Undying & TotH changes.

How undying currently interacts with totems that use tokens, specifically hook tokens, seems counter intuitive to undying's descriptive purpose of "maintaining the vile powers that flow throughout the trial".

So why do only 2 totems lose all of their power when they are moved if undying is supposed to maintain it? In addition to this it seems like an unnecessarily arbitrary restriction considering hex perks in general do not perform well the higher rank you are. With respect to 3 very specific hex perks, the meta combination of ruin/undying, and NOED which does not show itself for the entire trial, and is still often destroyed quickly. Most other hex perks are relegated to very specific, rather "meme-y" builds for lack of a better term, if they are strong enough to be chosen at all over other perks that you can't lose, but do that totems job better.

With this in mind I would propose that hex totems that use hook tokens only lose 3/2/1 tokens. This would still give survivors break points to aim for to reduce the power of strong hex perks. (e.g. Dropping devour hope from 5 to 4, or 3 to 2.) Without completely obliterating all of the work the killer has put into the match up until that point. This buff to devour hope is also meant to make it more viable, thus indirectly reducing the amount of tunneling survivors experience so that killers can maintain tokens. Moving devour hope more into focusing the survivors that are healthiest at any given moment.

Furthermore with this change I would hope that Huntress' Lullaby would become a more viable and respectable gen defense perk to rival ruin, thereby indirectly nerfing ruin. The fact that lullaby loses all of its power and ruin doesn't when cleansed sort of baffles me when the gulf between their power is so enormous to begin with.

With that said, I would suggest swapping the tracking between undying and thrill of the hunt. I feel it makes more sense that undying would of course alert a killer when a totem is being worked on, but constantly feeding information to a killer? That's not undying's job, its job is to protect the totems.

I believe this change would cement thrill of the hunt as a more viable totem defense perk with the earlier alert from seeing a survivor aura, plus the increased time it takes to work on it. Rewarding killers for being vigilant, and being aware of their positioning in relation to their objectives while simultaneously reinforcing the theme of thrill of the hunt for killers that want to interact with survivors and chase often by providing them more information unrelated to generators or hooks.

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