AshleyWB
AshleyWB
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- AshleyWB
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Discussions
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It's annoying. Anyone else get it? It often makes me have to double check that I didn't miss anything which is quite wasteful of time.9 comments 71 views last activity
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I personally think there will be a witch as killer this winter aswell as a new game mode at the same time.0 comments 21 views last activity
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Killer Perk - Play my game - After a generator is completed All generators repair progress is shuffled (repair progress bars switch with random gens) and the entity blocks off the gen which was repaired most and reveals auras of survivors within 18 meters of that generator. (Aura Effect lasts 60 seconds) Any hit taken during this period would regress all generators by 15%/20%/25% of thier tot27 comments 221 views last activity
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My ideas: rare add on - insidous like add on which removes heartbeat for 4 seconds after standing still for 3 seconds. (Helps to get advantage in mind gaming) It's like insideous but its no heartbeat for the 4 seconds after insideous would work. So with tier 3 insideous *wait 2 seconds(no heartbeat) + add on *(no heartbeat/stain for 4 seconds)*. Fathers glasses should really be part of her base k0 comments 11 views last activity
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Too much time taken to go from one trap to another to set up. By the time you've set up you could be 3 gens down already.11 comments 101 views last activity
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Challenge - My Map - On the rare occasion you see a survivor coming into the game with a map, It is your objective to not let that map leave the game. Must use Franklins demise along with any other perks. Can play as any killer. Just Make sure that map doesn't see the light of day again😃.0 comments 61 views last activity
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What positions do you want to be in so bad? Or dread? Have you been in a really bad position and how did you get on?15 comments 131 views last activity
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4 claudettes in really thick fog too wearing dark clothing. I still got em4 comments 141 views last activity
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I find it useful when I'm healing someone after unhooking and the killers approaching. I throw the pebble the oppisite way and urban evasion away. This makes the killer think they failed a skill check and they always get confused. I say always, this is the first day they'll soon learn.30 comments 1,841 views last activity
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She feels horrible to play because she has a delay in whatever you want to do. Moving the camera angle just results in a major blur and losing track of the survivor while just chasing is a problem for me. Is it just me or anyone else having graphical issues with the spirit.4 comments 61 views last activity
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Who is wrong? Who is playing correctly? Is this taking the game hostage or just a grey area where it's a part of the end game?70 comments 1,361 views last activity
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What builds do you use for killer which don't follow the normal meta play styles? Are you a sneaky killer or just plain brute force?10 comments 211 views last activity
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When the killer kicks a gen all nearby survivors auras are revealed for 30 seconds or 8 seconds after they leave the 20m radius of gen. Cooldown of 40/30/20seconds It's kinda a killers equivalent of the alert! perk for survivors. Could be a surveillance rework. Kicking gens should do more harm to survivors.1 comments 21 views last activity
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Please make it so the key bindings for these two actions are separate. On xbox it's X to throw pallet and X to self care. It doesn't make sense to have one button for all actions.3 comments 71 views last activity
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There is not really a support/healer role anymore because of how Mercy's teachable perks can be used on all other heroes. She is especially weak now due to being nerfed heavily into the ground. I really think the devs are going in the right direction but for all heroes to have self healing methods is questionable. What is the point in orbing someone if they can cope with healing themselves. Oh an21 comments 441 views last activity
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I'm curious to see whether more japanese/Asian themed maps will be added to fit into the same realm.14 comments 271 views last activity
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Do ittttt. It feels incomplete. Also I thought the Spirit should scream/shriek a little too.5 comments 71 views last activity
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I think it would be good if the phase walk power could be used even when the power bar is not completely full. Currently it has to be at 100% to be activated. I think seeing one phase walk then one immediately after would be more creepy and not really make her overpowered at all.1 comments 51 views last activity
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Example: Dwight locker- in one locker on 1 or more maps have a locker dedicated to dwight. Images of Dwight during his school days, work, and past adventures are pinned up as well as sone other dwight related items and memorabilia.0 comments 21 views last activity
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Fight til' the death - The struggle phase of a hook is increased by 20/30/40 seconds. This would make the argument of face camping and all other camp focused plays less valid because the survivors would should make the most out of the potential extra time they have. If a struggling survivor is rescued from hook, for the remainder of the game they cannot be healed to healthy.(like no mither) What16 comments 171 views last activity
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I think the devs are doing a pretty good job thus far and deserve a round of applause for the journey this game has been on over the years. There are still some improvements to be made but for such a small team, the work they do is underappreciated and credit needs to be given to those involved.15 comments 131 views last activity
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I WANT SCISSORMAN AND I WANT HIM NOWWWW. you know that guy from clock tower. @MathieuCoteBHVR invite him to lunch and persuade him to sign up. He will be amazing, fit really well. SNIP SNIP SNIP SNIP SNIP.0 comments 21 views last activity
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Can block off doorways with miscellaneous pieces of scrap metal. Can throw gears which act like those ninja star thingys or a thisbee however you spell it. When the scrapman walks he clanks because he is covered in metal as if he is a robot. But he's not...he's just a maniac and he tampers with the map to trap you in the corner and beat you with his metallic chain(base weapon)0 comments 11 views last activity
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Ability to pick up downed survivors and run with them on your shoulders. But I must warn you this is broken when you use hope tier3 at end game. Any attempt to vault or drop pallet results on dropping the carried survivor. Plus it would look hilarious to see this perk.4 comments 41 views last activity
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Can't loop no ghost. Phase through walls looping points and across obstacles. Could posses survivors to stop them interacting with objects nearby.6 comments 91 views last activity
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Maybe early ideas could influence what becomes available for Halloween and Christmas time. I want sexy elf dwight, Santa Jake, mummy Jake, ogre Nea, ghost Dwight😱, witch meg, vamp Ace What do you want to see?14 comments 111 views last activity
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I want to read and comment on actual interesting stuff and not people bitching and whining about the game. They may have reasons for complaining but it just clutters the forum with salt, anger and it's not healthy.3 comments 11 views last activity
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I don't wanna do deliberately bad either. How can both survivors and killer be ranked on skill level rather than play time. 40% of high rank players tend to be big ugly meanies and have no sense of fun and are just evil. How should ranking work????15 comments 691 views last activity
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BBQ and chili has an ability which gives 25% bonus bloodpoints when hooking that survivor for the first time. Shoukd that be given to base killers rather than having to run bbq to get the bonus. Encourages not tunelling and generally less tryhard sweaty gameplay.30 comments 121 views last activity
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What does everyone think about the camera spazing out when you run by a hag trap. I find it really disorientating when getting chased because it makes the camera face the triggered trap when I wanna run and look forwards.7 comments 211 views last activity
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I hate prestiging so because I lose everything...EVERYTHING. My idea to to add an item vault for survivor and killer to save those most precious items such as ultra rares and even event items like the spoopy medkit and flashlight and if course firecrackers. Killers would store offerings. Items can be transferred to the vault for a small amount of bloodpoints every time. These items can be stored5 comments 41 views last activity
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I used it yesterday not knowing it was bugged and I pulled 3 survivors off of gens in one game and they were not prepared for it, they were so scared.8 comments 111 views last activity
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I think having a post game map showing where the killer and survivor were would be really interesting to see. White noise does this and I think it would be really fun and exciting to see how maps generally are used by both survivors and killers. Example the map would show a survivor and killer going in circles in a loop. Maybe map balance can be done using this resource.6 comments 41 views last activity
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I was so sick and tired of getting farmed and unhooked right infront of the killer so I decided to run slippery meat. In about 15 games I've got off the hook 9 or 10 times without using luck offerings. The escape off of hook animation is the best animation you'll see anywhere.24 comments 1,101 views last activity
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I wanna stay away from high ranks but I keep pipping. I dont wanna be a bad team member but I want dbd to be fun at lower levels. Try hards, experts and sweaty players are high ranks and don't really let you have fun.14 comments 131 views last activity
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Let killer close hatch. Hatch reopens on gen a single generator repair. Can be closed again. Makeshift key spawns in basement which can be used only once to open the hatch. Aura of last survivor revealed after 30 seconds of not working gen, searching chest, other action. Aura is obscured when within 42 meters of killer. I like the idea of a key hanging up in the basement which makes end game19 comments 111 views last activity
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I feel like Freddy is one step away from being a viable killer. I think the action of putting the survivor into the dream state is the only drastic change needed.8 comments 211 views last activity
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2 comments 21 views last activity
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I used to run tinkerer on leatherface, huntress and one or two others with decent effect but now it's been reworked I feel that it's now useless on these killers. Their base speed is low, 12 seconds no terror radius isn't enough for these killers, and 85% gen completion trigger makes it so as soon as you get there the gen is already done. I don't like the rework because it goes beautifully well wi5 comments 411 views last activity
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Any lore experts on Freddy?11 comments 141 views last activity
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Any lore experts on Freddy?0 comments 11 views last activity
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Thoughts on learning to loop to increase survival rate as survivor.9 comments 131 views last activity
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I have stockpiled chili add ons and need to know when to unleash Leather Daddy upon the world.8 comments 251 views last activity
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I think it's just showing the killer that I intend to have fun rather than teasing the killer. I often get tunnelled whenever I press crouch in succession. No flashlight or ds just trying to weird the killer out frequently gets misinterpreted as a toxic survivor.13 comments 161 views last activity
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What does everyone think if... Killers could use shrines to teleport across the map. There are 2 shrines per map, one on each side. Shrines are just a tool Killers coukd have to quickly get from one area to another. Killers must be at the shrine in order to teleport. Perks could be introduced to feature this mechanic if it was implemented in the game in some form. Opinions on this idea are appreci12 comments 71 views last activity
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Ideas. What could the map changing in a way so it's alive be? Maybe windows and doors shapeshifting and random events happening.18 comments 151 views last activity
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Share your top 3 things which you think need improvement urgently more than anything else. It triggers me when I see angry tweets saying "omg they fixed that but didn't do this". The dbd community should have a clear view of where the game can improve and where it's doing pretty good...so far.49 comments 461 views last activity
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I'm sick and tired of always getting a skill check as soon as I move off of a gen for whatever reason. I think if you're on the gen for a set amount of time (30 secs) skill checks triggered when you're off of the gen should be ignored.4 comments 21 views last activity
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I think kicking gens should be more powerful.24 comments 221 views last activity
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What is an ideal scenario to utilise this perk well?1 comments 31 views last activity