Survivor Perk Idea That Will Stop Arguments
Fight til' the death - The struggle phase of a hook is increased by 20/30/40 seconds.
This would make the argument of face camping and all other camp focused plays less valid because the survivors would should make the most out of the potential extra time they have.
If a struggling survivor is rescued from hook, for the remainder of the game they cannot be healed to healthy.(like no mither)
What do you think? I'm sick and tired of survivors complaining about facecamping, make the most out of the time you have. Killers should challenge themselves to go for someone else and should rightly be more difficult to play cheaply by face camping.
This would make the argument of face camping and all other camp focused plays less valid because the survivors would should make the most out of the potential extra time they have.
If a struggling survivor is rescued from hook, for the remainder of the game they cannot be healed to healthy.(like no mither)
What do you think? I'm sick and tired of survivors complaining about facecamping, make the most out of the time you have. Killers should challenge themselves to go for someone else and should rightly be more difficult to play cheaply by face camping.
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"But why should I waste a perk slot that could be used for DS/SC/SB/BT to fight a cheating killer, waaaah"
-Survivor mains, probably.
On a serious note, oh god even more button spamming to stay alive. plz no. I slip up as is when I sneeze or something and die because I missed spamming by .0005 seconds. I'd hate it even more if I had used a perk to make it last longer
For one, the values are incredibly powerful considering how precise DBD needs to be. And secondly, that time can easily be abused with SWF (Like many other perks) one minute of struggle is plenty, considering how much gen progress can be made without this perk.
I don't really think it's necessary. You're already on there for two minutes anyway. That's enough for each survivor to do a generator, and then team up to get another done. Kindred would reveal that the killer is facecamping, so that bit's already covered, and showing each other's auras would help you coordinate.
So basically by default, you just need to do one more generator, if you haven't already gotten one done by the time they're downed and hooked.
So you just think killers should be forced to give up more options, huh? No more dying light, Mori's become weaker, insidious and mostoruous shrine would basically have to be deleted since there concept would be completely lost ; Or you have to buff monstorous shrine to Insta sack in the basement and insidious to be a stackable TR reducer combined with M and A. I mean if were just going to be ridiculous why not
The 2 mins of camping is enough for me any longer and I’d just not bother with the struggle at all
SWF is a separate issue. Maybe struggle times are pretty long anyway.
I just want unfun/frustrating aspects of the game removed.
So basically no one is ever allowed to suggest anything because people like you will be like...entitled killer main.....entitled survivor main. Literally you are part of the reason why this community is such a toxic place.
You must be on the wrong forum! Quick. say something salty!