zombitehdeath
zombitehdeath
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- Username
- zombitehdeath
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Comments
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I just be one lucky guy since I've haven't experienced the breakdown bug
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It looks weird to me but until I see it in game maybe my thought will change.
if they are doing trapped maybe they will do wraith and hillbilly which I'm hoping they do both since all three have good design.
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I am so happy, I've never thought my boy bingy bongy the bell boy wraith would be called overpowered.
It bring tears to this wraith main eyes
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I do think deathslinger need a change maybe a rework so he can become fun for both sides.
Pig rng is annoying and not fun, it also make her inconsistent with her games as she might have good luck or her traps don't do any impact. So they need to change her to make her more consistent with her traps and makes some changes to her ambush and stealth to make it better to use and maybe change her add-ons to change up her ambush and traps for different playable and for fun.
pyramid head should get some changes on power so it doesn't feel stiff and enjoyable to use.
I don't really like deathslinger or pyramid head, they aren't fun in my opinion to verse and to play.
really love to see them change for the better and maybe get some creative add-on while they're at it
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twins and maybe wraith or legions
don't know what to do to twins since they're to complex but I would rework her entirely
for wealth is just adding onto his power to help in chase so there more playstyle other then the hit and run tactic which I dislike.
for legion, I would give him several state and in those state hitting a survivor will fill the bloody mask. The mask has a maximum of 100 charges and hitting a survivor will gain 20(feral) and 15 (bloodshed)charges, At the start of the mask it will look normal and it will get bloodied while it being filled up, there will be an indicator when the legion to up a state and there are three state, feral, bloodshed and Dave frenzy and the affects of those state are:
- Feral frenzy: this frenzy strength will be it mobility, the legion can only hit once in this state
- bloodshed frenzy: this is just normal frenzy but will be encourage to get survivors multiple times, for every hit he gain a movement speed increase and a duration increase until his ability is depleted or the mask is completely filled
- Raging frenzy: it strength is it lethality in which in gain a 3% haste for the duration and down a survivor in a single hit. It last for 45 seconds.
I think my legion rework might be a good direction but that up to interpretation.
if any of you have feed back on it in happy to read it
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@ClamorVentus said:
Wraith needs a rework aswell as Michael.
I'm very curious on what changes wraith needs other then his add-on (which some need changes but not all)
do you have any suggestions on how to change him?
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I will have to see what the chapter will look like and then will I know if I like it or not
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It not a game changing add-on like most of the iridescent.
It also lazy and stale, would like to Have an add-on that encourages different way to use an ability if it possible to do so and fun for everyone.
This doesn't change the way on how the ability work not fun for everyone. When I saw it, I felt nothing but pure disappointment.
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I got an interesting and good change for one of my favourite survivor perk
Technician
You are apt at handling machinery with greatest care and precision.
The noises caused by your repairs and their hearing distance are reduce by 8 metre.
for every successful great skillcheck you receive a token up to a maximum of 10 token.
Each token grant you 10% chance of a prevented generator explosion.
The generator loses progress as usual.
“I'm gonna stealth this one”- feng Min
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No one escape death
You are determined to please your master.
For every hook gain a token up to the maximum of 12 token
For every 3 token gain a affect:
- 3 token gain 100% more bloodpoint in the sacrifices category
- 6 token gain a 7% haste for 60 seconds after hooking a survivor
- 9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor
- 12 token gain 100% bonus bloodpoints in all catagories
Here mine change on NOED.
I would also like to share my change on predator
Perk: Predator
Your ability and knowledge to track your prey make you dangerous to go against.
- Scratch marks last 2/3/4 seconds longer.
- Scratch marks show the direction the survivor was going.
- Walking now give smaller and spaced out scratch marks for 2/3/4 seconds.
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@katoptris said:
I want my hangman trick back to it old self. Literally hooks respawn even after a sacrifice on it. Why was it changed???
I also want to know what monstrosity convinced the dev to kill of hangman trick.
It was one of my favourite perks
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2122952#Comment_2122952
Let's go.
I was planning on playing Wraith today.
that great. Have a great time playing him and hope your matches will be fun and enjoyable
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2122972#Comment_2122972
To an extent. I use everyone, but main freddy. But wraith with that add on is hilarious sometimes. And I've been using a TON of blight since his POV rework and finding out how broken and s-tier he is
Haven't played blight as much since I'm a console peasant with a ######### controller. So I won't be able to fully experiences the ping ball man but it great you're able to experience it
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2122958#Comment_2122958
Lol. The Bingy Bong boy is pretty fun with his survillence iri add on.
Ah I see, a man with fine taste.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2122934#Comment_2122934
Yea, S for suck
You dare insult my main ;(.
I'll have in F tier by the time I'm finished with you
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your welcome
You gain a complimentary wraith experience, the best experience in the entity
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Wraith is s tier.
Fight me
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As of the current state of distortions, yes
but I do think buffing distortion by being able to gain token by doing a certain action will make it better and maybe synergize with object (or maybe it won't since you aura need to be showed to the killer for it to work but maybe That not how it works)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2121108#Comment_2121108
Ooo, do I have community standing?
Im sure many people respect you so you're highly qualified
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For survivor it fixated
for killer it was hangman tricks before they need it (I consider the change a nerf) and how for obvious reason
I refused to use nerf hangman trick (it was one of my favourite perks) and any an all exhaustion perks unless I have to (adept achivements)
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2122429#Comment_2122429
Demo will certainly be more viable after these buffs, and I hope more people play him. But after seeing the math for myself, I think that Rat Liver was kind of overrated.
On to the more important question, I believe that add-on's should very much be taken into consideration. Take for example Legion. All he needs is to make some of his add-on's basekit, and he'll be fine. Same goes for Trapper. Wraith recently got Windstorm as basekit, and many, myself included, now consider him to be a pretty good killer.
Wraith being good is a dream come true.
Wish his add-on like blink could be change into something useful but right now I'm having fun with him
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I haven't experienced breakdown new bug but I know that it shouldn't be in the game.
It won't be fun for killers and would be boring for survivors.
I Do think breakdown could get a buff but not like this, this will be detrimental to the game
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I think they have to keep his iridescent the same for evil incarnate or try to change the add-on to be more fair while still be able to get evil incarnate from it
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Starstruck is a good perk but not a OP
You have to be in the terror radius to suffer from the exposed status affect which in most situation most survivors would be too far away and it last for 30 second. It also goes into cool down even if there weren't any survivor in the terror radius at the time.
There are times where I didn't get anything out of it and time where it did a good amount.
I don't think deactivating to perk in the two you mention as it will become useless which no one would use it and isn't powerful enough to be a hex perk.
The a good perk while being situational and it has good synergy with perks (agitation and distressing) killers (doctor with calm add-ons)
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A bit burnt out but I've been enjoying it (especially playing wraith)
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I'm on console and I want it. I think having a chat box will help strengthen the community and having no way to communicate with other platform will be bad because we might not gain friendship from other platform and might feel distant to them.
this is my opinion tho
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121829#Comment_2121829
First of all: decrease overheat when hitting survivor with chainsaw
Second of all: The more overheated chainsaw is the more quickly it will rev up
Third of all: rework addons and remove penalty from some addons.
Fourth of all: Speed limiter should increase revving up speed or decrease overheat.
Fifth of all: Lopro chains and other iri addons should decrease in rarity because their value is very map dependent.
Like the first three, the fourth is interesting and the fifth is a maybe since we need to know what iridescent add-on will be if the current one are move to very rare
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2119224#Comment_2119224
Don't bully feng T-T
And her voice is completely fine
I love feng. I just don't think that the voice fit her, the pitch is too high and she seem like a person to grit her teeth when feeling pain(the injure groan of pain sound fine if they change the voice that all)
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If removing overheat mechanic is not possible.
What changes would you make to it
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Also the blood orgs can accumulate and if the survivor is in the same area for a long time, oni could easily get his power even if he fully depleted.
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@Phasmamain said:
Predator actually makes it so scratch marks don’t spawn on walls and trees and such so that would be a terrible idea
@ShrimpTwiggs said:
Making Predator base-kit is more of a nerf. The wide range of scratch marks makes them noticeable from further away and can help find a survivor you may have missed if the scratch marks were more focused.
I personally haven't had an issue with scratch mark brightness. I know people mentioned it was an issue for color-blind people, but hopefully the filters will take care of that.
As for the other changes, I don't really think they're necessary.
@Luciferr_2nd said:
I definitely agree that tracking scratch marks is more difficult since the map reworks, i really struggle to see them on springwood in that thick grass for example.
I love the idea of them being brighter, that would be my number 1 choice, but im not sure if the marks should be narrower, we dont want to make tracking too easy as tracking is an important skill to learn and master as killer.
I am not making predator base kit. I'm thinking making it a bit narrower would be better and I would like to add that having scratch marks on walls should be separate from scratch marks on the ground, making it more narrower without the downside of less visibility on walls
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/243817/scratch-marks-should-change
Fascinating..Do you have issues following scratch marks by chance ? The only time I lose them is if I'm circling a jungle gym multiple times and they're just ran in a circle and the survivor was good enough to break LOS and actually walk away.
Or when I'm playing a nurse trying to follow them and just fly by the location where they stopped.
I Do sometimes but not most of the time.
Just wanting to make scratch marks better so people won't have to deal with some of these issues
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You done a great thing and I hope you strive to be the best.
We all make mistakes and we all say thing that might be very negative and hateful, we just need to remember why we like this game and why we want it to be better for everyone sake.
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@LiunUK said:
predator:
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
after hitting a survivor there scratch marks will spawn slightly/moderately/considerably closer together for 10 seconds
bloodhound:
Like a hunting scent hound, you smell traces of blood at a great distance.
pools of blood are shown in bright red and emit trails of blood vapor ( like little lines of red coming of the ground so you can see it through grass) blood also lasts 2/3/4 seconds longer than normal
The predator change I don't like since that is a nerf to the already weak perk and the change punish the killer for a duration because of a hit (the reason why people think predator is Seamus because having a thinner scratch marks wouldn't go on wall which make it harder to track the survivors, the only tied of predator that I think is great and should be the actual width is the second tier and I would go on about scratch Mark but this discussion isn't a place for it)
my idea for this which I'm proud of is
scratch marks last 2/3/4 second longer and walking produce a small space out scratch marks (which I call cut marks) which last for 2/3/4 seconds.
for bloodhound I kinda like but I will change a few thing about it like the vapor is higher like survivor chest level high and it will last for 10/15/20 second while healthy
These are my ideas for the two
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120208#Comment_2120208
I find these parameters acceptable
I'm glad this exchange's took place
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120204#Comment_2120204
No imagination, Entity ate all of mine.
Then use mine
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120150#Comment_2120150
But there was no photo 🤔🤔🤔
Use your imagination
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@Quake said:
Someone care to fill me in?What is the hotfix about?
If you're wondering wraith had a bug which made him have less of the burst of speed then he normally would.
Hope this helps
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2119885#Comment_2119885
😄🤣!!! I'm out!!! I'm currently a Wraith MAIN!!!
Welcome to the council of wraiths main. Enjoy your stay
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Wraith look is perfect
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@Beelzeboop said:
In my opinion, QwQw, Yords, ClownIsKing, HugeBush, GoodBoyKaru and maybe Boss seem like the only people on this entity forsaken site that deserve this level of attention that I've seen. They seen to be the nicest and most level headed veterans of the site.
I didn't really mean anything by that, just wanted to voice my opinion.
Also, why are random commenters getting more upvotes than the person being actually interviewed?
I agree with you. They are nice and I do respect even tho I disagree with them sometimes.
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I've been playing more of him and I've been getting 4o most of my games with him and without add-ons.
It great that they buff it and how he in a good spot (he's not add-on dependent anymore) Hope they change his perks and maybe his add-on (as he could use some add-on outside of cloak to help him in chase)
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@Chilli_man2400 said:
My buffs to perks that don’t get used are
Lightweight=Your scratch marks are tremendously spread out and they disappear 3/4/5 seconds sooner.
Technician=when you fail a skillcheck it prevents the Gen from exploding but still gives 5% regression. The Gen is sound is silent from 8 meters. Technician has a cooldown of 30/25/20 seconds.
I Do like the changes so I will show my version of technician
Technician
You are apt at handling machinery with greatest care and precision.
The noises caused by your repairs and their hearing distance are reduce by 8 metre.
for every successful great skillcheck you receive a token up to a maximum of 10 token.
Each token grant you 10% chance of a prevented generator explosion.
The generator loses progress as usual.I
Increase chance of getting skillchecks
“I'm gonna stealth this one”- feng Min
I made it like this so the perk so encourage played to hit greats and get a reward from doing so.
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I thought of an idea they could do that involve the crown which is giving the killers/survivors royal like cosmetic (example: king and queens clothing)
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Volfgang did a great job on giving you some info on wraith power so I will give you extra information that is valuable.
Wealth is the only killer that can unprovoked the crows while cloaked( even major one like the swamp main buildings) which can help in finding survivor since they can provoke the crows.
He can be hard to see with true invisibility ( survivors can't see him outside of 20 metres) so it easy to get close to the survivors even if they are in the open which they might not pay attention.
Prepare where you're going to uncloak so the survivor might run Into you or force them into a unlikable situation.
Last thing is wraith snarl and footsteps are very Audible to the survivor and if the survivor is aware of their surroundings they will notice you before you get a chance to hit them.
Hope this help in your games with him. With his buff he got, I been enjoying playing him alot and been glad they buff him.
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I have a change for need that might encourages hooking instead of killing and I hope I can put it in here
No one escape death
You are determined to please your master.
For every hook gain a token up to the maximum of 12 token
For every 3 token gain a affect:
3 token gain 100% more bloodpoint in the sacrifices category
6 token gain a 7% haste for 60 seconds after hooking a survivor
9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor
12 token gain 100% bonus bloodpoints in all catagories
This change doesn't change the core of the perk while make it less annoying
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Console have bad control when it comes to analog stick unlike the mouse as it instantly go to the direction you move it to But on a controller you will move sliglty to the direction while moving toward another direction.
This is why having mouse and keyboard is not only a good thing for console but great for all platform as all would be nearly even until optimization comes.
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Wraith is in a good place, people can still win against him but will be difficult.
His out of cloak burst of speed isn't an issue since the nerf to his movement speed while uncloaking and most survivor can react if they see him.
He doing great right now since he not add-on dependent anymore
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2118324#Comment_2118324
As Killer:
Favorite To Play Against: Jeff's, Ash's, and Bill's. The people who play them are rarely ever toxic or annoying. They also have pretty good voice acting that's easy for me to track.
Least Favorite To Play Against: Feng's, Steve's, Cheryl's. Unlike the last three I mentioned, the people who play as these characters are almost always toxic. Not to mention, both Steve and Feng have insanely annoying voice acting. Feng literally sounds like a five year old crying at a toy store because her mom didn't get her what she wanted.
As Survivor:
Favorite To Play Against: It's a close pick between Bubba and Oni, and I think I'll go with Oni. The big fella is just a blast to play against. It requires skill from both sides to have a fun game with him, and he tends to attract very nice people that play as him.
Least Favorite To Play Against: Spirit. There's nothing less fun than watching her stand still at a pallet after she injures you and just knowing you're gonna die regardless of what you do.
I can agree that feng has an annoying voice. hit
It doesn't sound like her and doesn't sound anything like being hit, wish they would change it
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@OniWantsYourMacaroni said:
Trickster does have recoil on PC but it's just much easier to deal with on Mouse and Keybord compared to controller
that unfortunate. Thanks by the way
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@[Deleted User] said:
As far as I know they just recently made a huge reduction to his recoil. Maybe you played him before that?
Just play a game as him just a few minutes ago


