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zombitehdeath

zombitehdeath

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zombitehdeath
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  • @QwQw said:

    Here are some perks I created for a fan made chapter I made called "Eternity Calls".

    Chronophobia: Time is their greatest enemy, and you use it to your advantage. For each 150/120/90 seconds the trial has lasted, gain a token up to four. Each token decreases the visibility of the red stain. At four tokens, the red stain is no longer visible.  

    “You have no time left to borrow.” - ???

    Risk-taker: You’re used to taking risks, and you use your confidence to your advantage. Every 60 seconds, this perk will be randomly switched for another Tier 1/2/3 perk. Starts powered.

    “Yeah, this is totally gonna work out! Right…?” - Robert Howell

    I think Chronophobia should have another affect that goes well with the current affect since this isn't good enough to have a reason to use.

    Risk-taker is an interesting one. I like it but it is dependent on what perk it gets but I kinda like it that way (also the name is great as it fit the perk)

  • Having a sandbox could be a good way to improve the game.Having the player creating their own map and loops and people can play on it in kyf.

    The other ways to improve this game can be better optimization and all platform.

    Buffing solo then buffing killer to compensate.

    Reworking perk that aren't good, unfair and/or to powerful to be more fun and balance.

    Reworking map after the behind realm is done to be more balance

    Adding new objectives for survivors to slow down the game a bit and add something new for killers to help them (like a killer version of a chest)

    Adding a workshop could encourages player's to be more interactive in game (

  • The hands of wrath

    You are full with unyielding rage, being stunned gain a token for a maximum up to 5

    For every token gain 5% movement speed while lunging.

    Hitting a survivors consume two token.

    “even an a normal person can be dangerous if pushed”

  • These park would never be in the game as it should stay like that

    Breach will be a strong perk that will reward the playing for simply having the perk (and I think that with all exhaustion perk, don't like them) this will be broken on maps that have strong Windows like the groaning storehouse

    number game absolutely hard counter corrupt intervention, dead man switch and thrilling tremors.but other then that it will be useless so unless they add more perk that block gen then this won't be used as much and so would corrupt since people won't know if the survivors have this perk or not which will hurt the killer meta who h is already small to begin with.

    Devious deal is a cheap perk that punish the killer for doing his objective and the killer would need no way out for the perk to have an affect so this is not a great perk or a fair perk.

    Reverting soul would be meta as it punish to killer for no reason and the downside will never be good compensation for this perk.So this will be and unfair and a meta perk which will tip the scale to the survivors and make killer unenjoyable.

    These perk are straight up not fun for killers nor it make it enjoyable for survivors (excepting for diverting soul but that make playing killer unfun and no one would play killer if that perk were to be in the game), your intention may be to make the game interesting but will make playing killer more annoying unless you completely change the perks to be fun and fair for both sides.

  • @Northener1907 said:

    Hex: Bad Joke = Two trapped Hex Totems will spawn in the Trial. When one of them destroyed totem will be active. All generators will block by Eternity. Survivors cant repair for 1 minute, even they are on gen. After minute, survivors can repair again. This effect can use 2 times in game (2 totems).

    I love this.

    this could have great synergy with ruin which will reward being aggressive

    that being said, the perk will need to be test to see how strong it is and they will need to up the totem count or would give the had perk a token count to restrict the usage of more then 5 totem.

    @Harold_Shipman said:

    https://us.v-cdn.net/6030815/uploads/ZN58GT8390XN/3perks-282-29.png

    Few I came up with for a survivor concept i did on a lunch break out of boredom

    I Do not like the first two but I do like stick to the script.

    That perk would have a lot of synergy and would help other survivors a lot of they don't have any aura reading or the aura reading you have give valuable info which I'm fine with.

    I would lessen the range of a Mac of 16 metres just to be more fair

  • I would've gotten all p3 and lv 50 but all of my progress was gone. Literally had feng and wraith p3 and had all the perks at the time (this was when plague came out) I was not happy.

    But not I have all survivors and killers (except for the all kill surv and killer) to prestige 3 and level 50. The only one that has all the perks is wraith and feng (I maxed out the other killers but I went on the other killer/survivors to max them out so they don't have all the perks)

    Congratulations on maxing out every killer/survivors

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2143937#Comment_2143937

    Probably slow him down coming out of stealth. Sadly it doesn't feel good on his end, but it's gotten to the point he can even wack someone sprint bursting away. I low key love the character, but I cannot say I even remotely enjoy facing him now as he is just so dang fast.

    They already did that and I don't think decreasing it more would be a good idea.

  • Because sabotage was getting a change as well as hook (having the respawn time of hangman trick as base) so they decided to change the perks by removing one of it mechanic that gave me a reason to use it (hook respawn regardles if it was use to sacrifice a survivors) and gave it a aura reading ability in it which they nerfed it hard to a weak 6 metres.

    Don't know why they remove one of it's best machanic.

  • @Mandy said:

    As we've said in the past this is something that we will continue to work on, but there are no guarantees it will happen, when/if we have more information, it will be announced.

    Is there any information on why it might not happen or/and how difficult to be able to Do it?.

    Just want to understand why.

  • @Pulsar said:

    Clown's issue has always been his lack of mobility.

    However, the issue with buffing his mobility is that he has an incredibly strong chase. Since our king @TheClownIsKing is no longer with us, I'll take up the mantle of defending Clown.

    He has incredible chase, perhaps the best of any Killer that isn't Spirit or Nurse, but he has no way to get around the map. If you do add that in, he instantly becomes near that tier of power.

    I wonder why he got banned.

    Back on topic, I would separate the ammo of the tonic and antidote.

    One of the changes I would make is giving the antidote a 1 seconds burst of speed of maybe two and reduce the 10% movement speed duration.

    If it does become to powerful and easy to use, then making antidote only work out of chase making it purely mobility might help in regard of clown lack mobility.

    But these are suggestions I had in mind so it might not be good if it might make it op

  • @VexTheHex said:

    Spirit. It's basically all up to her with the Survivor having to guess and hope. Yes it can feel amazing to juke her, but that usually means she doesn't have the best hearing or isn't running Stridor against a IW user.

    Nurse is still a broken character, but I don't know if I really want to see her nerfed cause I feel it could break her to be nonexistant... easily.

    Not really sold Freddy's nerfs will hurt him as much as people pretend it will. I hope it just makes him harder to use and less frequent. Which honestly, is what I'm mainly hoping for... less of him. Have to wait to see where he ends up.

    I'll get stoned for this as I already have, but I don't like Wraith currently. He could very well be the easiest Killer to play in the game, and I'm seeing him a lot more in Red Ranks and having A LOT of success in the Red Ranks. I'm still thinking he is going to be the new Freddy. A very simple and easy Killer to use who can 4K most matches even in the Red Ranks with minimal effort on his part. No huge nerfs, but I think he could use a small tone down for how painfully simple he is to play.

    Hag needs to not be able to trap in a certain radius of a hook. Good Hags don't camp and tunnel hooks. I played her back in the stun when teleporting was a thing, you current era Hags are spoiled rotten!

    Not a fan of Blight, but I'm not sure I'd call him overpowered minus the J Flick. I just wish I stopped facing him on Shelter Woods. That map is basically a win for him. Blegh.

    What part of wraith you want toned down?

    Or what changes you would make on him?

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2143716#Comment_2143716

    That is a good point. I suppose the only way to make it viable is to make it so it has a 16-meter range, but make it non-stackable, I guess.

    Or maybe have it fully deplete trails of torment from one use

  • You're not taking away my bell for me.

    You will have to kill me >:)

  • @SeannyD115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142871#Comment_2142871

    They changed hangman's trick awhile ago to show survivors near hooks instead of respawn hooks

    I was unhappy when I found out they removed it.don't know why they did that, they could've kept it with the aura reading (which should be 10 metres) and it would've be a good perk to use but now it just made it a perk no one will use except for pig adapt

  • Blight, twins, trickster

    Felix, elodie, yun-jin

    1. I main wraith
    2. Because I like his design,Lord and power
    3. Not until the last two chapters when main him
    4. I didn't play him as much but I still played him when I wanted to.
    5. I didn't need to since the changes he got didn't change him in gameplay wise
    6. I found I new main and he is God wraith (I would never leave him unless they killed the fun out of him)
    7. I'm not a person to stop playing his main unless they change them to the point where they're no longer the main I loved
    1. Optimization for all platform
    2. Buff solo a
    3. Add mouse and keyboard compatibility on console
  • I like your changes to technician.

  • @miketheratguy said:

    I think that Wraith went from great, solid character to OP. His bell shouldn't be silent (which in my games it seems to be on a random basis, unless it's something that the killer can control) and he certainly shouldn't be able to read auras. The guy can already zoom around the map at top speed while ######### invisible, that's not powerful enough?

    All I know is that my Wraith games used to feel fair on both sides. Now I face him constantly and everyone loses because he knows right where everyone is and just flies up to them, silently uncloaks, and hits them. Rinse, wash, repeat. Where's the counterplay?

    There is counter play, you just need to be aware of where he is and try to gain as much distant from him. You can use vault and fall loops to either gain distant or waste his time.

    If the wraith is good, he might be able to block the window and know if the survivors is worth chasing. He in a good state right now but his add-ons need some changes to them to help wraith in other areas in which he ain't great in (chase).

    The only thing that people have said that is optimal on wraith is the hit and run tactic which I don't like. Which I is ironic considering I made an add-on (the wrath) that could encourages that playstyle and help it but it also help wraith to play aggressively on 1v1 situation (hitting with a surprise attack and being automatically cloak to be able to position yourself quickly after the first hit).

  • my opinion is that it shouldn't be in the game and while his video having good quality, i don't agree with some of the points

    1. saying that it can be predicted is wrong and can cause blight to be unpredictable. has a survivor won't have any indication on if he going to do a j-flick or not, making him unfun and uncountable and in some situation it can be countable but that some and not most. also survivors that hasn't seen a j-flick won't know what to do even if they have good experience and good skill.
    2. being unpredictable to a blight as to a nurse isn't a good comparison as blight doesn't need to rely on is power as much as nurse (as he a 115% killer while nurse movement speed is lower then a survivor) and doesn't get punish as nurse for making mistake. i also agree that there should be mouse and keyboard on console to even the playing field but that isn't a valid argument for the j-flick.
    3. 360 and the window tech has skill behind them (360 has some but it also has to do with the killers as well). 360 require you to avoid a hit by the killer by moving around him. it also hard to do as killers know about this and can easily counter it. for the window tech, you need to know when the killer doesn't have a hit box to go through him but it require precision to be able to pull it off (i've done it twice)
    4. the street fighter exploit doesn't validate his argument as that exploit was on both sides and require skill and it revolutionized the whole genre for years to come. i don't think the j-flick is on par since it doesn't change the game for the better and it isn't skillful to use.

    there is my thought on the video and j-flick.

    if j-flick were be able to stay then the dev should tweak to give it a clear indication for a split second for the survivors to react so it doesn't become unpredictable

  • Have it active on both first and second state and can pause other survivors hook progression for both first and second state for half of the duration

  • @Yords said:

    I actually already made something like this for all of the weaker addons.

    https://forum.deadbydaylight.com/en/discussion/241427/buffing-and-changing-the-wraiths-addons

    lemme know what you think

    Blink, windstorm and blind warrior are bad in my opinon.

    Windstorm new affect aren't great and would affect the game as much especially blood

    Blink should be completely change to be a worthwhile add-ons

    Blind warrior should also be change to be better add-ons even tho white is a good add-on, I don't think keeping it has now it is would be great as there could be a better add-on for wraith.

    The swift hunt changes are great I like them.

    The shadow dance changes could really help wraith if the survivor drops the pallet when he came out of cloak so I like the change.

    I Do know where you were going with those changes but I think completely changing them would be for the better (except the two I liked)

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2138524#Comment_2138524

    No I had a feeling you were wrong I just had to double check cause honestly I've seen more outrageous suggestions

    i would't suggest something that stupid. i want to make add-ons that are fun but not unfair.

    can you gimme any feedback on my changes if you want

  • @GoodBoyKaru said:

    I hope you forgot the decimal places for Windstorm because 15 seconds of that speed boost would genuinely give me anxiety

    i fix it.

    thought people would know i meant 0.15 but i may be wrong

    @dspaceman20 said:

    The only addons from wraith I want gone is that aura reading and silent bell addon. The rest are fine I think.

    i agree that the add-ons are fine but it doesn't make wraith more enjoyable and some of his add-ons don't help him as much (blink, blind warrior, and the hound) i disagree that all seeing blood and the coxcomb clapper should be remove as all seeing is fine and doesn't change much in game play, only being most effective where survivors that are hiding near him and coxcomb clapper isn't powerful by itself and if by itself only help by giving no indication to where he is to the survivors

    1. Shattered bloodline
    2. Feng and still feng with ace and yui
    3. Wraith and still wraith
  • Useful: moving changes the direction of vile purge

    Funny: wraith is always in the trial but is too shy to come and say hello

  • I love my main wraith (even tho he now a former low tier)

    Clown I enjoy playing, most of the time I 4k with him and like wraith I usually go to one chase to another. He not as enjoyable as wraith but he up there

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2133278#Comment_2133278

    Fight to the death for the Feng Arc, I like how that sounds >:D

    If one of win then the winner will have to fight feng for her love (not killing her obviously) there a win-win. We get to kill each other for our love for feng and one of get feng until one of come back as a revenant

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2133159#Comment_2133159

    Oh hoho, one of us will reach the Feng Arc and that will be ME

    not if I kill you in the process. Then no one will stop me for getting to feng arc >:)

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132151#Comment_2132151

    Well ######### if this happens I am going for Feng’s story arc

    not if I get to it first

  • Like this idea. Help the survivor have a second chance to survive.

  • for survivors: Babysitter, technician, distortion, vigil and iron will.

    for killers: insidious, NOED, predator ,stridor, hangman tricks and monstrous shrine.

    Babysitter: the hooked survivor has 150% burst at speed for 3 seconds.

    Technician: every skillchecks gains a token, for every token up to the maximum of 10 gain 10% chance of prevented explosion.

    Distortions: for every escape gain a token up to a maximum of 4 token, when your aura is shown consume a token and for 10 second your scratch marks and aura will not be shown to the killer.

    Vigil: when exhaustion is below 25%, running for the duration will deplete the exhaustion status and depleting it will be 50% slower regardless.

    Iron will: reduce groan of pain by 20/40/60.

    Insidous: while standing for 2 seconds gain the under and will last for 5 seconds when moving.

    Noed: hooking a survivor gain a token up to the maximum of 12. For every 3 token gain an affect.

    • 3 tokens: 50% more bloodpoints for the sacrifice catagory.
    • 6 tokens: gain a 7% haste for 80 seconds
    • 9 tokens: survivors suffer from the exposed status affect for 30 seconds
    • 12 tokens: gain 100% bonus bloodpoints in all catagories.

    Predator: scratch marks are now directional and last for 2/3/4 seconds longer and walking produce smaller and spaced out scratch marks.

    Stridor: when a survivors are in the killer terror radius, breathing and groan of pain are 25% louder and would scream every 40 second outside of the killers terror radius.

    Hangman trick: while carrying a survivors, survivors aura shown within 10 metre radius of a hook and able to reset sacrifices hooks.

    Monstrous shrine: survivors aura is shown around a hooked survivors for 4 seconds after hooking a survivor, gain 100% bloodpoints in the sacrifices category and hook progression is 15% faster and unlocking is 25% slower.

  • Weakest: twins or trickster

    Strongest: wraith because why not (also he my main)

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2128163#Comment_2128163

    Updated would be okay i guess, maybe he'd fit in more with the new maps that way.

    I don't really need to see any changes in his design, he looks fine.

    I agree. All his cosmetic so far are very good in my opinon and maybe updating his design might make him look better if it it's done properly

  • How many interviews will you do?

  • Wraith is a good killer now but not op

  • @Boss said:

    Don't think Wraith needs to be altered visually.

    He could have his own chase music though, and i wouldn't mind if his footsteps and/or growling was lowered a bit in volume while cloaked.

    And yes, at least 1 animation could get a rework: The kill animation of course.

    But also: Give him a new main-menu animation.

    He has a bell, make him ring it.

    By later visually do you mean like changes to is design or and updated design or both?

  • Yes. I saw a rework for Myers and it was great.

    So doing a rework on him, might do wonders

  • None. My brother for me and my twin the game with spirit (which was the recent killer)

    And I played it a lot. My favourite killer was wraith because of his designs,Lord and power and my favourite survivors was feng because of Technician save my butt multiple of times.

    While I was new, I went up against a clearly experience clown which I thought he was cheating because he found me but that because he had bbq and nurses.

  • @Boss said:

    Which do you mean? "All Seeing" - Spirit/Blood, or "The Ghost" - Soot?

    I'm glad someone else noticed

  • That feng players are toxic.

    Which I disagree

  • This is really good, I wish I could do this.

    Most of the add-on are pretty good (especially the iridescent) but I do have my criticisms which is that scratch mirror should be 4.4 ms just to be fair.

    The power itself is a good improvement on his power and I hope the devs see this.

    Thanks for reading

  • If dead man hang you meant by hangman trick then it trying to go back to it glory days.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2127223#Comment_2127223

    No its the jumpscare wraith build. Silent bell and your undetectable for 6 seconds after coming out of invisibility.

    I know. She just worded it weird since there is a add-on called all seeing spirit (which can be replaced with ghost) so I thought maybe she made an mistake and called it all seeing ghost.

  • Do you mean all seeing spirit(see the gen progress by their intensity) right?.

    I get that he can be annoying (cough hate hit and run tactic cough) but he can be fun to play against.

    I Do think some of his add-on need changes (blink and maybe windstorm) to do something out of cloak which would be a change of pace for him.

  • It weird it like they want him to be a killer while not having the benefits since they refer to the twins as “killers”

  • It agree, the sound give the map it own personality and I haven't heard any unique sound in macmillian and maybe azerov.

  • I would say that NOED does need change to something fair for both sides as it could crutch or does absolute nothing. It inconsistent and a unfair one since a killer can do nothing a still be rewarded for it.

    They need to change it be a regular perk that reward the killer for doing his job, hooking the survivors till the entity is with (turning it to a hook base perk) which might solve the problem of it being unfair and undeserved.

    This might cause a problem of not cleansing totems (if the killer doesn't have any or it not active yet) which they should reward survivor for cleansing all of them (maybe 2000 or 3000 for all) if anyone have any suggestions.

    For egc, I don't like it as it doesn't impact the game other then removing stalling. I would like it to be a final stance for killer and survivors, the killer has to get as many hook he can or try to prevent the survivors from escaping while the survivors are rushing to get their teammates and rushing to the gates to escapes. This could have some fun interaction where both sides are at their worse or at their best..

    I know it might have some problem or it might not work but I do want something that put both sides are on edge and trying their best and if they did their best they would be rewarded for it (like “entity is please with your determination” and “the entity is impressed by your resilience ”)

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