A better idea (imo) for making ds anti-tunnel.
Current ds gets rid of most of the abuse old ds had but obviously still has its problems in terms of preventing tunneling. I personally don't like the idea of multiple ds but ive always supported this idea.
"For 10 seconds after stunning the killer your blood trails,grunts of pain, and scratch marks are removed".
So many killers don't give a hell if they get dstriked. Spirit:okay you ds'd me? Phasewalk ill see you in like 10 seconds. Or a nurse with blinking,wraith cloaking,billy with chainsaw. Ect. And with current ds true tunnelers will take the stun and just be back on you in 15 seconds and now you have nothing to defend yourself. At least this version makes it so you get away. This also works for the people who want to prevent ds at the endgame by just burning it and letting the survivor go. This imo justifies its 1 time use and makes it very good for preventing tunneling because you get dstriked for tunneling? That survivors gone unless they are dumb. If anyone has any problems with it feel free to say! Thanks!
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Also imho increase the timer on it.
When I'm getting tunneled it usually means I ran the killer for a good while. And that means I can easily do it again, so the 60 seconds kinda forces me to go down again just to use it.
Plus it's not like it matters, they can't do anything with said longer timer.
I'm for it, if it turns out it's too overbearing make it no longer activate (any active DS remain active for their duration) once 5 generators have been completed.
Like this idea. Help the survivor have a second chance to survive.
I feel like having a stun plus a stealth mechanic would be too strong. You can bring other perks for that, like Lucky Break.
I think DS just need to be upped to 2 charges, so that you can use it once after each unhook.
Pretty sure luckybreak deactivates apon pickup though so you cant even synergize them to get this effect.
deactivates on going down.
Lucky Break deactivates when you're no longer injured.
If you triggered DS, you're going to be injured, and it'll be active. Providing you haven't elapsed the 90s timer already.
It deactivates when you go down where you have to go down and be picked up for ds to activate. Probably to prevent slugging out the timer. Either way this change would be a temporary buffed lucky break and ironwill. But its 10 seconds so youd still want those two for their individual effects. (And im pretty sure lbs buff isnt going through)
And then when you trigger DS, and end up in the injured state again, it's reactivated.
"Whenever you are in the injured state, Lucky Break activates."
Eitherway this is a 10 second buffed lb and temporary ironwill to give the survivor a chance to actually get away. Im pretty sure lbs buff isnt going through anyway. And ironwill people would still run since its permanent. And luckybreaks timer will probably still be 180 seconds so youd want that over the 10 seconds ds gives you. Ds is a once per game perk as well. But for a compramise maybe at least remove scratch marks and blood trail so then you have to use ironwill.
DS needs 4 changes to be perfect IMO
1) can be used twice so the killer can't "get it out of the way" to tunnel you. If they really want to tunnel they're eating 2 DS.
2) A slight modification to the conditions of deactivation: removing self healing and add any other survivor being hooked
3) remove the timer completely, it deactivates once one of the conditions is met. Just because you looped the killer for 60 seconds after being unhooked with BT doesn't mean the killer isn't tunneling you.
4) If DS would deactivate while you were in the dying state then it instead deactivates next time you are not in the dying state, so that you can't slug the DS after someone goes down to get you off the hook (assume a camping killer) hook the person who unhooked you and then hook you again. Slugging is still a soft counter to decisive since you remove that survivors ability to do anything until someone helps them or they use another perk to help themselves. This is so you can't circumvent someone's DS to do some thinly veiled tunneling. You should only chase the most recently unhooked if you know that they've deactivated their DS or if they throw themselves at you for a free slug.
I don't think the hiding grunts of pain / scratches / blood is a good change. Good survivors prefer the killer to chase them so they can buy time for their team mates. For decisive to be better anti tunnel it should just receive improvements that make it harder for the killer to circumvent it despite actually tunneling.
On the last thing sure good players want that obviously but 90% of the time people use ds so they can get the killer to leave them alone and the killer just follows their scratch marks. I don't personally use ds because i outloop the timer in most cases and yeah like i said the killer will just eat it and continue to tunnel. If you actually wanted a chance to get away i think this is a good option. Always sucks to get a tunnel spirit see her get dsd and just phase walk to the person and redown them. Or in most cases killer gets ds'd and then just hunts you down since you are defenseless. Also people always talk about ds at the endgame with this version nothing changes i can just down the survivor off hook take the ds and their gone. Thats what i do now i don't wanna waste the time with that chase. Your change ideas are very good though.
Ok I saw your idea and dont get me wrong I am not againts it but this will not solve any tunneling. The problem is there is no way to fix a strategy with a perk. They tried it with DS and after some time they understand that they did a mistake and DS turned into a weapon and lost its value. Then they nerfed it and now while DS is now fully againts tunneling, we see that tunneling is still a thing. Sadly there is no real way to fix the tunneling. If the killer wants to tunnell you he will tunnell you. Perks wont solve a game mechanic, if you want to solve a mechanical tactic there should be a different mechanic for that.
How? The killer tunnels you they get hit with ds with this buff. They recover from the stun to find out the survivors gone. No sign of them. Impossible to follow. Its literally a complete anti tunnel?
They can still find you. At the end you are going to a gen or the objective or any place. Killer can still hunt you and only you if he wanted to. You can just postpone the process but at the end if he wants to tunnell he will tunnell.