zombitehdeath
zombitehdeath
About
- Username
- zombitehdeath
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Comments
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He got good add-ons but he got 7 set of add-on (windstorm and swift hunt -3 add-on, bone & coxcomb clappers, blind warrior, blink, all seeing and shadow dance - 2 add-on) and 4 Brown add-on (the beast, ghost, serpent and hound).
I would say that since his buff (which is the best thing that happened to him) most his add-on could use some change even if it a slight change to them to help him in other areas like chase.
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Merging them is not a bad idea and hope that he can still hit the survivors even if they're not in the dream world.
All his aaddon are fine (z block is a great add-on. Good job) except for the jump rope, unicorn block and cat block, I don't think making audio louder is a good idea.
The whole concept is great if he can hit the survivor outside of dreamworld ( without putting them in the dreamworld that is) so great work and hope to see more of this (even if I don't like it)
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100 on both
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Double both the bp max and the bp gains that would help a lot and maybe do something with the bp offerings to make them useful
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They need to remove the recoil and just make him away when rapidly his power but I don't know if that would help since his knife can be easily dodged.
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They nerfed Victor without buffing him by being unable to be kicked while successfully downing a survivor.
It so stupid that they nerfed one of the weakest and badly designed killer in the game
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If it was strong by itself then why do people only use it with the infantry belt.
It because it weak by itself and would need a build to use it and need to hit it most of the time.
This change is bad like the new iri add-on huntress got.
If they added the distance requirement instead would be a good change and maybe remove/decrease the downside
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I don't think a perk should be use to know if all the totem have been cleanse.
They should make sound notification and a counter for totem because no one will use small game even if the buff happens
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It would've been better if bt had a distance requirement so it punishes campers that are in the area.
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I don't think these are great or worse changes.
The only thing that might be great or worse would be cold wind as they have a bad record on making thing worse when doing maps
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Mindbreaker and cruel limit rework aren't a good change
Mindbreaker will be near useless as you need to kick the gen and it doesn't say it permanent but even if it was it still be weak.
cruel limits will be near useless as it need a other perk like tinkerer to support it which is a bad as a perk shouldn't rely on another perk to get some use out of it.
Distortion buff is a good change but need more option on how to gain token.
The rest doesn't do much and would change as much
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I hope this series continues as getting to know people opinion and view of the game and would encourage people to have friendly discussion and voicing their view of the game.
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Favourite perks
Killer: pre rework/nerf hangman trick
Survivor: technician
least favourite perks
Killer: rework hangman trick
Survivor: dead hard
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I had a guy that was playing the trickster and three of us escape (not swf) I send him a message saying “by so you did great” he was very frustrated and send two long messages on how frustrated he was playing the killer.
I send him a messaging to cheer him up and tell him to Do something else for awhile. He thanked me
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Vigo's walkie talkie:
When ever a survivor use the item it will show the aura in a 12 metre radius to all survivors for 6 seconds. Can be activate once.
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I would also do it if I can
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088185#Comment_2088185
Simple post a few questions at a time to be answered by the forum member.
ok thanks for answering
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2088150#Comment_2088150
Over a thousand posts in my books. And on frequently.
Even tho I don't post much on here but I do frequent the forum while I'm playing so I could be considered.
Question tho, how are you going to interview people? Just curious and also might want to do it (even tho I might not have 1k post)
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Distorted plains (realm)
“The entity seems to be disturb by some mysterious force, disrupting the realm which clash onto each other creating something similar yet foreign, interesting ” observer
This realm will have maps that merge together which create something new.
Offerings:
Vigo's bottle of distorted energy:
moderately increase the chance of having the map distorted (it can be mixed by using the map offerings)
The entity stables cell:
moderately decrease the chance of having the map distorted
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@LethalPugy said:
https://forum.deadbydaylight.com/en/discussion/comment/2087615#Comment_2087615
Thanks for the feedback!
I balanced a few perks cause i thought about them realistically and they do need to have a down side.
I couldn’t think of a secondary ability so I added the ability to block upright pallets, from being thrown down.
Thanks for responding and I hope people see your work as it can be a good chapter.
I hope you make more concept I would like to see what feature that could make dbd fun and unique
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I think doing the action should deactivate while perk shouldn't so they could get used like inner strength and second wind
This is my opinon
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Fixated/we'll make it/second wind/other ( decisive strike, repressed alliance and detective hunch)
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If they were to Do passive it have to be something that doesn't increase the speed of something but give something new or skillful.
It could be something great if done right so it should take a long time to figure out how to do it and how it was affect the game.
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Easy target and connection are a bit too good with no downside to it unless I read them wrong.
Trapped can be op on safe loop while it good on mindgameable loop which I like and I hope we get to see this perk in the game when the maps and loops are balances.
True sight can be good if the requirement wasn't carrying the survivors. I think downing a survivor would activate the perk for 20 secondas and has a cool down for 40 second would make it a good perk to use
Heartbroken seem like a great perk that could synergize with different perks which is good. It is fine on it own with in fine with so good work.
Depressed anger is a nice perk that could go well with other perks and killers like play with your food and wraith. Hope they do more of ending chase perks so there more stratagies for killer and survivors.
I Do like the killer ability but I wouldn't know how good it is till I see it in action and play with it myself but it a creative ability and I do think it should have a second ability to help the killer on it own or to synergize with the main ability.
It a good concept with a lot of potential and I hope with the criticism I gave, can help improve on the concept and future concept.
Thank you for reading
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Take risk as it could help them if the perk is op or weak but it can give some insight on the buff and need they wanted to do.
We can have meta change to keep the game interesting if they play it right and we can give feedback on what good and bad which they can learn from.
They should also play it safe if it calls for it
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I would change noed to gain token by hooking the survivors and it goes up to 12 and each 4 token the killer gain a affect that would help the killer be effective and reward them which would encourage going for books instead of kills.
I thought of rewarding the killer every 4 hooks but it might not be a good idea of would give less reward which would make people use it less but that can be discussed
Don't know what rewards are for 6 and 9 but for 3 hooks, the killer would gain 50% more bloodpoints for sacrifices category and 12 it would be a 100% bp increase like bbq and the survivor pudding.
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Scratch Mark should be more brighter, it shouldn't be on a perk.
with that said my idea for changing predator is
Walking now give of smaller and spread out scratch marks for 3 second and increase the duration of normal scratch Mark by 2
Insidious and this is not happening should be change but keep their core idea like:
Insidious: when standing still you gain the undetectable status affect for 5 seconds
This is not happening: increase bonus when hitting a skillcheck while injure by 1
The two are just example and can be changed into something different if it fit the perk description or name like insidious can keep it requirement but have a different affect (which you did but i don't think having it be an aura reading perk would be a good idea) like having no red stain, gain a burst of speed when beginning to walk and haste or you could change the requirement and keep the affect like hooking a survivor, downing a survivor and something else.
Autodidact is a good change but I would keep regression for balancing and for synergy.
Monstrous shrine is a complicated perk to change (and this is too long as it is) so I will have to think about that one but I do think the change you propose isn't good except for the requirement distance for it the activate which I like.
And slippery meat exchange's is fine to me.
Thank you for reading
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The last three doesn't seem like a good change but I wouldn't know unless its in-game
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They might get one since the twins and blight more is connected in some way so bhvr might make a realm and maps for them when they release a killer that is connected to them
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2083186#Comment_2083186
If you are talking about OhTofu here, he even states in his Streams that playing Killer is boring for him. That does not mean that it sucks, it became too easy so that good players like Tofu really dont have any challenge anymore. (EDIT: @CakeDuty was faster, lol)
Let alone that most Killer Main-Streamers also enjoy playing Survivor.
It could also means that the gameplay is boring and too repetitive.
I don't think tofu is a person to get bored of winning or losing, he seem to me he only care about the fun aspect of the game.
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They won't rework bloodhound and predator and even if they do they'll make it a lot more worse.
It take them months to make a single change so don't expect much from them.
Also I would merge the two just rework them to make them better as both of them have a lot of potential to be good but that only if it wasn't behaviour
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Just had a game where i lost because of RNG even tho I had down all of them and kill one, all three got out because of someone kobe'd.
I hope they take away 4%/attempts escape because it just bad, it could hurt your team or hurt the killer considerably.
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I hope they don't make a new killer if it going to be lackluster like the other two.
I also think they shouldn't do a event since they became so lazy and so greedy.
The only thing that would make me excited for the anniversary of they just give the to another developer's who know how to clean up their messy code and to optimise console to level PC.
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I think removing it would be a good idea and they can just increase the amount of hits he need to injure them with his ability.
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I do like his chase theme as it actually sound like a chase music (blight should have the violin in the chase part aswell , billy just seems weird as it doesn't give a chase vibes, twin is incomplete as the chase part is like the final built up to the chase and clown sound find but it could be better)
The only problem I have with the audio is the footsteps and the giggle
Giggle I am fine with but I don't want to hear it all the time
The footsteps sound like a running survivor. I thought I survivor was near because of it
I hope they change the footsteps and his giggle so other I could hear the survivors of there near and not get confused by my own audio
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When I played a game with him, his boost feels weird, it seems like he slows down then have the burst of speed.
Hope this is a bug and not intended
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I got 18I shards to get the two but other then that I am not prepared
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The perk should be changed as it encourages greedy play that could be good with a press of a button
It also inconsistent with it length as it would go as far is it could or you just do I pitiful small dash.
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That must of took a lot of effort.
Great work!
I will say that if you would do any of this again, It would be nice to have a summary of all the killer specific match so we know more about how the statistics came to be and add the build you use in all the match (if you don't change them as much)
Overall I like how organised it and how much effort you put in. :)
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If borrowed time is going to have metres instead of the killer terror radius as the requirements, It should be around 12 to 15 metres
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I love that wraith is getting a buff
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I don't think I would care about the situation I was in but care about my action that might got me to the situation
I would possibly do my best and try to help the other three even if it kills me
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2041732#Comment_2041732
I literally had my challenges that I haven't claimed the bloodpoints from, and dailes yet to be claimed ready for this chapter. But looks like I'll have to wait another week, guess I'll just try to finish the remaining challenges I have left and get them ready for next week.
I was ready to play my buff up main (wraith) but since it not coming I will finish so my challenges and have a break. The game is too stressful on me and it is affect me in the most negative way.
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They make a routine of releasing patch after 3 weeks when they release the ptb so they should've thought that people would expect it to release today and inform people that it not releasing.
They should tell us when it will be release so that people would expect the release date from their twitter.
If people expect the patch today and people are getting disappointed then they're doing something very wrong and I hope they do something about instead of ignoring it like the rest of the problems
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@Mooks said:
No collision would be overturned and would just promote camping..
i agree that they should do something about the collision though because sometimes it hits the hooked one when you are clearly hitting the unhooker
I meant hitboxs, there was a bug where the hitboxs on hooked survivors were nonexistence which I would love it they would to bring it back.
@[Deleted User] said:
Unhooks are bugged right now which makes things really bad
Yeah just had a game before making this where I hit the hooked survivor when I was supposed to hit the unhooker. Wish they would do something about it instead of ignoring it
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You did great!
I might enter when I feel like and I hope you win as the design would fit in dbd
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When I can do anything to bring back a game even if I did good as killer. Really dislike those
And changing one of my favourite perk hangman trick and took away it most useful ability to repair a sacrificed hook, it really saddens me that I can book another survivor on a hook that killer it teamates. I hope they bring that back
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Changing it requirements from being in the terror radius to killer in a certain metre(maybe 12 - 16 metre range) would also be healthy as it would work on killers like freddy, wraith, ghostface, myers, pig and killer that have perk/add-on that could take their terror radius away. It also make hook bombing a less likeable option to Do as the killer would be out of range
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Deathslinger
His movement speed is increased from 110% to 115% movement speed
His chain is removed and gain two more shota
When a survivors is but by his spears the survivors gain the crippled status affect.
While cripple is active, a Gray bar appears below the affected survivors name.
It will progressively till up which when full they will be injured.
The affected survivor cannot take out the spear only the other can.
they will see the aura of the nearest survivor
They have a slight decrease in action speed such as cleansing,fixing a gen,healing,opening the gate and unlocking
Established cannot shoot the already smeared survivor
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@Ruma Then I fully support it.