Any chance they would increase/remove the BP caps in each game?

Where the game stands the BP caps don't serve much as purpose beyond just hindering progress in the game. They don't indicate how your emblems will be (I've maxed out each in a game and still didn't pip). I'd love for the emblems to be based on the different categories myself, while also at least increase BP gains. The game has so much to unlock that if the concern is people would unlock things too quick it will still takes ages even with farming

Comments

  • Cap removal? Disastrous

    Farming killers would be favorite killers making literal hour long farming lobbies.

    Cap increase? Good idea, but really not the solution needed for the grind

  • @slim0b said:

    Cap removal? Disastrous

    Farming killers would be favorite killers making literal hour long farming lobbies.

    Cap increase? Good idea, but really not the solution needed for the grind

    Yeah I doubt removing the cap would happen but think bumping each category to something like 15k each feels more feasible. The grind does need reduced and this isn't the solution to it all but I think would be a part in solving it. Removing perk tiers would be another part.

  • Double both the bp max and the bp gains that would help a lot and maybe do something with the bp offerings to make them useful

  • Yeah a lot of the offerings feel pointless imo

  • Don't you love it to use brown BP offering that costs 3k BP to have bonus BP of max 4k ?

  • @IWasLeft2Die said:

    Where the game stands the BP caps don't serve much as purpose beyond just hindering progress in the game. They don't indicate how your emblems will be (I've maxed out each in a game and still didn't pip). I'd love for the emblems to be based on the different categories myself, while also at least increase BP gains. The game has so much to unlock that if the concern is people would unlock things too quick it will still takes ages even with farming

    Is the concern more of a increasing/removing BP cap or increasing gains?

    I'm okay with increasing cap from 1 to 2m. Whenever a new DLC is released you can use 1m each to fully level up characters. However this is the design that works for DBD grind from a dev standpoint.

    By having 2 characters released for a DLC, but limiting cap to 1m, it forces you to do the 1m grind to level up the 2nd character, forcing you to play. If you had the 2m already there, then there's no need to play.

    By capping specifically at 1m, it encourages gameplay, spending BP so you don't waste it, which in turn perpetuates the cycle of DBD grind.

    So a higher cap is nice, but I would prefer more double BP events. Every weekend is too much, but one weekend a month would be fair and they can lower it to 1.5x to compensate for the frequency. It's not enough to tilt the BP grind to the point of not needing to play, but its enticing enough to guarantee gameplay every month

  • @Patrick1088 said:

    https://forum.deadbydaylight.com/en/discussion/243085/any-chance-they-would-increase-remove-the-bp-caps-in-each-game

    Is the concern more of a increasing/removing BP cap or increasing gains?

    I'm okay with increasing cap from 1 to 2m. Whenever a new DLC is released you can use 1m each to fully level up characters. However this is the design that works for DBD grind from a dev standpoint.

    By having 2 characters released for a DLC, but limiting cap to 1m, it forces you to do the 1m grind to level up the 2nd character, forcing you to play. If you had the 2m already there, then there's no need to play.

    By capping specifically at 1m, it encourages gameplay, spending BP so you don't waste it, which in turn perpetuates the cycle of DBD grind.

    So a higher cap is nice, but I would prefer more double BP events. Every weekend is too much, but one weekend a month would be fair and they can lower it to 1.5x to compensate for the frequency. It's not enough to tilt the BP grind to the point of not needing to play, but its enticing enough to guarantee gameplay every month

    I'm talking about match caps not general BP bank caps. Without offerings or perk buffs you cap at 32k BP which isn't all that much and even with the various offerings and perks you still can't get a whole lot

  • @slim0b said:

    Cap removal? Disastrous

    Farming killers would be favorite killers making literal hour long farming lobbies.

    Cap increase? Good idea, but really not the solution needed for the grind

    I agree with both points hopefully they increase the cap along with reworking how perks show up in bloodwebs, whether it be removing perk tiers or making it so you immediately get the 1st tier of a perk on every killer when you unlock it from a survivor or killer or some other method.