Freddy Rework Idea's Let Me Know What You All Think If This Is Fair, Strong, or Weak

Hey guys I understand that you all are getting quite annoyed of facing Freddy's every now and then and think he is so called (OP as people would say) due to him using slow down things. Usually I don't mind Freddy's but honestly, I believe that Freddy we have currently is quite superior but what really makes him strong is not mostly his power it is certain perks (mainly ruin, tinkerer and pop) that has great synergy with his power. Basically, there has been a higher chance of winning using those perks and survivors are sometimes unable to complete gens or only able to complete at least 1 or 2 gens due to the insane map pressure in my opinion. 

Freddy is just a mouse one killer when you’re not in the dream world, but he only gets his power into use when survivors are asleep. To be honest I’d prefer him to get reworked by combining both the old Freddy and the current one just to make him more fair, fun and interesting to play with or against.  


Freddy’s Power (Rework idea)

• Freddy should be invisible outside of the dream world and the lullaby will be the terror radius outside of the dream world.

• Oblivious in the dream world 

• Special ability Dream Transition (from old Freddy): Pull people into the dream world (Should take at least 5 seconds for survivors to fall asleep)

• Special ability Dream snares: slows you down for 5 seconds 

• Special ability Dream Projection: teleport to generators with a cool down of one minute 

• The ability to swap around your special abilities. To clarify what I mean by is tapping a button one time to swap from dream transition to dream snares/dream projection



The Alarm Clocks (Rework idea)

• Alarm clock will now be able to grant immunity from getting pulled into the dream world for 30 seconds

• After interacting with the alarm clock you are granted with the following: 

- Slightly increases action speeds while repairing, vaulting, healing by 6% 

- Aura will be hidden 

- The success zones of hitting great skill checks will be increased by 10%

- All effects will last 30 seconds


Freddy’s Addon's (Rework idea)


• Black Box: Ultra Rare

- The obsession will permanently be in the dream world and their aura will be shown to you for 3 seconds for every 10 seconds (the 10 seconds is the cooldown)


• Red Paint Brush: Ultra Rare

- All survivors start the trial in the dream world. 

- Survivors will no longer be faced with any skill checks on generators, healing, and sabotaging. 

- Moderately increases the time it takes for survivors to wake up from the dream world when interacting with an alarm clock, or snap/clap 


• Z Block: Very Rare

- Dream snares or pallets are now visible outside of the dream world.

- Survivors interacting with snares or pallets suffer hemorrhage and blindness for 60 seconds  


• Class Photo: Very Rare

- All generators spew blood and the husk will not appear while using dream projection

- You can no longer cancel dream projection 

- The entity will now block all generators for 30 seconds causing survivors to be forced off after the nightmare completes the dream projection action


• Swing Chains: Very Rare

- Slightly reduces all survivors action speeds for all survivors and multiples for each survivor in the dream world


• Pill Bottle: Very rare

- Moderately decreases your terror radius while survivors are inside the dream world 

- Moderately Increases your terror radius while survivors outside of the dream world 


• Blue Dress: Rare

- Moderately increases regression penalties of Repair, Healing, and Sabotage actions


• Jump Rope: Rare

- Grunts of Pain are 50% louder for survivors in the dream world

- Scratch marks and blood pools are more visible to you in the dream world


• Nancy’s Masterpiece: Rare

- Moderately increases power range of dream transition

- Moderately decreases dream projection cooldown 


• Paint Thinner: Rare

- Survivor’s auras are shown when interacting with dream snares or dream pallets 


• Unicorn block: Rare 

- The distance at which repairing noises can be heard are increased by 8 meters for survivors in or out of the dream world


• Cat block: Uncommon 

- Survivor’s footsteps and breathing are 50% louder for survivors in the dreamworld


• Green dress: Uncommon

- Slightly increases the regression penalties of Repair, Healing, and Sabotage actions


• Nancy’s Sketch: Uncommon

- Slightly increases power range of dream transition

- Reduces the time it takes to pull a survivor into the dream world by 2 seconds


• Outdoor Rope: Uncommon

- Survivors are inflicted with the exhaustion status effect for 5 seconds when interacting with dream snares or dream pallets


• Prototype claws: Uncommon

- Dream snares are replaced with dream pallets (7 tokens)


• Garden Rake: Common

- Survivors scream when they enter the dream world revealing their location

- 200 extra bonus blood points in the hunter category


• Kids Drawing: Common

- Gain 500 extra bonus blood points in the hunter category 

- Dream Projection is disabled 


• Sheep Block: Common

- Slightly reduces the dream snare/ dream pallet charge requirement 


• Wool Shirt: Common

- The chances of skill checks are considerably increased

Comments

  • Merging them is not a bad idea and hope that he can still hit the survivors even if they're not in the dream world.

    All his aaddon are fine (z block is a great add-on. Good job) except for the jump rope, unicorn block and cat block, I don't think making audio louder is a good idea.

    The whole concept is great if he can hit the survivor outside of dreamworld ( without putting them in the dreamworld that is) so great work and hope to see more of this (even if I don't like it)