yeet
yeet
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- yeet
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@powerbats said:
@yeet said:
yeah we get it I'm a liar
There fixed that for you since you still don't like it when facts don't agree with you.
yes I'm sure this bug happens all the time to you and only you ever because you are a special child
that or you're a liar, I think I know which one it is. -
@HellDescent said:
Ok here is the solution: all survivors start injured with auras revealed to the killer, remove pallets from the game, the entity will block a window permanently after a vault, bbq and chili no longer has a range, no ds. Will that help?ah yes the classic "resort to straw man when I lose the argument"
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@Mister_xD said:
already discussed by the devs and they stated that its nothing high in their priority righ now.
if you think of it, that killer would be pretty weak too, since he'd be like a wraith: get close to them and then have trouble catching them.And they'd get demolished by SWF.
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@HellDescent said:
@shootaman777 said:
@HellDescent said:
If you say that people use self > @shootaman777 said:Self-Care; In case you're new to DbD and don't know what this perk is:
Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.
Any DbD player can tell you that this is the single most powerful perk in a survivor's arsenal. This perk is a staple at every rank, and the difference in survivability and capability between having/not having this perk, is immensely large.
Every player has access to this perk, as due to the 2.0 update, each character starts with a perk slot unlocked and all of the specific character's tier 1 perks unlocked. A brand new player has tier 1 Self-Care on their Claudette.
Now that we've got that out the way, here's why it's broken, and what I would do to fix it:
1) Self-Care makes relying on other survivors for heals less efficient than Self-Care healing, and as such makes healing other survivors a waste of time and irrelevant.
-I posted this in DbD Alliance Discord's #dbd-discussions chat, and rather than editing it into a wall-of-text style analysis, I will be leaving it as-is, so that this post is somewhat more interactive.
"
So, just had a thought. Since Self-Care heals at 50% speed, it takes 2x time to heal? 20 seconds as opposed to 10?So, Self-Care'ing a single survivor takes the same time that it would take for 2 survivors to heal each other in one spot, to heal a single survivor? And that's why it's balanced, because of the healing speed reduction?
Well, if that's the case, then wouldn't 2 survivors Self-Care'ing simultaneously also take 20 seconds for them both to be healed?
Meaning that the supposed downside of Self-Care, the slower healing speed, is not actually a downside (since the Self-Care and regular healing times are the exact same)?
Because on top of not being bound to a fellow survivor/having to search for a fellow survivor/both survivors stuck in the same location during the heals, at least one of the two Self-Care users is completely safe from the killer during this healing, since it is physically impossible for the killer to be in multiple places at the same time.And now, if we consider that 3 or 4 survivors are injured, the same holds true as above (in terms of inconveniences and lack thereof of the context of SC vs not having SC), and the normal 40 seconds of healing time for each survivor to heal the other, gets reduced to 20 seconds if they all simultaneously heal with Self-Care, twice as fast.
So, isn't Self-Care actually a universal buff to healing speed and efficiency?
"-How I would solve this problem, is by nerfing the healing speed of Self-Care down to 25% of healing speed, so that Self-Care'ing takes 40 seconds, and as such Self-Care'ing will never be more efficient than finding a fellow survivor to heal oneself. The people who played DbD before Self-Care's recent buff will know exactly how long this will take to heal, since this is more or less the former healing speed of tier 1 Self-Care. The current 20 second heal would become a 40 second heal, effectively making Self-Care a perk for emergency situations, but not something to be abused the hell out of, like it is now.
2) It is as powerful as 4x We'll Make It. 4 survivors healing each other in 5 seconds each, takes 20 seconds. 4 survivors healing themselves with Self-Care at the same time, takes exactly as long.
-If Self-Care is more powerful than 4x We'll Make It, when We'll Make It provides the largest healing speed bonus possible, just imagine by what margin it blows all other healing perks out of the water. Figured I'd mention that.
3) It completely negates a killer power - Freddy's/The Nightmare's
Back when Small Game was an absolute counter to the Trapper because it highlighted his traps with an orange aura within 6 meters (I believe it was 6 meters, but it was so long ago that I'm not entirely certain), it got gutted because of its potential to bully the hell out of the Trapper since Small Game/Saboteur was meta at the time (as well as for the devs to be able to say that there's a perk that finds totems, since totems were new at the time).
How I'd nerf Self-Care in this regard, is to change it so that in a match against Freddy/The Nightmare, Self-Care does NOT give skill checks. At all.
So, what do y'all think?
@jiyeonlee
@yeet
@fuzzyhobo
@Sarief
Apparently, editing proper spacing into the OP got the thread removed, so I'm reposting it here as-was before the edit that removed it. I'm relatively new to these forums, but now I know what NOT to do, at least. Figured I'd @ the people who originally commented on the thread, in case they're still interested.If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.
@HellDescent said:
If you say that people use self > @shootaman777 said:Self-Care; In case you're new to DbD and don't know what this perk is:
Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.
Any DbD player can tell you that this is the single most powerful perk in a survivor's arsenal. This perk is a staple at every rank, and the difference in survivability and capability between having/not having this perk, is immensely large.
Every player has access to this perk, as due to the 2.0 update, each character starts with a perk slot unlocked and all of the specific character's tier 1 perks unlocked. A brand new player has tier 1 Self-Care on their Claudette.
Now that we've got that out the way, here's why it's broken, and what I would do to fix it:
1) Self-Care makes relying on other survivors for heals less efficient than Self-Care healing, and as such makes healing other survivors a waste of time and irrelevant.
-I posted this in DbD Alliance Discord's #dbd-discussions chat, and rather than editing it into a wall-of-text style analysis, I will be leaving it as-is, so that this post is somewhat more interactive.
"
So, just had a thought. Since Self-Care heals at 50% speed, it takes 2x time to heal? 20 seconds as opposed to 10?So, Self-Care'ing a single survivor takes the same time that it would take for 2 survivors to heal each other in one spot, to heal a single survivor? And that's why it's balanced, because of the healing speed reduction?
Well, if that's the case, then wouldn't 2 survivors Self-Care'ing simultaneously also take 20 seconds for them both to be healed?
Meaning that the supposed downside of Self-Care, the slower healing speed, is not actually a downside (since the Self-Care and regular healing times are the exact same)?
Because on top of not being bound to a fellow survivor/having to search for a fellow survivor/both survivors stuck in the same location during the heals, at least one of the two Self-Care users is completely safe from the killer during this healing, since it is physically impossible for the killer to be in multiple places at the same time.And now, if we consider that 3 or 4 survivors are injured, the same holds true as above (in terms of inconveniences and lack thereof of the context of SC vs not having SC), and the normal 40 seconds of healing time for each survivor to heal the other, gets reduced to 20 seconds if they all simultaneously heal with Self-Care, twice as fast.
So, isn't Self-Care actually a universal buff to healing speed and efficiency?
"-How I would solve this problem, is by nerfing the healing speed of Self-Care down to 25% of healing speed, so that Self-Care'ing takes 40 seconds, and as such Self-Care'ing will never be more efficient than finding a fellow survivor to heal oneself. The people who played DbD before Self-Care's recent buff will know exactly how long this will take to heal, since this is more or less the former healing speed of tier 1 Self-Care. The current 20 second heal would become a 40 second heal, effectively making Self-Care a perk for emergency situations, but not something to be abused the hell out of, like it is now.
2) It is as powerful as 4x We'll Make It. 4 survivors healing each other in 5 seconds each, takes 20 seconds. 4 survivors healing themselves with Self-Care at the same time, takes exactly as long.
-If Self-Care is more powerful than 4x We'll Make It, when We'll Make It provides the largest healing speed bonus possible, just imagine by what margin it blows all other healing perks out of the water. Figured I'd mention that.
3) It completely negates a killer power - Freddy's/The Nightmare's
Back when Small Game was an absolute counter to the Trapper because it highlighted his traps with an orange aura within 6 meters (I believe it was 6 meters, but it was so long ago that I'm not entirely certain), it got gutted because of its potential to bully the hell out of the Trapper since Small Game/Saboteur was meta at the time (as well as for the devs to be able to say that there's a perk that finds totems, since totems were new at the time).
How I'd nerf Self-Care in this regard, is to change it so that in a match against Freddy/The Nightmare, Self-Care does NOT give skill checks. At all.
So, what do y'all think?
@jiyeonlee
@yeet
@fuzzyhobo
@Sarief
Apparently, editing proper spacing into the OP got the thread removed, so I'm reposting it here as-was before the edit that removed it. I'm relatively new to these forums, but now I know what NOT to do, at least. Figured I'd @ the people who originally commented on the thread, in case they're still interested.If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.
A Nurse's Calling is a useless and worthless perk if survivors have half a brain and don't heal near the killer. It doesn't counter Self-Care in any way unless the survivor using Self-Care is playing stupidly. In which case, you could use your ears and eyes to tell you that that survivor is healing, and didn't need a perk to do it for you.
Sloppy Butcher gives a 25% healing speed penalty. 25% of the 50% speed that Self-Care has, is 12.5%. So, with Sloppy Butcher survivors Self-Care at 37.5% of the normal healing speed, healing in 26 and 2/3 seconds ((100/37.5)*10=26+2/3). You're telling me that those 6 seconds will entirely counter Self-Care? That's a funny joke.
Coulrophobia gives a 50% healing speed penalty within terror radius. Which is only useful on two maps, since they can be nearly covered in the killer's terror radius - The Game and Haddonmemes. On every other map, it's 100% useless if the survivors have half a brain between them. And on top of that, survivors with the other half of their brain won't be healing within the killer's terror radius in the first place because of A Nurse's Calling.
The mere idea that you'd suggest that a killer has to use 3 perks to counter a single survivor perk, is ludicrous. Doesn't that tell you how insanely powerful Self-Care is, when you suggested having to dedicate 3 perk slots to even slightly start at a counter to it? Because you're forgetting that survivors also have 15 other perks that the killer has to plan accordingly for with that last perk slot you've left them. Every killer perk, since they only have 4, has to be as strong as 4 survivor perks for that killer perk to be balanced and therefore worth using. So, if anything, you're only proving the argument that killer perks are trash, as well as that Self-Care is beyond ridiculously broken.
If you loose a survivor and let him get away and heal that's your own fault. No need to blame it on a perk
extremely disingenuous to claim that's why people think it's overpowered
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@powerbats said:
@yeet said:
alright mister "killers keep their addons"
Ah yes the Logical fallacy insulter strikes again, I guess you missed where I said it was probably a bug as well. But then you usually have nothing but insults anyways so I expect nothing less anytime I see your replies.
you're a liar, i have no reason to converse with you properly
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@powerbats said:
@yeet said:
@powerbats said:
The killers will sometimes keep addons depending on how well they did so fi you say get brutal killer you oftentimes come out with 1 or both addons still.you're so full of it
When the facts don't agree with you insult, your same response every time someone disagrees with you or makes a statement you don't like.
yeah we get it you're a liar
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@powerbats said:
@yeet said:
healing in general, along with self care, needs changing
it's just too strongWhile they need some adjustments you as a killer have tools that help you, it's a refusal to use those tools either at all or effectively that's the biggest issue. The same thing killers say ti survivors complaining about BBQ etc.
alright mister "killers keep their addons"
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@powerbats said:
The killers will sometimes keep addons depending on how well they did so fi you say get brutal killer you oftentimes come out with 1 or both addons still.you're so full of it
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healing in general, along with self care, needs changing
it's just too strong -
I like his aura reading, there's no other killer like that
I really hope they don't take it away. -
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.You assume that by tampering with Self-Care, it will end risks like bodyblocking.
Not. The. Case.
I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.
It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.
Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.
You don't even know what gen rushing is if you think survivors should be grouped up for it
healing as a whole needs to be looked at100% survivor main, Rank 1 every season. I know what gen rushing is. Meaning, you rush the gens out as quickly as possible.
With what I was saying; shifting the meta would make gen rushing worse.
No, it really doesn't. I can't see your point because you give absolutely NO reasons as to why healing needs to be looked at. No points, no suggestions, nothing. You just say it's a problem without explaining HOW and WHY.
Gen rushing is doing gens as efficiently as possible, having multiple people on one gen loses a lot of efficiency.
devs themselves want to change healing, it's too strong
survivor is about resource management, except they only have a single resource to manage and it's incredibly abundant.
God forbid there exists a single mechanic that doesn't just make the game easier for survivors, like every other mechanic. -
@Speshul_Kitten said:
ZombieGenesis said:Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.
“Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.
anecdotal evidence doesn't mean crap
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DS should never have been put in the game in the first place
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@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.You assume that by tampering with Self-Care, it will end risks like bodyblocking.
Not. The. Case.
I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.
It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.
Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.
You don't even know what gen rushing is if you think survivors should be grouped up for it
healing as a whole needs to be looked at -
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time. -
healing in general is just too powerful for survivors
-
like every mechanic, to make the game easier for survivors
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@JammyJewels said:
@Sarief said:
@JammyJewels said:
@Incarnate said:
@JammyJewels said:
@Orion said:
@JammyJewels I recommend you familiarize yourself with the current numbers so you realize how ridiculously OP your suggestion is.The 9% increase in sprinting speed for Meg is the same value as one of the end-game focused perks gives. The 9% Vault speed increase is the same as Spine Chill, or near enough to it if I remember correctly. I'm just trying to pitch forth an idea and would happily see people make adjustments to those numbers. But these are focused on descriptions and the vibes I got from them.
Oh, you were replying to the other poster in my thread.
@Orion what speaking about the numbers I suggested or possibly the current in-game numbers. I tried to make the values similar to the values given to survivors by perks already present.
lol
wanna go through numbers then?9% in sprint increase. killers have 15% (normally) compared to survs. add 7% hope
killers cannot catch surv. neverActually ,other numbers are too rediculous to even talk. 10% increase in repair speed? combine with all other perks = 54 second on generator
solo. nice.@yeet said:
@JammyJewels said:
@Orion said:
@JammyJewels I recommend you familiarize yourself with the current numbers so you realize how ridiculously OP your suggestion is.The 9% increase in sprinting speed for Meg is the same value as one of the end-game focused perks gives. The 9% Vault speed increase is the same as Spine Chill, or near enough to it if I remember correctly. I'm just trying to pitch forth an idea and would happily see people make adjustments to those numbers. But these are focused on descriptions and the vibes I got from them.
9% speed increase would make meg literally impossible to catch around some objects, as the killer would literally never be able to catch up
9% speed is INSANELY powerfulOkay. Message received... Again, I wasn't trying to say these numbers were concrete, or should stay the same as the numbers I suggested. I'm glad you're all adding your own input as these feeds the discussion. What ideas do you guys have?
unless the game goes through some significant changes in balance you can't give such significant bonuses above maybe 1%-2%, and absolutely no changes to base survivor MS
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@JammyJewels said:
@Orion said:
@JammyJewels I recommend you familiarize yourself with the current numbers so you realize how ridiculously OP your suggestion is.The 9% increase in sprinting speed for Meg is the same value as one of the end-game focused perks gives. The 9% Vault speed increase is the same as Spine Chill, or near enough to it if I remember correctly. I'm just trying to pitch forth an idea and would happily see people make adjustments to those numbers. But these are focused on descriptions and the vibes I got from them.
9% speed increase would make meg literally impossible to catch around some objects, as the killer would literally never be able to catch up
9% speed is INSANELY powerful -
@WhateverIGuess said:
My simple and fair solution to the self care problem: None. Self-Care is not a problem. Leave this perk alone, idc if you nerf DS, idc if you nerf SB, idc if you nerf Kate's breast physics, do NOT touch self-care.it's by far the strongest perk in the game, it absolutely needs adjusting
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@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivors -
whatever it is competent survivors will easily be able to negate it
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@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
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who says that guy is the killer
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@Vietfox said:
Self care is not a problem at all."The strongest perk in the game with a 90% usage rate is not a problem"
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@Delfador said:
@yeet said:
@Delfador said:
@ItzSoulz said:
Hello,
Will the PTB come for the new killer today because now the 2 teaser came out?Curtain call's first teaser was 40 seconds and released on 24 May. They released PTB 5 days after that.
Today we've got the first teaser. I think it will be out 4-5 days later.
You can say that the first teaser was the one with that window but I am skeptical. Guess we have to wait.
we got the first teaser a few days ago, this is the second one
Yeah I also said that but off the beaten track lasted 40 seconds. This one also lasts 40 seconds.
The real trailer for curtain call lasted 1 minute 50 secs.
All I am saying that this might be the 'first teaser'. Other 2 sec video could be just for hype.
i'm hashing my bets on later tonight, with the dev stream being tomorrow now seems like the perfect time to drop it
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all healing should be to a limited amount of times tbh
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@Fengminni said:
deadbydaylightfan said:so my theory is that it could still be the slit mouth woman if we are going by the urban legend (not carved that was just a take on it) she has her mouth slit by her jealous husband because she was having an affair which could be the scene in the new teaser but from the point of view of the husband to mislead us on thinking it’s s samurai or oni guard to keep that hype up what do you all think?
The man who slits her in the clip is her father he calls her daughter in japanese so no slit woman
that would only be a slight change in the story, the essence is still the same
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@Delfador said:
@ItzSoulz said:
Hello,
Will the PTB come for the new killer today because now the 2 teaser came out?Curtain call's first teaser was 40 seconds and released on 24 May. They released PTB 5 days after that.
Today we've got the first teaser. I think it will be out 4-5 days later.
You can say that the first teaser was the one with that window but I am skeptical. Guess we have to wait.
we got the first teaser a few days ago, this is the second one
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@lyric said:
The rate you gain bloodlust is getting a buff while the speed is making bl3 now become bl2 is the nerf but it’s kind of not a nerf if you gain the bloodlust faster , who makes it all the way to bl3 anyway?they scrapped this, you aren't gonna gain BL faster
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i'm still banking on the slit mouth woman judging from that trailer tbh
we'll see soon however -
@SirSenorSerbian said:
@yeet said:
Give him one that makes the shocks hurt you every 3 shocksI have a feeling that's really op then
Das da point.
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Probably worse, they're never going to make a good killer ever again.
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He went through like 5 accounts in a week before he gave up on pc, don't think he's coming back.
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Give him one that makes the shocks hurt you every 3 shocks
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It's been 2 years and survivor is still way too easy
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it was a fan chapter by a japanese player IIRC
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@Vietfox said:
What @Visionmaker said, it's the way you use those skills.
Being called toxic cause they help survivors to survive? Gimme a breaksurvivors don't need any help surviving in the first place let's be honest
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@davidps4DBD said:
I don't want a stronger Freddy. He is fine the way he is. He is literally invisible. Shut upbeing the worst killer in the game isn't "fine the way he is"
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@Eninya said:
@yeet said:
@Vietfox said:
yeet said:@Vietfox said:
Outland said:
@Vietfox said: Buily09 said:
As Pig, If you camp basement stairs when Survivor have trap on their head, can you get ban for this? Well it's not rly holding game because that Survivor with Trap will die anyway from trap.
No, you can't get banned for using dick tactics. There is a daily that is for Survivors being Killed by a RBT. Securing that daily is a rough one. You call it a dick tactic, I just call it smart play. But we all know you hate Killer players so we'll let it go at that.
Mmm yes i hate killers, that's why i suggested solutions to counter the SWF issue. It's a dick move no matter how you see it, and i really hope you never complained about pallet looping being an unskilled tactic (idk if you did cause i'm too lazy to check ur comments), because if you did... Well, blocking the stairs isn't difficult either, no skill required.
killer has to outskill the survivors several times before getting someone in the basement in the first place
Not really.
Down survivor, place RBT, iron grasp (only if u think you arent capable enough to lead survivors close to the basement), hook survivor, crouch close by and wait for the rescue, profit.downing a survivor is outskilling them by a significant margin, it's very easy to never go down in this game
unless you're bad, of courseYou must be an awful killer, or face awful killers, if you believe that.
yeah every single killer in my region must just be abysmal
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@TheLegendDyl4n1 said:
@yeet said:
pretty embarrassing to brag about needing SWF to win imoi dont need SWF to win but when i flashlight save everyone else and end up being hooked and instead of trying to save me they leave me through the exit gate to die it kind of gets annoying since i wouldn't be like that if you were SWF
its your fault you got hooked
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@Vietfox said:
@yeet said:
@Vietfox said:
yeet said:@Vietfox said:
Outland said:
@Vietfox said: Buily09 said:
As Pig, If you camp basement stairs when Survivor have trap on their head, can you get ban for this? Well it's not rly holding game because that Survivor with Trap will die anyway from trap.
No, you can't get banned for using dick tactics. There is a daily that is for Survivors being Killed by a RBT. Securing that daily is a rough one. You call it a dick tactic, I just call it smart play. But we all know you hate Killer players so we'll let it go at that.
Mmm yes i hate killers, that's why i suggested solutions to counter the SWF issue. It's a dick move no matter how you see it, and i really hope you never complained about pallet looping being an unskilled tactic (idk if you did cause i'm too lazy to check ur comments), because if you did... Well, blocking the stairs isn't difficult either, no skill required.
killer has to outskill the survivors several times before getting someone in the basement in the first place
Not really.
Down survivor, place RBT, iron grasp (only if u think you arent capable enough to lead survivors close to the basement), hook survivor, crouch close by and wait for the rescue, profit.downing a survivor is outskilling them by a significant margin, it's very easy to never go down in this game
unless you're bad, of courseMaybe against a god tier squad, but c'mon...
in my region that's basically every game at rank 1 tbh
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@bambam said:
Killers are OVERPOWERED in General despite rank... And if you think otherwise you must be smoking crack or a fiend killer main. Killers move faster, can swing 360° and have no swing penalty.not to mention their perks and abilities.... Either there movement needs nerfed or they need an exhaustion from bloodlust cause something has to give...man I wish every survivor was as bad as you
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@Vietfox said:
yeet said:@Vietfox said:
Outland said:
@Vietfox said: Buily09 said:
As Pig, If you camp basement stairs when Survivor have trap on their head, can you get ban for this? Well it's not rly holding game because that Survivor with Trap will die anyway from trap.
No, you can't get banned for using dick tactics. There is a daily that is for Survivors being Killed by a RBT. Securing that daily is a rough one. You call it a dick tactic, I just call it smart play. But we all know you hate Killer players so we'll let it go at that.
Mmm yes i hate killers, that's why i suggested solutions to counter the SWF issue. It's a dick move no matter how you see it, and i really hope you never complained about pallet looping being an unskilled tactic (idk if you did cause i'm too lazy to check ur comments), because if you did... Well, blocking the stairs isn't difficult either, no skill required.
killer has to outskill the survivors several times before getting someone in the basement in the first place
Not really.
Down survivor, place RBT, iron grasp (only if u think you arent capable enough to lead survivors close to the basement), hook survivor, crouch close by and wait for the rescue, profit.downing a survivor is outskilling them by a significant margin, it's very easy to never go down in this game
unless you're bad, of course -
@Vietfox said:
Outland said:@Vietfox said:
Buily09 said:
As Pig, If you camp basement stairs when Survivor have trap on their head, can you get ban for this? Well it's not rly holding game because that Survivor with Trap will die anyway from trap.
No, you can't get banned for using dick tactics.
There is a daily that is for Survivors being Killed by a RBT. Securing that daily is a rough one. You call it a dick tactic, I just call it smart play. But we all know you hate Killer players so we'll let it go at that.
Mmm yes i hate killers, that's why i suggested solutions to counter the SWF issue. It's a dick move no matter how you see it, and i really hope you never complained about pallet looping being an unskilled tactic (idk if you did cause i'm too lazy to check ur comments), because if you did... Well, blocking the stairs isn't difficult either, no skill required.
killer has to outskill the survivors several times before getting someone in the basement in the first place
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@powerbats said:
@yeet said:
love the typical survivor strawman of "u just cant deal with the challenge!!!!"
there's a difference between something being unfair and challenging, but i wouldn't expect survivors intentionally playing on easy mode to understand that
if you need SWF to win, you are a poor survivor.Ah yes the typical insult excuse it's gotta be cheating to play with friends, completely ignoring that most people play to have fun with their friends.
But if and when they make separate queues as I said you'll have to come up with new excuses and insults for your problems. Since then if you get to choose solo only and still can't handle it it'll eman the issue was you all along.
Now using your logic if you can't beat a single pair of swf and 2 solo's YOU"RE A BAD KILLER !!!!! When that 4 man solo beats you it's must be cause they used crutch perks since swf excuse doesn't work. Well then you've gotta go down the list of insults and excuses for why you did badly.
I use aim bot to have fun with my friends
solo survivors are still overpowered, SWF just compounds that. -
@powerbats said:
@yeet said:
if they never trigger DS they're probably a bad survivor tbh
Killer dribbles so DS never gets to proc = bad survivor.
Killer runs Iron Grasp = bad survivor
Killer runs Agitation = bad survivor
Killer runs any combination of the above and or is close to a hook = bad survivor
Survivor saves DS for later hook = bad survivor
Yep your logic is stunning in it's failings there.
yeah, because if you're using DS you're a bad survivor.