yeet
yeet
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- yeet
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MCote comes to your house and gives you a penny
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@lyric said:
yeet said:@lyric said:
If you rely on bloodlust you need to git gud plain and simple, the good killers in this game don’t even need bloodlust it’s only the people who don’t break pallets and want to run in circles after one person the whole game
a good survivor won't even let you BL them anyway
This is true unless they are intentionally trying to keep your attention
it's pretty damn easy to stand still at a safe pallet and totally deny the killer bloodlust
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@ScottJund said:
yeet said:@only1biggs said:
tl;dr git gud
"the game is fine because survivors don't try to win"
what an abysmal way to balance a game
Literally the first five seconds of the video says map design is broken and not balanced
don't count on them ever fixing it, it's been 2 goddamn years and the most broken maps from release are still broken
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@powerbats said:
@Twix said:
@KingSavageGaming said:
I mean if i swung before they got to the other side i feel like i deserved the hit lolIf that's the case then you will get the hit. You won't get the hit if the pallet stuns you first though.
This since I've stunned the killer taken a step then got hit because the hit registered after the stun when it shouldn't have. I've even stunned the killer and had them teleport to right behind me on other side of pallet and hit me then back to the stunned position.
you realise this issue will never be able to be fixed because of a little thing called LATENCY?
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@Twix said:
@Might_Oakk said:
So it seems like all those hits you land as you eat a pallet stun will just be a stun now with no hit.Seems alot worse then BL changes to me.
So you're saying you should be getting a free hit even though the pallet is clearly stunning you? lol
Get out of here with that bs.god forbid survivors require timing and stunning being a risky maneuver and not just 1k free points every time
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@lyric said:
If you rely on bloodlust you need to git gud plain and simple, the good killers in this game don’t even need bloodlust it’s only the people who don’t break pallets and want to run in circles after one person the whole gamea good survivor won't even let you BL them anyway
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wouldn't want survivors to ever be inconvenienced or actually effected by hex perks now would we?
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@only1biggs said:
tl;dr git gud"the game is fine because survivors don't try to win"
what an abysmal way to balance a game -
@powerbats said:
@yeet said:
It's clear that you don't understand high rank survivor play. Survivors do not want to lose the killer, in fact many will try to keep the killer on them because they know how pathetically EASY it is to loop a killer for 5 generators.
Finding survivors is not the issue, its the fact that looping is so powerful and so easy survivors will literally go out of their way to get found and will never attempt to lose the killer, only wait until every gen gets popped.@yeet said:
- Rank is completely meaningless, even the worst survivor could easily hit rank 1
- If survivors are failing to get gens done then they are abysmal survivors
- It is always the survivors fault for getting downed, they failed their easy mode mechanics and thus lost
if survivors get BL3'ed they absolutely deserve to go down, it has been proven time and time again that survivors run the game.
Ok yet earlier you used rank to try and insult my game knowledge and now you say rank doesn't matter. So that would mean you have no argument then since you keep changing what your argument is.
@yeet said:
If a killer destroys every pallet before all gens get done yes, the survivors have failed in every way and deserve to lose
So the survivors have failed in very way because the killer got kited long enough to break every pallet on the map. You do realize how foolish that sounds right, I mean if you got kited that long you let 2-4 gens be done.
That means you as the killer failed. They don't need all the gens done and if they get the 54th one down and 3 escape you failed.If the Doctor is in there and is running Unnerving and or Distressing games will take longer, Nurse comes near you then you don't stay on the gen and give her a free grab. If a Huntress comes near you don't stay near the gens and say ehre hit me for free.
You seem to want to blame everything on the survivor for when things go wrong yet ignore anything the killer does that's wrong.
are you seriously hearing yourself right now? if survivors let 20+ pallets get destroyed without repairing all 5 gens they must have spent 20 minutes with their thumbs up their asses doing nothing, because you only need 6~ pallets and a window to run a killer for 5 gens EASILY
i really find it difficult to believe you're serious, everything you say is absolutely moronic and foolish
it only takes around 3 minutes to do every generator through ruin
there will never be a situation where there is 0 pallets up and all generators haven't been done unless the survivors are seriously incompetent and cannot even hit skillchecks, in which case they absolutely 100% deserve to losesurvivors are in the advantage 100% of the time, it only takes them mere minutes to complete their entire objective, and looping a killer for that long is laughably easy
i find it hard to believe you even agree with the crap that you spew, Unnerving? don't make me laugh.
"They don't need all the gens done"
oh never mind you're actually just delusional - Rank is completely meaningless, even the worst survivor could easily hit rank 1
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If a killer destroys every pallet before all gens get done yes, the survivors have failed in every way and deserve to losepowerbats said:@yeet said:
if you let a killer hit BL3 you deserve to go down, its the survivors fault if a killer hits BL3 because they let them BL an unsafe pallet.
so if someone before you gets chased and gets all the pallets destroyed it's your fault you got tunneled and there's not a pallet around. That's not very logical there at all, it's like blaming your stomach for being full because your hand kept grabbing food.
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1. Rank is completely meaningless, even the worst survivor could easily hit rank 1powerbats said:@yeet said:
It's clear that you don't understand high rank survivor play. Survivors do not want to lose the killer, in fact many will try to keep the killer on them because they know how pathetically EASY it is to loop a killer for 5 generators.
Finding survivors is not the issue, its the fact that looping is so powerful and so easy survivors will literally go out of their way to get found and will never attempt to lose the killer, only wait until every gen gets popped.Ah yes here we go I was waiting for you to pull that insult out since you can't refute my points.

I've had games where the killer 4k'd and they did it by breaking off chases and going for easier kills. I've had games where only 1-2 people got out even when looping. I've had games where not a single gen got done due to map rng and really smart killers.
This despite people looping as best they could and 360 juking, so yes I guess I do understand high ranked play just fine. I always try and lose the killer by hiding and evading, sometimes I get away sometimes I don't.
2. If survivors are failing to get gens done then they are abysmal survivors
3. It is always the survivors fault for getting downed, they failed their easy mode mechanics and thus lost
if survivors get BL3'ed they absolutely deserve to go down, it has been proven time and time again that survivors run the game. -
if you let a killer hit BL3 you deserve to go down, its the survivors fault if a killer hits BL3 because they let them BL an unsafe pallet.powerbats said:@yeet said:
feffrey said:This goes back to what I was saying killers expect a free handout for their lack of skills and failures
Letting a killer get BL3 is a failure on the survivors part, survivors get pretty much every game handed to them with how easy it is to win.
Your logic fails you there, since if the killer has gotten to BL 3 it means the chase has lasted a very long time and the killer didn't end the chase very fast. It means that during that time 1-3 gens have been done because you even with BL1 and 2 couldn't catch a survivor that never broke los with you.
If you talk to all the highly skilled killer mains they'll say the exact same thing, if you get to 3 you're playing badly. If you get to BL 2 and still don't get them you need to break off the chase and go for someone else not wasting your time.
I've been in games where a killer chased me or someone else for a good 5 minutes and got to bl3 and in that time we'd get 2-4 gens done. Oh sure the killer would prance around like a peacock and brag about how they got the person afterwards. But when all 5 gens get done and 3-4 people escape who do you think won that game?.
As a killer when I get to BL 2 and I don't get the person right away i stop chasing and go for someone else, since it's a waste of a killers time after that.
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It's clear that you don't understand high rank survivor play. Survivors do not want to lose the killer, in fact many will try to keep the killer on them because they know how pathetically EASY it is to loop a killer for 5 generators.powerbats said:The problem is that getting found is often quite easy for experienced killers since spawn locations are pretty well known. On Macmillan if I spawn by the groaning storehouse and I'm a Billy it's 56 seconds to charge to killer shack. I'm pretty much guaranteed of finding between 1-4 survivors all right there.
In fact on every map the experienced killer knows exactly where to look for survivors or where they'll likely to be given the4 time between game starting and killer arriving there. The games where you do spawn someplace unexpectedly the killer literally spawns on top of you.
The problem with blaming survivors for being found is that that game isn't stealth based like it should be. Once found the survivors have very few options except on a few mas where you can really break los and evade the killer.
But then the killer runs perks like Bloodhound, Predator, Spies, Stridor (Huntress hits you with random shot lol), Whispers. That's just some of the anti stealth perks, throw in Doctor, a 4 blink Nurse who can just randomly blink.
To fix the looping issue you'd have to fix the maps completely but then the aura perks for killers would have to go and tracking perks would have to change. Then killers would really have to try and outthink their opponents and decide left, right center, did they double back on me etc.
since they haven't done that yet survivors have to resort to endless looping to break los until they can try and get to a spot that has some cover to evade.
Finding survivors is not the issue, its the fact that looping is so powerful and so easy survivors will literally go out of their way to get found and will never attempt to lose the killer, only wait until every gen gets popped. -
all survivors need to do to win is hold m1feffrey said:Oh really? Pretty sure killers have it easy it doesn't take a brain to mash the attack button -
Letting a killer get BL3 is a failure on the survivors part, survivors get pretty much every game handed to them with how easy it is to win.feffrey said:This goes back to what I was saying killers expect a free handout for their lack of skills and failures -
imma be real w you pal if a nurse is using bloodlust and you go down you deserve to lose straight uppowerbats said:@yeet said:
SenzuDuck said:@SovererignKing said:
feffrey said:
Why should they be rewarded for their failures
Why are Survivors rewarded for failure to hide and LoS juke by being able to Loop?
When you have a killer going at a million miles per hour because of blood lust how tf you gunna juke his line of site lmfao.
lmao how you gonna let him start bloodlusting you in the first place?
Have you met Billy or Nurse before, you know when they're right next to you before you have time to do much? It's funny how quickly they can BL up especially on Coldwin or Autohaven the more wide open ones. Throw in Macmillan while you're there and they get up to speed rather quickly.
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lmfao its really not difficult to sprint burst to a jungle gym or safe pallet where BL will never kick in because you need LOS for it to activateSenzuDuck said:@yeet said:
SenzuDuck said:@SovererignKing said:
feffrey said:
Why should they be rewarded for their failures
Why are Survivors rewarded for failure to hide and LoS juke by being able to Loop?
When you have a killer going at a million miles per hour because of blood lust how tf you gunna juke his line of site lmfao.
lmao how you gonna let him start bloodlusting you in the first place?
What? blood lust 1 is 15 seconds. If you get out of every chase within 15 seconds you're top tier rank 1 global elite master rank level 99 survivor.
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lmao how you gonna let him start bloodlusting you in the first place?SenzuDuck said:@SovererignKing said:
feffrey said:Why should they be rewarded for their failures
Why are Survivors rewarded for failure to hide and LoS juke by being able to Loop?
When you have a killer going at a million miles per hour because of blood lust how tf you gunna juke his line of site lmfao.
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The killer needs to intentionally force BL 3 and its only possible around a few loops, its entirely the survivors fault when they have plenty of ways to cancel and lose BLpowerbats said:@yeet said:
feffrey said:Why should they be rewarded for their failures
If a killer is able to force bloodlust 3 that is entirely the survivors fault
It could also be construed that it's the killers fault that they got to BL 3 since it took them that logn to catch said survivor. In all my time as killer I've hit it may'be 3x and that was on wide open maps only. It's been a rare occasion I ever even get to BL 2.
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might i inquire at what rank you tested this? Because low rank data is meaningless, killer is incredibly weak against players with even a tiny bit of sense.
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by "playing for fun" you mean "let the survivors all escape every time because only their fun matters"
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If a killer is able to force bloodlust 3 that is entirely the survivors faultfeffrey said:Why should they be rewarded for their failures -
survivors want bloodlust completely removed so they can just easily infinite loop
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Just slug the second last one.
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He should absolutely be able to strike from invisiblity
god forbid he might actually become viable if they did this -
no my dad is the next killer
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the butcher is one of the cannibal family from her lore
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People aren't going to switch to killer if it's no fun to playxmenfanatic said:Dude, most players are both killers and survivors. That makes no sense to claim “all killers go on strike”. If there aren’t enough killers, players will switch to killers.
People main survivor because its easy mode anyway -
lmao clicking "play survivor" is getting every win handed to you
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Now you know how i feel about your posts.DaMostWanted786 said:@yeet said:
I agree
Killers shouldn't be able to move.Lmao this guy
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I agree
Killers shouldn't be able to move. -
It shouldn't go through walls to begin with
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survivor is never scary
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wow every single map isn't bloodlodge how I feel for those poor survivors
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they are making survivor even more easy mode and idiot proof what's new
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He wasn't much better, still very low tier and was only good for slugging
and they had to take that away too -
Using the auras to come from unexpected angles is super important on himFreudentrauma said:@yeet said:
Freddy is one of the most difficult killers to play effectively.
He's deceptively complex and if you're just sleeping and chasing one person at a time you're playing him wrong, he's all about juggling multiple targets and being unpredictable.I play him more complex with switching targets and sleeping more than one survivor, if possible. But still playing him feels like. "I see a survivor, that isn't sleeping. Should sleep him." There are rare cases, where the choice to sleep a survivor feels like there is a thought process behind it. And all his other abilitys around the dreamworld are just passive. With Wraith, I can bait survivors with my uncloaking e.g. Or use it for mobility etc. Even Leatherface can bait with his chainsaw sometimes etc.
Freddy on the other hand might be able to use his aura seeing within chases, but it really feels more like basic chase tactics. Not like you are directional using his ability to control the game. More like how to play with it, because it kinda hinders you.
but he will always be hindered by his own power tbh -
Freddy is one of the most difficult killers to play effectively.Freudentrauma said:A good Leatherface doesn't spam his chainsaw. Actually part to play well as him is, to know when to use it or the mallet. Or even wait for a better oportunity to use it. Etc. Yes, he might be missing a little bit variety in his playstyle compared to other killers, it still requires some tactical decisions to use him well.
The only killer ability I would argue that takes no skill/tactical thinking is Freddy's, because there is no choice when to use it or not. You have to be able to interact with survivors. That's why I hope they manage to rework his base kit, to be more tactical.
He's deceptively complex and if you're just sleeping and chasing one person at a time you're playing him wrong, he's all about juggling multiple targets and being unpredictable. -
leatherface is absolute garbage dude, just loop the fat moron into oblivion and laugh in his stupid fat face as you gen rush him
If he chainsaws you thats your own damn fault -
No, that would drastically lower his skill ceilingMrbombastic said:I just wish the devs would tone down hillbillys 360 steering just a bit
hillbilly doesn't need nerfs -
They're working on this.
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Seeing as how it's totally nullified by tapping it shouldn't be a hex
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@AshleyWB said:
I played a game yesterday where pallets refused to be pulled down and I got hit twice. I don't know if its latency or whether pallets are harder to maneuver. Too many times it just refuses to pull down. It's quite annoying being in a safe position by a pallet and the mechanic of pulling down doesn't work sometimes.you should never feel like you're in a "safe position" as survivor, especially during a chase
thanks for highlighting one of the things wrong with this game -
yep just what we need make it even easier for survivors to coordinate gen rushing
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mine have been fine the entire time
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I'm talking about in the context of after the gap between solo and SWF has been lessened.Aari_Piggy66 said:
No they're really not, there are loads of ways they can actually both Killers not only as a whole but individually as well but because it would put immense pressure on solo players they couldn't exactly go along with it now that they're trying to make them more in line they can efficiently buff Killers individually and generally without having one group of the survivor base suffer immensely from it.yeet said:
Survivor nerfs/killer buffs are basically the same thing you're just arguing semantics.Brady said:No.
Survivors are not going to need massive nerfs.
Killers are going to need massive buffs.
The whole point of buffing solo queuers, bringing them to SWF level, is to then balance around SWF level.
@Orion said:
As if Survivors ever listen to reason. We warn them time and time again that some of the things they request will inevitably lead to a bad outcome, but they disregard what we say. When they inevitably do lead to a bad outcome, they cry. When it's fixed, they forget all about it.Stop generalizing such a small portion of survivors. Just get the [BAD WORD] along.
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Entirely your own fault, you shouldn't be working on gens with other survivors.brokedownpalace said:
9 times out of 10 if I'm working on a gen with a survivor and the killer comes over, they'll Sprint Burst away and the killer will decide to go for me, the easier prey. Don't be ridiculous. The 16 perk thing is a goddamn joke. Especially if you're a solo survivor.yeet said:
A survivor running sprint burst gives you more time to work on gens, you do not exist in a bubble.Visionmaker said:@yeet said:
Visionmaker said:@brokedownpalace said:
Bug_Reporter said:
@Milo said: Sooo then how do we get rid of blindness? Or do you mean it's on hit for a certain amount of time You dont, the killer have used a perk slot to be able to make survivors lives just a "bit less easy", do u really need the game to always HOLD YOUR HAND?
Yeah the killer should totally have one perk that can render Bond, Open Handed, Kindred, Plunderer's Instinct, Detective's Hunch, Deja Vu, Empathy, Dark Sense, Object of Obsession, and Alert entirely useless. Great and balanced idea!
But survivors have 16 perks
/s
They do, it's incredibly disingenuous to claim that other survivors perks don't affect you.
Hey I didn't bring my SB or SC, can I borrow yours?
https://www.youtube.com/watch?v=6xe6Enj-FoU&t