Decisive Strike?
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.
what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.
what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
Comments
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.
Hmmmm, well I personally agree that NOED is cheap also so we at least agree on one thing.
The nerf they have proposed is fine, When you hit DS, it just stuns the killer in place for a few seconds to help pull of a flashlight save.
I don't quite get what you mean about wasting your only borrowed time
DS is getting nerfed, it's a good thing
Praise the sun
Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
Needless to say, they all escaped.
GG EZ
"why is Decisive Strike considered Toxic and cancerous?"
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.
When it comes to countering noed, its in the survivors power to destroy the dull totem to cancel out the perk.
When it comes to DS its in the survivors power to hit the skillcheck...
See, no killer skill involved, you could be the worst or the best killer, you have no power over DS.
If the skillcheck was on the killer side then it would be different, but it isnt. There is no counterplay on the killer side even if you 100% expect it.
Here is the problem with DS and why it is extremely powerful.
You need to have a hook as early as possible.If you can hook somebody and find another survivor, hooked survivor, the survivor who will save her and the survivor you chase are not doing any objective. In a way, you are able to halt the game efficiently if you can hook somebody early. DS takes that from the killer.
DS is a wasted perk in low ranks because after they escape from the killer, they get downed easily. In high ranks it might result in 5 gen chase if you don't stop chasing him. However, if more than 1 person uses DS, then the real problem starts because you can't break the chase for other survivors since everybody has it.
A lot of people have problem with DS when it is used by more than 1 person. If only 1 person can use it, I actually am okay with this perk. As it is, it is one of the most powerful perks in the game.
At rank 4 I came across 4 survivors running DS, I don't really have a problem with it considering you can juggle in some cases or body block them into a small rooms so they can't escape. It does feel sort of cheap but I it isn't really a deal breaker, and of course enduring available to use.
There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
All survivors can use DS and it cant be countered
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy #########.
You do not play Killer. You do not know what Iron Grasp actually does.
ehhhhhhhhhhhhhhhhhhhhhhhhh not really...
Its baffleling that the actual hard skill check is on the killer's side. Imagine if that was the DS BS skill check.
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
No problem person of the web.
Its 1.5 to 2 more seconds until DS triggers. It actually ######### you more than without it.
or just let them all hit it early mid game and after you drop one go for others until they all use it
That "hard counter" only works if the survivor gets downed under a hook, thats his mistake btw
Stop trying to equate balance (swf) to solo survivors.
I agree, but it's WAY more difficult to face a SWF decent group, that's why i said that. We both know what you meant.
EDIT: otherwise killer mains wouldn't be complaining that much about SWF.
it lets you get off a killer even though tou messed up and got down so why should you get another freelife? NOED isnt op it can be taken out before it is even activated you have no choice but to get hit by a DS when someone has it.
or dont pick them up and keep knocking them.. waste their time if they're going to wastr yours and use him as bait
if DS get nerfed to where it stuns the killer it will be useless for a Solo and it forces teamwork and will increase the amount of flashlight saves you'll get.
in other words you have to mandatory carry Franklin's Demise
The killer shouldnt feel at ease when carrying somebody and it shouldnt be a walk in the park for him either
If DS gets a change it should reduce the amount of time it takes to wiggle out and increase the walking penalty for the killer( make it twice of hard to walk)
or the perk will be useless and should be removed.
if Killers can remove one of our perks we should get to remove one of theirs
learn to stop mid chase and flank players
The reason for that is because people try other perks since it is going to get nerfed. The same thing happened to SB and SC. I used to see bond instead of SC but people stopped using bond after the devs said that they weren't gonna nerf self care. Almost everybody was using SB in the past but lately I am seeing dead hard.
If the devs say that they give up nerfing DS, everybody will have their old build again.