valvarez4
valvarez4
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@AetherBytes said:
No. Just no. This has the capability of completely negating any mindgame a killer can do.
That's the problem of the game now. Killers are overpowered and survs can only gen rush. I love to see more mindgames during the match, but you can only find dead zones, trash pallets and killers that can kill you with 1 hit, or blood lust, or stuff like that.
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You can't. Killer is 4 times stronger compared to survs. And that's ok at the beggining when you played 4 vs 1. But when 1 surv is dead the killer is overpowered, and with 2 survs dead is a death sentence. That's why kill rate is between 65-75%, and that's include SWF, and solo Q is totally unplayable and tunnel exists and you can only gen rush.
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These survs probably thery're killers main too. They always said survs are trash and they're semi gods
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1860693#Comment_1860693
A few garbage killers being buffed to be slightly less garbage doesn’t make up for the fact that gen control perks in general are now terrible. Corrupt pop has been nerfed, ruin undying gutted.
You may as well just run like 3 chase perks, NOED, and tunnel people because there’s no way you are stopping gens from getting done.
Which is probably what the devs want because survivors could not handle getting stomped so hard no gens got done even though they played poorly and probably had like 12+ second chance perks in a game where the gens can be done in 4 minutes.
sorry guy, but killer is easy as hell. If you don't 3k on average play pokemon go
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@TheBigBingus said:
The fact that they have, once again, REFUSED to change DS or OoO is ######### outlandish, and yet not even 6 months after release undying got nerfed into the ######### ground just shows that they don't care. They need more survivors to play the game, so they refuse to fix things that killers have been complaining about for years, because they just don't care anymore. Keys are still a thing despite moris being nerfed into literal uselessness, and there is no update on when or IF keys will be changed. Yes, ruin undying was too powerful, I agree with that. but guess what else is powerful? Medkits, DS unbreakable, OoO with SWF teams, gen speeds at the state they are at, map offerings, keys, dead hard, borrowed time, and so much more. I honestly don't care at this point. I've just given up hope that this game will ever be balanced, so I now no longer feel ashamed of playing like a #########, because if I actually play nice and take peoples fun into account, I'm going to lose. Also, this joke of a clown rework and wraith buff is just sad. wraith needed a movement speed buff along with the invisibility, and the "afterpiece antidote" seems incredibly underwhelming and not helpful. the reload speed buff is nice though. I'm sorry for ranting, I just feel like I have lost hope for this game at this point. I love this game, I really do, and seeing it go the route its going makes me so sad.
Guy, how many times you 0, 1, 2, 3 or 4k? And don't tell me survs are very bad.
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@Katie_met said:
I think the only thing that needed changing was the aura reading since that could easily let the killer push you off the totem. But I think it was good because it did help to slow down the game because as a survivor if the game is quick it punishes your emblems.
Anyone who's played the game long enough and knows the maps well enough can find totems relatively easily.
What are your thoughts?
with ruin+undying and pay to win freddy or spirit my cat can easily 4k
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@gatsby said:
Step 1. Tunnel someone straight off hook, pick them up and find out they don't have Decisive.
It's impossible for the Survivors to come back from that early of a kill. Never lost a game where that happens it's comparable to having a green mori before they nerfed them.
Step 1: Spirit or
Step 1: Pay to win freddy or
step 1: undying+ruin+tinkerer
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@Grandpa_Crack_Pipe said:
Please, God, just nerf these survivor perks already.
DS, UB, OoO, SB, literally just toss it all in the trash so all the whinging can stop.
It will never stop. Syringes, toolboxes, mom,.. it devs nerf ds and ub they will cry for other nerfs
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@ad19970 said:
Within the past few years, killers have received more buffs than survivors. This patch alone is giving Clown a huge buff and Wraith a nice, little one as well.
Little one? Do you think make wraith invisibility at 24m and less visible at 16 is a little buff?
also with this change 1vs 1 at egc you won’t be able open the door, because you won’t see the killer until he sees you
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@landromat said:
With current undying sometimes 5 totem ruin situation happens, and this is not okay, but new undying is just two static totems which can be and will be cleansed early because they're lit from start. This change will make undying meme tier perk good for devour hope combo only.
My suggestion is to make undying a non hex perk which lits random totem once when active totem is cleansed. Just like noed does. That means your hex will always jump to another totem and force survivors to check dull totems they didn't cleanse. That is more time for survivors to do totems one by one than just two different totems. Still balanced, but not as awful as it is now
Perk still works once per trial as new undying, there is no need in lit totem from start, thank you
The problem would be undiying+noed. You would need to cleanse all the totems every game or you can see noed 2 times at egc
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@Weeb_H_Toast said:
Be honest, you don't want to play a challenging asymmetrical horror game the requires teamwork, coordination, and skill to win.
You want a cheap power fantasy, where you get to beat the bad guy.
You want to be the hero, without the effort.
You want to win, without a chance to lose.
You want to bully the faceless monster because you don't have the strength of character to fight the real ones.
You are so scared of failure, that should something challenge to take away the tools you use to cheaply steal victory, you scream about it.
You are not the main character, you are not the only person playing, you are not entitled to win, no one else is either.
Dead By Daylight should be made much harder, no more aim dressing, no more second chance perks, you want to survive? Work together or die alone. Do you want to kill them all? Train your aim, learn set-ups, and speak up if the power role doesn't feel powerful.
The Killer Power role is a joke, with exceptions. If facing a killer by yourself is not daunting. something is wrong. In a proper asymmetrical game, the power role should be powerful, you should be wary of being near, knowing that getting seen a bad, and getting caught dangerous. It isn't, not to myself or any other truly experienced survivors.
I mean, I run Mettle of Mither, and can still escape without a Survive With Friend squad. That should tell you something is up.
Guy, killer rate is 65-75%. It the killer rate were 25-35% you’ll see thousand of killers complaining and uninstalling the game and this forum will be a river of tears
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I see a big clown buff. Also I’m worry about using ub, because in the new movements it seems there’s about 1 sec when you recover from dying state before you can run
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@Wesker09 said:
A lot of posts and even stuff I've seen from twitter from a lot of survivor mains like puppers complaining so much about this combo. Even going as far to say it's the small pp build and it's training wheels for killers. Why do y'all hate it so much? Y'all realize just cleansing totems (which some of y'all can't be to do) and running perks like detecives hunch and small game helps right?
Ever since I used small game it makes dealing with this combo so much better, unless it's a killer like blight or spirit, you know, killers that don't need it but still it's not hard to cleanse totems I promise
And the solution to MoM was hit again, and you saw thousands of complaints and they kill the perk
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Yes, hit a surv, hook him, use b&c to go to other surv, hit and go on... so stressful. But if you want 4k every game, it would be, but indeed you’ll 4k every game
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@Saitamfed said:
Well... SWF is indeed cheating, doesn't matter if you're a good or bad with the SWF, the fact that you know where the killer is, helps a lot. Even if the killer is good, I can know if he's chasing a friend so I can keep working on gens (I play solo and never on SWF) whereas in a solo, you will hear the killer terror radius and proceed to hide if you're working on a gen. And even if it's 5 seconds that you're not on said gen, you give time to the killer in that way.
The issue is not if the SWF it's good or if it's bad, the issue is that is game breaking. Why there are perks like bond or kindred? I think the purpose is to give you info on what your teammates are doing and even the killer in case of kindred.
Do you prefer easy 4k against solo, don’t you?
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Maps full of dead zones, unsafe pallets, many killers with m2 attack, perks that block windows, dozens of aura reading for killers,.. What do you think survs can do to survive?
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@Chilli_man2400 said:
Yes I agree I actually made a buff to this perk to make it very good. Here’s my buffs
when a survivor is opening the exit gate there aura is revealed to you. When the exit gate opens the perk activates and any survivor near the gates have there aura revealed.
when hooking a survivor while blood warden is active will block both exit gates for 40/50/60 seconds. Hooking a survivor while the gates are blocked will pause the timer until they get unhooked
Better if you have the perk the first surv that touches a door automatically is killed. Better this way?
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@Tsulan said:
Killers shouldn't be forced to equip gen slowdown perks in order to have a decent match.
I don’t want to be forced to equip ds, ub, bt and kindred too
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@chieften333 said:
If we were able to see the kill and survival rate of all killers, of all ranks, and of all perks, with info on DC's and first hook deaths for each of those parameters. then we'd be able to see what changes are actually justified, and which are not.
There is no particular reason they shouldn't be able to show the info to us. I'm aware it would take a while to set up global tracker for that. But it would be worth it.
As I said in another guy's thread that was deleted (for whatever reason), I'm tired of taking one guy's word for it when it comes to balance decisions. I want to see the dirty details that can either back up, or debunk the reasons for a nerf or buff.
This is a killer forum, and they don’t want stats because they are overpowered, and they know devs don’t want 2k on average
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Bring kindred. I can’t play with it
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Guys, survs pip only because they are killed so many times devs give them something so they won’t uninstall this game. You can’t change it
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@maderr said:
I have took much time to write this thread, so please be smart in your answer... I have played exclusively as a rank 1/2 survivor (soloQ & duoQ only) for the past month so i guess i’m able to give an accurate feedback about the balance of the game. I have 1000+h of gameplay, have been playing the game since end of 2017 and am a really good survivor.
Here is what i can say about the state of the game :
- Concerning the survivors (red rank) :
- most of them don’t know how to loop properly, either they fall down in 10 seconds either they use all the pallets to fall down in 30 seconds
- they unhook in front of the killer while they don’t have Borrow
- they don’t do gens
- Concerning killers (red rank) :
- They don’t know how to « break » loops
- They don’t know what is map control
- They camp and tunnel, ez way to get a kill as they are terrible players (80% of killers behave like this in EU, it’s a real problem) - Even some #intothefog killers with hundreds of viewers are camping and tunneling, what a shame for the DbD community...
So what can we say about this, globally ?
- Red rank players are bad, they have no skill
- The matchmaking is terrible
- Developpers don’t know how to evaluate the skill of players (survivor & killer)
Also, throughout the years, developpers have brought many changes that remove all survivors options :
- flashlight saves are now so rare... sure having 10 flashlight saves in a game is too many but having 1 flashlight save every 10 games is clearly not enough
- pallet saves possible only if you are on the good side of the pallet
- for pallet saves they clearly increased the bodyblock surface of the killer to make it harder to pallet save (without telling)
- they added tons of unsafe loops (useless loop) and bloodlust is still here
- shack was a place where you could loop some times but it was not infinite, they added a door next to the first door to totally kill it
- Maps have tons of dead zone now
I understand that killers were frustrated with the previous state of the game, i agree that there were too many unfair features for them to enjoy playing the game but slowly removing all survivor’s game mechanics to survive is a terrible gameplay choice... I mean, where is the gameplay then ? Doing generators and unhooking ? There are so many situations where you have no option to be able to survive now...
And we can also talk about the perks that negate survivor gameplay mechanics :
- perk that makes you yell when a survivor is downed next to you (removes all flashlight saves, hook disable possibility etc…)
- perk that blocks the next pallet after a hit
- perk that blocks the windows
- perk that make it impossible to blind the killer
- perks that make you see the survivor through walls
etc… i mean, all those perks had sense when there were infinite loops and many pallets on maps with 100% of safe loops. Now that dead zones are everywhere, that there is no more infinite and that 50% of loops are unsafe why are those perks still here ?
A game design that ends up giving 0 option to one side in order to make it easier for the other side is a bad game design, plain and simple. It’s not a question of balance, you are removing elements of gameplay... "Oh crap, they can finish Mario ? Let's make them unable to jump then"... and yes we play games to enjoy the gameplay, not to feel like a moving character that can't do anything anymore.
So what is the result of this state of the game ?
Pretty much what everyone say on this forum :
Survivors are DCing a lot and suiciding a lot aswell. I would say there is a survivor having this kind of behavior in 30% to 50% of the games i have played this month (200+ games). It means that almost half the time survivors are so unhappy about what the game has to offer, they decide that being banned for some time is a better option than playing... Before soloQing, i was always playing in 3Q/SWF so i thought that DCing and suiciding was rare but omg was i wrong...
Anyway, i guess adding a ban system was easier than actually fix the game but it's not like this you will save DbD...
To put some numbers on my feedback, i have done some research. I have found a guy that studied the official stats and made a good document about them in 2018.
https://us.v-cdn.net/6030815/uploads/WP7C3SCXGLG3/19mvz6h.jpg
Kill rate was 65% when he had removed DC and suicides (it seems like developpers were giving more detailed stats 2 years ago, we wonder why they now only give partial stats, but i have my idea :)).
Death rate was 75%. At that time, survivors were already suiciding and DCing quite often (as shown with the difference between Death rate and Kill rate). But if the DC/Suicide rate is that high, it means there is a problem with the game ; that’s not natural to abort a game, this behavior is really rare in other games (Valorant, CS Go, R6S, LoL etc...) players will do it only if they feel the game is unfair and broken. The amount fo frustration to push someone to DC is huge...
Now let's look at end of 2020 stats :
https://us.v-cdn.net/6030815/uploads/31G4D9GI1HK6/image.png
We can see a death rate of 68%. So yes, it’s 7% less BUT red rank killers are terrible, way more than what we could see back in 2018. LIn 2018, it was ahrder for them to get to red ranks, so they were better killers.
To my mind, this is this difference in skill that explains the 7% difference, it's in no way due to balance changes developpers have brought to the game...
The game balance hasn't change since April 2018, guys, APRIL 2018. 2 YEARS AND A HALF, no drastic changes...
We arrived to a situation where top 10%/20% killers get a 3K+ 95% of the time without even trying. Many killer mains here have posted threads about how easy the game became for them, that there is no challenge anymore and so they don't play killer anymore as it's boring for them. Some well known streamers have stopped to play killer too while some survivor main streamers have completely stopped to play the game...
I'm wondering till when developpers will wait to actually fix this unbalance problem. They have to do seperate queues for SWF/3Q and SoloQ/2Q with different rules, there is no other way.
I have kept some other bad points for the end of my post. It needs to be fixed but it's not that urgent.
- The delays, you know that 0.5 second delay you have to do anything ? This boring delay as if DbD was a game developped 20 years ago...
- Pallet droping takes 1 second, during this time killer can still hits you and end up stun other side of the pallet
- After unhooking, you can’t heal for 1 second
- When trying to unhook, you have a 0.5sec delay before the action starts
- Wiggle bar @ 100% but killer is still able to hook you
- Dead Hard never working and being exhausted on the ground
- Hit validation server that doesn’t work at all (hitting through pallets, after window vaulting, while killer is 3 meters away etc…)
- Server hit validation is a joke :)
- Some killers have an OP kit with too much map control and loop denial power
I also know that there are many, many things terrible in this game for killer mains, but i haven’t play killer only for the past months so i don’t have the legitimity to speak about it. I don’t plan to play killer only anytime soon as honestly, playing soloQ survivor has been so frustrating for me, i don’t want to increase it to the point i throw my mouse in my screen to take them both and throw them from the window !
So killer mains (good ones) , feel free to list all the problems you encoutner while playing.
I hope developpers will read this and will decide to fix their game...
Thanks for the time you took to read me.
KIller is easy as hell now. These stats were before undying.
- Concerning the survivors (red rank) :
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1854772#Comment_1854772
Dunno the region you play but i guess it's in North America.
In EU, camping & tunneling or leaving the hook, going 15 meters away to instantly come back is happening in 80% of the game, even more...
Agree. I create some posts about it, but they removed them. They don’t see it in North America, but mornings in eu are a hell of campers, imagine the reason
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Campers and tunnelers are the worst part of this game. I’m sure they remove more players from this game that any other stuff. But devs think is fine, can’t imagine a reason
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Freddy is pay to win. My cat can 4k with him
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Ruin useless? How many times you have seen MoM since the “rework”?
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Campers killers take vodka
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@danielmaster87 said:
The next time someone has the guts in post-game chat to call me a garbage killer who needs to get good, I'm gonna do exactly what I did tonight: pick up the Twins and slug everyone in the next match. I like to call it a revenge match. You may say "but those survivors didn't do anything to you!" You can't fault me for this because there is no rematch button, so it must be a new set of survivors I face, and also it's part of the game and I can play that way if I want. If other people get to use those excuses, so do I. So I'm gonna get good, or "do better" you might call it. I'm gonna slug for the 4, proxy the hook, maybe make someone DC in the process, and I don't care if I depip or black pip because I WON. That's what "getting good" looks like, so be careful what you wish for.
Ohhhh, you need survs to hug you? Do you need love?
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@MissRememberMe said:
I feel like 99ing the gates circumvents the point of the EGC. It takes away the pressure of the timer and feels unfair. It also makes bloodwarden unusable.
I think the gates should take 10ish seconds to open but it has to be done all at once. I also feel like the EGC timer should be mre impactful. Maybe hooked\dying survivors should not slow it down, or maybe it should be faster to start with.
Survivors have many perks that make rescues very easy during the endgame, such as BT, DS+Undying, MoM...
Not to mention that even with no perks, it is easy to bodyblock and hook swarm with no fear because the gates are open or 99ed.
If the timer was faster and\or the gates could not be 99ed, I think it would be healthier for the game and would put more pressure on survivors because they would have less time to do things.
I know that this post is killer sided, so I would also like to brainstorm possible compensation for survivors. The gates could be opened faster, preforming altruistic actions could slow the timer down. Since survivors would have more pressure put on them late game saves and heals would be worth even more BP.
Thoughts?
And you don’t think facecamper a guy at egc is unhealthy, do you?
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I’m tired too of campers and tunnelers. Probably it’s not a problem in North America, but it’s a very big problem in east Europe. I bought another game today and I’m leaving this game after 4.000 hours
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1851432#Comment_1851432
*before the mori nerf.
And. before undying
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How many survs do you kill on average?
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1850034#Comment_1850034
They have that, it's called Adrenaline.
Well, if they added an infinite gain of velocity and the killer needs 3 hits to put you in dying state it would be true
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1850009#Comment_1850009
😂😂
Dude instead of rebeling against killers and how "OP" they are and everything is in their favour, maybe spent a time playing killer as rank 1 for a month or so.
No survivor, only killer.
Bla Bla Bla yeah of course you've already done that and it is as easy af Bla Bla Bla.
I bet, and I could be wrong even though I highly doubt that, that the only time you have played kler was maybe when you first started playing the game.
But only a few before you switched to survivor and nothing else anymore.
As I said, I could be wrong but I don't think I am on this one.
You say “play killer at rank 1 for a month” as you feel powerful for it. I’m a surv main, but I play killer too. I don’t need to feel powerful, I play to have fun. Also I never escape against a fair killer. I’m sure you’re another try hard killer that camp, tunnel and slug for the 4k. I don’t think I’m wrong in this too
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@HollowsGrief said:
Should a mediocre perk that only really helps you get one kill at the VERY end of the game be nerfed? This isn't a serious question is it?
Well, create a perk that allows a surv to automatically escape at egc. It will help only 1 surv at the very end of the game
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@TwistedJoke65 said:
For reference I am a killer main, rank 1 yada yada, but recently I've been playing survivor a lot more (cause killer is hard and stressful af) and I actually enjoy going against ruin undying killers. The main reason I never really played surv was cause all you had to do was hold a button and sit. With ruin undying I actually have something else to do.
And it only works if the killer is good. If the killer spends all his time chasing or tunneling one person they aren't getting any use out of R/U cause they have no pressure. So when I lose to that, I know it was just cause the killer knew what they were doing.
Survivors have been asking for another objective for years and we finally got one. Now y'all complain.
Yeesh
Yes, survs ask for another objective instead of gens, not added to gens. Killers are overpowered, the only possibility survs have to escape is finish gens as soon as possible. A 20 min match is 4k 100% of times. And now they added a new objective and let killers see you’re aura when doing it, with a 75% kill rate before it.
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@bjorksnas said:
So I've been around a bit and currently I'm seeing the same type of complaint issue arise in the community first with noed and now more often with ruin undying.
The gameplay loop im talking about is lazy survivors.
Heres how it starts
Survivor plays a game vs noed / ruin undying
Survivor doesn't do the side objectives of cleanse totems
Survivor complains about ruin undying / noed rewarding the killer because they were lazy to use counterplay because it would take any amount of time away from their main objective instead of adapting their strategy
repeat
This gameplay loop is also a great example of why side objectives are hard to add to the game because survivors want to be lazy and anything that takes away from their main objective in the slightest is going to be relentlessly complained about especially if it capitalizes on the fact they are lazy.
I don't know what it is about survivors but all this does is make those perks even stronger because instead of spending your time countering them you spend your time complaining instead of adapting.
Overall change your strategy or give up a perk slot on a team or as a solo survivor to COMPLETELY REMOVE 1 or more of the killers perks every game
Another killer that needs to feel superior and powerful in a video game
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1849618#Comment_1849618
🤣🤣🤣
I'm not gonna have this conversation with you again as you have already made up your mind and will not accept anything else, no matter how true it is.
So let's just agree to disagree, because someone who will truly play both sides will agree that gens are just fast.
Survivor mains want to get rid of ruin and undying, but don't want to give anything in return for it 🤣
Gens still can go as fast as a little over 3 minutes, but no gen speed is just fine 😂
Btw that is without any gen defence.
gens were only done too fast if the objective of the killer were to prevent every gen to be done. Guy, escape rate is 25%, and that include killer mains that escape every game they play as surv (you can see dozens of comments about it) and 4 swf squads that appear almost every game (you can see dozens of cry killers talking about them). So the solo escape rate of survivor mains should be about 5-10%
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We want easy 4k with a 100 hours trapper against a 4 swf with 20000 hours
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1849538#Comment_1849538
Like I said, you will always have people who keep gen slow down perks no matter how slow gens will go.
Even if a gen would take 10 minutes to complete, some will use gen slow down.
A gen takes 80 seconds solo, 40ish with 2, i believe 35 with 3.
So yeah they can go really fast, so making it only go 10s faster with every other survivor working on it, doesn't make a very big difference and imo fun for both sides.
I really think a lot of killers will start using much more different perks instead of the mets ones
Agree. They should take more time to do gens. 75% killing rate is so low, we wanted 90% at least
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@Greatamygdala said:
Since Mori is almost useless is there really a point to killer offerings anymore?
I guess we have Survivor pudding and some map offering that could be offset by Survivors with their own map offering so that's useless too. The shroud is stupidly outdated and actually benefits the survivor by spawning them with one generator each and Fog offerings arguably gives a disadvantage to the killer. Oh yeah there's some hook and chest offerings but honestly you can function perfectly fine without these.
So what's the point? Survivor pudding is the only thing that matters. While survivor can play around with their offerings, there's even hatch ones to compliment their builds.
Survivor offerings are the same. The hatch offering is better for the killer who can’t slug for the 4k or close the hatch. And fog offerings can thick or lessen the fog
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Because they think they 4k because they’re semi gods, and not the true reason, killer is easy as hell
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1846704#Comment_1846704
To be fair, if you can run him for 4 gens, you are at a different skill level than he is, and you never should be playing against one another.
But as long as games are that unbalanced, things like noed are actually needed in my opinion.
And because survs can play against better killers too, they deserve a perk to move 4% faster at egc and you need 3 hits to put them in dying state
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Let survs kill themselves in dying state after 1 min of slugging
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You can’t play without ds. Killers are so selfish they need 4k every game and Will tunnel you game after game.
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I’ve been saying b&c shouldn’t show aura of a diying surv for years
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Perhaps invisible hatches?
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@kaijudane said:
https://forum.deadbydaylight.com/en/discussion/comment/1845274#Comment_1845274
How about a feature where you hold a button for a certain length of time and the game wins itself for you?
Like putting undying or noed at the beggining of the match?
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@Nosferatu3145 said:
All killers need to have a chance against high skilled survivors. What's the point of enter a game that you cannot win no mather what?
And bad survs need a chance against a 5.000 hours spirit too?
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@Liqhtninq said:
I don't think you should level up if you die in a trial, especially the higher you get. I just hit red rank in a not so good game where I died. Climbed really fast before that too even though half the time I died. Just what I think, don't think I'm qualified to be this rank.
its easy to level up because survs die a lot, so devs give something for them not to quit the game