underlord99
underlord99
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Comments
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@DBDfan12 said:
https://forum.deadbydaylight.com/en/discussion/117954/its-time-to-go-to-war
make sure you have plenty of mountain dew
I'm all out of mtn dew, will coke be okay?
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@Umbrae_pk said:
A lot of people are complaining about new Ruin, and honestly it's annoying.
Yes, the perk got nerfed.
Yes, it was needed.
Yes, you guys are mad, but suck it up. that's what happens in an online multiplayer game.
This might not how Ruin will be released, it's a test for a reason!
The new Ruin isn't even live yet but you guys are already crying. You haven't even tested it out. Just read the description.
In the meantime, stay quiet and wait for the PTB to come out.
please explain why it was needed .
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yeah no thanks. we saw what happened with nurse and legion. devs dont care.
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@Almo said:
We expected outrage when doing a fundamental change to a perk used in such a large percentage of games. However, after playing with the new version, we're much happier with how it functions in the game as part of the whole system.
do you guys have any plans on looking at why so many killers run ruin?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/970335#Comment_970335
That is extreme.
lol I'm sure he was joking.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/969841#Comment_969841
I plan on going Surveillance/Ruin/Pop to see if Ruin turns Surveillance into a stronger Discordance.
If it's already regressing when the survivors hop off it. then you cant pop it.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/117910/i-swear-i-dont-understand-the-devs
Call me a survivor main in disguise if you want, but Ruin is crazy for new players. This nerf was desperately needed at ranks 15-20 but it needs to come with something to prevents 3 gens in 80 seconds that doesn't scare the new players away.
And sometimes us killer mains have to reluctantly play survivor occasionally!
And like I said , if the devs make it super easy for lower ranks they will not get better. it's like any other game or sport
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/117910/i-swear-i-dont-understand-the-devs
Call me a survivor main in disguise if you want, but Ruin is crazy for new players. This nerf was desperately needed at ranks 15-20 but it needs to come with something to prevents 3 gens in 80 seconds that doesn't scare the new players away.
And sometimes us killer mains have to reluctantly play survivor occasionally!
I see where you're coming from I really do but, rather than looking at why so many killers run ruin they decided to just nerf it to the ground. It can still be cleansed in the first 20 seconds of the game depending on where it spawns( which spawns for totems should be looked at)
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@humanbeing1704 said:
I just want swamp reworked pretty sure most people find that map absolutely unbearable for both sides
Agreed. I hate playing it both as survivor and killer.
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@CrummyCookie said:
https://forum.deadbydaylight.com/en/discussion/117862/killers-are-you-staying
As a killer main I can confirm I'm staying
you're not a killer main. you're just a troll.
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@DeadByGayDwight said:
Killer main's input: if y'all can't live without Ruin, then you probably need to reconsider how good you are at killer.
just like survivor's who cant live without DS or borrowed time.
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I think what a lot of the people that are saying you earn it by completing your obj are forgetting that it also heals you when the hatch is closed.
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I'm on ps4:/
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@ithinkwedidprettygoo said:
god windows you said already can be blocked from bamboozle with shorter distance after vault
i don't think you talking about balance, because this not even legit for discuss from current stats
you also forgot to mention is this work in chase or commonly,
it was most important part of your idea, that telling just you lack of understanding about this game
survivor is much slower than killer
you can't reach any windows from most gen spots, than you should let them fix safer zones first in those few good window existing maps
because those are safer spots so you won't get looped from same structures they could advantage of
or bamboozle, that simple
some maps just can't loop even fairly without using those spots like prenn or campbell
how about learn this game first from watching other players in youtube
before you write some faction favoring plat buffing idea without any analysis
the dude just gave an idea, no need to get hostile with him.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/964912#Comment_964912
Well good survivors who aren’t toxic don’t, but try hards always have hope running. It’s been shown by dbd devs in their data.
cab you link me the source? I dont really believe that.
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Nobody uses hope.
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@Marcus said:
Why are people still complaining about Spirit ? Nobody plays her anymore because of the sounds bugs and because of her post phase lunge being also bugged.
Not complaining, just wanted to know why nobody is talking about her all of a sudden. I figured it was because of the sound.
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@Razovar said:
Many of you know I only got the game yesterday and I’ve had a Black last night. I played 3 games as survivor and 1 as killer. Game queues where no longer than 2 minutes on each game.
My very 1st game 3 of us escaped (including me)
2nd game the killer got us all.
3rd game I was the last man standing, the killer got me and dropped me in the hatch to let me escape????
4th game I played the killer with the traps and got everyone.
really enjoyed the game can’t wait to play again tonight 👍.
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@Yamaoka said:
If the devs nerfed mediocre perks like Resilience people will get motivated to run meta perks instead... Like Decisive Strike, Adrenaline, Dead Hard and Unbreakable. No heal Gen rush (Adrenaline) combined with anti slug (Unbreakable), anti tunnel (Decisive) and a bit of a chase extender (Dead Hard).
People should appreciate that some survivors are even willing to run something like Resilience instead.
Yeah you're probably right. I shouldn't have added resilience to the discussion. my B.
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@Star99er said:
So a specific killer’s add ons got nerfed who was over performing so you think that means survivor perks should be nerfed to compensate? Lol
Also this the first time I’ve heard any ask for a nerf to resilience lol.
"over performing" even though the devs said the statistics dont mean much lmao.
peanits has already stated that they count kills even when someone suicides on .hook sooo
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@humanbeing1704 said:
that's a first someone complaining about resilience
that's also without prove thy self. .
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@humanbeing1704 said:
that's a first someone complaining about resilience
3 people working on a gen with resilience can really finish a gen crazy fast.
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@ASurvkillivorer said:
Do you realize how low the odds are that someone is actually going to play against you. Then take note of your name and come onto this forum while this topic is active. THEN bother to respond?
its happened to me before lol
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@AvisDeene said:
Because moris and keys counter each other. DS is a counter to tunneling or a free get out of jail card.
If moris bother you so much, petition the devs to remove moris, keys and purple toolboxes.
I would be fine for all of those getting removed except purple toolboxes.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/958095#Comment_958095
I didn't say it was easy to achieve. I said it shouldn't be any easier.
It HAS to be hard to achieve. The perk gives way too much to be easily attainable,
you're also forgetting that you actually have to build up to get to that point. it's not like you get anything after one hook.
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@gantes said:
Devour Hope is one of the most gamechanging perks and should not be any easier to achieve.
it may be one of the most gamechanging perks but I would disagree that its easy to achieve.
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My biggest complaint about this map is all the random noises .
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or the more gens are done the faster the trap goes.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/949766#Comment_949766
Youre not entitled to get a 4k.
but if I earn one then I earned one. 🤷♂️ survivors shouldnt get a free escape. It's not entitlement when I best a whole team before any gens pop.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/946893#Comment_946893
Aimbot or aim assit, no matter how you call it, it's an unfair advantage for console players. The aim assist of DBD isn't comparable, since it's rather a disadvantage for killers.
I say that fortnite looked for the best for the players and made the right choices
Your definition of looking the best for the players? Many competitive players liked many mechanics which where later removed, in order to help less skilled players, which is exactly like DBD.
And my point about the skins is true, you can easily google it. All the money comes from V-Bucks, in-game currency.
idk about other console players but we always get smoked by pc players it's a lot easier to aim with a mouse than a joystick
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/949199#Comment_949199
If you let a survivor crawl to the hatch do you deserve to kill them? you failed.
Not really, your objective is to kill all the survivors if you have to slog the last one to find the other then you fidnt fail. you would not believe how many times I've went against a team and killed 3people before any gens popped and the last guy got thr hatch.
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@Waffleyumboy said:
No reason to.
I mean if you're downed do you really deserve the hatch? you failed.
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@LemeTheMeme said:
It would literally only be beneficial for m1 killers.
It's definitely inconsistent between killers (NOED is great for Doctor, but Huntress or Plague, it's be not as beneficial).
Not only that, but NOED shouldn't really even be in the game in it's current state. Rewards bad gameplay (no gen pressure).
I wouldnt say that , it rewards killers that go against lazy survivors.
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@humanbeing1704 said:
from my experience playing against him on xbox absolutely breaks the frame rate
Same on PS4
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@WhTe_Tygre_DBD said:
Fix the iron works infinite , my suggestion would be to remove the window completely , you guys decide
all they need to do is replace it with a door.
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@[Deleted User] said:
BWAHAHA
what?
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I thought you guys said kill rates didnt mean much ??
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/114177/sabotaging-hooks
:')
ummmmm what?
its annoying yes but uhhh what?
they come back
their hands will come back it will just uhhhh take awhile 😂😂
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/931908#Comment_931908
He won't. It's a blanket nerf.
How so?
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/930976#Comment_930976
honestly,
The way the tomes are set up and how some killers play i dont fault people for DC'ing i really don't
yeah, it brings the worse out of people on both sides. I hate being farmed by my teammates
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/930970#Comment_930970
lol oops
you win some you lose some
lol ok
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/113950/99-gates
Don’t think it’s even something to have a discussion about. It’s a tactic and it’s useful.
once again I was just curious what the community thought, I know some killers find it cheap because it allows survivors to come and Dsave their friends(not saying I find it cheal)
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/930959#Comment_930959
:')
you get points for them leaving..greedy
still not enough to safety pip sometimes
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Honestly DC's should just count as kills. especially when 3 people DC.
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@Salty_Pearl said:
I just read the recap and I didn't see anything about the Nurse.
I was hoping to get some more info about her :(
I'm sure a lot of people did, the devs probably didnt want to answer or were flooded with other questions
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@DanteMorello said:
And here we go again.
Another DbD crybaby thread.
There are conditions for the hatch to spawn.
I usually find one key every few bloodweb pages. Usually around 3. And then often I have to choose between a key and a perk...
I found working keys during the last months in chests very rarely. Maybe 5 times. Most of the time it is a broken key.
In matches with random players keys are not that powerful. Without communication it is not easy to do anything good with them. Also these matches I tend to lose more and also lose the key.
In premade teams they can be rough though if one takes a key and one other a map. They then have the location and can focus on repairing x+1 generators.
I mean i get what you are saying, but I think it is not as bad as you make it seem. I rarely witnessed key escapes.
The entire forums of this game are just filled with back and forth crying from both sides.
But of course it is not easy to balance the game, true.
There seem to be 3 different skill groups.
Within the beginner ranks I have the feeling mostly killers are winning.
Experienced player ranks it is roughly 50/50.
And the high ranks keep saying that it is mostly survivors who win.
Another balance factor is premade teams and solo survivors due to solo survivors having no means of communication.
The game has different levels of perks but due to only tiny differences, for example 1 second longer effect per level it does not do much for inexperienced players.
So there is one possibility for balancing gone, because again it is tough to balance it for all people.
But maybe they could give ranks different extra powers? It kind of breaks a bit with basic rules of ranks only showing skill without considering extra perks or anything, but it would at least be a possibility to address skill group balancing more separately.
Now this would most likely deal with balancing ranks.
Now let's get back to the keys because these are balancing issues between premade and solo.
In that regard it is very difficult to balance it for both. But I agree that an extra interaction time (people called it "Animation" which is technically not correct) could be useful for balance. And maybe force around 3 seconds time that is needed to open the hatch before endgame and during endgame, after the killer closed the hatch they should maybe still open instantly.
But yea it is tough to balance. Everything in the game is tough to balance.
Different ranks, solo or random, and then the asynchronous nature of the game itself.
The devs aren't stupid. I really dislike how people are constantly piss on them on these threads like "Oh it's so easy to balance the entire game just nerf/buff feature X"... Like "its so easy to balance games, here hold my beer".
Let me tell you guys, even balancing simple games like counter strike or MOBAs is not easy. It is difficult. And then imagine a game like DbD. I can assure you the devs are having sleepless nights over this.
What makes it worse is that simultaneously people are saying for example: "BUFF HEX RUIN!". While others at the same time say "NERF HEX RUIN!".
Again problems with different ranks.
Beginner ranks play the game completely different than experienced players...
Like in every game of course but in DbD the difference is tremendous.
So yea. I don't have a perfect solution myself.
But one last thing for your understanding about why sometimes with new killers/survivors the balance is off.
These days in Game Design we introduce new characters a bit stronger because it is easier to nerf than to buff.
It saves time and reduces many risks.
For example if a character is too strong but the mechanics are good all it needs is to adjust the numbers a bit.
But if it is too weak maybe the mechanics and many things around the character are just dysfunctional. Then tweaking numbers is not enough. Worst case an entire remake needs to be done.
So yea... Balancing DbD is a heavier task than it seems.
like I said earlier , two people getting out only for completing 3 gens is not balanced.
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@VincentRedfield said:
Keys only work if the survivors have done enough gens, more entitled killer wailing.
yes because 2 survivors escaping because they finished one more gen is perfectly fine.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/928497#Comment_928497
You shouldn’t be affected by ds if you’re not tunneling :) Find another target.
yes because someone coming off the hook then unhooking the recently hooked person in my face only for me to grab them is tunneling. smh. or a survivor working on a gen. or oh hey how about a survivor spamming the open button on a locker ???
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DS needs a huge tell, it should let you know if the survivor has ds instead of having to guess and pray for no ds when there is a obsession.
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@Rin_is_my_waifu said:
No. It's an exploit for salty survivors who can't handle a loss.
I'm really looking forward to DC penalties for console. You PC players are so lucky
idk chief, with how dedicated servers are looking I'm not sure I want them on console