tt_ivi_99
tt_ivi_99
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- tt_ivi_99
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Comments
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@Hoodied said:
it happened today @tt_ivi_99
No no, I meant when It happened to me I think I was playing on rank reset
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Yh, but in those guys defense, I think it was around rank reset...
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Well... I dont really have a problem with that tbh. It punishes campers and if you really dont want to eat that DS you can just leave that guy on the ground...
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You know they can see your profile before you enter the lobby, right?
If you use the fast menu you can see all the people who's about to enter your lobby. It works for survivors as well.
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I feel like the devs will implement these when Dedicated Servers are a thing
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You know what the problem is with DCs? The person who DCs, It doesnt matter if it's killer or survivor, they do it because Devs allow it.
Let's say you can DC 10% of your matches before getting banned; that means that if Im someone with like 3000 matches I can DC 300 times and I wont be banned for that. It's stupid to use that system to ban people because the more you play the more chances you'll have to DC, therefore people will be able to DC as many times as they want as long as they keep playing the game...
In my opinion you should be able to DC 3 times at max each month (and It still feels like too much)
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I wouldnt have any problem if Deliverance worked on the first hook of the last survivor.
I mean... If you havent been hooked and you've made safe unhooks you deserve that hook escape. I see why it doesnt work that way but thanks to the new DS It could be a thing... ONLY with Deliverance tho, not that 4% bs.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/431600#Comment_431600
@tt_ivi_99 add me on steam, and I'll show you what I mean if I get the time to play.
Sorry man, Ps4 player. If I was a Pc player I would be playing Nurse and not Billy π
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No.
Also, toolboxes should only work for sabotage, it's already stupid the speed at which gens can be done without them...
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/431315#Comment_431315
I disagree about Myers and DEFINITELY HAG, but It's your opinion. To show you my side, I'll just leave this @tt_ivi_99
Hag can spread pain when the survivors are across the map quicker than any other killer in the game, not even Nurse can. She is way better than Billy in chase. She can dominate with Thanatophobia, she can control 1/2 of the map without addons 3/4 with her green range addon alone. She is ridiculously mobile with her traps, joint with Billy. Her map pressure is off the chart and she's everywhere. With STBFL, she's unstoppable. She can control 5 gens at once. That's massive considering Doctor is limited to 3 or maybe 4. She's unpredictable. If you're good enough with Hag, you can even take on SWF, as I do, and still win (Yes I'm that good with her). She's unloopable and amazing at mindgames. She can snowball WAYYYΒ better than any other killer, even better than Billy. I don't need to expand on that, it's common knowledge how good she is at snowballing. She can injure 3 survivors and down 1 in the space of 20 seconds, and with STBFL, maybe even 14 seconds. She can pressure survivors into healing and gets a major advantage if they do. She can sometimes bring the game to a crawl, if they are pressured into healing.
My side of it anyway, prewrote on my page.
I dont know man, maybe it's because I havent faced a good Hag yet but I feel like her traps are not strong at all, she gets decreased ms and decreased lunge range and I've never really had a problem dealing with that killer...
Some people think it's a nightmare to face a Hag but I personally find Trapper way scarier tbh, the fact that he can place traps that actually injure you and leave you completely vulnerable makes me think twice when I try to loop somewhere near grass...
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@CakeDuty said:
Seems like Pig will be getting a change.
Probably the end-game timer will go down slower if someone has a beartrap on... And people think this game is not survivor sided...
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@Plu said:
Yup it really is, no idea why devs didn't bother to put it on PTB and ask if we were fine with it, LIKE DEVS SHOULD DO ESPECIALLY WHEN ITS THE USUAL PROCEDURE
Because they knew it's a DS 2.0 and killers would reject it. Also, all the threads that were made explaining why It should be completely removed or at least reworked were completely ignored... Devs havebt said anything about the perk since It was teased, most likely they want everyone to forget about it so that it stays broken for the same time as DS did...
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πππ
That spelling corrector ######### you up bad, right?
I think you should be able to change It from the computer version of the forums, although Im not really sure... Before this new forums you had to go to the computer version to change your profile picture, maybe it's the same with the user name, it's worth a try...
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I think Hag, Myers and Huntress are overrated.
Seriously, Myers doesnt have anything to combat looping, just his increased vault speed, which makes him a Billy without his speed/mobility.
Huntress is just soooo easy to loop due to her 110%ms + even slower speed when charging her hatches.
And Hag has little to no lunge when she teleports that it's too easy to just run in the other direction and avoid her hits, + you can cancel her power with a flashlight.
Edit:
Also, I think Pig is the best licensed killer.
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@OrionsFury4789 said:
People complain that MoM isn't fun to play against but yet there are a ton of add ons the killer has that isn't fun to play against at all, its no different. It doesn't matter what you do the same people who admittingly dont even play the game much anymore(or dwell in the lower ranks on both sides) will come here crying like their opinion should be accounted for when they have no idea what happens at high ranks on either side at the current state of the game it's like they still think think it's the old DBD where survivors truly were OP, what's funny is killers have bitched at the devs to change the meta up and have more options than the same old song and dance because it was"getting old" facing the same perks they claim, the devs deliver with new perks that make you choose between old and new perks on both sides over the past year and what happens? CRYFEST 2019 Y'all!!!! I'm selling the ######### shirts if anyone would like one.
It's not because it's not fun to play against, it's because some killers just cant counter It in any way, unlike add-ons, which all of them can be countered by any survivor with half a brain...
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While it's true that all maps change the structures, they do not change where those structures are supposed to spawn. If you pay attention you'll get to see those spawn points.
I personally dont even have to prepare a looping route because I already know which places suffer from bad pallet spawns...
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Clown should also cover a bigger area when you throw his bottles at tall places.
Right now if you throw a bottle to a tall tree for example, the gas will not stay for long and in the middle of the area there wont be any gas...
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/430879#Comment_430879
That's fine and dandy once you know they have it and you can counter it every moment from then on.
MoM is likely to activate once a match? So yeah, it basically is the same. The only way to get it to activate more than once is if the killer lets you escape the chase and get healed which would then be the killers fault for not having enough skill to catch the person.
Oh ok, sorry, my bad. If I get to play against you I'll just camp you to make sure I dont let you go and heal yourself, I hope you give me a gg when I do :)
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It would make It even more broken as there would be nothing to prevent such strong perk to be activated. At least you can "counter" it with Billy or Bubba...
I think the best option is to make It "build stacks" when tanking hits.
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By that same logic we should nerf all exhaustion perks, MoM, DS, Adrenaline, Insta-heals, etc.
Also, get good.
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@RakimSockem said:
MoM gives the same advantage to survivors as Spirit Fury gives to killers. If they're going to nerf it, Spirit Fury should also be nerfed.
It's definitely not the same...
Spirit Fury can be countered, just throw the pallet earlier.
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If this is because Legion... No one ever said he's op, he just doesnt have counterplay and makes the game completely boring
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@FengMinEqualsWin said:
https://forum.deadbydaylight.com/en/discussion/comment/430172#Comment_430172
do you know the times on repairing gens?
80 seconds each
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Because Devs already said that if you want to be competitive you have to play either Billy or Nurse, that's why.
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Im a killer main and I dont see any problem with the perk itself.
The problem is that it's too easy to genrush and not risky at all if survivors want to stay injured, therefore that's what makes this perk "broken".
Adrenaline doesnt need any rework or nerf, gens need that #########
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Since his power cant down people I'll just keep playing Billy and 1 shot survivors from across the map :)
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Because they suck
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How are they invisible? I want that add-on pls
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Just leave them on the ground π
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I dont have to change your mind, change my mind :)
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ππππ
So this is the excuse survivors have now to nerf NOED...
Clean the freaking totems already and get good, end of NOED.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/427773#Comment_427773
Still got a solid two minutes and whatever the delay is with a hooked survivor in play after bloodwarden goes up, and you still get an exit opened for you.
Most of the times whenever I hook someone in the end-game it's their last hook, so I dont really have a problem...
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I dont really have a problem with that, I mean... I've been held hostage so many times when 4-5 gens are left... This is a relief tbh π
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...
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@darktrix said:
That's probably going to be the smart play - wait for the killer open the exit for you.
Well, you can down 1 survivor, open the gate, hook that survivor and get Bloodwarden :)
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You greedy piece of Freddy...
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@lewfairbrother said:
https://forum.deadbydaylight.com/en/discussion/comment/426907#Comment_426907
But again, there are so many perks that combat this, but nothing to combat camping hooks!
If you block the hook survivors can't even unhook you! If you stay a further distance back you can immediately grab the survivor. What's not to get?!
#########?!
"If you block the hook survivors can't even unhook you!"
That's bs and you know it. Devs already fixed that issue years ago...
"If you stay a further distance back you can immediately grab the survivor.Β "
Why do you think there's the option to cancel the animation? Just cancel it and tank the hit while other survivor unhooks that guy. It's so simple to deal with campers, seriously it's not that hard...
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@Akuma said:
ntothing will change that much
it's not possible anymore to have a 10 hours hatch standoff
+ do not forget the endgame ends after a MINIMUM of 3 minutes. downing someone, hooking someone will expend that. So even blood warden will not make this collaps crazy.
the visuals are awesome. just because of that i would die for it
Of course it's not gonna change much, but it's something, at least I wont be held hostage never again, + I will be able to play Piggy even more now :)
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Sometimes you dont have to test things to know if they are good or not for the game. Would you even test old DS to know if it's balanced?
I agree that some things cant be discussed before testing (pip system for example) but things like making you get stunned for 3+ seconds if you miss a swing? Nerf the timer thing on Deep Wounds? You dont need any testing to know that's not good.
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@TheRockstarKnight said:
Lore-wise, I don't think Michael Myers would ever say anything.
His silence is symbolic of, and integral to, his mystery. For The Shape, being an unknown is his character. If he broke his silence it would de-mystify him. He would become less mysterious, less supernatural, and less frightening. Additionally, I don't think that the established character of Michael Myers would have anything to say.
The only possible exception, in my opinion, would be if Michael said something to Laurie. If he ever spoke to anyone, it would be to her. I have no idea what he would say to her, but she's the only person (besides Jamie, who is no longer canon) that Michael has an emotional connection to.
Even then it would only work if the audience/reader/whatever were kept in the dark about what he says to her. It would have to stay an unknown for the character to remain mysterious and scary.
And that's the main reason why Rob Zombi ######### up the Halloween reboot :)
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@Roobnus said:
@tt_ivi_99 Objectively seen you're right, gens are the only things they can do.
They don't HAVE to repair gens though, there are still totems and chests they can go look for. It's their decision to solely focus on gens, knowing damn well that it triggers Killers and most likely ends up in them camping the first Survivor if 2-3 gens already popped on first hook.
I agree with you, secondary objectives could really help but that would results in longer matches. Longer matches trigger Survivors because it would be significantly harder to escape.
I don't think that's going to happen.
It wouldnt be harder to escape, survivors literally come to the game with flashlights to get the killers attention and run him for all 5 gens, if those survivors used stealth instead they would last A LOT more.
Secondary objectives would make them think twice before trying to run a killer for 5 gens...
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This just proves that when devs say "casual playstyle" they mean "survivors casual playstyle."
I still cant believe they are afraid to make another Billy Tier killer, considering Billy is the most balanced killer and anyone who disagrees is either trolling, incredibly survivor sided or just doesnt know ######### about this game...
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I asked mysef this question long time ago and I found out that Survivors dont have anything else to do, it's the Devs fault. Killers can camp, tunnel or play 'fair", they have 3 options. Survivors can just do gens, that's it.
If the devs implemented a new mandatory objective, camping wouldnt be a problem and genrush wouldnt be either because there would be no reason to camp and devs could even add invincibility frames for the unhooker because killers would actually have time to switch targets and go after multiple people. Right now the only killers that can do that are Billy and Nurse (main reason why I only play Billy btw). But Devs keep creating mid tier killers that dont stand a chance against genrush, therefore making them camp to at least ensure 1 kill...
That's why this end-game collapse is my last hope to stay in the game, if killers have a chance to get at least 3 kills (which is a win on the killer side) if they go after multiple people they wouldnt be forced to either camp or just play 2 characters...
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"Stop It with the flashlights!!!!"
- Michael "The Shape" Myers.
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For ######### sake! I must read all of It because I know it'll be a good idea... Love to have you back :)
Edit:
Now that I've read it, I think it's an awesome idea. It would change the playstyle of this character A LOT. I personally have a really fun time facing Scratch Mirror Myers and Freddy could become a great killer with these changes.
The only thing I would change is that Freddy should be completely visible when inside of the Dark Green area but he should not have Tr, just the Red Stain. Otherwise I feel like he would be super broken. Maybe increase a little bit the radious of the dark green area whenever you hit a survivor, that way those survivors that are hurt could also stand a chance against him
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8 minutes?! Jesus, I pray at night to have 8 mins games...
My games usually last about 3-4 mins...
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@No_Cluie_Louis said:
https://forum.deadbydaylight.com/en/discussion/comment/426378#Comment_426378
it's hard to reply to a point that i believe is so factually wrong, as i do not believe my points were stupid at all. Again, i will point out that infinites and pallet looping and almost everything in this game has counter play and mind game, and if you're too bad to make those mind games, the game kicks in and blocks off the window, or you can break the pallet or whatever. There is nothing to stop face camping. There is no counter play, no mind game for either sides, and therefore fun for no one.
If windows weren't in the game, there would be no counter play to the killer chasing people, so yes whilst windows used to be OP when they could be used as infinites, the since combination of the 3 vault - block system, and the removal of the best windows, have gotten close to balancing them. No attempt has been made to nerf face camping.
As for what you said about my statement on camping in CoD, how can you proceed to call my points stupid then make such a ridiculous point then say that camping in the 2 games in similar. In CoD you can camp, and you can be killed whilst you're doing it... there is counter play. I dont even understand your point against it.
######### are you talking about? I've never complained about looping pallets or windows, just the damn infinites and if you cant see how broken that bs is then you are either new to the game or you have never had the experience to face a team that always goes to that same place...
Also, no counter play? What do you think Borrowed Time does, or new DS, or MoM? If you have MoM you can tank 2 hits before the killer downs you and unhook the survivor giving him BT, but that's not a counter? You can tank a hit and let another survivor unhook giving that guy BT, but that's not a counter? You can even unhook yourself with Deliverance and DS the killer but that's not a counter? What the hell are you saying?
Everything a killer does can be countered, even Nurse can be countered by just breaking line of sight...
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@No_Cluie_Louis said:
https://forum.deadbydaylight.com/en/discussion/comment/426348#Comment_426348
Again, perhaps i used bad examples but you point is still ridiculous. Survivors quite liked using infinites as their preferred play style, but oh look, killers complained and they blocked windows off. Devs dictate the rules of the game base on wether or not it's fair. It's not fascist, it's just the rules of life. You can't just take money off people in real life because you prefer it to working hard to make your living, and rules are put in place to stop this.
Your example of CoD is also rather irrelevant considering that camping in CoD gives a minor strategical advantage whilst in this game it's practically an exploit it's so hard to counter
Ok, now you are just replying because you feel like you have to, not because you have strong points...
"Your example of CoD is also rather irrelevant considering that camping in CoD gives a minor strategical advantage"
Camping in these game does exactly the same, the killer is giving up the match so that the other survivors do gens. As survivor you have 2 free mins to repair gens.
"Survivors quite liked using infinites as their preferred play style, but oh look, killers complained and they blocked windows off."
Ok, so now you are comparing infinites, something that completely breaks the game because 1: It can be abused by 4 survivors making It 12 vaults, and 2: It doesnt have any counterplay at all, not even Bamboozle can stop that ######### because most of them have double windows... You are comparing that broken bs, which btw even survivors acknowledge that's broken, with a playstyle that has like 1 billion counters and doesnt reward the killer unless survivors play stupid...
I hope next time you reply you have something smart to say
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/426287#Comment_426287
@tt_ivi_99 Isn't he the guy that handicaps himself then complains when he can't win because he handicapped himself?
He asked for a video proof of that DS, Adrenaline, Dead Hard combo, you can have It in his channel.
Doesnt matter if he handicaps or not, those survivors have those builds, end of story
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@No_Cluie_Louis said:
https://forum.deadbydaylight.com/en/discussion/comment/426297#Comment_426297
Well see, you can make people play how you like, by doing the exact kind of thing OP suggested. The devs make you play how they like, they make you go for kills, and do gens. Your suggesting that this guy is telling you how to play, but no he's just suggesting the devs force you to play that way, the same way any game dev does just by making a game. How can you be so naive?
I cant belive I have to reply to this...
You serious? You are seriously comparing the objective of the game with how you are meant to acomplish that objective? You are the naive...
Yes, killers have to kill, that doesnt mean you can make them play however you want to acomplish their objective.
Do you see any CoD that punishes campers? No, because they cant make people play in a way that they dont like, this is the same.
Also, forcing someone to play in a way that they dont like just because you dont like the way that they play is a very, very fascist ideology, just saying...
