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tt_ivi_99

tt_ivi_99

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tt_ivi_99
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  • The handicap thing is not really needed, I could see the 5% instant regression so that gen tap in the middle of a chase is removed.

    People dont want to hold M1 forever so the community has asked about new objectives for a long time, we can only wait now...

  • I dont ruin Ruin, I run Ruin tho... Hehe...

    Vote downs come to me...

  • I think something like this would take a ######### tone of time, not saying the idea is bad or anything like that tho, Im just saying we wouldnt see this in a very long time.

    If it's taking this long to do this Freddy rework and the new objectives and stuff like that... I cant imagine how long it'll take the devs to adjust every single map; adjust pallets/windows, adjust totems, adjust hooks, etc.

  • If this change alone was implemented Legion would be way more powerful because people would actually heal against him. I wont ever heal against this guy if he keeps this 32m Tr.

    This should be his power you know? He can hurt multiple people and now you have to make the choice of staying injured and dont waste time healing or heal and gain an extra health state to counter his stealth.

  • @Dreamnomad said:

    Some people might consider it a buff since you can see which direction survivors are further away while in frenzy. Personally, I wish that Legion had an innate M&A effect. 24 meters out of chase and 32 meters in chase.

    @Dreamnomad

    His Tr was always 32m when in Frenzy so the devs actually nerfed him.

  • I feel like this should be basekit for survivors, It would close the gap between SWF and Solos a little bit.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/451242#Comment_451242

    @tt_ivi_99

    I dont how long you have been around but people have always complained about healing and the speed of it for over two years, SC is OP echoed around steam and here and the fact that you could heal permanently have always been a bone of contention.

    Since the nerf it went quiet until it slowly turned into complaints that they don't heal.

    Gen rushing has been around since 2016 but back then gens took 40 seconds, it got worse when sabo was nerfed and then the complaints really started happening more after the victory cube, the complaints have been growing since then and why we have asked for more objectives.

    @twistedmonkey

    You cant deny that healing between pallets was absolutely broken, I remember I could just drop like 4-5 pallets and be full health again, that's the main reason people complained and I honestly feel like we are better off now. But that doesnt mean the game is fair and balanced as It is right now, the Self-care change just made it a little better for higher ranks because at least rank 7 and above people heal. I've always been rank 1 so I know for sure that people at my rank wont heal against me thanks to that change so gen rush is worse from my point of view, no matter what I do. There needs to be a bigger punishment for survivors who want to stay injured, It wouldnt affect newbies at all because those people already heal but It would calm down competitive veterans.

  • Im a competitive player, I like to win but I dont really care if I lose on a fair match. The only fair match you can have in this game is Billy Vs 4 so... I wont buy the next killer unless is Billy Tier.

  • @Judith said:

    Don't hit them.

    @Judith

    Jesus, I feel so dumb now... You are the next level player.

  • @DeadGavin said:

    @tt_ivi_99 Except you will still go down in one hit during that chase... Even if you can start looping the chase will end faster due to the survivor being injured.

    @DeadGavin

    The killer can chase only 1 survivor while the other 3 are doing gens, if that survivor gets to loop him for 80 seconds (something incredibly easy to do thanks to things like infinites, DH, MoM, etc) you'll have 3 gens done. Another 80 seconds makes it 2 gens + at least 1 door. Tell me pls where is the downside in going down in 1 hit if there's no virtual time to go down... You are better off just spending those 30 seconds of healing in doing a gen and getting Adrenaline, leaving the killer without map preassure at all.

  • I've been only playing insta-saw Billy since this perk came out so... You should start doing the same if you dont want to deal with it.

  • Explain to me why exactly should a killer get punished for hitting a survivor in any kind of way while the survivor gets rewarded for it? Have you ever seen a FPS game that rewards a player who is getting demolished by the enemy team? No, because that would make no sense, this is the same. This perk is horrible and needs a complete rework.

  • Sure, as soon as gen rush is gone :)

  • @twistedmonkey said:

    So you realise why a lot of survivor dont heal now and it's being called the non heal meta?

    People complained SC is op it should only work once, people heal too fast we need a nerf to healing overall.

    Devs hang off doing it saying healing wastes time and they are not on gens, a debate ensues on the forums with people against nerfing healing overall being told they want to kwep their crutch.

    Devs eventually nerf healing, survivor adapt and don't heal and stay on gens.

    Now gens are going faster and we have posts saying being Injured needs more of a downside.

    I sit here reading these shaking my head as low and behold when you got what you asked for it didn't have the desired effect you thought it would.

    @twistedmonkey

    No one ever complained about healing speed and those who did, didnt even know what they were talking about.

    Killers asked for a nerf to repairing speed and devs instead nerfed healing, which made made gen rush even worse.

  • @DeadGavin said:

    If only there was a punishment to being injured.... Like going down in one hit... That would be crazy though tbh

    @DeadGavin

    Yh, because doing gens exposes you so much to the killer, right... + You have this thing called terror radius that gives away the killer's possition so there is really no punishment if you have a pallet around.

  • 1: Hitboxes are not a problem, the problem is that people think things like windows and pallets are save spots and that's not the case. If you know how hitbox works you can even mess up the hit detection in an open place.

    2: The problem with gen rush is that it's too save to sit down and do a gen the hole game. Devs need to rework It so that survivors have to find parts of the gens around the map and use them to repair them, that way people would spend time going from point A to point B and they would also heal because it would be more risky.

    3: Nothing to say about this, it needs fixing.

    4: I feel like when gen rush is not a thing anymore some characters will become viable but right now it's stupid that you have to play 2 killers if you want to be competitive. It's the main reason why Im not playing the game that much anymore, we have 14 killers but you only see 2 of them most of the time, everyone wants diversity but when the devs have the chance to make strong killers like Plague and Legion/Pig 2.7.0 they decide to keep them mid tier or even nerf them... Meanwhile the playerbase gets boring to play against and as the same 2 characters all day...

    5: People are toxic because they know they are facing a weak killer, I've never faced a single survivor who has teabagged or flashlight my Billy and that's because Billy is an actual threat. Once more killers are strong you'll see a drop in toxicity.

    6: That's the point of perks and offerings. Those things are supposed to give you an advantage over your opponent and also add different playstyles, otherwise the game would get boring very fast. The problem is that some things like MoM or Ebony Mori (once gen rush is no more) require nothing to be activated and are super powerful. Take Adrenaline for example, that perk is the definition of strong and balanced, It requires that you stay alive the hole match so that it can be activated, therefore It rewards you if you are winning. And dont say Adrenaline is not balanced because that's not true, gen rush is the problem and that's what makes it so powerful right now.

    7: Rank system is a joke and It only serves the purpose of "matching you with people as skilled as you are" because It doesnt give you anything else, there's no reward if you want to rank up. If that's the only purpose it serves then It would be better that matchmaking worked based on hours played and completely remove rank system. At least if you are a player with 2000+hours in game you'll be in the same lobby as someone with the same amount of hours played... Right now a guy with 300h can be playing with/against someone with 2000h because rank doesnt serve no purpose.

    The other alternative is to make Devotion something useful and make it so that matchmaking only makes you play with people who have the same Devotion as you. For example:

    - Devotion 0-1 is newbies zone.

    - Devotion 1-2 is experienced zone.

    -Devotion 3+ is veteran zone.

    This would help the devs to balance the game way better and would also stop the de-ranking problem.

  • They had the chance to buff her when they nerfed her traps, she is staying at mid tier because devs want Billy and Nurse on the top, no variety for competitive players, no sir.

  • I feel like the traps really need a buff now that they're completely useless after the gens are powered

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/447439#Comment_447439

    @tt_ivi_99 They can't tell the difference between a legit crash and a player just closing the game. (I'm not talking about leaving a match via the menu, I'm talking about closing the game.)

    @NoShinyPony

    Ah ok, thanks :)

  • @DirtWeasel said:

    I just had a match where I'd completed 2 gens, rescued 4 people, mended at least 2 of them to full, juked the killer a good amount of times through a couple of descent sized chases, the last gen was about to pop and I was running to de-hook my 5th Survivor when I crashed out of the game.

    Do I deserve to be punished for "Disconnecting"?

    No. I played the game well, the game just crashed. Theres no way to police this fairly.

    If you start punishing DC's, people who DC for legitimate fault reasons will be getting screwed over too and you'll lose player base / behaviour will lose customers, reputation and revenue.

    @DirtWeasel

    I think they have stats that tell them when a survivor crashes and when he DCs on purpose

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/447423#Comment_447423

    swf = red mori??

    i mean u said that 2 ppl switched in the last sec. so u probably have only seen 2 medkits. and u cannot see their perks before the game starts. and yeah. people who do this are probably A holes.

    @Heroiq

    I saw all they had after the game.

    If I see 4 survivors entering at the same time who speak the same language and/or I cant see their friends list I'll bring an Ebony Mori. If I see they're playing cool and all I'll keep the Mori for their last hook but if I see they dont heal and instead just gen rush me be ready for a 2min game because I'll use the Mori the second I can.

    If they wanna play toxic/super tryhard I'll do it too.

  • Worst thing is that most of them are so hypocrite...

    I had a SWF team joining my lobby and they had 4 MoM, 4 Adrenaline, 4 Exhaustion Perks, 4 DS, 3 Med-kits and 1 flashlight. Two of them even switched characters before the countdown ended.

    I know when SWF teams join my lobby because I check their profiles first so I thought "time to ruin their game" I used my Billy with insta-saw, the meta build for Billy and and an Ebony Mori.

    When the game ended they all called me a scrub, a noob and how I suck a the game because I used a Mori, they also compared by IQ with a 💩 because I was using Billy.

    I honestly like when they do that because It shows how salty their are and it makes me laugh even more + they most probably will get banned by PSN once I report them because you can get banned for little to nothing.

    But of course not everyone is like that, there are survivors out there who are actually waaaaaaay better than these people and dont even think about sending hate msgs or teabagging or anything like that, those are respectable survivors.

  • The devs just need to stop holding him back from reaching his full potential, he could be easily a top tier killer if they didnt nerf his power so bad.

  • About the Pig change you mentioned, it's exactly what I thought they would do but instead they went far beyond that and made her power completely useless, something nobody, not even survivors asked for. + The Remember Me nerf was also completely unnecessary.

    About your Left Behind idea... It would be ok if Thana had bigger numbers and worked with dead survivors but that's not the case so I think that Left Behind should give you the exact location of the hatch whenever you're the last survivor and also let you open it if the killer is not around 32m.

  • @zaozaoxx said:

    because of your avartar

    so I haven't read all above cause you probably a toxic player

    @zaozaoxx

    You should read It because he actually says interesting stuff.

  • Yes, that was the patch and no, you are not on crazy pills, pallets do spawn closer since that patch came out.

    There were several threads talking about that problem and some devs said that the double pallet Jungle Gyms is a bug, Im still waiting for them to fix It...

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/446390#Comment_446390

    But that isn't a lunge, it's chainsaw sprint. Billy here slides to the side "following" dead hard (cuz aim assist) and after that hits Dwight. Without aim assist he wouldn't have hit Dwight

    @HavelmomDaS1

    It's not aim assist, that Billy probably started turning his camera to hit Claudette when he saw her moving and the game registered his chainsaw hitbox connecting with Dwight's hitbox.

  • Should I read you the survivor mains book rules? Like... It'll take me an eternity... That thing is a Bible..

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/446379#Comment_446379

    But that Billy shouldn't have "slided" together with Claudettes dead hard, without aim assist he would have chainsawed besides Claudette and Dwight. U know what I'm saying?

    @HavelmomDaS1

    No, every killer "slides" their lunge if the survivor uses Dead Hard to avoid the hit, that's why sometimes you can hit the survivor after he is done with the animation. Dead Hard just makes the survivor's hitbox have the same hitbox as totems and chests for a little time, you "slide" if you try to hit those objects too.

  • The Claudette literally Dead Harded to avoid the hit, that's why Dwight got downed, because the DH animation pushed Billy near Dwight.

    There is no aimbot, aim assist, auto aim or anything like that in the game.

    Edit:

    I also want to mention that It worked exactly like when you chainsaw into a totem or chest, Billy will just avoid the hitbox of that object.

  • @Judith said:

    Op you made lots of mistakes. I'm not saying coordinated survivors are easy to beat but it can be done.

    @Judith

    Those survivors made lots of mistakes too.

    They activated MoM 3 times, which means that they got hit 3 times each one of them before activating it but they get rewarded for it...

  • Stream sniping, what a joke...

    I've been accused of stream sniping by guys who I didnt even know they exist... Some people just use It as an excuse when they're losing.

  • Dude, I freaking pray to be the first guy the killer finds but It never happens...

  • @MysticalMagic92 said:

    @tt_ivi_99 Lag makes hitboxes much bigger helping the killer a lot.

    @MysticalMagic92

    Im not an expert but Im pretty sure that lag, which is something releated to internet, cant change hitboxes, something related to the game itself...

    If anything It makes the character models stay behind their actual hitbox but the hitbox itself is exactly the same...

  • @PuppetLivesMatter said:

    https://forum.deadbydaylight.com/en/discussion/comment/445622#Comment_445622

    Oh, right, especially when I always run to corners to get the chainsaw. Idk why killers complains a lot of balancing. The game doesn't have vacuum pallet anymore, hooks never respawning when someone was sabo'ing ot double pallets, the old BNP's, the old healing speed, the old DS, the old BT, some windows were close forever in some maps, the old pallet hitbox, some infinites... I don't really understand why you guys try to explain when you said "balancing"

    @PuppetLivesMatter

    Just because they've fixed some stuff doesnt mean they've fixed everything.

  • Dedicated Servers are not even finished yet, this is just the PTB, they'll improve in time.

  • Isnt lag supposed to ######### you up? Like... If you have 300+ ping you'll probably wont move from where you are standing or you'll move somewhere else... I dont see how a killer with lag can have a huge advantage...

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/445555#Comment_445555

    And still, seems not fair to me if the hitbox is big enough to make it seem that the weapon is sucked onto the Survivor like a magnet even if the Survivor dodged it pretty well. Everybody says that hitboxes are broken and hopefully they'll get fixed when the dedicated servers are out.

    Hitboxes seem to be an hard issue and especially if the ping isn't that good it's even harder to judge.

    @MrDardon

    "Everybody says that hitboxes are broken."

    Im not trying to be mean with what Im gonna say but...

    Most people who complain about hitboxes dont know how they actually work, if they did they would just use that information to ######### up the hit detection, something very easy to do which Im not gonna explain how to do It because it's stupidly unfair.

    These people who complain about it tend to think that windows and pallets are save spots when that's not the case, if you get stucked in an animation your hitbox does as well and there's a little delay in which the hitbox follows your actual character model, that means that even if your feet has already touched the ground your hitbox might still be vaulting the window. It's not a hitbox issue, it's a mix between lag, animations and actual punishment if you try to go for a slow vault or you mess up a pallet drop (because those last 2 things actually make your hitbox stay attached to the window/pallet for a longer time).

    Anyway, just wanted to say that hitboxes are completely fine, the problem is either actual punishment (slow vaults or mistime a pallet drop) or lag. There is no autoaim or anything like that anymore so there's no reason to complain.

    Also, you might ear that Freddy's lunge is the strongest or something like that... it's not true, his lunge is the same as any other killer, his hitbox is as well, It looks bigger because his weapon is smaller but It's the exact same as the other killers.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/445528#Comment_445528

    No, I literally mean: Running to a Survivor, reviving the Chainsaw while hugging their back, turning my camera, releasing the Chainsaw hit while they turn again and my camera instantly turns to them and hits them by it's own

    @MrDardon

    You know how hitbox works, right?

    it's a cone that may be a little bigger than the actual weapon. So if the game registers that the survivor hitbox has touched that cone your camera will move right to them so that It doesnt look like you'r hitting the air, even tho you are actually hitting that survivor.

    That doesnt happen only with Billy, it happens with all killers, it's more obvious with Billy's chainsaw because you cant move around as good with It so that camera change is way more noticeable.

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/445509#Comment_445509

    Killers should accept they are not entitled to 4k every match

    Some killers in the current state need some nerfs (5 blinks nurse, billy chainsaw tryhard BEADS)..

    @Arroz

    Because his idea was basically a Billy nerf, something that is not needed.

  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/445497#Comment_445497

    When I chainsaw a Survivor it usually turns my camera with my Chainsaw onto the Survivor, so idk if that's some sort of stupid unfair auto aim or an actual bigger hitbox.

    @MrDardon

    Autoaim doesnt exist anymore.

    If you want to test the chainsaw's hitbox by yourself you can do it in a KYF match.

    Go to Coldwind Farm, get on the combine and make a survivor stay on the hay as close to the window as they can and try to hit them with the chainsaw and with the M1 attack from beneath them. You'll see that you can hit him with your M1 attack but you cant with your chainsaw.

  • @MrDardon said:

    I had this same thought. The Chainsaw hitbox is bigger for whatever reason. I made a thread about how to make the Chainsaw Killers more balanced and fun but I only got disagreements on this thread so I gave up even if I found the change very, very creative, logic and balanced.

    If they do anything to Billy they should just make the hitbox smaller, like I said, I don't really know why it's bigger than the actual hitbox

    @MrDardon

    It may look like his chainsaw hitbox is bigger because of the animation delay but it's actually smaller than his M1 hitbox and anyone who disagrees is either lying or havent tested it.

  • @GrootDude said:

    @tt_ivi_99 nurse is a skill vs skill killer. A bad nurse will undoubtedly lose. Pair other top tier killers at rank 20 and see the results.

    @TreemanXD

    My point is: everyone starts from the bottom.

    If you see a Nurse at rank 20 she is probably awful, just like the rank 20 survivors who are facing her. You can apply the same logic with any killer. Killers at rank 20-15-10 should have the same knowledge of the game's mechanics as the survivors who are facing them, that means that even if the killers are strong they might not know how strong they truly are, therefore they're not using every tool in their arsenal.

    Have you seen any rank 15 Billy use curving? No, because that's what experienced killers do.

    You cant balance a game around low rank players, you have to balance it around high competitive players.

  • @GrootDude said:

    Let’s just put it like this. If every killer was “red rank viable” then red rank players would have their way but low ranks would suffer. Not saying we should balance around low ranks but every killer being top tier wouldn’t be balanced. We still need mid-tier and steppingstones in this game.

    @TreemanXD

    Yh, because rank 20 Nurses are broken, right?

  • @GrootDude said:

    @tt_ivi_99 if they didn’t care about killers then we’d still have old DS and pallet vacuum. This argument gets very tiresome.

    @TreemanXD

    We do have DS, it's called MoM now.

  • @GrootDude said:

    @tt_ivi_99 with the new end game I understand why they’d change the RBT. You have two minutes to escape with the RBT it could very likely remove any chance you had.

    @TreemanXD

    We all know that they could've just make It so that the end-game timer ticks down slower when someone has a RBT instead of completely negate her power.

    They nerfed her for the same reason as always, they dont care about killers, otherwise DS wouldnt have taken 2 years to be changed, MoM wouldnt be a thing and Genrush would have been fixed long time ago.

  • So what if she is not trash? You think that change was necesary? You said It yourself, you'd only get 1 kill, is that really a reason to nerf her?

    Now you get that chance to kill one guy but no, you wont kill him because he'll just leave with the beartrap on his head.

    Even if you could have all 4 survivors with beartraps on the end-game, that's not a reason to nerf her because once again I tell you, she earned that, she deserves to be rewarded for it.

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