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tt_ivi_99

tt_ivi_99

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tt_ivi_99
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  • SWF stands for Survive With Friends. You are welcome :)

    Down votes coming in 3, 2, 1...

  • Yh, increasing the killer's hitbox would just be a massive buff to killers and even tho I want killers to be buffed I think this would really hurt the game because Devs would be forced to either add pallets and loops or do something with the ms.

    I personally think that there is no solution, bodyblocking is a scummy tactic but it is a tactic, just like camping, you cant just eliminate a playstyle, by that same logic we should eliminate gen rush or sabo teams. Daddy Mat said that you wont get banned unless you are holding the game hostage, that means you'll only get banned if you block the basement stairs after the gens are done for 40 min afk and with the end-game collapse people will never get banned again for bodyblocking.

  • 1st: Dont insult people because it's unnecessary and It wont help you in any way and it will get you banned.

    2nd: If you're worried about possibly getting banned because someone said you're exploiting the game you should watch this video:

    https://youtu.be/eehSShmVJSo


  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/459995#Comment_459995

    Everyone did heal before the nerfs that was the issue back then.

    Now the fact some don't because what was asked for happened the issue is now they don't heal.

    The problem you have is it does affect the casuals and new players more as they don't always have the perks to heal or find others, making it harder for them due to the change many asked.

    Then what hapoens when player have to heal and those who are at the top run perks and items to make it faster, more Insta heals, faster medkits, after heal perks, will it be a cry to nerf everything they use then?

    What you have seen with the healing changes is some adapted to them, should they now be punished for doing that?

    @twistedmonkey

    Legion players got punished when we adapted and started using cooldown add-ons on the PTB. Everyone who was going to use Pig and adapt to the gen rush meta didnt even get the chance to do It because she got nerfed to oblivion. Killers adapted to old DS and looks like Devs didnt want that so they made MoM, a perk that has no counter.

    I just want a fair competition, Im tired of being held back because of crutch perks and broken mechanics.

  • Ha! It doesnt matter if they quick swap, my chainsaw is gonna get them anyway.

  • @AshleyWB said:

    On Xbox they just DM you. I don't wanna turn off notifications. I did block them. I know they report through the game and xbox. So if I'm ever banned through Xbox, it'll be these salty swf doing their thing.

    @AshleyWB

    Xbox cant ban you for that, console can only ban you if you do something related to console like insulting people via msgs, exploiting the Xbox store or stuff like that.

    If anything, Xbox would ban them if you report them and they insulted you. I've done It a million times, Ps4 even sends you a notification when the player has been banned, it's so satisfying 🥰

  • This happens with every killer, not just her. I've said It a billion times and I'll say It again, survivors dont give a ######### about healing.

    Survivors should have an individual penalty to repearing speed once they're hurt, it wont affect casual survivors because those guys already heal but it'll make the game against competitive players more fair.

  • Dont worry, you have to lagswitch a lot to get banned, devs themselves said that. So even if you did lagswitch that one time you wont get banned.

  • Having to rely on a perk that can be destroyed to at least have a chance against good survivors is a sign of bad gameplay design. Everyone hates Ruin, even killers, but it's the best we've got to slow gens down...

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/459616#Comment_459616

    The problem here is that if you are the best killer people die too fast to satisfy the emblem score. You're not judged on your actual skill. You're judged on how well you can maximize the emblem which would be fine if it didn't require that you be dependent on survivors being interested in maximizing their emblem score. The current system needs a ton of work on both sides. For killer though, it doesn't care if you're the best most efficient most dominating killer. People complain of depiping or black pipping due to killing too fast all the time. That shouldn't be a thing if you're getting the entire team down.

    That's the point of the new emblem system.

    Im rank 1 because I play with survivors before killing them, that's how you rank up now. As Billy I can end a match in less than 2 min if the survivors are potatoes, but I let them unhook, I go and kick gens, and I prolong the game to get all emblems and then face those tryhards like me at rank 1.

    Once you reach rank 1 you'll never depip if you are good enough because survivors wont be messing around, you wont be making mistakes and the game will last long enough to keep you at red ranks.

  • If you want to be rank 1 you have to be not just a good killer, you have to be the best killer, it's a competitive zone, you are not allowed to mess up a single time (which he did a lot of times) or you'll go back to purple.

    Also I want to add that I love It when people say "gen rush is not real, just apply preassure"... No one is healing at purple rank and you can see that on the video, so now imagine red ranks who actually know how to loop and know totem-wi dows-pallets spawns... That's the reason I only play Billy.

  • @Tru3Lemon said:

    Well this perk its not use alot since its not too powerful ppl overreact about this perk theres alot of counters you dislike mom bring rancor you dislike even more get billy its not to powerful if it was then why this perk was not on the most use perk (the only perks was self care,dead hard, borrow time, iron will and thats it)

    @Tru3Lemon

    The perk didnt make It into the most used perks because It came out the same weak in which the devs took the numbers from, people were farming to get the perk. This is what It looks like now:

    CYMERA_20190506_120725.jpg

    This is what you'll see in every match. I just took the picture right now, it's my first game today.

  • I just played like 3-4h. Im not playing the game as much as before tbh.

  • I swear to God I'll DC every time I have to play in that map!!!! Remind you of something 😂😘?

    Yh, that map needs a little tweak on the auras, I was once playing Trapper and I couldnt see where my traps were until I was right next to them by coincidence. Not to mention that it's imposible to see auras with BBQ, good luck finding your own totems too 😂

  • @Delfador said:

    It sounds good but this is something I have to see in game

    @tt_ivi_99 Honestly, I think that bubba needs a rework more than Freddy.

    @Delfador

    Yh, while Freddy's idea is good on paper, it's bad on practice, but at least it's original and even fun. Bubba's power is just the nerfed version of Hillbilly's, it's not original and it's not fun...

  • I like this idea a lot, it reminds me of the last scene of his movie too.

    Also:

    Lie Back Down 06052019004919.jpg


  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/458946#Comment_458946

    Is billy good with 45 fps? I dont think so I can play nurse..

    @Arroz

    Hillbily is a monster once you know curving, FPS doesnt really matter that much with him. I mean... you might miss a P3 Claudette if you try to chainsaw her in a very dark area while she's trying to 360 you but other than that, he is pretty good even with low fps.

  • @Arroz said:

    @tt_ivi_99 Well, im gonna try to be at rank 1 (With this rank system), and see

    @Arroz

    Here's a little tip: Play Billy or Nurse, you'll regret getting matched against 4 rank 1 survivors if you play as any other killer. And bring Ruin too.

  • You dont need It because you are rank 10. Play rank 1 and you'll see how much preassure you have... People dont heal and instead just rush gens, you'll see that having 4 survivors hurt at the same time means nothing in rank 1.

  • Deep Wounds is good as it is right now. His power is used as a tool to inflict dmg to a lot of survivor in no time, that's the only thing it should've done since this killer was released and Im happy with this change.

    The only problem with Legion now is that he gets punished too hard for the little he gets... Right now FF is not lethal and I dont get why the devs decided to nerf his ms, his stunn and even made it so that now if he misses an attack he loses FF... It's too much imo.

    Edit:

    I also think he should get back his 24m Tr, he was always a sneaky killer and the surprise attacks helped him a lot.

  • @Tru3Lemon said:

    Ruin and selfcare will have a shadownerf since those are the most needed

    @Tru3Lemon

    Those 2 perks wont recieve any nerf any time soon.

    Devs already said they wanted to do something with Selfcare saying they wanted to "Buff" it's tier 3 version so that it's better than tier 2-1.

    Ruin is necessary because of genrush and the devs would destroy killers if they'd decided to nerf it.

  • The stats are not devided by rank and most SWF teams play in ranks 6-1, that's why you face them that much if you play around those ranks and that's why it's such low percentage. Most survivors are around rank 11-7.

  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/457348#Comment_457348

    Broken keys are so useful, that's why you see them in every game! Oh wait...

    @RoMainPuppy

    Just because not many people use it doesnt mean it's not useful. By that same logic would you say We'll Make It is not useful?

    I use broken keys with those add-ons a lot when I play survivor.

  • @Arroz said:

    https://forum.deadbydaylight.com/en/discussion/comment/457348#Comment_457348

    Some people in 2019 still think that Adrenaline and DS is broken?

    @Arroz

    Funny how Im called entitled killer main even tho I've defended survivors multiple times in the past... Like when I defended the BT buff, or the countless times I've talked about how Legion ruins survivors experience, the times I've talked about gen and pallet positioning and how devs need to balance It so that maps dont have dead zones, I have even defended Adrenaline you smart guy, and if you check my posts you'll see that Im not lying.

    Maybe you should do some reasearch before posting so that you dont end up being terribly wrong and embarrissing yourself.

  • They are checking if the flashlight works, you could help them figure It out with Franklin's Demise, that perk actually fixes the problem. Whenever they pick the item back up it'll be ok, they never flashlight spam after that :)

  • Ha! I havent found a single survivor that does that against me since the release of MoM.

    Maybe it's because Im only playing insta-saw Billy now :)

  • @WaffleFalafel said:

    I think my point was vague. The Thanatophobia rework proposed here is more influential than Legion's entire kit. And no, @Orion I wholeheartedly agree that killers should have perks that synergize with their ability. The problem for me arises when a perk is practically is the power of the killer or accomplishes the same goal as a killer ability.

    As for @tt_ivi_99, that is not what I believe. My statement was that I was surprised that no one has suggested a different purpose of Thanatophobia and instead only fiddled with numbers considering it so closely resembles Legion's purpose. I never said that Thanatophobia didn't deserve a buff in some way, however it should receive a different purpose if Legion is to stay the same in order to avoid future problems.

    @WaffleFalafel

    By your logic we should also nerf perks like BBQ because of Billy/Nurse, Nurse's Calling because of Nurse, MYC because of Hag, M&A because of Myers, Unnerving Presence because of Doctor, etc.

    If survivors really hate Tanatophobia + Legion, then they should run a perk to counter it, isnt that what they say when a killer complains about MoM? "Oh just play Billy" well... Just use Bottany Knowledge.

  • Or you can just use Adrenaline, DS, MoM, Exhaustion perk and equip a broken key with the duration and the green aura reading add-on, which give you a 48m range of aura reading and 25 seconds of use.

    You now have your broken meta build and a better version of Bond :)

  • Rank 1 killer, rank 7-6 survivor.

    I have an easier time playing survivor. If I want to win as killer I have to play competitive and I like to be competitive but after a while I get tired and just switch to survivor to get a chill time.

  • @KillermainBTWm8 said:

    Wait why am I not allowed to complain about DC comics again?

    @KillermainBTWm8

    Because if you do I will hunt you down and make you read every single DC comic book there is on earth just to make you retract yourself >:v

  • Same with Tapp and Quentin.

    I mean... Tapp looked like 40+ years old in the movie and he looks 20+ here... Quentin was a little overweight + he looks like he's been on cocaine since he was brought to the realms of the Entity...

  • @Orion said:

    Two different statistics from two different time periods? Is it that odd that things change?

    @Orion

    Notice how rank 20-15 are 30%-50% in both statistics.

    Survival rate starts growing around rank 10. Why? Because those dudes actually play to win and and those people show how strong survivors can be once they stop messing around + the addition of Ash to the game was april 2nd, the same weak this stats were teaken, everyone was enjoying the new MoM...

  • "BuT sUrViVoRs HaVe ReCiEvEd A lOt Of NeRfS"

    Ha! Prove that just because you nerf something it doesnt mean it's balanced.

    Most survivors dont realize how broken their side actually is because they havent played at their max potential, they are just like a Billy player who uses his chainsaw to go from point A to point B and doesnt know how to down people or use curving in the middle of a loop.

    Once DS got nerfed people started being more optimal and stopped ######### around, now that MoM is a thing survivors literally gain an entire health state if they get hit so... Why spending time healing while you can just rush gens anyway and be safe too? Add to that the fact that infinites are still a thing, use an exhaustion perk + Adrenaline and you have the meta build that keeps survivor's escape rate higher than ever.

  • The idea behind it is to make you go play Civilization V

  • Right now It isnt.

    We have given feedback on how to buff it: Make it so that it doesnt affect healing speed but It affects gen speed and keep the stackable 6% until 24% just like in the middle chapter update of Legion.

    We can only wait now...

  • @Raptorrotas said:

    Mending is like 10 seconds unaffected by it.

    Deep wounds timer and thanatophobia warning are enough for survivors to realize they might need to do stuff to counter it.

    If survivors let thanatophobia stack to 4, regardless of killer or perks used, they werent interested in healing anyways.

    @Raptorrotas

    Not to mention that Thanatophobia can be countered with perks like Bottany Knowledge, Leader, We'll Make It, Bond, Empathy, etc.

    Funny how survivor mains bring the excuse of "I dont wanna run just 1 perk because of 1 killer perk" while killers literally rely on Ruin to have at least a chance against good survivors...

    Worst thing is that Devs think the same way as survivors, otherwise BBQ nerf would've never been a thing, Thanatophobia buff would've made It live and Remember Me would have not been nerfed.

  • I've been an SWF player for a long time and my squad and I stopped playing SWF and started playing KYF because of the lobby times...

  • @[Deleted User] said:

    Let's add a "Casual" and a "Tryhard" mode

    @Saekuura

    This would only make bullies go to that "casual" mode and abuse from the actual casual players...

  • @WaffleFalafel said:

    Weird how people forget Legion exists when they propose Thanatophobia reworks.

    @WaffleFalafel

    So because 1 killer could be stronger with a perk, that perk must stay trash tier forever?

    Most people want a Thanatophobia rework because ruin is just trash thanks to the fact that It can be completely removed from the trial. With your logic you are just making it worse for those players who dont want to tunnel or rely on cheap tactics.

    Funny how some survivor mains keep asking for killer nerfs without thinking on the consequences those changes will bring...

  • Maybe make It so that if you are the first person who dies, otherwise It would be too difficult for survivors imo.

  • This doesnt make any sense... In what universe does DC compare to lobby dodge? I lobby dodge if the killer/survivors have trash ping, how does that compare to a DC? Most DCs happen because the guy DCing is losing...

  • @Master_Bad_Guy said:

    It's funny to read. The players, Hillbilly, write "do not need a nerf, everything is in order" (I would be surprised if they wrote differently). And the survivors write "urgently nerf." I think so: if the nerf of the Legion, who was already weak, Hillbilly was the nerf first. Legion slowed down, because suddenly he would run 70 meters at a time. And the fact that Hillbilly runs more than 70 meters at a time, and even a knockdown from 1 strike, it means normal, it should be so.

    @Master_Bad_Guy

    Devs already said that if you want to be competitive you have to play Billy or Nurse, that's why they wont nerf those characters until it's really needed.

  • Both, although killer is more fun to play :)

  • @shinymon said:

    Hillbilly takes skill?

    @shinymon

    Survivor takes skill?

  • I dont think rank should serve as a matchmaking tool because let's be honest, it doesnt matter how much the devs tweak rank system, It will always suck in this game because sometimes the requirements to rank up will be imposible to achive even if you are the greatest player in this game, like when you are getting camped or when the killer doesnt hook anyone or when you hook 3 survivors but you miss the last one, etc. There are so many factors that dont really depend on the player's skill... Imo rank should give us things like more BP or something like that.

    If matchmaking worked on hours played It would be much better imo. People wouldnt be able to "de-rank" on purpose and we would always find matches; 2 options to accomplish this:

    Option 1:

    Let's say we have 3 zones:

    Zone 1: 0-100h played

    Zone 2: 100-300h played

    Zone 3: 300+ h played

    That way newbies would play with newbies, experienced would play with experienced and veterans would play with veterans.

    Option 2:

    Use Devotion as a matchmaking tool. Right now Devotion doesnt serve any purpose so why not use It as different zones to find people playing? The only problem with this one is that once someone gets to high Devotion there might be less players there.

  • LMAO, I dont care enough to have a nemesis.

    Why would someone hate anyone on the internet is beyond me tbh.

  • @Army_Stich said:

    I can understand your frustration with "gen rushing" but your idea is a bit ridiculous. looking for parts to repair a generator would just be a nightmare situation and if there is only 2 people left in the match.... it would just cause survivor mains ######### to the point they quit.

    @Army_Stich

    Both killers and survivors have been asking for the "looking for parts" idea, I dont see why they would ######### about it...

  • @DeadGavin said:

    @tt_ivi_99 If you have every chase list 80 seconds when the person is injured maybe you are bad and don't deserve to get the kills.

    @DeadGavin

    Or maybe there's a stupid amount of save loops like in Autohaven, Coldwind Farm or Disturbed Ward.

  • Ruin isnt even that powerful but I get why it's a Hex... Rank 20-10 will struggle against Ruin if It wasnt a Hex totem.

    I've always said that hex totems should stay in the match after they are broken but they should be a nerfed version, that way the killer could keep all 4 perks. For example: whenever you break Ruin, the effect comes back whenever 2 people are injured at the same time.

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