toxik_survivor
toxik_survivor
About
- Username
- toxik_survivor
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Comments
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3152784#Comment_3152784
You realize that people enjoy old dbd for the nostalgia and not for the sake of winning every game right?
@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3153032#Comment_3153032
I'm pretty sure, most players would've started to complain the moment it'd get introduced and implemented, if that were to ever happen; The game got changed because people were complaining about Claudettes hiding in bushes and dark corners of the map..
For me it is mostly nostalgia. I ha e to say it's really the only game that gives off such a feeling. I never thought I would have nostalgia over a video game but here I am. The moonlight or dark moonlight offerings got a little out of hand when they were stacked but I still don't agree with making the maps insainly bright. They need to still be dark with nice hiding spots here and there. I envy the people that r still in the stealthy stage of dbd and also feel bad cause they never got to experience what us 2106-2017-18 players got to experience
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@Phasmamain said:
Yeah old DBD had a lot more charm imo from the artstyle of the old maps, old animations to even the old survivor models (I still miss old Quentin)
The maps were actually dark and they had a blurriness in the distance that created an amazing feel. I played when it was hillbilly meta in 2017 and I miss it so much.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3150677#Comment_3150677
Finally a Killswitch post that makes sense
Wdym!? Nurse needs to be killswitched. She too op 😐
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@UnluckyDucky said:
Is there a current bug/change with wiggle skill checks? Its been a few weeks since I played and I noticed that 90% of my wiggle skill checks are counting as misse(red/shake animation with missed sound affect) even though Im hitting within the margins. And I don't mean like "oh you didnt get a GREAT skill check" I mean "you got a good skill check yet the game is giving you red-shakey-you-totally-whiffed-it-missed" kind of reaction, even though the cursor is bouncing up and over--like it does when you hit a skill check. Like I dont understand whats going on? I usually get great skill checks, and some goods, but ive never missed a skill check ENTIRELY while wiggling yet nearly all my skill checks are registering as missed entirely.
Prob super delayed horrible internet. You most likely have an indicator in the top left of your screen telling u your internet is trash. No offense btw.
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@RAZERbladz13 said:
Did some testing just now and I discovered that Lethal Pursuer extends the duration of Object of Obsession, but Object doesn't show this. Also the timings of the aura seem to be slightly longer than the descriptions say, but that could just be bad editing on my end. Just thought it was interesting.
https://www.youtube.com/watch?v=sMGI8P33jWE
(Killer POV looks weird because I use an ultrawide monitor with the 16:9 feature enabled)
Spicy thumbnail
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3149701#Comment_3149701
This is also a good one 😅 The important thing is you don't say you're tunneling a Meg because that sounds kinda dirty. Remember the choo-choo. 🙊
But what if I want to tunnel into megs? Like the choo choo
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@_kostas_pap_207 said:
https://us.v-cdn.net/6030815/uploads/BA5TDT4UIGC7/img-20220820-195726-017.jpg
https://us.v-cdn.net/6030815/uploads/19DGDXZ1EZDS/img-20220820-195720-216.jpg
https://us.v-cdn.net/6030815/uploads/N9Z1CJVWMVG3/img-20220820-195718-139.jpg
My internet was a little messed up 😂😂
The nea was looking with me until Adam dced 😂😂
Looks like the entity is giving him a delightful time 😳
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@Dinoraptus said:
I haven't seen any mention of it for a minute. I know they did the Haddonfield rework, but they didn't really make a big deal about it, are they still working on Realm Beyond stuff or are they just doing little bits here and there from now on?
I thought that was a minecraft realms update tbh
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@Johnny_XMan said:
but realize it's your own shadow 😥
https://us.v-cdn.net/6030815/uploads/L4YEBOWKWX4D/booping.gif
Those r some good shadow graphics
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@JacobiusWick said:
I just can't help but think he needs a slight speed buff. He's great at mid-range but he can be so slow in actually finding and catching up to survivors, especially with bad tiles. I have to play extremely sweaty with him to even have a chance at a 3-4k and that's if I'm lucky.
"Entitled Sweaty trickster main ruining the game for baby survivors" in ur DMS rn 😂. You dare to make them Public
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3148951#Comment_3148951
well he didnt have that
So sad. Atleast you know trapper wanted your cheeks really bad cause he was coming at you fast
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@AetherBytes said:
If you fail a skill chick while closing a portal, you'll fall into it instead and end up at a random other portal.
I don't know if its lore accurate or whatever, but I had the though while closing one and thought it would be interesting, what do you guys think.
Soundsawesome but I'm pretty sure demo can't be worked on anymore because of license loss.
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3148645#Comment_3148645
You can use cloud gaming to open the game from your phone, i use Geforce Now free subscription when im outside to get my points (for Steam and Epic Games), if you play on xbox you can use Xcloud, i dont know if PSnow has Dead by Daylight...
Dbd Mobile dosnt even run on my phone
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@MommyHunktress said:
just ran a trapper and oh my god i thought he was hacking and called him out for it, he was losing then instantly got like super fast, i clipped it and watched it again and then checked bloodlust3 requirements, which were met so that was 126 m/s he was moving and dang that is really fastXD i feel bad for calling him out tho :/
+play with your food3 stacks
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@ThePrizz said:
If anything, Sprint Burst should cause Hindered at the end of it, not Exhausted.
This happened to me so many times: Try to protect a gen, chase a survivor, he sprint bursts to a good looping area, I go back, other survivors are on the gen, I chase some other survivor, he also sprint bursts away towards a good pallet/loop.
At least Dead Hard was only a thing after you already injure a survivor so you might get something out of that survivor even if you don't get the down, through Mangled/Hemorrhage/Thana/Franklin's etc.
But with Spring Burst, if the survivors play good, and esp if they are SWF, the only thing you'll get out of that ordeal is frustration.
Sprint burst is a killer perk at this point. The walking around waste so much time. Sprint burst is fine
.
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@RedRabbitGX said:
after I played a few games on Trickster, I feel this killer depends on the map RNG. His power doesn't match a lot in certain maps but he's still good in 1v1 scenarios (no lie). I feel like they should increase its base speed to 4.6 and tweak its Laceration Meter mechanism a bit. A few of my ideas for the Trickster rework:
- If the survivor is still in full health state, The Trickster can injure them by adding Laceration Meter to the survivor by 6 throws
- After a survivor is injured, each throw will not increase the Laceration Meter again but will slow down the survivor's speed by 1% per throw (of course they will return to normal if The Trickster stops pelting them with knives)
- Main Event will increase by itself passively by taking about 40 seconds per charges
- Gives the ability to pause the Main Event but will reduce the duration of the Main Event by 2 seconds faster
I think he's fine. Any change with him would be no timer on main event
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@Rudjohns said:
Leader gives the same effect and for a higher speed bonus at all time. Better than New forces you to heal a survivor and it only affects them!
Nobody needs speed boost for chests and totems, and 16% on healing is almost nothing
Just use Leader guys.
Use both😈
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@Hito420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141506#Comment_3141506
how bout this, they can fix the techs AFTER they fix hit registration/pallet vacuume where it literally WARPS the killer behind the survivor after getting stunned a lot of the time, forcing a vault, or fix pallet stun actually taking priority over the hit since it makes zero sense that you can stun a killer AND get hit at the same time, there are also issues with people using VPNs to get a ping advantage (getting stunned by the pallet, swiping on the other side of the pallet and it somehow connecting when a pallet is between and the swing happens AFTER the pallet dropped), also as some have said the grabs on gens (and lockers) and hit detection at windows, as ive been fully out and moving or vaulted and running and still get hit by a melee,
fix some of those things before even thinking about putting out more cosmetics or dlcs or "fixing" techs, and yes i know they feel they have to stick to their 3 month schedule, but if they know they have current bugs, they ALSO know whenever they put out a DLC it always creates new bugs AND brings back a few older bugs, so why not take the time to fix the ones they can before hastily releasing some new dlc, whole reason why i stopped buying the dlc's myself is because they dont seem to care about fixing the actual bugs in the game and just want to milk the game for everything its worth, which i get it, they need to make a profit, but shouldnt they want to make a profit AND have a game they can be proud to have their name associated with? this game in its current state, i wouldnt be proud of it, use to be a lot more fun years ago, granted there were bugs then too, but they gave up tryin to fix those and moved to a new engine, and what happened? more and more bugs... not askin for perfection(impossible in any game/genre), just to fix the known issues asap, felt like all the time spent on the perk reworks coulda been spent on fixing these bugs
That's the sad thing though. People are still playing this game and giving profit no bugs or not. No body is quiting because of bugs or anything like that so there is no need to fix them
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@Pulsar said:
I'd post the picture of the 4 slowdown stacking Nurse but I'm away from my PC in the hospital.
You don't need to be an 8K hour Nurse in order to be good.
Only 2k hour😑
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@megswifey said:
I am no longer asking, I am on my knees begging.
I don't understand why they get rid of it and make it grade based like it used to be. Was pretty good back then.
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@skylerbound said:
I’m definitely not saying it’s a good or healthy thing… but if I see a free base game character with no prestige.. I dodge.
prolly should hide these things.
Ur missing out on a 4k hour survivor god that's just trying to level up there jake
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@My_Aespa said:
It works, and I've had a lot of matches recently where no one brings boon and no one will heal me off hook. Why all the hate? Post-game chats are aimed at me when we lose ONLY because I run it apparently, nothing else ruined the game for them. "Wow... you ran self care? No wonder we lost...". Really? Self care actually saved my life more games than not, are people just too proud now to use it? Yeah it's slow to use, but it's more reliable than my teammates sometimes.
I see why people complain about solo q now.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3141701#Comment_3141701
But it was just soooo much "fun" (for me) while it lasted. Please bring it back UwU
Discord mod alert UwU uhoh 18+ fortnite crack kid, 19 dollar fortnite card, quadel dingles Asian brother quandel dingaling, discord kitten conformed
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@Gamedozer7 said:
For killer it's got to be the farm maps and disturbed ward.
Survivor I'm not sure but I know I've had some nasty 3 gens on lerrys and the swamp.
What do you guys think?
2 gens can spawn on the docs of the swamp maps but at the same times gens literally spawn in the corner of the map like literally.
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@Mr_K said:
Think there needs to be a distinction between techs and bugs.
Nurse looking up during fatigue was a clear bug that warranted a fix. Nurse is supposed to look down during fatigue.
Blights hug tech, or what people think is hug tech, are players using the power mechanic to do a special move that the Devs didn't realise could be done.
I think you hit it spot on here. People need to read this.
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3141652#Comment_3141652
And yet interaction grabs were invented for these exact scenarios, except healing for some reason. I mean i know grabs almost never work to begin with, but its still an outlier. It even would follow the same rules as locker grabs, having an interaction call be the start of the condition instead of a simple attack.
You make a good point, maybe you should be able to grab off of healing. That would be interesting
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@EvieSimpsForCrowLady said:
It will make hitting skillchecks, flashlight saves and whatnot easier, since vsync GREATLY increases input delay. Higher framerates will further decrease input delay
JRM fan boy alert
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@zHypnotism said:
Assume the following scenario:
You are playing Trapper / Nurse / Spirit / Blight / Hag / Artist or maybe even Sadako, Hillbilly / Doctor or the Dredge.
You manage to get a down before the first generator is completed and proceed to hook the downed survivor, then head off to the middle of the map. After a few seconds, you notice the survivor is being rescued, by hearing your traps being disarmed, sensing them with a crow, spotting them trough doctor power or just getting the loud noise notification.
Now what's the best possible decision:
Either returning back to the hook (early if you had intel, like artist / Trapper or late if you have great mobility, like with blight, nurse, dredge, sadako etc.), where you know 2 survivors will be near for sure on which you can both apply pressure OR
Leaving the hook area to head off to a far end of the map to get a slight chance to scare 1 survivor from one gen, where they won't be as easy to find as say the hooked (and now injured = loud) survivor and can hide much more easily
and now, assuming you make the decision to go back to check on your hook, what kind of survivor would you rather chase down:
an already injured one, of which you (in most cases) already know the exhaustion perk they run and will be much easier to down, applying more pressure by threatening to get a kill quicker because they have already been on the hook and getting the opportunity to slug them to generate even more pressure and likely have the ability to directly chase and possibly hit the rescuing survivor, depending on how quick you were with the down and force them to heal or be more easily downed next time OR
a healthy survivor, whose exhaustion perk you don't know, who can take a hit and then run off wasting more time for you to get your next hook, who can lead you into a far off area, who isn't as pressured because he hasn't been hooked yet AND you can't slug as freely / easily to chase some other survivor because he will likely have ran off away from other survivors.
No, i do NOT tunnel every game, because i am often times confident to get kills without doing it, but it does seem to be a VERY effective strategy, because once 1 survivor is out of the game you can easily pressure survivors to death with oppressive killers like Twins, Artist or Spirit - but sometimes it is just the only way to secure 4Ks
and quick reminder to the survivor mains that think it's fine to just blatantly nerf every single effective killer strategy that gives them minor inconvenieces because they somehow don't wanna be good at looping but also want to escape every game (if you fail to loop the killer, you get killed - what's wrong with that? if looping isn't core part of gameplay then let's test how it looks with all pallets and vaults removed, that would be funny):
Killer is sometimes 10000x more stressful to play than survivor, and a lot less forgiving so if you aren't feeling confident tunneling is just an easy to do backup plan to get 1 survivor out, already have at least 1 kill secured to not leave the game completely empty handed (especially for unconfident killers i guess, thats why so many baby killers camp / tunnel a lot as well) and makes the games much more chill once you have 1 survivor out, so please respect that Killer players don't always want to make their games an immense struggle - sometimes you do this as well, when you just escape instead of rescueing that poor dude on the hook in endgame collapse. Getting tunneled may not be a lot of fun but neither is getting 0 kills with 8 hooks - one of the most unsatisfying things in the entire game. So sure, tunneling and camping can be discouraged, but why always ONLY take from killers when you could also just try to make patrolling and hooking everyone once a little bit more rewarding than it is. I haven't really got anything to suggest here, maybe buff kicks or add more good perks like grim embrace to reward killers for hooking every survivor once. (or bring back old BBQ lmfao, that was rewarding enough for me back then to always prioritize the 4 hooks on 4 players playstyle)
Tunnel and camp
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@TarunCosmo said:
I've spent decent money for cosmetics, just not in DBD. Other games you may want the bad ass glow, but this one I rather be immersive. However, some of these killer skins are tempting.
I look at it as playtime value and a tip to the devs to keep on going. I think there's a good amount of spenders that look at it as a contribution to the company more than wanting the look. There's many types of people out there, and many ways people spend their money. I bought Ash, simply because I love Bruce Campbell, and also to contribute. But, I never play him.
19 dollar fortnite gift card?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3140606#Comment_3140606
They don't see the upsides of making prices smaller to help other people because the number for each individual purchase is smaller but it can lead to some really important stuff. Like possibly more money since you'll have more people buying it and of course some good will which can go a long way if you can maintain it.
Yeah but it's the market. Dbd are getting the money on there skins like crazy why would they change it now?
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@TheDarkTyrant said:
The skin prices really need to go down because they are super dumb. Each skin should be the about $1. People have accepted terrible prices for so long in games. So much so that now it sounds crazy to have reasonable prices. People just accept skins like in DBD that are $15 when you can buy full games for just $5. They are not worth that price and there is no defending. Even if they were $1, we'd still have to buy the $5 auric pack every time anyways so you're still earning at minimum $5 every purchase still and everyone else gets decent value for their hard earned money.
Look at gas priced. It's called inflation bud, although the prices were always absurd before this crisis
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@TheDarkTyrant said:
The skin prices really need to go down because they are super dumb. Each skin should be the about $1. People have accepted terrible prices for so long in games. So much so that now it sounds crazy to have reasonable prices. People just accept skins like in DBD that are $15 when you can buy full games for just $5. They are not worth that price and there is no defending. Even if they were $1, we'd still have to buy the $5 auric pack every time anyways so you're still earning at minimum $5 every purchase still and everyone else gets decent value for their hard earned money.
A skin is more than a chapter? Sounds normal to me (sarcasm btw)
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@steamed_hamzzz said:
Didn’t the Devs confirm it was a bug before?
If Blights “hug tech” is finally being treated as a bug and being addressed then what about survivors spinning
all it does is widen the gap between PC and console. It is considerably harder to counter a spin on console than it is on PC as they can crank their sensitivity up to 11 and have much sharper/ accurate movement compared to a controller
I’m not sayings it’s impossible to counter, I’m saying that console has an unfair disadvantage against PC
If we’re gonna have crossplay be the standard then shouldn’t a feature that heavily favours one side be addressed?
Spinning is completly fine and if it was ever removed half the dbd population will commit arson on the dbd headquarters
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Tbh I play the game just because it's nostalgic to me. I played this game in 2017 and I love thinking of the past. No matter if I win or loose this game will always be what made my life 10x better
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@Rick3543 said:
The perk is so busted, its like reverse hex pentimento with no precondition and no counter. How dumb can this game be, its being used nonstop and games are over before they begin in high ranks. Worst design ever, please fix it before your game dies.
Also stop adding god pallets on your new maps that are horribly designed. Too many stealth options, too many god pallets/windows.
Get someone else to design new maps as all your new ones have been objectively horrible. I literally am leaving games at start because of how bad they are, and i probably will quit if this keeps up.
Why hasn't dead hard been nerfed. Why hasn't ds been nerfed. Why has iron will been nerfed. Please bro stop. The complaining never ends
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I don't have a photo but I do have a video of me going through the whole house clear as day
https://youtu.be/_i2qoLkzBpwjust skip to garden of joy map. Wait nvm I think I edited it out
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3139330#Comment_3139330
Oddly, it's not pitch black for me. In some rooms that are pitch black for others, it's bright for me. I'm on PS4 and have no idea why it's so different.
@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3139324#Comment_3139324
I just made a post about this. I'm on PS4 and the inside of Garden of Joy is bright for me, but for my friend who's on PS5, it's pitch black in some places. We loaded into a custom match to test out the difference and it was insane. Especially the last pic, which was a side-by-side of his view and mine.
Check out the difference.
https://forum.deadbydaylight.com/en/discussion/341101/edit-why-does-goj-look-so-different#latest
Same exact thing for me. Tested it with my friend aswell
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For me the garden of joy house is so bright. I hate it and idk why it's bright
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@Izo_Quartz said:
I've been waiting ages to use flashbang and blast mine, they seem like really fun perks to have. I wish I could just buy the perks anytime without buying the characters...
The chapter goes on sale sometimes. 12 bucks is still worth it too.
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@Killing_Time said:
He will be NERFED about a month after release. They gotta sale him first
Just make him op on release and then nerf him a month later
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@Kaitsja said:
Boop.
Piggie deserves some love, but since she's unlikely to be buffed anytime soon, boops will have to do.
She's pretty balanced imo. I prob just got her nerfed by saying that
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3137952#Comment_3137952
It's all for show, though. The dude ks reformed and sanctioned and is now wholesome as they come. But pssssst, don't tell anyone!
😉. When toxicity was cool back in 2018 is when I made my name. I would change it if I didn't have 800+ posts
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@Reinami said:
It isn't fun or engaging for both sides. I just got out of a match where i literally hit like 2 survivors the whole game. They didn't even play the game, they all just ran to a pallet, immediately dropped it, i had to break it to do anything, then i go look for another survivor, rinse and repeat after 15-20 seconds. There are so many god pallets that you can't do anything and by the time the map has none left, the game is long over.
This can't be any more fun for survivors either just throwing down pallet after pallet with no mindgame or anything.
I mean I like prethrowimg 50 pallets in a single match. Gives me satisfaction when killer dcs. Just play nurse
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@AshInTheTallGrass said:
The forums are bugged. I don't know how widespread it is, but many (possibly all) aren't getting notified about new comments/being mentioned. View counts aren't being accurately tallied (multiple comments but there's only one view for the thread). Also, if I comment on my post, I see that there's a "New Comment," but that comment is my own. Can a mod please confirm that you're aware of this issue?
UPDATE:
Thanks for answering, Mandy!
Yeah Im experiencing this
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/3136966#Comment_3136966
For real this.
Dbd looked the best with that distance blur.
I hope its just not a thing because optimization, and could possible see a come back.
Yeah man, dbd was horror then, like actuall horror, where stealth was actually meta like this game was built to be like, but maps got brighter fog got less foggeir, and the devs didn't want to optimize so they just got rid of the amazing aesthetics that were causing the issue
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@Huge_Bush said:
I play him when I’m doing rift challenges. His issue is the same as other M1 killers, he’s easy to counter and and be looped for a good while by good survivors. His power is really only annoying to bad solo potatoes, so it’s not surprising he’s not popular. People would rather not be looped over and over and play as Nemesis or Blight.
If I see you in the trials, I’ll be sure to give you a nice therapy session and to be gentle when using my tool.
I would rather you use those nice hands of yours 😳
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@EvieSimpsForCrowLady said:
https://us.v-cdn.net/6030815/uploads/0G1MSFRDLTG2/image.png
Idk if it's just the color pallete or maybe the fact that it was much foggier but I can't be the only one who prefered the old look? Besides the map remained just as survivor sided so the rework was kinda pointless?
Every map nack in the day was dark and foggy. Over the years with the graphic and performance updates everything looks so modern now. The atmosphere has never been the same
Check this out. These are graphics of the corn map in 2016-17. Look in the distance and it's hard to make it out but it's blurry. It's called "depth of field" it created a blurry horror movie effect that was one of the best aesthetics in dbd until they removed it in 2017. This aesthetic and atmosphere is what got me into this game. Now the atmosphere is well... not so great
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@amazing_grace said:
I play him when I want to pip up or get a decent amount of BP. There's also a few tomes challenges I still need to complete with him. The main reason I don't play him more is because his chase music is a bit much for me if I play him too many times in one night. I still need the steam achievement though, so I'll have him in my rotation for a bit still.
Watch out though, I'm currently running Haunted Grounds, Devour, Undying, and Retribution on him. So beware if you see all them totems lit up 0_0
That achievemt was pain lmao. What was it like 500 shocks? The amount of screams I had to endure. Out of every achievement that one was the most annoying
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@ShinobuSK said:
These forums are such a meme
stop being so survivor sided omg entitled survivor main
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@Cameragosha said:
Do you think they will buff or nerf wesker ?
When they look at the Project W chapter and decide to throw some changes at wesker do you think they will be buffs or nerfs?
That title is the most ridiculous thing I've ever heard
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@OGSull said:
Nurse has been arguably the strongest killer in dbd for about 6 years now and not much has changed. She's had some nerfs in the past but it still doesn't really help the game in it's current state. Now that dh and decisive has been nerfed, I think it's time for another nerf nurse. Personally I feel like nurse has no counterplay if she's been mastered. People say, "oh just double back and lose line of sight." But you can only do so much and on some maps you can't lose line of sight so it's very easy for her. You can't hold forward against range addon nurse and even if you do she'll catch up quickly. I just think bare minimum she needs range add-ons removed and maybe a longer recharge time for her blinks. She doesn't really have to earn her power like oni or wait awhile like blight to get their power. This is just my opinion, but if you guys disagree please let me know.
Never



