toxik_survivor
toxik_survivor
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- Username
- toxik_survivor
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Comments
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@UnknownKiller said:
A toggle option to say I prefer to be conected to the serber with best conection.
Its stupid to be on a server with 400 ping no one will get fun
Dbd needs some love
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@HellDescent said:
Tapp.
That gotta be racist- Tapp has unseen wonders
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@Elcopollo said:
Something like that. Basically, everything that's not "Not" qualifies as "Hot", but there are different layers of hotness.
https://us.v-cdn.net/6030815/uploads/IKBVSW5JBKGH/hot1-png.png
Haddie in top of hot teir? You do you brother. For me it's haddie the tragedy. Ig for u its haddie the baddie
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@Iron_Cutlass said:
Faced off against another Tombstone Myers that was working with a survivor.
The survivor kept bodyblock me and our teammates and got everyone killed, I was last person left and I kept getting into lockers over and over while the other survivor was trying to bodyblock the lockers and pallets. I eventually got tombstoned but that is besides the point.
Post-game the killer (who was a TTV) complains that I was being toxic by hoping into lockers to avoid being tombstoned despite him blatantly working with the killer. I explained to them that I just got done with the Power Moves achievement and have been working on the Expert Generalist achievement (photo below to show that I got Power Moves to prove my point).
https://us.v-cdn.net/6030815/uploads/NXSXSX3EPMHS/power-moves.png
They were trying to get the Evil Incarnate achievement and they went on to say how I am insignificant, and that I do not matter and will go no where in life. In which I responded, saying that it's hypocritical to call me toxic yet they go around to say stuff like that. They blocked me but kept talking about me on stream for the entire night and refused to drop the subject or talk bad about me.
Was I in the wrong here? I do not normally run into toxic players that often (surprisingly) so seeing stuff like this is just really making me question as to rather I am in the right headspace or not.
You are not in the wrong
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@Gamedozer7 said:
What's up with hag pulling the camera towards them. I don't remember them doing this before.
Is it not an addon
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@JustAnotherNewbie said:
Been reading people complaining about solo survivor and because of my own game earlier where it went a little bit like this.
We play against jolt + thana Nurse (she also had nurse's calling and bbq and chili) and I think it was Groaning Storehouse. We had a No Mither David (nuff said). I start on a gen near shack close to a hill and Haddie brings Nurse and of course my gen regresses. Anyway, Haddie seemed like a newbie. SHe hooks her and I think I or someone else saves her, then she downs her again and I'm around for the rescue but sees me and starts chasing me. Ok it takes a while so she lets me and goes to the other gens and I try to heal Haddie.
Then she finds David and hooks him and then Tapp.
So I go to save David since he's almost at second stage and we trade hooks. Tapp is on the next hook and he never saves him so he hits second stage. Haddie is trying to do a gen and David is trying to do a gen as well (no gens are popping besides the first one from what I assume was Tapp maybe before he got hooked). And I see no one coming to my rescue or Tapp's so I decided to try for the 4%. On second attempt I unhook myself and unhook Tapp although he is second stage.
For some reason David decides to DC (maybe he was going for adept considering No Mither and was hoping for hatch) and a tiny bit later Tapp is killed while I'm trying to do a gen which Nurse keeps interrupting. I finish it when Haddie arrives and Nurse starts chasing both of us. She catches Haddie and hooks her. I unhook her after a while but for some reason Haddie decided to follow me around (like I said she seemed like a newbie who was afraid of Nurse). So Nurse couldn't lose any of us since we stuck together and we both died sometime after. The game looked very grim from the moment I saw David with No Mither, and especially when David did not save Tapp who was next to his hook.
Somehow I managed to pip once although we lost a ######### game with 3 gens left. Despite all of this I didn't feel as bad cause I felt the game rewarded my play despite the odds.
So my suggestion would be, in case of DC for every objective/heal/unhooking etc. that happens afterwards, maybe survivors should receive more BP and maybe it should reflect more strongly on their performance. For me that would be quite something to offset my negative feeling of being robbed of a decent games.
Bots are speculated to come in the game after a dc sometime next year
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@Maelstrom808 said:
Dwights are fine-ish. Dwelfs are usually dead on principle. They are up there at the top with Steves on the "This person's whole existence is to annoy the crap out of me" scale.
What about stoner boy Jonathan
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@Moto_girl_bg said:
Hello, is there official discord for dbd? If no, I can create one, if yes, can someone give me link?
Thank you ❤️
Is so hilarious you have to join it
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@Th3Nightmare said:
Yes, I present to you what I have had in mind all these years.
what would have happened if DBD had been as follows
The perks system would not have existed and in that case there would have been another system... YES, classes: supports, athlete, trapper, healer, builder, among many others...
Imagine playing with Dwight choosing the class of... builder and building barricades to hinder the killer? Wouldn't that be amazing?
Classes that could have been included for all kinds of survival along with each survivor having a talent tree to upgrade that survivor specifically according to their specialty, how would that work? Well, if you play that character, you would go up levels to unlock levels and unlock talents to improve your character.
And... the objects and accessories?
Well, they could be obtained in a store... as we know today in the current dbd.
and... as a killer?
Well, just like a survivor... the killers would have his power as we know it today, but there would be NO PERKS OR ACCESSORIES, rather each killer would have their own talent tree that they could improve as they want. On the other hand, each killer would have skills and small power upgrades in those talent trees, to get points, just like a survivor, you would have to play that killer and level up to unlock levels.
If I explained everything that I have in my head, it would not end, but I present what I have dreamed of many times...
Hopefully in the future the devs will turn the game around and rework the entire system of... perks, items and accessories. And all the characters were based on talents and even... let's see classes?
Dbd x Fortnite
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3214348#Comment_3214348
Lol, I'll admit, I have let a survivor that did this go on more than one occasion.
You always let cute Dwight's go right?
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@Carmina_is_cute said:
If some absolute gigachad does it I'll let them go. That's up there with pebble perk.
Que in gigachad song
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@RatMilkOwO said:
i call it the sabotage tech if you sabotage a hook mid chase the killer wont expect it trust me
I got a tech. Stop and stand still mid chase. Killer won't expect it
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3212637#Comment_3212637
I play almost daily and haven't had a toxic or salty word in chat in almost 3 months now. Maybe the chat isn't the problem, maybe it's how people play that brings it on.
The amount of toxicity for no reason is surprisingly surprising
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@Friendly_Blendette said:
Ash just gets a ######### boomstick. Like cmon the sad empty holster on ashes back is just sad. Like make it a 2 second stun thats not entirely stop you in your tracks but like nemesis pallet break or nurse fatigue where you can still sorta move but are sorta locked in the animation. Craft it after taking 3 protection hits and once leaving the locker your aura is shown to the killer for like 10 seconds. Make it not work when the killer is carrying a survivor and instead just slow them by a sizeable chunk for 2 seconds.
Are you disrespecting my mother? Is she not good the way she is? HOW DARE YOU EXPECT A REWORK ON HER
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@JustAnotherNewbie said:
I am not sure if anyone uses them, but if they're to be useful I feel they need some kind of co-ordination and a specific map to work. Like a dark map.
If I could rework them since their purpose seems to be stealth I would make them work on denying killer aura perks. Like if you bring a Faint Reagent you can deny 1 or 2 secs from an aura reading perk or something like that. Or make it a red offering if it's too strong, Idk. Or maybe make it so when a survivor brings one of those fogs, they are required to be closer to be revealed from an aura reading perk. Like if the killer's aura reading has a 32m range, the survivor can be registered as being 2m further than he really is. So if he's standing inside aura reading range at 31m but has brought this offering he does not appear as he is registered as being at 33m. Obviously if he is closer he will show up just fine. Or maybe they can have multiple uses. Like one of those offerings can deny 1 sec of aura reading. Another one can deny based on metres like in the example.
Faint Reagent: your aura appears as if it is 2m further than it really is. (doesn't stack)
Murky Reagent : everytime your aura is revealed the duration lasts 1 (or 2 secs) less as long as the aura reading ability extends 7 seconds. (doesn't stack)
Hazy Reagent: everyone's aura appears as if it is 2m further than it really is. (doesn't stack)
Clear Reagent: you see more clearly. Killers' terror radius increases by 1m. (personal).
Make them like they used to be. I missed old fog, it used to ACTULLY LOOK LIKE FOG AND WAS VERY THICC like jane. The vets know what I'm talking about. I heard it was removed because of console players consoles explodi long but it didn't happen to me lmao
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@BenOfMilam said:
Everyone loves it when I play Stealthslinger, so I vibe lol
Ngl I think I played you. Midwitch?
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3212637#Comment_3212637
The dream I'm living in is called life, and it's wonderful. Come hold hands with me at the beach ❤️
W- will you come to prom with me?🥺
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@Blue_Archer33 said:
Title. Or at LEAST one or two perks to mess with the survivors heads using TR altering perks. Nothing scares me more than a Killer that can really utilize perks that throw off the TR. It's one of my favorite things to do as Killer, especially when I can use it in chase to cut off where I correctly predict a survivor to be going by waiting in the doorway and jump-scaring them. That stuff startles me like nothing else in this game can, and I wish I got to experience it more from the other end (survivor).
What do you all think?
Do you often play this style as Killer?
Do you wish more Killers used this?
Tinky winky was legit a meta perk before nerf
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3211726#Comment_3211726
Chat is only as toxic as you are, my friend. The Dead by Daylight community has probably the kindest and most polite multiplayer gamers I've ever played with.
Coming from someone who played Ark: Survival Evolved, Halo, Rainbow 6 Siege, Dark Souls, SMITE, Battleborn... Dead by Daylight is sunshine and rainbow land lmao. Even cooperative games like Borderlands, Left 4 Dead, (and Dark Souls again), have really toxic communities compared to DbD.
Idk what dream ur living in buddy.
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@CornMoss said:
Man this perk is so powerful against good survivors, while yes you are not gonna get many protection hits from bad teams you are gonna roll them anyways (unless they got the Hyperfocus build...). Also on trapper it is extra good because survivors rescuing others from traps will get inflicted with the broken status.
Try it out for a couple matches on weak M1 killers
Forced peni- penance is just such a random perk. Have you every seen a perk build with forced penance in it? If so lmk
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@Innomitus said:
After the increase in number of lockers due to The Dredge, now there are even more lockers next to windows. It's infuriating wanting to vault and jump into a locker instead.
Always happens at shack lmao. Same with the gens next to windows.
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@RickSanchez said:
The people who are playing it legit shriek in terror at the sight of changes, this happened when DS was nerfed and was met with a huge wave of complainers who wanted the change reverted, because it meant they couldn't play cocky and attack the killer directly.
CoconutRTS mentions the point "You can't teach an old dog tricks" And its true, the veterans dont want to have to actually play the game without DS/Deadhard/ or any other second chance perks so they just complain when flashlights get nerfed aswell. they dont want to have to learn how to play around new game mechanics.
You have to stop appealing to these players who are stuck in the past
Imo coconuts generally sucks as an advice giver ngl. I don't see the appeal in him. He only thinks about him and how he feels bout the game and how it's not the same for everyone else. Otz gives much better advice. Overall I do see your point though, but I mean this game has been evolving just very slowly until these past couple months. It's def evolving now idk what your getting at.
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@jamally093 said:
I can't show it since I don't know how it appears and it didn't get explained when connection symbols in matches appeared so this is the symbol.
A yellow Dimond behind a outline of a Dimond
Packet loss? Although I thought it was red
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@Kaitsja said:
I'd like to add onto this and say if they have the killer in tow on their way to the exit gate and they're injured, for the love of god open that damn gate.
Had a match last night where we had a 3E but Claudette, who was healthy, ran away from the gate forcing me to open it which bought the killer enough time to down me. This resulted in a 2E instead.
FOR THE LOVE OF GODD
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@BenOfMilam said:
Title.
It would be fun to say "glhf" to the survivors before a match, or say "I'm bringing BPS." If a survivor says "Can you let me go? I'm doing the Self-Care tome." I can say "sure, no problem."
The only thing it would take away is the 0.0001% of survivors that post their perk loadout in the pre-game chat (literally haven't seen someone do that in years). And if you don't want to talk to anyone, you can just close the chat and pretend it doesn't exist.
You might also see an uptick in farming games, which are pretty rare to see anyway. Not that I like farming, though. Would kinda be a downside for me to see more farming games.
Is that seriously what you think the chat would be. In your dreams buddy, in my dreams actaully. Reality would be "I'm going to tunnel and camp you nerd get gud baby survivors"
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@RatbasterdJr said:
I think clown is one of the most boring killers in the game. To play as and especially play against. Everything about his power is sooo boring and stale. 🥱
What do y’all think about the clown?
You don't like clowns fat cheeks?
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@Audiophile said:
If your teammate is being chased after the last gen has popped, but before the gates are open… PLEASE… 99% or open BOTH gates.
We’ve all been there. You have a good runner teammate keep the killer busy for most or all of the game and now the last gen pops. He’s being hounded by the killer who is determined to make him pay. If you’re not the one being chased… take the effort to 99 or open BOTH gates. It’s the least you could do. You’re likely in very little danger since the killer wants that guy anyway. Take a little risk and help them. Even better would be preparing BOTH gates and then venturing out to take a hit for them or vice versa. Either way…. Having both options for escape is a huge help and can make all the difference. It’s really deflating to work that hard all game and then get to a 0% exit while your teammates are all hanging out at the other one. Come on guys… help your team. Always be thinking of stuff you could do to help.
I don't experience people that do this tbh. Always bothbgates opened or 99nd
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@gregbydaylight said:
Like seriously I hear so often
Toxic Survivors and Toxic Killers but really from my experience playing I've seen some genuinely nice survivors and killers than I've seen the opposite
I always hear a side getting blamed but honestly sometimes Killers play a bit more aggressive because they were clicked at and butt danced the match prior
Also maybe the survivor is clicking and Butt dancing because they were slugged and tunneled the match prior
I also find the double standards a bit funny. Base kit unbreakable is so horrible because it's meant to combat Slugging yet fast Clicks being gone is good because now survivors have yet another way of getting back at the killer removed
On the one hand I'm happy as killer players with epilepsy problems will be much safer but
Maybe give us back DS so it isn't useless and least this way we get some sort of satisfaction from getting back at the killer for playing so annoyingly
At the end of the day I play both sides I see the struggles and fun of both
I typically only Tunnel and Click/Butt Dance when the opposite side decides that being annoying is fun
Actually, it's the devs fault that this game is so ass and we should be blaming them for creating the most unique game every made that's attracted 10s of millions of players and actually put purpose into my life.
(Sarcastic joke btw)
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@Chilli_man2400 said:
I’m getting really ######### annoyed here
I’m this close to really ######### Driving an axe into the tv I’m so ######### pissed off right now.
How the ######### do you play Bubba every game has been me getting looped gen rushed hitting ######### objects on the littlest edge I’m really hitting my breaking point with him I’ve Dced twice now cause of his gameplay I don’t understand why people say he’s B tier and better than Billy and slinger there ######### more superior than Bubba.
i need help what am I doing wrong?!?!
Camp with insidious. I recommend agitation and iron grasp aswell
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@enormous_bruh_moment said:
Mori and slugging changes are big right? Could be extremely impactful to the game yes?
Ok, then notice how they're not just giving us the PTS to bugtest before these big changes move to live? Notice how they've said these changes may not make the cut? By giving players the chance to try these features and give feedback before they're even planned to make it to live, this is the most/earliest the community has been involved in big design decisions for the game.
This is a very good thing.
Keep in mind, they're working on at least 3 or so patches at any given time. Bare minimum. That means they have plans for these patches, things they're aiming to address in each one. They've identified slugging and moris as being problematic and they want to address them in some way.
Regardless of whether or not you agree with these changes, or even their rationale/conclusion that moris/slugging are problematic; recognize that by involving us and letting us test these potential solutions before they commit to them, that makes this a more meaningful PTS than those that have come before it.
What we definitely should NOT do is cry about the devs somehow hating one side or the other because you don't like the way things are being addressed, or because this PTS doesn't have any of the changes you feel the game needs.
Calm tf down.
They've been making tons of great changes recently. They are most likely already aware of all these other things that need to be changed. Time is limited, they can't fit everything into one patch. So just, calm down. Appreciate the good this PTS represents.
I for the most part agree and people are overreacting, but I still so respect people having a bias opinion on there side or not cause well bais is just natural. But yeah when people start crying about devs that's just ridiculous
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3210295#Comment_3210295
I'm pumped for the next rift. I honestly love the scarecrow look and we are getting other masks as well
Derp face babyyyy
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@Deathlymusic_ said:
So, a long time ago people used to be able to swap killers when waiting in queue, they used to be able to swap while in the lobby ready up screen as well. Obviously if you see 4 med kits and loaded up as hag, you swapped to plague to counter them. That was strong. But killer mains want to still be able to spend points on other characters, while in queue. I'm proposing that the devs make it so that the first killer you join the queue with is the killer you load into a lobby with but while waiting in queue you can swap killers and spend bp. It def would help with killer queue time boredness.
You should def be able to swap killer in searching for match lobby. It would be way more convient to spend time during it on bloodweb cause 2 mil bloodpoint literaly takes 10-15 min
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@jarjargist21 said:
Hello it's been awhile since I've made one of these but I'm heavily disappointed with this ptb. I love GhostFace's mori and with this change you have to be the last survivor for it. Personally ya killed two very fun killer perks like rancor and devour.
I understand the unbreakable basekit though but now with the changes you have many useless perks now. I'm honestly glad this isn't coming to live yet. I hope the game comes up with something better.
Basically you're forcing killer players to play with certain killers for their fun. RIP twins
Dw my friend. Have you seen the next rift cosmetics? If not I would happily recommend go check them out. Your frown will be upside down. Who cares about this ptb when you got new ghostface masks. In the next rift
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@Coordi said:
I don't know about you, but the fact that it is almost October has me LOSING IT, I am so excited for Halloween!
Playing dbd on a Halloween night just gives off the best vives
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@RickSanchez said:
I think the end game collapse should start when the last generator is completed, i think it makes sense and its fair since this is when survivors are the most cocky, p.s im a survivor main so im not complaining it just feels unfair for the killer
Endgame collapse should never be messed with
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@Lyonic said:
.. all they would have to do is stop making map tiles random.
The game may have needed random tiles when there was few maps - this is not the case anymore.
Pallet spawns and windows should be fixed, along with the tiles. Then collect data from the maps. Then balance them.
That is all this games needs.
You can't just say they should be fixed. What is their to fix?
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@CookieBaws said:
I have have tried to do Evil Incarnate(4k mori with With IW3) and every time i try, survivors treat me like i did something terrible. They will ANYTHING to deny 4th kill, especially lockers or simply being downed, why it this still a thing?!
I just don't get it.
I got it first try lmao. But the survivors were being bitshes. In the end I caught 3 and then pretended like I was giving last one exit gate then murked them
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@C3Tooth said:
I miss the feeling of me and a random teammate crouching, hiding and looking for hatch in dark corridors Lery.
The nostalgia is real. Do you by any chance remember when there was a distance blur (blurry spooky effect when you looked in distance)
This for some reason gives me so mutch nostalgia. I miss it so much
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@Nexo42 said:
This happens almost exclusively when I play survivor. I'll be wondering around or doing an objective, and I'll hear this short sound that plays that's hard to describe. It's similar to the sound from the perk Small Game, only quieter and softer.
I don't have any notification perks, and it's not from other survivors.
My only guess is that it's a totem or chest nearby, but I cannot find any discussions about the sound anywhere, and the official wiki doesn't say that they emit occasional sounds,
OR MAYBE did you face a clown cause the crash of his bottles are heard even if you are across the map from him. And also huntress. You hear when she winds her hatchet all the way up no matter the distance from her
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@Nexo42 said:
This happens almost exclusively when I play survivor. I'll be wondering around or doing an objective, and I'll hear this short sound that plays that's hard to describe. It's similar to the sound from the perk Small Game, only quieter and softer.
I don't have any notification perks, and it's not from other survivors.
My only guess is that it's a totem or chest nearby, but I cannot find any discussions about the sound anywhere, and the official wiki doesn't say that they emit occasional sounds,
Maybe you accidently forgot to turn off Netflix and it's still running in the background with a long sword fighting scene
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@Nexo42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3208507#Comment_3208507
I don't use any Christmas cosmetics outside of Christmas, so no that's not it either.
Is it when you use blast mine or activate flashbang. What about the perk that gives you a sound notification when looking at the killer (haven't used it in 1000 years forgot the name)
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@scenicpickle said:
Im matching up with the same cheaters over and over at least i know their names so i can dodge some of the lobbies
Maybe turn on crossplay buddy
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@Nexo42 said:
This happens almost exclusively when I play survivor. I'll be wondering around or doing an objective, and I'll hear this short sound that plays that's hard to describe. It's similar to the sound from the perk Small Game, only quieter and softer.
I don't have any notification perks, and it's not from other survivors.
My only guess is that it's a totem or chest nearby, but I cannot find any discussions about the sound anywhere, and the official wiki doesn't say that they emit occasional sounds,
If your cosmetic is dwight in a box or jingle bell dwight then I think you have your answer
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@Marik1987 said:
!title
Without, survivors always spawn directly at a gen and can start repairing without walking more than 2 steps.
Haven't you heard. Killers don't get base kit perks. They stinky
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3207751#Comment_3207751
Found the guy who doesn’t understand that horror isn’t just scary men wearing tainted clothes with a mask!
The man's is bangable I don't think you should wanna bang a killer
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So window jumping is called vaulting. There are 3 types of vaults. Slow vault, medium vault, and fast vault. The medium and fast vault wouldn't work with your proposal bit the slow may. But there really isn't any point in having it. Why would you be slow vaulting while being chased anyway. It's a cool idea it's just irrelevant imo
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@Jessymay3214 said:
Now I’m not attacking behavior for their recent killers.
Wesker is great, however with the addition of such out of place killers into this game to me the “that killer doesn’t fit the game” argument is dead.
If we can have Wesker, we can have springtrap, alien, a giant spider.
whatever.
Trickster. Lore wise he's cool. Design wise it's gross and def doesn't fit the game. Like cmon. A neon animeish killer that has a futuristic bat that makes Lazer sounds and neon knives
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@scenicpickle said:
Not thematically but gameplay wise what kind of playstyle would you want to see next:
A setup killer with late game value like trapper or hag?
A mobility killer? An agile killer? A sneaky killer? Ranged killer? A powering up killer? A combination or something new?
Or do you wanna see old killers reworked or changed?
Maybe a addon pass for killers who lack variety?
What do you guys want to see
A killer that specializes in camping and tunneling.
Power: basic attack ignores endurance effect.
Power 2: when hitting a survivor while they are rescuing someone off of a hook they are insta downed (survivors in the hook save animation are exposed until they take the person off of hook)
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3207320#Comment_3207320
If it was a weak strategy so many wouldn't do it. A blight traveling across the map putting everyone on the floor just seems a little too easy for one player.
That just don't happen that often. I mean be honest. How many times have you and all 3 teammates been downed at the same time and ended up all dieing because of that. Not very often. It's just very notable when it does happen once in 60 games so people make a big deal out of it
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@Sluzzy said:
Overpowered strategies need to be dealt with, BHVR is simply not addressing them fast enough. It took way too long to address slugging. One of the last matches I played was a Blight all he did was slug everyone. It's not fun.
Not being fun dosnt mean it's overpowered. Slugging for the most part just makes the game longer and usually just dosnt work. Slugging for the 4k is a good strat, Slugging with 3 or 4 survivors left will mostly nonpay off. If you are able to down 3 or 4 survivors that requires some skill and it should be rewarded, not taken away but bk unbreakable
