Deathlymusic_
Deathlymusic_
About
- Username
- Deathlymusic_
- Joined
- Visits
- 101
- Last Active
Comments
-
Hi,
Got about 2000 hrs on artist (actually mains her) here if you don't mind weighing in.
NO THANK YOU.
Artist needs to be able to hit people directly at tiles as otherwise she has zero zoning mechanics which will completely take her from A to Low B. This allows her to prevent the unhook. That's the first major issue.
The second issue, artist is probably the 3rd best face camper in the game with dms. Imagine being able to completely stall a game and force 3 survivors to have to come hook save consistently. I think all that would have to be coded to solve her issue with not being able to use her power around the hook is make it so if she's facing the survivor she can't put her bird down. That's it, really no need to over complicate it. But also, that's really not even necessary. Like ya sometimes it's annoying not being able to use my power around a loop, but it rarely makes or breaks the match.
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/358070/how-to-make-everyone-more-happy
The problem is some killers just burn through pallets like crazy and there is not much more to do than just pre drop them :/
Not at all, people greed against all types of killers and it works very well. I think a streamer I know that does this incredibly well to prove my point is a survivor main names Mish. Def check them out.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/358070/how-to-make-everyone-more-happy
Quite a number of maps have 7-10 pallets. Anyone that just runs and drops pallets like crazy condemns whole team to loose if you are not playing on one of maps that only have pallets (the game, RPD).
Also I have no idea what you are talking about. In 2018 there were many more pallets then there are now. There are still youtube videos from that age if you need to refresh your memory
You are wild, people would greed the pallets no matter the number of pallets in 2018. I'm saying we need to drop pallet numbers again to encourage that gameplay. Also, for the maps that have 7-10 pallets, what are they made up of. Mainly vaults. Again showing my idea would work better and fix this God forsaken meta dbd has found itself in.
-
Here's some real advice to being a killer main. Create side objectives for yourself. For me as an artist main, my goal is to get as many bird downs as possible, I'll aim for 10 bird downs a match and when I get it I'm really pumped. If I focus solely on dbds main objective I would go absolutely crazy.
-
Just to let you guys know, it's not that it's free on epic games that it caused cheaters to come. The anti cheat/the way to cheat is like 8 times easier then steam. Having it be free on steam would be just as difficult as having it paid for for hackers.
-
Artist can't place birds within a certain range of the hook. Trapper can't place near a hook. Your going to have to specify which killer, and your going to say bubba to which I agree. Bubba shouldn't be able to use his chainsaw while face camping. But the other killers are fine imo.
-
Watching those videos your in the wrong mmr. Or your playing late at night where mmr isn't a thing. EITHER way I want those survivors cause mine are doing 5 gens in less then 8 minutes.
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3116696#Comment_3116696
I had an escape rate of about 80% before the patch, now its around 20%. Since neither Lithe nor bound nor Boon:circle of healing were touched, i think the perk change didnt affect me.
However, the games i lose are divided into 2 Cases:
- Killer Camping and tunneling
- Teammates doing nothing usefull, often dc´ing or hook suiciding.
While 2. might be caused by bad teammates reling on perks, it doesnt change my experience as a solo survivor. Even if i can cope, i cant carry a whole team. If too many survivors can´t cope, it becomes an issue.
You are missing 80% of the conversation my guy. But I'll address your statements.
1. Yes you can carry a whole team. With my current escape rate which I documented using 20 games as a base rate I believe it was 85%. What I did was when killers started to camp and tunnel I was the most annoying survivor to go against. For example: I ran bt, otr, guardian, bond. Then I made sure to run a purple flashlight with add ons. If the killer tried to tunnel my teammates I made sure to make there life so miserable they would have a vendetta against me. Since I've been playing dbd since 2017, I have my survivor fundamentals down. I know my distances I know which loops are my greeds and extenders, I keep the killer on me for as long as possible (I've had games with over 10 minutes of me being chased). And if your saying in 10 minutes not 2 gens popped your lying and I'm sorry. I tested dbd as a low level survivor by downloading dbd onto my ps4. I tried the game with a relatively lower mmr and I could easily escape everytime.
2. Now it's so easy to say, these survivors are useless, all they do is dc. You can't control that, stop blaming other people for your losses. What can you do to win the game as a 3v1? Alot, it's significantly harder but I've won lots of games as a 3v1. Simply by having core game mechanics and keeping that killer on you, and helping your teammates escape and taking aggro you are raising your chances significantly. My friends and I tested this theory out in customs. What we did was have 4 people join and have 1 person just stand in the corner and do nothing. We then played the game normally, if everyone knows how to loop, you will normally get a 2 out. The thing with killer is that, the killer has to wait for a survivor player to make a mistake in order to capitalize on it. Meaning if you never make a mistake in chase, the killer is screwed.
3. I addressed it earlier but even in high mmr there's bad teammates. Mmr is just a range. The difference between high and low mmr is that people understand what they have to do in order to give people a fighting chance. Look at the major survivor main streamers like for example Mish. She knows exactly what to do in most situations and can adapt and hasn't really noticed a difference. If I can climb from low mmr with the skill set I have now, and easily get to high mmr in the span of 2 months. Anyone can do it.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3116696#Comment_3116696
My build it's still the same, nothing got nerfed. But of course you just decide to ignore all the basekit buffs killer got. Typical.
Why? Maybe basekit killer needed to be buffer in order to balance the game. Maybe learning how to greed pallets instead of comp dropping and holding W needed to be relearned as that's what makes a good player and a great player. Maybe people need to learn how to adapt as the changes aren't broken. For one, expecting to escape everytime is not reasonable. If you are in the right mmr, you should theoretically be escaping 50% of the time. Survivors don't like that this is being a reality and now we have people like you who are blaming basekit for finally balancing the game. ALSO learning how to take aggro of the killer, if you are in a group of weaker survivors to basically run them for 2 minutes is how you carry. Something most survivors who blame teammates don't know how to do.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3115122#Comment_3115122
Na, the problem is not him, or the majority which think solo q is awful right now. People saying they escape 80% in solo q are the problem, since they're clearly being deceptive.
Or maybe it's just people didn't realize how reliant they were on perks.
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/3115122#Comment_3115122
In which time of the day you play? Also, which kind of escapes? Exit gates escapes or hatch escapes at 5/4/3/2 gens left?
So I play around 7pm London time, and I'm counting escapes as gates.
-
Played 20 games today and kept track of the games I won and lost. I escaped 17 times and died 3 times.
The 3 times I lost was due to a blight or nurse.
I've been playing since 2018 and have done so happily for 4 years.
Maybe your the problem.
-
As an artist main, we're mad at the dms change. Dms was base kit on her and now it has a shorter cooldown. Which means she can't put as much pressure. And besides do yall know the counter to pain res dms? You let go of the gen before they hook and then go back on it. I don't want to see no complaining, cause unless you play artist you don't understand what the changes do to the killer.
-
@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/3095692#Comment_3095692
Hard disagree tbh my mmr should have tanked with how many escapes I got for several days after the patch and my teammates should be worse. The past two days, I’ve gotten teammates that can run the killer, map awareness to where to run them and the others do gens.
my quality of teammates went significantly up.
Your mmr did tank, your now with a killer who might have less macro or essentially game sense. Which then causes your teammates to be able to perform significantly better.
-
It's almost like mmr stabilized, and the people are starting to get to where there suppose to be. It's almost like inflated mmr is going away with time. Which is what EVERYONE was trying to say before survivors hopped on the "Dbd is killer sided campaign".
Love
-Solo q survivor player
-
@Phasmamain said:
“Tunnelling is only an issue in low MMR games”
At what MMR does tunnelling not happen?
Tunneling happens at all mmrs, the difference is in high mmr people don't care about tunneling because normally there is a justified reason for it and they understand that it is in the killers best interest.
-
As a solo queue survivor, I noticed no changes. But that's because my mmr was always high because I did 4 things to earn my place.
-learn how to loop by not pre dropping and holding w
-learn how to conserve pallets
-leaned how to play without second chance perks as in dead hard or ds
And finally learned how to adapt to change
Survivor is not dead, people are in an inflated mmr right now and what's happening is that your mmr is being brought down to the skill point you are at before people relied on a single key to escape. BHVR hasn't given up on there game they are working on improving it and in my eyes are improving it everyday.