Deathlymusic_
Deathlymusic_
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If you think made for this is ok, I'm sorry your objectively wrong. But that being said how would we fix it to balance it? I have 2 main ideas with how we can do this. This first one is take the dead hard approach, where you make the perk have some form of prior condition it needs in order to be able to be used. This could be, after healing a survivor, the next time you are injured made for thi17 comments 221 views last activity
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Hi, So one of my fav perks in the entire game is grim embrace. I really love the perk because of the play style it incentives. It incentives, spreading your hooks out. In by doing so it allows players to not feel the need to camp and tunnel as it rewards them for not doing it. And there are plenty of other perks that do that and those perks should be buffed to fully finally stop the "don't camp0 comments 11 views last activity
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Hi already accounted for most likely but wanted to give a step by step of what happened to me incase it helps. Sadly console. Step 0. RPD (game generated) STEP 1. Pounce on healthy survivor (Feng in my case doing a gen in lower part of main area) Step 2. Have an unhook happen (happened on middle hook) Step 3. When it switched back it will force Charlotte to look down and not be able to s1 comments 12 views last activity
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So, a long time ago people used to be able to swap killers when waiting in queue, they used to be able to swap while in the lobby ready up screen as well. Obviously if you see 4 med kits and loaded up as hag, you swapped to plague to counter them. That was strong. But killer mains want to still be able to spend points on other characters, while in queue. I'm proposing that the devs make it so tha2 comments 11 views last activity
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I would like to propose a change to the pallet spawn rate on most maps. Pallets should be a resource that are incredibly important and should be conserved. Right now the current dbd meta is to waste this important resource, and run to another pallet and waste it. I'm a 2018 player, I remember when we would conserve pallets consistently, and it created fun chases for both survivor and killer. Some7 comments 51 views last activity
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First starters, here is a video holding you all accountable for every micro nerf you did on pig. And in doing so made her one of the worst killers in the game. https://youtu.be/pN4mNqtv_IM The community is mocking you, and I think it's time that you realize how you completely butchered a mid tier killer for no reason.1 comments 51 views last activity
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So, a long time ago people used to be able to swap killers when waiting in queue, they used to be able to swap while in the lobby ready up screen as well. Obviously if you see 4 med kits and loaded up as hag, you swapped to plague to counter them. That was strong. But killer mains want to still be able to spend points on other characters, while in queue. I'm proposing that the devs make it so tha5 comments 171 views last activity
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There's so much talk about wesker and the project W update here's something new. Haddonfield needs to close some of its window vaults. There are too many potential almost infinite chases and with the new update coming in its the next map that needs to be fixed imo. I'm sure both survivors and killers can agree the map is stupid.0 comments 41 views last activity
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So I see all these posts about people not like the changes and I disagree with them whole heartedly. I like all the survivor perk changes and all the killer perk changes. DS and DH were consistently used as a way to punish killers. In regards to DS, people would bait killers to chase them and then DS them wasting a bunch of time. You might think well it was used to stop tunneling, which is true3 comments 81 views last activity