themoobs1984
themoobs1984
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@The_BiggCheeze said:
I just played 15 games as killer without meta perks and it highlighted EVERYTHING that is wrong with this game.
Survivors get their hands held too much. I mean seriously, the devs have put zero thought into balancing this game from the start, perks are so lopsided. Survivor perks don't take into account the fact that they can have 16 perks in a game that can all work together and the killer is only allowed 4 perks that don't even take the 1v4 into account. Majority of your community has to be carried by perks because you use perks as an excuse to be lazy and not change what's really wrong.
Maps that DREADFULLY need reworks haven't received any or they received terrible reworks. The swamps, haddonfield, Gideons, Preschool, etc. They heavily favor survivors, ESPECIALLY Gideons, I mean ######### were they thinking when they reworked that.
6 of my games had a cheater/s in them, and blatant ones at that. 3 of the matches had the same exact person, one of which had a second hacker in it. Now I know there's some people out there who'll think "They weren't hacking, just get gud". True, but how about you also tell the guys who were outrunning bloodlust tier 3 to go touch some grass. All of them were rank one too (Wonder how they got there) Guess you should start looking at your top players BHVR, chances are you're balancing this dumpster fire around hackers. Imagine Minecraft having a better anti cheat than you guys do.
Stop wasting your time, the devs don't care and they never will. This game will never be balanced. Only way for this game to be balanced is to start over again and get a new team behind it because from where I'm standing, this roller coaster only goes down.
I know the devs don't care. There have been plenty games that had devs that didn't care. They only care about the money the game makes. Survivors buy more cosmetics because there are more survivor players and more survivor cosmetics. Killers like Freddy and Myers will never get more cosmetics while Dwight and Claudette will continue to get holiday onesies and crap. It all boils down to money and that's why the game is survivor friendly.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2648004#Comment_2648004
Nah, not really. I can't speak to Blight's because I don't own him and haven't tried, but a lot of the killer challenges are, while difficult, doable in a shorter timeframe than the equivalent BS survivor challenges. There's only a couple that I rate as outright stupid (off the top of my head, '2x hit 2 survivors with the same string of Corrupt Purge', 'catch a survivor in a trap, reopen the trap, and catch another survivor in the same trap', 'hit survivors 5x with one Feral Frenzy', and 'kill everyone in the basement') and it's much easier to farm a challenge as a killer than it is as survivor (since it's the killer who decides whether or not you're farming.) Even if you don't want to farm, most of the pretty bad killer challenges can be handled by aggressive hook camping, and you'll get it when you face an altruistic team, which isn't rare to find.
Killers have more opportunity to progress and complete tome challenges than individual survivors do, and they can plan the entire match around trying to get them (unlike, say, 'open the hatch with a key 2x" or 'escape through the hatch while holding a map' or 'complete 4 gens in one trial.') Survivors are more at the mercy of how the match plays out unless they're in a SWF that's trying to help the player get a challenge done.
Disagree. Killers are at the mercy of the speed generators get finished. Survivors set the speed of the game.
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@Laluzi said:
It's a pretty obnoxious challenge. Incentivizes you to go down first and then race people to saves even if that save is unsafe. At least they haven't tried to do "unhook a dude who unhooked you earlier 2x in one trial" yet, knock on wood.
Overall it seems like survivor challenges are designed to take way more games than killer challenges, between the chance element of so many and the lengthy requirements of others (repair 10 gens, get 15 unhooks, etc.)
Have you seen some of the Nurse, Hillbilly, and Blight challenges? The survivor challenges are easy compared to killer ones.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2646527#Comment_2646527
In hindsight It doesnt matter if you main one side or not you can still contribute to the ideas of balance. That person said that i cant create a balance because i main killer and i merely backed up my argument taht you can and the fact that thats not true. You can main one side but still not be biased. You misinterpreted or didnt understand what i was saying.
https://forum.deadbydaylight.com/en/discussion/comment/2646535#Comment_2646535
Your "post" is dumb!
Mmhmm
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@Drag0n100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2646791#Comment_2646791
As I stated in the original post, I actually play Survivor and Killer 50/50. The observation we made stems from playing both sides actually, and feeling that Killer is way more punishing that Survivor.
You're correct. I play both sides as well and playing killer is a whole different level of difficulty. Of course, when it's one person versus four people that one person is already at a disadvantage. Playing survivor is a walk in the park and alot less "toxic". The reason survivor mains get the preferential treatment probably boils down to profit. 4 survivors buying cosmetics trumps 1 killer buying cosmetics.
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2636413#Comment_2636413
I'm a killer main and I approve this message.
I do too. It's good that there's something out there to discourage the constant running in circles and jumping through windows. Especially, around the shack area.
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@RenRen said:
I haven't played the PTB but from what I've seen from various streamers, she does not seem close in strength to Blight or Nurse. Are they really complaining about how strong she is or is it just how fun she is to go against?
Side note: Why do I see posts about buffing Overcome and nerfing Hex: Pentimento, am I missing something?
She's new. That's the reason. The next killer will have people screaming for nerfs and so on.
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@dallasmedicbag said:
The Spirit deserved every bit of nerf handed to her, and so she's not as cheap to use as before (why it took a year for them to fix her, i don't know). However, her addons are still disgustingly overpowered in my opinion. A common addon combo I encounter from Spirit players at reasonably high MMR is the purple amulet and ring (25% speed increase with 3.5s longer phase) and purple cherry blossom with the ring (40% speed increase with killer instinct triggering at 4m).
With the latter, it is pretty much impossible to escape from a chase when she can just phase for a few seconds and catch up to you, and you'll definitely be nowhere near a pallet. Retracing steps to mindgame scratchmarks won't even matter, and walking/crouching is just silly as the Spirit moves 4 and 5 times greater with the ring respectively, thus killer's instinct would instantly trigger anyway (4m is a pretty big deal).
What do you think? Her basekit seems fine and fair now, no more easy 4ks with minimal effort, but these addons... they pretty much negate the nerf to her. Here's a video representing what I'm saying:
https://www.youtube.com/watch?v=hwETFQiAeHw
p.s. I strongly believe the devs should change the difficulty label on her, she is most definitely not "hard" to play when compared to blight and nurse. maybe intermediate if I'm generous.
Why not? In fact, why not nerf every killer until they are useless?
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@Johnny_XMan said:
It is one of my favorite perks to run with others like Hex: Lullaby. Alone, their effects are very mild but together they can break a team's coordination in completing their objective. Simply put, this is the only time they will not wish to touch a generator. 😈 Plaything comes into play when they have to look for a totem, and they have to spend time cleansing hex totems.
For reference,
Here is my full build load-out:
https://us.v-cdn.net/6030815/uploads/S7G1FCQWR05J/freddy.png
(I prefer pallet Freddy, but you can opt for Snares. Just find it more optimal with pallets since you will have more time to chase ( because they will be looking for hex totems more than touching gens) you will be getting rid of a lot of their resources (pallets).
I also like the idea of challenging myself to have to gain those tokens while also giving the survivors a challenge each time a token is gained. In other words, it feels rewarding when you know you have 5 stacks, and they have to find the totem if they want to continue repairing with normal skill checks.
I have not tried this build on any other killer, but on Freddy it can be very deadly due to his Teleport ability and Dream effects (via add ons or main power)
By the way I am very aware that if the totems spawns in an unfortunate spot, it can kind of kill the build, but honestly even then I have found it useful as survivors will want to remain asleep because otherwise they don't hear me coming.
Have you guys had luck with other Plaything builds?
I feel like people are sleeping on Ambien.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2644441#Comment_2644441
Read GUY!!! Pay attention to what your reading because i clearly state that i play both sides and i explain what maining killer means TO ME! Im great at this game period as i play both sides so i understand more than someone who plays only one side.
smh why do people do this?
You're the one that needs to pay attention. You asked someone how anyone that mains a certain side can be biased? That if they main a certain side they have knowledge to help balance the game. That's not true. Below is what you replied to another poster and the part of your long winded post I replied to. The only part. No one asked how great you are at the game.
"How are people who main something biased!? Lol its the exact opposite if someone mains a certain side they can give details and experiences to the developers on how to properly balance. I main killer but im not biased at all! I play survivor as well and this is a key point."
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@Yankus said:
Notice that it's always killers that are quitting. You never see survivors make these because they are the power role.
Killer is, obviously, the harder role to play. Killer also has to endure alot of BS. It may get to a point where the survivor que is so long because killer players are exceedingly rare.
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@Ume_Ito said:
Seriously, there's no real point in a DC penalty on the player to discourage such behavior when they can just kill themselves first hook and throw the game anyway. I've noticed a constant trend of this, survivors go down too fast on their first chase, go against a killer they don't like, etc, and just immediately burn their three chances and let the second phase take them ASAP.
It's really infuriating to not even have a chance because of selfish survivors just any%'ing their sacrifice on the first hook.
Or they are left on a hook for far too long while the others are across the map 3 teaming a generator. Happens more than you might think.
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@bigfootismydad said:
So tired of getting blinded from behind while I am staring at a wall. Why is this even a thing?
It's not a thing.
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@Raccoon said:
....And I find that it is not nearly as bad as people make it out to be - Approx 60% Escape Rate
I never get facecamped multiple games in a row, have 10+ game losing streaks, get bodied by NOED, etc.
Certain challenges (mainly Glyph + Escape and Survive + have X people Escape) can lead to ME throwing the game to try and get them, but most of the time I lose, it's my own fault.
I honestly feel like the constant exaggeration of certain issues makes it way harder for the devs to implement actual/meanwhile fixes.
Current Builds for anyone interested...I hardly ever bring items
WOO/Dead Hard/SC/BK
SW/WMI/Lithe/WGLF
QQ/HO/Detective's Hunch/Inner Strength
Most of the complaining on this forum is exaggeration. Hysteria. Hyperbole. It's hard to take much of it seriously. Hard to separate all the BS posts from the ones with legitimate gripes.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2646174#Comment_2646174
wanna share any builds?
I don't have any specific builds. I use character specific perks on the killer they were meant for and for the fourth perk I'll use one that makes sense lore wise. I feel like using the same perks for every killer turns the game bland and kills the uniqueness of each killer. To hell with whatever is meta.
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@nfochairman said:
First off....i am aware no one cares
They'll just say i was not good enough even though i was a red rank killer. Killer after midnight is a horrendous experience. The trolls are "expletive" people. I mean, i'm pretty damn good at this game. And it zaps the fun out it in a millisecond.
again...i am aware no one cares
But what if someone is just trying this game. What if they're a really cool person that just wants to check it out. There's no chance they turn it on again. It's not like this is the only game out there.
If you completely play the game the right way and someone gets the better of you they NEVER just leave the exit gates. they wait to taunt you....Why? Because they're such good streamers helping the gaming community? No, because it makes THEM feel better about themselves to make someone else feel beneath them.
again...i am aware no one cares & no one agrees. They'll just say i was the worst red rank out there.
But how can NO ONE acknowledge this? How can everyone just pretend all the trolling is just part of it?
I'm good at this game, i'm good at other games. It never occurred to me to make someone else feel worse because i could do something.
So everyone keeps telling me the killers aren't quitting...i guess it's just me. I had friends drop out of this thing & i'm hanging on because i could see the good in the game. It's just not worth it, guys.
I'm aware this is just going to get lost in a heap of threads that everyone scrolls past. I just felt something needed to be said other than how awesome this is & tell me your favorite perk & color and all that garbage. The truth is this community has too many bullies in it and it's disguised as gameplay.
So again...i'm aware no one cares.
One more dedicated killer signing off that they're just going to say couldn't hack it
Are you aware that no one cares?
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@Bennett_They1Them said:
e.g. Surge, Mindbreaker, Distressing, and Surveillance on doctor?
Yep. That's all I use on killers it what makes sense lore wise.
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@deckyr said:
i am tired of teammates whose entire plan from the start is to let us all die so that they can get hatch using left behind to find it
i'm tired of it
this isn't fun
it's not fun to have a perk that actively encourages throwing
left behind should only activate after the gates are powered, or should just be an entirely new perk with different effects. i don't know, i don't care, what it is now is creating an unfun play environment where i get teammates whose sole mission is to throw me under the bus.
That doesn't happen often. You had one game like that and decided to rant on the forums right?
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2643211#Comment_2643211
Communicate or have information? If you want to communicate coms, if you want information Bond, Kindred and throw Open Handed in there if you want even more info, for your team as well (with Kindred)
https://forum.deadbydaylight.com/en/discussion/comment/2643220#Comment_2643220
How are people who main something biased!? Lol its the exact opposite if someone mains a certain side they can give details and experiences to the developers on how to properly balance. I main killer but im not biased at all! I play survivor as well and this is a key point.
https://forum.deadbydaylight.com/en/discussion/comment/2643224#Comment_2643224
In my head sometimes i go. Damn the gens are so fast or way too fast but this is when i have 0 regression perks or gen defense. Thats as far as it goes though I know that my non Ruin builds need work and especially with the current meta i definetly need Undying/Ruin especially with my weaker killers. Otherwise i do end game builds
Guy. If you main one side most of the time how are you going to be knowledgeable enough about the other side to balance anything? C'mon man. Common sense.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2644385#Comment_2644385
I was been sarcastic.
Then I apologize but the sarcasm wasn't apparent.
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The only time I slug is when the survivor crawls off somewhere and I can't find them. To be honest, people will complain about anything. If it's not slugging, it's NOED or camping. Same old [BAD WORD].
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@Mileena_Kahn said:
I don’t understand why killers that run NOED, commit to 5 gen chases, and facecamp beat you on hook and shake their head like what?
If you FL clicked them like a troll I can understand. If not the killer wasted a perk slot.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/295287/i-dont-get-it
Because those are really good perks what else would they use? But killers using noed is definitely a baby killer that suck and should uninstall the game.
But seriously noed isn't even that good of a perk as soon as you know they got it go cleans it and if you don't know where it is just leave
You're full of it. Noed is no more of a "baby" perk than Decisive Strike or Dead Hard. You're obviously biased which makes your input irrelevant.
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@jamally093 said:
So I don't like NOED...sometimes but I don't get why survivors will rail on the killer for bringing it the last match I had everyone brought Dead hard which I hate they added hit validation on so explain how a single killer bringing NOED is worse then survivors bringing Dead Hard,DS,BT(though it's still a good perk not toxic because camping killers and such) and so on but NOED beats them all.
Not sure what you're saying but if survivors weren't so single minded and didn't tunnel generators constantly then Noed wouldn't be an issue near as often. Noed is a product of their own incompetence.
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@Patrick1088 said:
Do you guys see the new asymmetrical game taking away from DBD?
All platforms , and honestly just as iconic characters (Cell, Buu and Frieza).
One thing that DBD has over Breakers is original killers (or Raiders in Breakers).
VHS is coming as well, but I can easily see Breakers gaining big traction. I'm just curious as to how DBD will be able to keep up with these new games.
Exactly what does DBZ have to do with DbD? Might as well compare Final Fantasy to Battlefield.
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2644239#Comment_2644239
welcome to the dbd forums. its an echo chamber for killer mains.
It's an echo chamber for both sides.
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@filipeaa said:
English is not my first language, so be kind.
It's impossible play as killer since the SBMM and boons release, gens fly and if you don't use a full gen regression build, you can even hook 1 survivor and the 5 gens are done.
Now i'm with 5 hours of dc penalty only because the game put me in a terrible place of being stressfull , i'm not good with killer and i only get the same swf with CoH, Adrenaline, Dead Heard. My last game was with Wraith and it's almost impossible hit someone with his lunge nerfed.
SBMM was being terrible for me, as survivor i loop, do gen, save, heal and died from facecamp in m,y first hook because the teamates do gens e leave, so they mmr rise and my goes down.
SBMM is not healty for the game, the emblem system was the most approximately good we used have. They need to rethink the MMR, bring back the old system or add a casual game mode.
I don't want play Blight with Pop, Ruin, undying and Corrupt every game, and as survivor i don't want use DS, Unbreakable, dead heard every single game.
Thank's for read mine complaint and let's be nice to each other.
Lots of exaggeration in this post. A whole lot. You don't have to use certain perks. You make yourself use them. Unless you're playing the best in the world on a consistent basis, I can't take your post seriously.
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@CashelP14 said:
Here is my guide to save as many bloodpoints as possible, while also completing the archives.
Red Line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/H8I271V00Y9S/sketch-1637177535215.png
Since the game only allows you to hold 1 million bloodpoints at any given time, this is a way to store extra bloodpoints for a later date.
Apologies for this one being so late. Logging onto the game has been a problem recently and needed help getting the picture (thanks Karu). Also have a family wedding coming up so I've been busy getting ready for that.
Thanks mucho.
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@fay13 said:
As someone who has bought the game the other day and has 15 hours so far, I was just shocked to see how unbelievably grindy the game is, not to mention that not all killers you can get for free, you have to spend real money on them, I'm already giving up on the game, i can't even level neither survivors nor killers because u get too little BP and it takes ages to earn shards, just thinking about how long it'll take me to earn 9k shards makes me sick
how much money did you spend buying the auric cell killers?
To this day I do not understand how people expect or think a game and it's DLC should be free or complain about it costing money.
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@my_name_jeff_69 said:
Today marks a sad day in DBD history, for 3, almost 4 years, we've had the joys of playing with those toxic Steve and Nancy mains who could juice you for eternity. We've had the pleasure to loop the cutest killer to grace this game, the Demopuppy. And we've had the erm.. opportunity to experience Hawkins, whether that be good or bad.
Now, today these characters leave the fog, and it is truly sad to see. While they will remain in the game, they will no longer be avaliable to buy, which truly is sad. However, let us not mourn the loss of some of the best survivors, and the cutest killer in the game, but look back on the good times and smile.
Demopls rest in piece, stranger things.
Sorry but Hillbilly is cuter than Demogorgon.
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@Friendly_Blendette said:
This is not a "hurr durr survivor toxic" post this is just me wondering what most people prefer to play against.
For me at least when Im tryna win I have 2 options go for a big slug with stuff like infectious, penance devour and obviously killers that are good at it like Billy Plague or Twins or just draw the game out with slowdown like corrupt pop ruin and it seems with either build a lot of people seem very dissatisfied at either my perks (when I use slowdown) or my playstyle when I do a slug heavy build.
What kinda of builds do yall prefer VSing?
Using character specific perks only on those characters. I don't mix or match. Seems using the same perks on every killer would make the game bland and take away the uniqueness of a killer.
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@ImBlissful said:
https://forum.deadbydaylight.com/en/discussion/comment/2642057#Comment_2642057
That's essentially what it boils down to, yes, it is a standard I hold myself to. Also, given that in 99% of the game I play survivor I'm a swf, it is a personal problem of mine when it negatively affects the friends I play with. It brings down the mood because we're all of the mindset that killers don't HAVE to be like that, but they make the choice to do so.
I fully realize it's a mindset thing, and that I can't change the way anyone else reacts to campers, including my friends. Unfortunately, that's part of the problem for me, because I care very much about how much fun we're all having, and I'm going to make the assumption that there are many other players who feel the exact same way.
Sounds like a you problem and not a game problem. BHVR can't go changing the game simply because you and your pals don't have the skill and knowledge to beat a camping Leatherface.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2642489#Comment_2642489
I'd like you to read my comment again and see where I said nerf.
I'm not saying you said nerf. I said I don't see why Noed needs nerfed.
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@Meg_Survivor said:
I always see the same killers each game, Huntress (85% of the time), wraith, trapper, hillbilly ect....I never see any of the "fun" killers i would say (45-50% hit or miss) like Trickster, Nemesis, Pyramid Head, Blight, Twins, Spirit, Oni, Demo, Nurse, Pin Head (hes okay but not that interesting) It just seems like i see more of the free killers then anything else. I know more new killers are playing the game lately but its so boring going against the same killers everytime.
I play every killer there is. I used to play them all except Nurse but I've started playing as her now.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2642462#Comment_2642462
Probably because I think DH, DS, BT, UB, CoH ect need nerfed.
Also, please, I play 50/50. I formulate my opinions off of experience.
I play 50/50 as well but I don't see how Noed needs to be nerfed.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2642446#Comment_2642446
You know, I was just accused of being a Killer main earlier today.
I don't see how.
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@Pulsar said:
I mean, yeah NOED needs a change.
It is unfair to cleanse 4 totems and still get hit with an instant down.
Plus, a lot of Solo Q gamers struggle to get 5 gens done, let alone 5 totems.
I get the feeling you're a survivor main that never plays killer. Am I wrong?
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@lavars said:
https://forum.deadbydaylight.com/en/discussion/295119/noed-needs-nerfed-and-here-is-why
"Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed."
no need to read further. Why do survivors always want a free escape? XD
Entitlement.
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@rednightmare said:
Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed.
What NOED should be is Once the Doors are powered you get the exposed status if you are on Death hook. NOED doesn't help killers become better if all they run is NOED. They get looped all game long and only get two maybe three hooks all game long. Then bam let's get this guy on the hook and facecamp. It happens everytime a killer runs NOED. AND I MEAN EVEEY SINGLE TIME. Then they might get two or three kills because teammates try to get the survivor. but can't.
And before I hear killers cry about D Strike. Well the Devs nerfed D strike into the ground into basically being useless. NOED should get the same treatment.
If you are on deathhook then you get exposed once the exit gates are powered. Not this not even getting downed all game long, pop the last gen, still don't know I'm exposed until I'm half way to the guy on hook just to get hit once and oh look I'm exposed, and I'm just now finding out. These kinds of perks enable killers to continue to play bad.
Didn't read your rant. Noed is fine the way it is. I use it on certain killers and many times it doesn't even last until the end.
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@wewantbetterfun said:
how many times do we get 1 survivor and the last gen pops and all survivors are healed and we try to get someone else but then the survivor on hook get unhooked and we try to secure the kill and down them but still go after the other survivors to catch someone else and they all leave the match and the survivor slowly crawl at the exit and we pick them up and no you tunneled F U I am out, how is this ######### ######### fair? what am I suppossed to do? watch you get unhooked and let you go free? DS should simply be disabled when all gens are done, the game is over, tunneling and camping is totally allowed when all gens are done and DS should never trigger in the end game.
That is one hell of a run-on sentence.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2641994#Comment_2641994
the Devs do care.
and this is feedback that is mostly meant for the Devs, so if most users on here dont care, thats not OPs concern nor does it matter.
and i'll have to ask you the same question as @JPA did above: if you dont care about this topic, then why are you participating in this discussion? all you have to do is to simply not care about it and ignore it, yet here you are.
Do the forums not have a feedback section? I would leave but these pesky notifications.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2641994#Comment_2641994
If no one here cares, why are you still here?
I don't care if OP quits. What does that have to do with me being on the forums? We get enough of these posts everyday.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2641787#Comment_2641787
this forums whole point is giving feedback.
if someone is quitting the game it is a lot more beneficial to everyone if they make a post here explaining why they left, because that allows the Devs to see why people are quitting, which in return allows them to work on improving those aspects of the game that are driving players away.
Devs don't care and I'd wager that most people on the forums don't care.
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@ShErMaDeRmA said:
I just can't play this anymore. The issues are just too bad. Consistent performance ruining chases and basically every other aspect of a match. Hackers every few games. Hit Validation. The map offering last second switching SWF every other match. NFTs. Ddosing. I have played since late 2017, right at 4 years, and have around 5K hours, 2500 last year alone during quarantine. Through the pallet vacuums, old ds, the Ochido days I managed to deal with the bullshit and keep playing but it finally broke me. If performance is improved I'll probably play again but until then, enjoy your times in the fog, I know I'll enjoy my time away. And shout out to the legend Pulsar for being a console revolutionist. Later peeps
Do you have the tell everyone?
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@Hannacia said:
I find camping bubbas cute. I don't understand why you guys get so upset about losing a game. You win some you lose some.
Let people play however they want. If they find camping fun let them have their fun. Do i find loopers T baggers and macro clickers fun..no i dont but im not telling them how to play their game. If thats fun for them go for it.
As long as you arent toxic in the end game chat or hacking i dont care how you play the game and i wont get salty if im facecamped or tunneled since i learned not to take different playstyles to heart.
Because they want to win every single time and if something happens they don't like then they want to grab the pitchforks and riot. Camping Leatherface is so damn easy to beat. If you're the unlucky survivor on the hook, sorry. Consider it a sacrifice for your team to win and move on. I've been the unlucky survivor on the hook. It sucks but you can't have it your way all the time. This isn't Burger King.
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@ImBlissful said:
Camping in general is stupid and a buzzkill, but the worst form of this is a camping cannibal. Yes, I know the strat is to abandon altruism and do the gens, but should that even be considered a solution?
In the cannibal's mind, he wins either way. Best case scenario, he gets at least one kill, assuming that the one person is furious about it. Worst case scenario, he downs everyone because they can't let go of altruism.
He shouldn't get a win either way. A person like that doesn't deserve it.
If he gets one kill and the other 3 get away then no, that's not a win for Leatherface. Get over it. This subject has been beaten to death. If you can't let go of altruism then who's fault is that?
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@Kukusiki2106 said:
Hello everyone, I would show you some my i
https://us.v-cdn.net/6030815/uploads/D69AJTH3QANQ/8673cc0b-6847-4ef3-a691-ecc531ed6857.jpeg
https://us.v-cdn.net/6030815/uploads/0CQB0AZXOAQ5/2cd451a5-2bcc-449a-8998-7cf16dacf9a2.jpeg
deas of hairstyles for Michaela, and if you like it, then promote this discussion to the top so that the developers can see and add it to the game
Nah.
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@StarLost said:
Had a game this evening on Bubba, against an SWF. They would always and immediately run me directly to the house with the basement, DHing for distance if needed. It's a bit hard to describe the house accurately - 2 windows on the ground floor and a 'U' shaped flight of stairs heading down into the basement.
No matter what I tried, I couldn't catch them. They'd vault through a window, then run downstairs, then back upstairs, then either out the door (or if I was getting close, through the window), breaking chase, then repeat the process. The only time I'd get a hit was when the windows eventually got blocked, then they ran to a pallet.
Is there some trick to this house that I'm not seeing? Some sort of mindgame to run?
Was the first nearly 'flawless defeat' I've had in a long time, literally 2 hooks the entire game.
Playing against an SWF like that is pointless. Especially, on that map. Next time just leave. There's nothing to learn or gain besides a migraine.
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@Pizzasauce said:
I've played a lot of dbd but still consider myself fairly new as I only started the beginning of the Halloween event. With that said I am still learning about game etiquette. Some in game behavior confuses me. What are some dos and don't when it comes to in game politeness?
Welcome. Wanted to inform you that most of the cave dwellers on this forum won't know what etiquette means.
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@AceinaHole said:
Your responsibility for this hacking mess comes to you and not from BHVR itself. If you have no self control to hack the game and only think in 2D then when will games ever be hacker free? Humans can't be responsible, why do you think people don't get freedom? Because people would use the internet for bad things same in real life.
Say what now?