thekiller490490
thekiller490490
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And I thought SWF was already too op. Guess you still want to completely ruin the killers game when 1 of you guys die.wafflemaker said:I know it's not an option to spectate killer's. It would be great if you can view the killer's perspective in the game. I think it would be pretty cool if the DBD developers would add this as an option.
What do you think? Good or Bad.
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I'm your step-brother!!! And way better than you!
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But I assume that you see a lot of billies?
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I want to try this build so badly! Literally just trap your totems and let them do their best to cleanse them in vain.
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I see you are a fan of hag. Instead of picking them up, start to place a trap. It looks like you are picking them up and you can get a free hit. A injured survivor won't save if they know what is good for them. If you are not hag look at a wall before picking them up. Look UP asap after picking them up, don't spin
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I wish totems where white auras. Would be easier to see. You should be able to see what perks are on what totems so you know what to guard and what is more important. Just show the perks symbol when you walk near it.
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Possible bug. I haven't had this problem yet but I haven't played clown recently.
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She has the same lunge as the others.
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You should get the hook points as if that survivor died on the hook.
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So what would they replace it with?SteveyHooves said:I think the Wraiths needs to be removed it looks like he hitting someone softly with a foam bat. It looks way to fake. Delete it... same with the hag. -
If they request to just go to the next game I grant them that ability. If I'm feeling evil I get them on a gen and get more points for grabbing them.sixty4half said:
Its sympathy to kill a wounded animal. The best thing to do when their teammates DC is to kill them asap so they can get on a good teamthekiller490490 said:Same. I play to win. I have little sympathy for any of the survivors unless their team completely DCed. -
Same. I play to win. I have little sympathy for any of the survivors unless their team completely DCed. My goal every match is to have fun by making survivors regret taking their ultra rare items and quick swapping tto their toxic Claudette. (Which earns them a one way ticket to being the first to die.)
TheLegendDyl4n1 said:
That is my main goal playing killer, except I want to do that to all 4 of you.i die and i get barely no bp and i de-pip
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1. Hag (most gore/brutal mori in game and I love it) 2. Clown (for its heavy relation to the lore and it's very unique). 3. Nurse. (The bit of sympathy at the end is a nice touch) 4. Leatherface. 5. Doctor. 6. Spirit. 7. Huntress 8. Billy. Others are lacking.
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Dam, I feel like the hit boxes of pallets are fixed with this so called bug.
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Adrenaline. It's crippling to get a hit or down only for it to be negated and btw they are a mile always as well.
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Lol is that a glitch or is that really the new catch?
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Hook all unless you must guard the hatch because you can't find your last slugged survivor. This happens a lot because I slug one and find the other to ensure I get that well deserved 4k, and sometimes I can't find the one I left so I stand by the hatch and wait. In the end they either bleed out or they crawl near and I find them that way. Slugging can work, but just leaving them on the ground and going AFK is toxic in my opinion so if you want to be toxic to survivors go ahead. You won't get many points though.
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What if all killers with white entity touched eyes (Billy, spirit, ect) all are "alive" due to the entity letting them live in the fog? While hag disproves this as she is literally a roting corpse without the white eyes the hillbilly may be dead in the real world with that disease on his arm holding the chainsaw. Nurse is literally being carried by the entity so she is being helped too. In order to get this help they have to serve the entity at all costs
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Simple. And worth it. I guess you couldn't be able to use blink adders with this right?greenzebra64 said:Nurse should get an add on that reduces her to only one blink, but she gets 100% more bloodpoints for lethal blinks
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I like scared hand and the shoe to block them in the basement, but I will have to try this one too. @SpaceCoconut what do you think about my idea for hags necklace add-ons on the Hag add-on idea 2? Would love your opinion.Doc_W__HOLLIDAY said:
Lisa's Basement: (if you run Mint Rag and Rusty Shackles)
Devour Hope
Make Your Choice
Iron Grasp
Agitation -
If in terms of the bs DCs I'll usually give a person the hatch if 2 dc before 2 gens are done. But I play to win otherwise, because winning is fun and making survivors not have fun is what I am here to do. The only exception is any farming requests by 2 or more SWF because if they wanna farm I'll let them farm. Besides I get the best from it so it's a win win why not.
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Rancor is a new core perk to counter DS and just ignore a player the entire match knowing that they are already dead. Best if used with STBFL as you won't be hitting them any time soon.
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None, I do my best to win no matter what survivors want me to do. I am playing a killer, I'm going to kill you, and I will not give them any chances. Their are no rules for killer and any made up are bs.
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Nope, it's very survivor friendly. I love how atm survivors think they are invisible in the reeds and don't know the map well enough.SteveyHooves said:Am I the only who thinks it favors survivors? There has been to many times where I lost survivors after a 5 second chase. The map has to few hooks, to much brush, and is way to dark! -
My thoughts? This is the dumbest idea for dbd killers I've ever seen. When will it be enough for you survivors?scumrrado said:Most killers should not have a base speed over 100%. In what slasher movie was the killer naturally faster than the "survivors," without the use of supernatural abilities? Pretty much none.
Most slashers use stealth, strategic advantage (traps, location awareness), or supernatural abilities to confirm kills. Not base run speed. DBD should replicate this.
It feels like crap as a survivor to die to a killer because they're impossible to run away from. All the juking and stuns in the world can be caught up to. Maps are either way too open or way too closed. Scratch marks from running are too easy to follow, but how else do you get away? Being chased forever isn't scary. It's annoying.
On the flip side, it feels like crap to be stuck in a loop as a killer. Survivors shouldn't have to resort to stalling, ping, or bugs to get away. It should be rewarding as the killer to down a survivor, rather than easy. It should be terrifying to encounter the killer as a survivor, not damning.
Nerf killer base run speeds, remove loops, remove some more pallets, reduce terror radii, etc. Heck, even buff killer abilities. The point is, at the start of the match with zero perks, no killer should be able to outrun a survivor.
Thoughts, my killer mains?

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Technically Billy is still fastest when chainsawing.Twinkletits said speed is increased to 4.8 making her the fastest killer in the game for the duration.
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P.S. you won't.
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Buddy, the only thing that could get you banned like this is too many salty survivors complaining about the fact that you are playing wraith exactly the way you should.Iceman said:So I just started playing the wraith since his new rework and K actually enjoy playing him. I just have one question lol
There is a technique that I started to use with him, while cloak. I will body block a survivor at a palllet, door, or sometimes at a generator. This allows me to get a quicker hit than when I normally would after unlcoaking.
Are these bannable? Also is making the pallet unusable an exploit bug with the wraith?
@peanits
@not_queen
Any one else is free to answer this question -
I can easily tell when it is a pebble being thrown as the notification bubble shows up way too high.
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Because I am stuck at band, and why are you here too?
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Billy is fine, leatherface is a weaker hillbilly.
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Simple answer. NOkingreaps said:In my opinion the clowns is a bit to over powered because he is way too fast and there is no counter to his power with is speed being extreamly fast -
This is already done with Devour hope, except for the no hook camping part.
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You are a bich
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Yes, they are getting a full lungethesuicidefox said:This is getting fixed in the next update correct? I didn't have access to PTB but I heard that Spirit's lunge was bugged, then I heard all slow killers lunges are bugged. I play both Hag and Huntress and I swear my swing goes right through survivors sometimes. And if I play Freddy or Pig which are normal speed I never get juked like that unless it's a really good juke. Please tell me that the next update will mean my axe will hit these #########, I'm tired of whiffing on what should definitely be a hit.
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Auto aim won't correct your lunges if you are controling the camera.Terrortot said:Is there an auto aim for nurse on console? Im on ps4 and have never noticed any assist -
Hard to die. Dies hard. Hard to make dead, dead hard.
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Due to a survivor being able to easily get owned by both killers in one chase has me thinking, in this mode only, should survivors have 3 hp? 4 is ridiculous. But 3? Chainsaws and the exposed status would still cause insta downs.
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Dam brutal and effective at the same time.azazer said:
Wraith face. Leatherface hunts and brings survivors to the basement, invisible, wraith guards the stairs. Survivor goes for the save, wraith body blocks steps, keeps them trapped until leatherface comes and mows them down.douggie123 said:Ok say this was to happen who would make the best team. -
Notice that I have changed the title.
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I feel the strongest combo would be like 2 hillbillies or Billy nurse. With perks only the killer using it has the affect. Example would be ruin. 4 out of the 8 would be affected by 1 ruin. Both killers would need to take ruin then. Also aura perks would only show auras to the killer using it. I think this should come with voice coms in game. Survivors should only be able to be heard by survivors in a range while killers (telepathically with the help of the entity) can communicate no matter where they are.
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There would have to be balancing. Have 3 exits, 10 gens ect. Obviously these kind of problems wouldn't exist.douggie123 said:This would be brilliant it would make the game interesting. Two killers two exit gates one killer at each gate with noed tier 3 as well as bith having blood warden tier 3. -
It's only on Chinese servers atmbrokedownpalace said:How do you play 8v2 in identity v? I can't find the option anywhere -
With identity V getting a 8 v 2 mode, is there any chance that we could get one here in dbd?
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This is sort of true for me too. I still get it a bunch a rank 1jmaximo93 said:
5) Maybe this is a PS4 thing, but at rank1 I barely see people running DS. If I'm lucky I'll see 1 person using it every other match but usually it's like every 3-4 matches.BLUE_APE said:Okay Franklin's Demise used to work when you downed someone with a chain saw.
But it doesn't do that any more, and I thought about why the devs nerfed it,....and they did nothing to this perk to be honest.
So I think they should make it the way it used to be since there is no difference.Could Knock out also work for survivors on the hook? to an extant.
D Strike, honestly the simplest solution to avoid having an entire group have it and (for people like me who mained Laurie when we first played) to not get angry at the perk getting reworked, is to make it where only the obsession can use the perk.
Only the obsession can use the perk, and anyone who isn't the obsession can't use it, thus wasting a perk slot.
And we have a chat before the game begins so we can just ask each other if someone is going to use it.Dying light, make it instead of killing your obsession make it to where anyone you injure has the work speed penalty until 2 to 3 gens are popped. (tier 1 and 2 = 2 gens tier 3 = 3 gens) Or after you injure your obsession (the obsession doesn't need to stay injured for it to work)
Also since ranking is honestly pointless could we just get rid of it?
Its a source of a lot of toxicness and people use it as an excuse to be jerks or say someone's thoughts and ideas are trash. -
Identity V has this kind of thing and in it lunges are completely useless. Don't make it like this
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I'll get bbq and chilli aura and can tell which one is Kate just because of her glitchy hair.
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Traps don't materialize out of thin air bud, clown mixes a new batch. What could work however is that trapper could refill at lockers like huntress but it's not infinite. Only 1 trap would be stored in each. He can still find them on the ground but if he knows about a closer locker he gets one. Also, if you have any bag add-ons you won't be fully filled like huntress. Just 1 per locker. I could definitely go for a increase of chance to escape going to like 5-10 %.
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Sorry to crush this entirely but the devs already denied any possibly of a non-human killer. Even if he morphs into it. Looks good though.
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It literally just got a nerf that balanced it. Gens are done fast enough and using this is a nice quick boost for the end game.