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spodamayn

spodamayn

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spodamayn
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  • I'm surprised to see people say it's survivor sided. It's by far the most killer sided map in the game. It's small, easy to pressure gens, easy to force a 3 gen, most of the loops are easy to counter if you break walls. The only survivor sided things I can think of is that boons will cover a huge portion of the map and it's easy for blendettes to hide. But once you're at high mmr, blendettes aren't as common.

    There's a reason why in Otz' adept guide he recommended going to dead dawg for easy adepts most of the time lol. It's an amazing map for killers

  • @MyNamePete said:

    So many people have p3, its fairly easy to grind for so the reward shouldnt be anything big. If for some reason it was it would barely matter because hundreds of thousands of people would get it too.

    Really a big bloodpoint bonus would be nice. Something like 1mil for every p3 character considering it takes around 4-5million to get to that point. Shards would be cool too.

    I think some people are overlooking that most people that got P3 before the prestige announcement leveled their characters a fair bit, so the problem is that a lot of us grinded to get perks AFTER we got to P3. Not many people left their characters at P3 level 1. I'm not sure what else BHVR could've done to implement a better reward procedure, but I feel like the reward should be substantial since there are plenty of people that grinded for perks after getting to P3

    I mean there are people like me that have everyone at P3 with nearly all perks maxed out, and clearly for us a flair (if that's what they have planned) would be disappointing. I want something that I can actually use and benefit from since the grind was massive. So yes, getting to P3 isn't that much of a grind, but getting to P3 and maxing out perks for multiple characters is and should be compensated after the new prestige system goes live.

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/325006/can-you-please-give-players-the-option-to-pick-aura-colors

    I cannot see red gen auras or hooked survivor auras at all on corn maps being colourblind; the colourblind options we waited so long for don’t affect the main things I had issues with such as scratch marks and auras being invisible to me in lots of frequent conditions.

    I'm not colorblind and I can still barely see hook auras on farm maps. Seriously, I have to rotate my camera multiple times just to see it. That map is terrible for hook auras

  • I have all survivors and killers at p3, so I'll just need to p3 haddie and dredge when they're out.

    Right now I'm just trying to get Ringu perks on the last half of survivors and most of the killers to max everyone out just in case it helps towards the prestige catch up system, which might get me to p6-8 on everyone. Probably pointless but I have no use for bloodpoints until the new dlc is out

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963641#Comment_2963641

    Is it the BHVR account that’s also used for cross Progression or is it the account that’s used for the official website? (I think those are distinct to each other?)

    I believe it's the one used for cross progression

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963543#Comment_2963543

    I read 100k per email. I also read two emails but I see people above mentioning a third now.

    It was 200k for each code. First trivia email was sent around may 10th, and the other 2 were sent on the 16th and 17th. I got the emails from opting into their marketing on my bhvr account. So if you don't have a bhvr account and didn't opt in that might be why you didn't get the emails.

    BTW the issue that people were having is 2 of the codes were part of the same "set" meaning only one could be redeemed per account, but you can redeem the other code to a different account. It's still valid

  • Wait how did you get the first code? I thought there was only 2 total. I got my first one today and will get my second tomorrow.

    EDIT: Nevermind, checked my email and found it. Looks like I missed it

  • I've bought a few legion cosmetics and some of the Halloween ones that were heavily discounted.. but otherwise they're not worth the money to me. I'd rather spend my money on cosmetics that I can see, so my cells go toward survivor outfits.

    Oh and I still think legion is boring as hell to play as and against, but they get some of the best killer cosmetics in the game lol. I also get enough killer stuff from the rift passes that it's enough to satisfy me

  • @Leon_Loves_Cheryl said:

    I thought it was going to be a lot of characters. I was going to go for Cheryl (obviously) but it's only four, and all Killers.

    I'm wondering if, due to the low character count compared to DBD, if it's just going to be a one-off joke game that's like $15 *at most.*

    Hopefully it's more expensive and is high quality, but I can appreciate it as a "joke game" if that's what they are intending.

    It wouldn't surprise me if it's free. The only other game the dev has made is Colonel Sanders, which was basically a meme advertisement for KFC which was also free on steam. I imagine this will be similar and explains the low amount of characters.

  • If you care about the prestige rewards then I'd get at least one killer and survivor to P3. You could always wait a bit for them to reveal what the rewards are before you decide

  • @Ricardo170373 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958453#Comment_2958453

    OMG please no charms, thats all i ask, nobody like charms, specially for this

    It's not going to be a charm, and honestly if it's just a UI element then I'd consider that worse than a charm, because people will care about it even less.

    Personally I'd like something I can wear (which we aren't getting), and if we can't get that I'll take shards. I don't want something that we can only see in the lobby

  • Yeah it's sounding something like that to me. Probably like a "flair" which is what they did in deathgarden. So maybe something people can only see in the lobby or attached to your character portrait

  • Legacy 2.0 would be cool for original characters and for licensed characters I wouldn't mind a big chunk of shards since anything else would probably be too difficult

  • Who's ghostface? Are you talking about The Printer?

  • I think it depends on the situation. One match, at the end of the game.. All I cared about was getting my glyph so I decided to go for it once I saw it and pretty much gave the killer a free kill because of that. The killer didn't care and downed mea second before I could finish getting it which was annoying. He ended up only getting 1 kill that match. He was probably frustrated because he only got 1 kill, but he wouldn't have gotten that kill to begin with if I didn't go for my glyph lol. Some killers need to realize that some survivors have no issue giving you a kill as long as they get their challenge done

  • The buff itself doesn't annoy me. It's that there are so many people playing legion that annoys me because legion is still a very boring killer to go up against and always has been. The buff didn't change that but it changed the frequency that they're played. I'm guessing that people playing them will decrease after a few days though. I don't think they're OP or anything

  • They should just killswitch the addons that are bugged. It's been like.. 2 months since the bug has been a thing? Not sure why it hasn't been done yet. Nurse is still a great killer without her range addons, we can deal with playing her without them temporarily. I don't understand why they added the ability to killswitch if it's not going to be used when we actually need it.

  • @TheRealOne said:

    I always dodge the lobby when I see survivors wearing default cosmetics. I assume they are newbies and will do nothing the entire game.

    Sometimes I do that. Worst case recently was a default cosmetic David. I loaded into the match and realized he had no mither. He went down in the first 10 seconds of the match so I dc'd. He wasn't even going for adept.

    Most of the time if people have default cosmetics it means they're either new, don't play survivor much, or they're memeing and want to look like they're new to fake people out. If you play enough survivor, you've probably got a fair amount of shards to spend.. so unless you're using them all to buy characters or on the shrine of secrets, then you're likely new. I usually don't care enough to dodge lobbies just cuz of that, but if I get bad matches back to back, then yeah I'm dodging if you look like you're new

  • @Blueberry said:

    I feel like a lot of peoples "hate" of solo queue comes from a lack of accountability. I play solo queue for literally hours and hours every single day, way more than most and solo queue is totally fine. We win the vast majority of our matches. Even 1 good player can carry a team. I think this is more people playing badly and blaming "bad teammates" instead. I would even go as far as to say that even in solo queue you still have a massive advantage vs the killer with the games balancing. For people to even go as far as to call solo queue unplayable is just completely ridiculous and I think people should rewatch their game play.

    In my case, I can carry survivors the entire game but end up getting tunneled and camped to death. In these situations either everyone dies due to the randoms not doing gens or they escape but I die due to pissing the killer off because I ran them all game. Some of us actually play really well but get matched with teammates that are new. The matchmaking should never rely on one person having to carry everyone else for the whole game.

    There are other factors as well, like what server you're on, how populated it is, and what time you play, that will also determine how bad the matchmaking is. For the past.. I wanna say year? the queue times become really long and I get matched with a lot of new survivors or killers after 9 pm Eastern. But within the last month or so I'll have bad matchmaking even before 9 pm. I have 9k hours and I wouldn't say I'm amazing at the game, but I can guarantee you that the game is in the worst state it's ever been in in the entire time I've played. I believe that's also why they took 2 weeks to do MMR tests, because the state the game is in is really bad for a lot of people

  • @Hawk81584 said:

    the truth is...solo q is basically unplayable. but somehow killers want to be buffed to the point they can destroy swfs...i have taken a step back from the game lately just because i have lost all confidence the devs will actually do anything to make the game better. They are too blind adding new killers to the game than to fix what needs to be fixed.

    lol yeah. If killers get buffed to the point where they can destroy SWFs, I'll unfortunately have to quit playing the game because solo queue is too miserable. Realistically one of two things will happen if they implement that. Either everyone stops playing survivor and they play killer instead, or they just stop playing the game. The problem isn't SWF at this point, it's fixing the matchmaking and balancing both sides. Unfortunately to do that efficiently they'll need to focus entirely on fixing those issues and not pumping out dlc every 3 months. They can't do both

  • I thought they didn't change MMR last week? I thought they were testing MMR values but didn't actually change anything after that so we're basically just back to the old MMR like it was before testing. I could be wrong though.

    My experience has been the same as the OP though. Matchmaking has gotten really bad, the randoms I get lack basic game knowledge and don't touch gens, can't loop, and don't go for saves. This used to happen occasionally but it's basically 80% of my matches now. I main survivor and have 9k hours into the game so I shouldn't be getting matched with new players. The only solution I've found is to play in a 3-4 person SWF group, but even then killers still tunnel/camp extremely frequently.. which didn't used to happen quite as much

  • I finally got my shards. Hopefully this is the final wave and everyone got them. I have my Steam and Epic connected to a BHVR account btw.

    EDIT: Also I played bubba on both steam and epic before the masks were removed so that had nothing to do with why the shards were delayed

  • It runs great on my ps5. I do feel like I'm at a disadvantage by playing with controller, but 9k hours on mouse/keyboard can do that to you. It's just easier to play killer or run the killer and look behind you or make really tight loops with m/kb. But the game runs pretty much flawlessly

  • In the total time I've played killer I've never seen the failing skillchecks when getting off of a gen "feature" as a necessary thing. It's just bad game design, and if you have to rely on bad game design to be any good at killer.. you're probably not very good at playing killer.

    It needs to be changed, but I'm not sure the best way to go about it. Making it similar to overcharge skillchecks would fix it, but it'd look a bit silly.

  • If this takes longer than by the end of the week to fix, I hope they reconsider and just give out a free universal code for 6k shards. Normally I'd be annoyed that other people will be getting double shards, but IMO it's the best solution.

  • I didn't receive any shards, but they did say they'll keep doing it until the end of the day so I guess there's still time

  • @Brokenbones said:

    Probably should've just given shards to anyone who owned Bubba before the midchapter came out

    I imagine that would've been much much easier than the current way they seem to be doing it

    That or just give them to everyone (including people that didn't own him) for free. It's only 6k shards and wouldn't really affect the in game economy. My guess is they might do that next time since it's been such a hassle to give people shards this time

  • Still haven't gotten any shards

  • @ikarusx said:

    Also haven't gotten mine. @MandyTalk, I'm wondering if it's because I've played and purchased content between Epic and Stadia. Your algorithm might have problems dealing with multiple platforms.

    I thought the same at first, but people that don't have a BHVR account were affected as well so I'm not sure if it has anything to do with it

  • Still haven't received any shards

  • @Hannacia said:

    I got an answer from support that this is resolved and i should have my shards. Yet no shards :( Is this still an ongoing issue and support just doesnt know the details or?

    6000 shards isnt all that much but outfits! i want my outfits!! 😱

    It's still an ongoing issue. The support team isn't on the same page as the devs. They're still working on a fix, as has been posted on this forum and on Twitter. There are tons of people that were affected

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/2777527#Comment_2777527

    Can you just buy the auric cells on the store page and not in game then?

    Nope, not on steam. Epic and I think Stadia let you do it though on their store pages, so if those have decent regional prices for them I guess that's an option, but it'd require rebuying the game and linking to a BHVR account

  • Probably best to wait to open a support ticket because we don't know if the support staff are on the same page as the mods yet. I saw one guy get turned down already, although I'm not sure when he made a ticket. Let the mods try to get the ball rolling first to see what they can do.

  • @Mandy said:

    ok, I've sent some DM's to get more information...will update as to what is happening and if I need more ID's etc. Please bear with me - this will get sorted.

    Thank you for helping to get this resolved!

  • @Mandy said:

    I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.

    I haven't received my shards yet, can you PM me so I can provide you with my cloud ID?

  • @JawsIsTheNextKiller said:

    I haven't got mine yet. I had all the masks unlocked. Maybe I am just one of the unlucky ones.

    Do you have a BHVR account? I also had all masks unlocked and haven't received shards, but I recently connected my Steam and Epic accounts to a BHVR account so I wonder if that's why I haven't received anything

  • @IaMDeFAulT said:

    https://forum.deadbydaylight.com/en/discussion/comment/2769985#Comment_2769985

    I had two masks for bubba and i did not get the 6k shards but all of my friends did when they did not even have masks. Is it just me who did not get shards?

    Not just you. I have 9k hours into the game, unlocked all Bubba masks.. and still didn't get the shards. I'm hoping that I get them before the 24 hours is up, but all of my friends have gotten them so far

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2771160#Comment_2771160

    I certainly hope it wouldn't be THAT long. Rofl. Then again, I guess if they had their stuff together, we would have already had it.

    It's probably more like a week. If we're lucky we'll get it in a couple of days but I doubt it

  • EDIT: Nevermind, had to boost my volume

  • The cakes are better. People do cake offerings nearly every game so you'll almost always get more BP from the cakes than you would from a blood hunt.. Unless they do a blood hunt during the anniversary event then you get the best of both worlds. I've played during all of the anniversary events and it's pretty rare that there aren't at least one or two cakes played. Most games everyone uses one.

    EDIT: Also AFAIK the rate of getting cakes wasn't nerfed in the last event.. it's just that last event had 2 items you could get (flashlights and medkits) making it so if you were doing survivor bloodwebs you'd have a chance of getting those as well so that's a potential bloodweb slot taken up. This is why the rate of getting a cake on killer was much higher because there weren't any addons or anything to take up space on the bloodweb which made cakes the highest priority

  • @SnakeSound222 said:

    Honestly I feel like we need more than just an extended Rift as compensation for all the issues the game's been having lately. I'm hoping for an extended Rift, a lot of Bloodpoints, and Iridescent Shards.

    https://forum.deadbydaylight.com/en/discussion/comment/2299874#Comment_2299874

    Have you been ignoring DBD for the past week? There's a boatload of issues making the game nearly unplayable for a lot of players.

    They gave us 300k bloodpoints when the new map got disabled and they're giving us a lot of shards when the anniversary event starts so I'm doubting we'll get anymore compensation although I would love it if they did. 300k is nothing to me with how bad the grind is in this game. As for the rift being extended, they risk people getting bored if they extend it. The grind was significantly lowered so I got to tier 70 after I finished level 2 of the tome I think. Should they extend it? Probably, because the bugs are pretty bad on console right now. But people also want more to do so it's difficult to please everyone I guess.

  • @remoirel said:

    if they want to make these legendary sets actually worth the money now that we cant even break them they need a completely new voice over to differentiate them because a different stance in lobby doesn't cut it.

    that and stop making them for unlicensed characters.

    Or you know.. fix Cybil and Claire's face.. They need it the most right now

  • It took me 8k hours to p3 everyone and get all perks right before the RE dlc came out and I agree, perk tiers need to be removed and I'd suggest removing the BP bonuses from bbq and wglf and putting them into the base game because I'm tired of wasting perk slots to get bloodpoints.

    There's one issue with making those changes though.. people will complain that already maxed out their characters and will expect some kind of reward for it, similar to how people got legacy cosmetics back when the game first came out. I don't think doing another round of legacy cosmetics is an option because there are too many licensed characters now and it's not as easy to implement anymore. I honestly have no idea what a solution to that is if there is one

  • To give you an idea of how bad the grind is.. I have 8k hours and only got to p3 on every survivor and killer with all perks the day before the RE dlc released. I mostly play survivor though and haven't relied on WGLF until the last 2 years. So for most people that's going to be an unrealistic goal. Even if you play only killer it'll still be several thousands of hours

  • Her eyes look better in game but her jawline is still messed up. So yes and no

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287295#Comment_2287295

    Hm. I don't recall not being able to see. I assume you were playing on PC?

    https://forum.deadbydaylight.com/en/discussion/comment/2287315#Comment_2287315

    Yeah, that's what I meant.

    It's sort of hard to quantify what the best map is gameplay-wise. As a killer, I love Gideon and hate Coldwind. I didn't play enough of Raccoon to get a decent opinion, but it seemed fairly balanced. Most indoor maps seem killer-sided, but I played twice as a survivor (and once as a killer, I think), and there seemed to be plenty of places hide and things to vault over.

    Yeah I'm on PC. I heard that it might be a bug if you have it on low settings but it got disabled so fast that I didn't get to test it at that point. There was a similar issue when Dead Dawg Saloon first came out on the PTB where it was really dark for some people and nearly unplayable. Anyway, that bug needs to be fixed before it's reenabled because it's a very difficult map to play when you can't see where you're going

  • Zombies are good. I've been forced out of loops and off of gens plenty of times, and my dumbass has gone down to them too. I think people that think zombies are useless aren't playing against Nemesis but are playing as Nemesis so they don't see how useful they are. Go play survivor a lot and you'll see their usefulness

  • I played it a few times in the live version and didn't crash, but had a brightness bug that made it very dark and difficult to see so I'd rather they fix that before enabling the map again. The brightness bug wasn't on the PTB btw

  • Refunding only makes sense if they end up reducing the cost of Jill's set, because some people did buy the full set and anyone that did got ripped off if they reduce the price. I mean it's technically a rip off either way, but they'd be more ripped off in that situation

  • I think I'm subbed to the newsletter but haven't gotten that email. Last one I got was in may

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