IaMDeFAulT
IaMDeFAulT
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- IaMDeFAulT
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2778985#Comment_2778985
I think you're working hard to create some weird equivalency here. I don't see anyone saying other perks perks take skill to use, but that certain perks are OP enough that they compensate for a lack of general game skill (DH and NOED being noteworthy among these). No perks take skill to use, but not all perks are created equal, clearly.
If you're a killer and you make a great play and/or clearly outplay a surv only to have them barely make it to a vault or pallet just by pressing a button, that is frustrating AF.
For the record, I don't have a problem with DH when working as it was intended (have we ever seen that, though?), but the killer side validation feedback and DH for distance have got to go.
Like NOED, I look at DH as a "training wheels" perk; good when learning, but because it consistently hands you success where you really failed, will stop you from getting better, or at least getting as good as you can be. And it creates a dependency, which is why people who have used it religiously can't bring themselves to stop running it.
Well said. I tried playing survivor without DH and it just feels so much more fair. You have to make better decisions because if you fail a mindgame then you die. Honestly they should rework dead hard so that whenever you use it, you cannot vault a window or a pallet for the next 3 seconds. That would solve the issue of dead hard being used for distance to make it to a window or pallet and then it can be used to dodge hits.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2778896#Comment_2778896
Ans why do you need scratch marks? Logically if you move faster you’ll down is, not because you’re better
So we are saying that just because the killer is slightly faster than survivors they should be able to down survivors ? Are you aware that there are windows and pallets and line of sight blockers right ? Or are you just trying to act stupid ? Scratch marks are there for tracking, one still needs to use their skill to down survivors.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2778896#Comment_2778896
Why do people bring up skill all the time in regards to Dead Hard?
Not a single perk in this game takes any skill to use so constantly trying to demean people for "not being skillful for using x perk" makes absolutely zero sense and serves nothing more than to try and make DH users feel bad.
Thats not my point here. Point is that dead hard is just too good of a perk and should be nerfed because every survivor uses it. It also promotes bad plays because it allows you to be as greedy as you want to be and still get away with it. That is not healthy for the game. If you lose a mindgame to a killer or you get outplayed then you should not just easily get away with it just by pressing E.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2774528#Comment_2774528
The shards are rolling out, I didn't get mine yet either:
Did you get yours ? I still did not get mine yet
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@Mugombo said:
It won’t get nerfed because the people that complain about it are just cry baby killers who are bad at the game and just want to nerf anything survivors can use to help them. There’s nothing wrong with the perk and it will be getting a buff to make it work more often than it fails
Oh yes the killers are crybabies. I bet you wont last in a chase for more than 30 seconds if you dont have dead hard. That's how much noob survivors rely on that perk. Failed a mindgame ? Press E, Got outplayed by the killer? Press E. Such skill.
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@Laluzi said:
Eh. As obnoxious as Dead Hard is, I don't think you're entirely right here. The players that use it to extend loops are skilled and Dead Hard is an expression of... not necessarily skill in and of itself, but game knowledge. Take away Dead Hard and they'll greed less - the situations in which they use Dead Hard to extend loops, they'll no longer play as if they have Dead Hard and instead give you the pallet a circuit earlier. 4x Dead Hard can be incredibly tedious to face, especially now that it can be used reactively instead of proactively, but survivors putting themselves into situations where they can E to reach the pallet aren't braindead, they're doing it because they know they have Dead Hard and can get away with running loops like that.
It's the players who use it as a get out of jail free card, and the players who use it to make ballsy plays in the killer's face, that'll be screwed without it.
I will have to disagree with you here. Players that use dead hard for distance are not skilled players as it basically gives them a second chance when a killer uses skill to outplay or mindgame them in a chase. Is it really fair for a survivor to get a second chance when they clearly got outplayed by the killer? This perk is bullshit and actually needs to be removed from the game completely. 4 dead hards means that every person can basically extend a chase by at least 20 seconds or more if used for distance. So yeah using dead hard does not take much skill especially now with hit validation.
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@Mandy said:
The compensation will start to be given out, it will be rolled out to players shortly.
I had two masks for bubba and i did not get the 6k shards but all of my friends did when they did not even have masks. Is it just me who did not get shards?