onemind
onemind
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@Pulsar said:
Oh, you mean like this?
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
Yea exactly that it's more often when I hit them or one of their perks activate like lithe or just playing blight and trying to do 50 in a 30
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1928816#Comment_1928816
See if they just fix that, I think he'll be fine. They shouldn't have a shared inventory because that's just dumb.
Yea even that would be a good change like either the speed boost should have more oomph or just be seprate bottels
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@lagosta said:
I am gonna go against the flow, here. The new HUD might take some time to adjust to, but I am excited about it, the same for the new animations. It's gonna be easier to hide behind trees by standing straight.
I dislike the hud the animation are new and may need tweaking but no please do something to the ui anything but that
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1928770#Comment_1928770
Stealth play has always been a running joke in this game (unless you're Claudette) especially with the number of tracking perks killers have at their disposal (Whispers being my main one, but there's BBQ, Bitter Murmur, Rancor, Nurses Calling, etc) It's part of the reason you'll see newer player Urban Evading around the entire map and then once they get good at the game, that perk gets tossed in the trash.
As far as his power update, I genuinely don't know how it works. Does he slow down when he switches bottle types? Do they share an inventory meaning if he uses his speed boost bottles to get across the map faster, does he have to reload and switch to the regular gas bottles or do they have a separate inventory.? Asking because I genuinely don't know
I can See nurses and bbq but now many times do you see the other perks like bitter murmer that aren't on a huntress
And also you are makeing accusations when you dont even know what his power dose anymore his bottels are shared so if you throw a speed you have 3 slows and to get a decent distance you would need to use 3 or 4 of them then have to reload essential countering any distance he just got
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@ASpazNamedSteve said:
There's rarely enough time to change anything from PTB.
Takes an extra week for small adjustments and bug fixes
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1928774#Comment_1928774
Yeah Clown still left in the dumpster. I had higher expectations given they took an extra week.
This right here is why they don't get high participation on PTB's. People know their feedback on balance is a waste of time and they're essentially just their to do bug testing. They say they don't really have time for changes from PTB's but that's a little disingenuous when there's simple things like increasing the antidotes speed from 10-15%. It's nothing but a number tweak. There is time for that.
I mean same thi g for the hud but I guess they want console players to experience it as well but I am glad they took an extra week for all we know there could of been a massive bug that got you stuck like victor granted i hope they kept the levitation bug i want to see me being chased by a flying t posing clown
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1928759#Comment_1928759
Clown has good map pressure even before buff. You just need to know how to use him right. If people split up on generators then like most killers will suffer from that fact. You were already able to deny an entire loop if you know how to split the bottle on the loop area where it covered it evenly which is incredibly difficult, and only a very select few clown players know how to do it like that. It took me hundreds of hours learning how to split bottles right on loops. His denial of area effect was already strong. Most people just don't know how to use him right. Sure he could have room for improvement even after buff, but he was never bad.
Yes like I said his anti loop was always decent but there are some killers who do what he dose but better /freddy
Now I dont want another freddy but like I've been saying what's the point of his second part of his power if you gat a .8m distance gain and maybe 3 to 5 with addons when you use all of his bottles
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1928677#Comment_1928677
Looping is the only defense survivors have so what I'm saying is I disagree with the idea that he's a weak killer to begin with.
And is killer easy? Not really which is why so many killers out there are so bad and need more buffs to compensate for their lack of skill.
I guess hiding isint a thing and never did I say anything about skill ut I would say his skill ceiling is below average maybe average now but it dosent matter if his second part of his power gives you a .8m difference if you use all 4 bottles properly and possibly a 5m difference with addons
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1928358#Comment_1928358
He doesn't suck. Killers just want easier games because apparently it's not easy enough for them already.
I main survivor and still get easy 4ks all the way up through purple ranks using killers that aren't god tier (Huntress, Myers, and Wraith mainly). People just complain about things to make up for their lack of mechanical skill. Clown has always been one of the strongest anti-loopers in the game.
He has always had a good anti loop but his map pressure was almost the worst like bubba can one shot basically cutting the chase in half legion can injure your entire team while haveing a speed boost huntress death slinger and Michael can get you off a gen just by looking at you and the others have a way shape or form to deny an area via traps I'm saying the only killers that are worse than him at map pressure is trap based killers and ph can save time via cage and there always the threat of getting hit through a wall clown dosent have any of any of those
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1927457#Comment_1927457
i think they should take away the slowdown he gets while switching bottles.
imo switching bottles should be like a Ghostface crouching down - almost instantly.
i just feel like the slowdown / animation kind of negates a lot of the possibilities this change could have given Clown
I dont think the slow down is intended because if clowns on full bottels he dosent slow I think that is just because his swap is the same button as reload so the game dosent know whta to do
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1927570#Comment_1927570
I thought everyone already tested it on the PTB and everyone said it sucked.
Not everyone plays on PC also but just biased on some simple math I did yea it seems like it is going to suck
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@OniWantsYourMacaroni said:
Maybe we should wait like until some time after the mid chapter drops?
I'm still not sure whether these new bottles will be super helpful BUT i feel like this is a change that you need to test yourself before you're able to judge it.
I didn't see any content creator doing any specific testing either,so there's that
I could do some quick math base killer speed is 4.6m the effect lasts what 5s after leaving it the 10%buff Makes you go 4.8m assuming you get it perfect with all 4 bottels you should get an extra a .8m difference nothing really but my guess is that difference can be 3 to 5m with addons so still pettyful if you ask me and you move at what 50% or 2.2mps I think while reloading for 3a yea I can allready say his bottles are useless he got a 3a reload and stripped of his exhaustion and other various addons I would say this is sorta a nerf that a buff they decreased his down time but you have to use bottles to get a speed boost makeing your down time more often but less time taking
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@CashelP14 said:
It's just to show his skill. If he can loop you for 3-4 mins then he must be a really good player. Also he probably wanted more points.
Yep his skill of picking a awful map for killer with. Balanced landing and with the rng of haddonfield the entire half of a map can be a loop or a cat walk
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1926841#Comment_1926841
I'm not saying the OP is in the wrong. I'm just saying that the 3 gen strat can become pretty oppressive if the killer refuses to chase.
Yea but also if they leave the area for 20s a gen can be 85% so I dont blame them for not committing for cross map chases
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@Mikeasaurus said:
Not even close. Survivors are at fault for it for not paying attention to where the gens are and which ones to complete. If anything, survivors who refuse to even attempt to repair and hide the entire time are more hostage holding than anything.
Should of ran dejasavu
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/1927419#Comment_1927419
How do I find out if it is a bug? Is their a list of current ones?
Yea near the bottom of the list before you choose discussions there is a tab I believe called bugs or something you can see if it has already been reported there it is a long list so you may not see one
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@Ghost_Face_Main said:
I hope Clown's changes have proven to be enticing for most players in the community. He was my first main when I got the game and never stopped playing him since, and it makes me more excited to play him further with his new adjustments.
Do you think the changes have altered your opinions on him, or will the Freddy/Spirit/Huntress streak never end?
Altered my opinion not really but I do like to play killers that can go fast
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@BeHasU said:
it will get sooo annoying
There could be a option on the pause menu to mute it if it becomes an issue
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It may be a known bug hopefully it will be fixed by tomorrow if it is a bug
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@TicTac said:
We have currently 22 killers in the game. While i have all killer i dont play some killers often.
Some killer i play weekly, other only monthly and some i didnt play for a year.
Weekly i play around 5 killer, monthly 10 and the last 7 almost never.
How many do you play? Is it even possible to play every killer and stay good with all of them? ( i get rusty really quick with deathslinger for example)
PS: i have all perks on all killer, so perks are not the reason
Literally all except twins doc freddy and on rare occasions pig
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1927044#Comment_1927044
Keep your filthy hands off of the holy snoot.
Please let me boop it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1926374#Comment_1926374
Usually the comebacks happen because the enemy is utter trash and can't capitalize on a giant advantage like in this instance. It's a Doctor who couldn't find Survivors quickly and who got looped for 3 generators against 2 survivors. So it's not really ragequit when someone would give up at 3 generators and 2 Survivors left; that's more like forfeiting to end match faster.
They were a decent doc a few mistakes and I was lucky should of been hit at shack gotta love aim assist am I right edit me was almost always in a chase with one of us but I was able to juke hit a few times and sprint burst and iron will made that a bit easier to get to a loop and hide from him I'm just glad I had a teammate that did gens when I was being chased and didn't kill themselves
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1921844#Comment_1921844
fewer survivors right now means faster survivor queues anyways
That's not how it works pal you need both killer and survivors to find matches quickly
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@KajdanKi said:
I always self sacrifice against nurse as long as she wont be nerfed.
Every update needs her because more bugs
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@Mugombo said:
It’s actually funny because killing yourself on hook ruins other peoples fun and killers get really righteous about this and say how bad it is to do/it should be punished.
Yet camping and tunnelling ruin someone else’s game too but because it’s a ‘viable strategy’ it’s completely fine and should be punished.
The hypocrisy is real.
I mean when your only objectives as killer is to kill and delay gens when there are no gens left to defend you know what to expect
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@Mysterynovus said:
Don't even play the game.
You can do me dirty all you want. I'm the killer, I get it. But don't do your team dirty like that.
My entire night yesterday
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@Yords said:
I have noticed a few threads saying that the perk should be nerfed because it destroys stealth killers.
I think that it should just not work if the killer you are up against has the undetectable status effect. Many new players don't know what spine chill does either, they don't know that they can just look to the side to approach silently.
But it is pretty dumb how survivors can be warned that a killer with the undetectable status effect is coming for them lol. Yeah, I know you can just look to the side, but it is just a little silly how a killer can be detected with the undetectable status effect.
I feel like Michel should be the only exception to spine chill because his power requires you to be looking at theming order to even properly chase other stealth killers dont
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I would agree if totems were worth looking for the only hex in the game that makes you go ohhh no gotta find that asap is devour why because it poses a threat unlike ruin which is a annoyance
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@Elena said:
- Alien is owned by Disney (I believe) and Disney are quite greedy with their work, so Alien is a possibility but not something I see for a chapter during the year. Possibly for the 5th anniversary (then again if they can get Silent Hill, they can get anything at any time).
- For Pennywise, Stephen King is protective of his work, so it's not just something he'd give out in a heartbeat. The whole "Stephen King" hates video games is taken out of context a lot by the community. In an interview, Stephen King meant that he hated video games because he could never get the hang of them well. He said "they're not my thing". So while he is protective of his creations, it's still a possibility.
- Candyman seems like a huge possibility, especially because of all the "clues" we were given before the 4th anniversary dropped. I wouldn't be surprised if this next chapter was Candyman.
- Jason is a complicated one (for obvious reasons) but a lot of people argue that Trapper is pretty much Jason. While this might be true, you can still compare Billy and Bubba and it leaves the Trapper and Jason (and the Clown and Pennywise) argument invalid.
- I've seen a lot of Resident Evil rumours lately and looking at the Nemesis makes me hope the rumours are true (even though I've never played Resident Evil before).
- Chucky is a controversial one because of his size and physique. With the introduction of Charlotte and Victor, it's very likely we could see a Child's Play chapter.
- Samara from The Ring wouldn't be bad either. I don't know how her power would work (they'd probably find a way) but she would definitely fit in with the dead by daylight killers.
- Pinhead has a legal battle coming up soon, however until December 2021, there's a chance he could still make it into Dead by Daylight as the outcome of the lawsuit won't be known until 19th December 2021 (as confirmed by Larry Zerner on twitter).
I feel like ring girl could work I've never watched the movies so idk if she has like a specific killing home but if she dosent that may just be our possible killer
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@gendoss said:
I'm putting my money down on Nemesis.
Nemissis without a map seems wrong dont you think
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@DontNerf said:
It truly baffles me how such a massive issue for this killer has gone (for as far as i know) unnoticed, we are all aware that blight slides around sometimes but on ormond its horrendous how much it happen. It makes him pretty much unplayable on this map.
Please fix blights hitboxes :(
I'm just glad they are fixing his POV either Tuesday or next chapter I can't remember when
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@jamally093 said:
So the asylum remake is coming out soon and I noticed that loop is still there I find it a bit of a annoying loop like I know they added a breakable wall area near the opening but I don't know if that will change much and as far as I know Trapper and Hag are really the only ones that can prevent the loop if you have any ideas on who to prevent with other killers minus Trapper and Hag feel free because I seriously find it as a tiny bit of an over powered window
Bamboozle
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1924589#Comment_1924589
Because she is the most powerful killer in the game. Her only offset is her high skill ceiling makes her less likely to be used. I honestly think they don't want to fix her bugs for fear of her pick rate going up. Then they would have to rework her and if they touch her basekit again she will probably fall into the useless category.
Ok spirit it is than enjoy
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925179#Comment_1925179
I don't mean a shapeshifter, I meant it literally. I'm thinking the survivor will be wraith or spirit or some other killer, and the killer will be an evil yui or David or some other survivor. There's been a lot of talk in the archives about alternate dimensions with different versions of characters.
Really I will have to look I dont often listen to them
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@Inferno427 said:
we still have another chapter before the anniversary chapter.
Personally, I think we're getting a licensed chapter next, then the anniversary chapter will be an original chapter; where the killer is a survivor and the survivor is a killer.
Ohh. Shame I was off on my timeing but that Is a classic shape shifter
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@AggressiveFTW said:
Interactions such as repairing generators, healing survivors and unlocking chests were more interactive? I know skill checks are a thing, I think they are great towards newer players.
But I wish interactions such as listed above were more interactive. I don't really have any idea towards making them more interactive but if you have, leave them down below! I have played F13, that game has its own kind of skill check. I felt like they aren't as friendly towards newer players as this game are. However, I still wish they were more interactive either way.
I would be ok with f13 skill checks in dbd it would give techintion good value and you would be able to get off it without blowing up and the skill checks can have between 3to 5 spots to hit
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With how the changes were going for a while even I was thinking the devs were a bit bais it went Billy nerf bubba buff surivor metta stayed the same blight came out killer metta changed pop nerf survivor metta stayed I forgot what came between twins and blight twins came out nothing changed on either side I believe and with the upcoming change clown buff undying nerf bunch of mislanious survivor perks buff killer metta changed again surivor stayed and at that point I was really thinking they were never going to change the surivor metta but thankfully the devs decided to open up and show what can be expected next chapter and new killer ohh and I forgot mori nerf just waiting on the keys now
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1923697#Comment_1923697
But wouldn't it make sense for the corn maps to favour M and GF? The one thing they are both known for is stalking people from behind various obstacles. Allowing them to stalk through the corn would make them one of the only killers that the map actually favours rather than almost completely blinds.
I do but sadly that's not how it works
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@crispo said:
i love trapper and i really would like to see him buffed.
- survivors caught in traps take a base 15 seconds to escape (similar to victor when he traps a survivor in a locker). addons that decreased escape chance now increase the amount of time it takes to escape a beartrap.
i think this would make escaping a trap better for both sides. you won't get screwed over by RNG as a survivor and you won't have people escaping within 2 seconds as trapper.
- injured survivors that free themselves suffer a deep wound and must mend. (you don't suffer a deep wound if someone else frees you)
without addons like the honing stone there is almost no penalty to stepping on a trap while injured. deep wound would mean you don't just instantly hop onto a generator.
- trapper can carry 2 traps by default and there are a total of 8 traps the trapper can pick up. addons cannot affect the total amount of traps anymore and will now only put them into your hand.
playing trapper without bag addons is painful and much like wraith's windstorm addons it always feels like you HAVE to equip them if you want to even do decently.
what do you think?
I approve if anything I would like a way for trapper to build new traps destroying a unarmed traps in the map
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Because you need to see a certain percentage of a survivor to be stalking them and the corn dosent help with that
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Na play what you enjoy
And no he is not op he can get a quick hit in but it's up to the survivor to let their guard down
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@CajunStirfry said:
Leather face should not be able to chainsaw through multiple people at a time. He also shouldn’t be able to use that ability for so long. Hillbilly has a fixed amount of time that is far more reasonable. Thoughts?
Agree to disagree windows he can't use his power around and that is on everyone if they are that close together
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1923630#Comment_1923630
you want to buff this then give killers a perk that blocks any gen they kick for 60 seconds.
Dead mans switch corupt intervention thrilling tremors be like am I a joke to you
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@CajunStirfry said:
Exposed should not last longer than 30-60 seconds. It lasts so long that the killer can easily down all four players. Has anyone seen anything about them nerfing that perk?
The only thing that lasts for longer than 60s of exposed is Michael with addons
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@Zozzy said:
No thanks. we don't need to buff troll perks that are mostly used by swf.
The killer has a hard enough time already without every hook being sabotaged in their face.
You are haveing issues hooking people how I feel like almost every corner I turn there is a hook
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@TAG said:
How about this: 30 second cooldown if you stop mid-sabotage for any reason; full 60 second cooldown if you successfully sabotage?
I feel like that should be flipped full for 60 canceled for 30 but I'm ok with thya
Edit nvm I'm dumb that's exactly what you said
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1923620#Comment_1923620
It does the exact opposite for me.
https://forum.deadbydaylight.com/en/discussion/comment/1923618#Comment_1923618
That's hilarious. It's practically a survivor addon haha.
Yea I never used it because I had to learn nurse when that was an ultra rare
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@[Deleted User] said:
Do people actually find this addon helpful?
I tried to use it a few times recently I never really bothered before- but I can't hit any blinks with this on because it's so distracting and it throws me way off the mark. Like, I would rather run padded jaws on trapper, or speed limiter on bubba than use this thing again haha.
It's not too hard to gauge a Nurse blink unless it bugs out; but this addon makes it so unreliable but some folks say it's helpful as can be. Maybe once you can blink with her without it using it is a hindrance? Idk.
It's only to help new people get used to the memory of her blinks like imagine huntress with a addon that showed the arc of the hatchet because the more you wind it up it changes same concept
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1923563#Comment_1923563
Really I must not have read it well. I thought you just changed the numbers. If our ideas are the same then I can agree with the change.
Yea I kept the cool down made it 8m but it's like dark devotion it follows the hit player for 20s blocking pallets that they get near and if that was too op it would block pallets within 10m of the killer and last 23s for the 3s whipe animation
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@dspaceman20 said:
I have an idea for a Hex:Blood Favor rework
So if the killer hits the survivors with their basic attack they will be cursed for 30 seconds. During that time they are prevented from throwing down any an all pallets. It loses the unessacary cooldown.
So what I said