onemind
onemind
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1923459#Comment_1923459
How would you feel if the perk was like this
When a survivor is hit, all pallets within a radius of 48 meters of your location are held in place by the entity for 20/25/30 seconds and cannot be pulled down. See the auras of blocked pallets.
I mean that's ok it useful and better than it used to be maybe 30s is too long but at least its useful maybe even viable
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@Phasmamain said:
PLEASE DON’T TAKE THESE SERIOUSLY
Dwight: One of two people either a new player who probably doesn’t know what game he is playing or a pretty good player who is kinda toxic. Dweards are really toxic though so avoid them if possible
Meg: We all know the classic Meghead blowing up gens and sprintbursting away since 2016 but I find most megs to be slightly below average players. One thing I have noticed as well is that no matter what they will never look behind them in a chase.
Claudette: While most would say all Claudettes are toxic my experience is quite different. While the classic blendettes fit this perfectly Claudettes with cosmetics are very nice and just want to heal you.
Jake:You thought default Dwights were bad, Wait until you see default jakes. I swear these people don’t have their moniters turned on. As for jakes with cosmetics they are chill but never talk in endgame chat and will sabo when possible.
Nea: These guys will always run meta no matter what. I don’t think I’ve seen a red rank nea who didn’t have ds unbreakable as well as dead hard. Okay loopers but rely on dead hard and will 100% DC and call you boring if you run exhaustion perks or addons.
Ace: I’ve played with many Aces but not one was the same. They are all completely different from their perks to their play style. Only real thing I have is that most of them don’t take the game seriously and will probably sandbag you.
Feng: Always ALWAYS assume they have lithe. In chase they will B line to the closest window and vault even if they get hit afterwards. Not very good on gens. Probably have either an anime profile picture or a picture of feng herself
Laurie: Default Lauries are okay loopers who always have ds. Prestige or store cosmetic lauries are very good loopers but very chill and never rage.
Bill: Default bills are completely clueless but try their best to win. Prestige bills are decent runners and always go for endgame saves. Cool people irl and are probably L4D fans
David: They all use dead hard but none use it well. They will unhook you without BT in front of a bubba and you will get downed again. Try to hide behind skinny trees but forget they are not playing Claudette
Quentin: Rare species though not as rare as people say. Default or beanie Quins are pretty chill but not that good. They will always heal you when you need it and don’t go on gens as often as others. P3 Quins are a completely different breed. Toxic to their core and always a part of a 4 man SWF.
Tapp: Where are you guys? Every time I’ve met them they are great player who focus gens and will gladly sacrifice their life for yours. We need more of you guys!
Kate: Kates are usually okay players who really struggle to find pallets and windows. Once their windows of opportunity goes down they run around like a headless chicken until it comes up again. Probably only play her because they are in love with her irl.
Adam: Similar to tapp these players are the nicest people in the community. They will say GG no matter what and are pretty good players to boot.
Jeff: Profile picture is 100% either a metal album cover or a motorbike. They are kinda bad at the game but are really nice and will all be running aftercare.
Jane: I’m a Jane main myself and my experience is kinda weird. All Jane players run unorthodox build but ALWAYS have self care on and will use it whenever possible. Probably the most average players in the game but rely on being healthy at all times.
Ash: Usually play very cocky but they are just playing in character for Ash. Never rage in chat when you beat them but might teabag at the gate.
Nancy: Not the nicest bunch but they aren’t toxic per say just a bit mean. They don’t like you cleansing totems as they want to save their inner strength they never get to use.
Steve: Never run any of his perks as even they know that they are garbage. Will always Hook bomb even if it gets them killed and will DC on any latency hit that happens. 100% a stranger things fan
Yui: I’ll try to not get heated as I hate this character but these are the most selfish players I have met. They will never heal you, Will unhook then immerse and will sit on hatch as soon as it spawns. 110% has an anime profile picture.
Zarina: I really wish I had something to say but I really don’t. She’s such a cool character and isn’t bad for stealth yet no one plays her. We need more of you!
Cheryl: Probably a Silent hill fan who is annoyed at what they did to her face(seriously devs!). They will always block the gen with repressed alliance at the worst possible moment and lose you the game.
Felix: Either loves the character for their “lore” or wants them for their perks. Decently skilled but have trouble finding gens without visionary.
Elodie: If the Elodie isn’t running a onesie they are a cool player who will probably run you the whole game if you aren’t careful. If they are running a onesie they are usually bad and will blame you for their loss 100% of the time.
As a david players this is mostly true but that's because I get 2 frame for dh
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/224572/why-is-blood-favor-a-hex
Why is Blood Favour a hex? Bc Undying is purely a Hex support perk.
Undying needs another hex to be fully effective, so they gave Blight a weak one. People going for adept Blight would be screwed if he only had Undying as hex perk.
Then why not make it useful because your running one perk at that point
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I've had that happen idk why but it was funny thankfully you don't get anything so don't have to worry about a ban for hacking
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@CornHub said:
Devs gotta be real careful with releasing perks that they later deem too strong in their eyes. I prefer the, release weak perk then buff it later vs. the release strong perk then nerf it later design they have.
Yea same but its about to be 7 or 8 months now
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Yo that ui is better than the one we are getting anyways nice work
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1923397#Comment_1923397
A little to careful.
Yea I'm glad to see that they didn't over tune it but after when everyone was calling it useless and everyone forgot about it wonder why they didn't try to adjust it to be useful not even viable just useful I think I saw 1 person get blood favor value when it came out
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1923397#Comment_1923397
Bambozlee also takes away one of survivors few defences and it also gives a faster vaulting speed for the killer. It may only work on one window but on rare occasions Blood Favour will block more than one pallet. It's pretty badly designed.
Yea but blood favor has a requirement a cool down and they can just run away because of the speed boost
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@Chilli_man2400 said:
Blood favor is a hex because blight came with undying and they needed another hex perk to show undyings power so they made blood favor
I get that and I get that they were cautious with it but after 3 months of seeing it everyone call it useless why not make small adjustments to it and it's not like nobody was interested in it at the time on release or even a few weeks after
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@crispo said:
it would be interesting if maybe it destroyed pallets within that 8m range instead of blocking them. idk something that isn't so situational would be better than what it currently is.
It would have to be dropped patterns then because that would easily make it the best chase perk in the game imagine you get hit at shack and boom god pallet gone
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Nerf I guess freddy and doc nothing drastic and buff have trapper a way to summon traps to his position and just normalize killers that rely on rng
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1923340#Comment_1923340
It sucks, because id love a fnaf chapter. But after seeing the community, it really doesnt need more toxicity.
Yea I would still like a robotical killer in this game maybe he could have charge stations around the map to for something idk what you think it's a robot
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/224480/nerf-cannibal
No one should be attempting a save against a camping LF, even with BT.
Yea not the best idea to do that
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1920834#Comment_1920834
This is another thing, it is really hard to balance. Something which is alright for Trapper or Wraith, which are weaker Killers might be totally oppressive on Spirit, Oni or other really strong Killers.
So totally agree.
This depends on the mechanic that's introduced if its introduced because if its block gens it could be but if its slower repairs at the start of the game or find switches to kick start the gen before repairs that can be pretty fair
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Here I'll put it like this if you are fighting a average nurse it's fun but if you are fighting a god send nurse it's not that fun anymore its pretty hopeless but they can't really change deathslinger ability I guess they could give his power the huntress effect by reducing the max range to 12m but if you are ads for idk 2s the max range could be like 22 or 24m (sorry got off track but I'm a leave it anyways)
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1922940#Comment_1922940
A wise man once said, "The kid that eats too many marbles doesn't get to grow up and have kids of his own.". I think about some players that way, and gladly let them make the genius plays. Like standing up to a large man with a chainsaw.
Yea I learned that that I word is not acceptable here so I wont be using that again thank Myers I didn't know that
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1922903#Comment_1922903
Now now let's not stupid shame, idgits probably have feelings too. Have a nice cold cup of tea and some warm hugs my friend. Let nature sort itself out for you.
True I may not like tea but to every person to themselves have a nice day
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922916#Comment_1922916
LF vs SB in a dead zone > LF wins. There's no luck involved.
There was a ton of luck that part of the map was a dead zone there could of been a tnl and that would of deny a hit for a bit a pallet or even just tight clutter debris that he could of bumped into
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@Avarice10 said:
I'm just going to leave this here...
That was a very close one if she ran to any window she would of made it unlucky
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@Arikarimo said:
Hey devs don't u see u went too far with leatherface here ? U guyz buffed him WAY too much! BT is useless , he can use his chainsaw for long time destroy pallets and that kind of stuff , knocking all survivor down at once it's so damn op , buff bt and haven't u seen that alot of players in discussions have been complaining ?
I mean ds was a problem child for 3 or 4 years now so we will see it in about 4 years or so
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Weird never had that error
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@RakimSockem said:
Unless you have the memory of a Goldfish, you should remember who you hooked and how many times. Especially if everyone is using different characters.
Even against clones, if you can't read their name, you can see their UI Hook position and idk.... my brain just knows which one has been hooked because I have good memory? It's genuinely not that hard.
Then why can't survivors???
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@rats00 said:
Its really not hard to remember unless you willingly play against clones.
I have little trouble remembering who I hooked and its rare I don't play stoned.
Conversely it can be difficult to remember who has been hooked for survivor because you need to connect names to characters.
I really don't think it's a big deal.
Yea I often can remember who I hooked but every so often I will down like 3 people and have it rotate for another 3 downs and then I dont remember who I have hooked
Edit I often play buba and oni so I'm only slugging because its efficient on them
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@Marigoria said:
So what you're saying is that it's easy to rank as killer so you need to go afk to derank to face weaker players?
Are you serious this person is asking for legit help so they dont break something and that's your response I'm more disappointed in people now than when behavior had the Halloween event
And For all you know they could have anger issues and if that's the case they should probably stick to survivor
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@Sasha233 said:
I main survivor and have ~1k hrs in and have always been in red rank. However my killer sucks absolute ass and especially when I play a weaker killer for daily or achievements, I sometimes get demolished by a team average rank 10.
It takes me extremely long to mentally prepare myself to queue for a killer match, and when I do get destroyed, I won't want to play in at least a few days. I feel utterly defeated when the survivors tbag me at the exit and type ez in the post game chat. I don't want to disable the chat tho- I love having interactions with other players.
I sometimes go afk and let myself derank for a bit to finally get myself together to play again, but as I inevitebly rank up, I run into very good (and toxic) players again that would humiliate me and make me question my existence.
So question for killer mains, how did you grow thicker skin and managed to stop caring about the match outcomes?
First play a killer you enjoy if your playing g something that annoys you ignoring the hate /salt post game chat wont be easy
Then if your still mad just say gg leave if it's not and leave then you can scream into a pillow or something
And swap between survivor and killer only killer may drive you crazy those 3 things will help a lot every thing else will have to be your decisions
Ohh and dont over think what the survivors are gonna say until you get there most of the time they will just leave or say gg same as you
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922305#Comment_1922305
100 killers playing with theirselves. Because all the survivors deleted the game.
That's fine at least we are civil enough to play the game in a mostly fun way
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/1921072#Comment_1921072
And who are you gonna kill ? If there are a few survivors left? The lobby time will be longer and you will have only rank 1 survivors and you will lose every match because you are for sure rank 16-20 for your attitude.
As a great man once said maybe play another game
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@Midori_21 said:
Okay, goodbye DS reliant survivor. Don't let the exit gate hit you on the way out.
Sorry couldn't hear their complaints over them during to blood warden
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@Snow_Lep said:
https://forum.deadbydaylight.com/en/discussion/comment/1920948#Comment_1920948
If you have time to tap a gen to stop the regression mid-chase, then you can still be tunneled.
Why tap it mid chase then and was it worth
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@Sasha233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922618#Comment_1922618
That's what I thought but just like GoodBoyKaru said I'm scared it'll automatically trigger an EAC/ VAC ban
So dont do it
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@Sasha233 said:
For those of you who don't know, SAM stands for Steam Achievement Manager, which you can use to unlock or lock back achievements.
Now hear me out before immediately downvote. I just hit killer rank 2, excited to finally be able to get to rank 1 but I just remembered that I have it unlocked already on Jan 24, 2020, along with my killer rank 10 and 5 achievements. Now if you were around at that time, you probably remember that there was a bug in that patch that you'll get these ranked achievements as soon as you logged in, which was exactly my case.
Since I didn't get it legit, I wanted to remove the achievements and now obtain them myself. Also to just enjoy the moment when it pops out. My question is, is removing an achievement using SAM bannable just as unlocking them with it?
I can see it being bannable but it Also doesn't affect game play so I can see it not being not
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@Ivaldi said:
So with the Nurse projected to be in part of the new tome; I decided to spend the week learning how to play her... currently I run the standard build Infectious/Sloppy/PGTW/BBQ with double recharge addons but i've come across a few issues and i'm not sure if i'm just doing something wrong.
1) Blinking randomly stops working and gives an infinite audio bug loop that forces you to let go of M2 and wait a few seconds before being able to use it again.
2) After blinking i'm not able to immediately M1 at times and I have to wait a second before M1'ing again.
3) When attempting to blink up (knowing its an empty space above me) sometimes she just blinks straight.
4) When attempting to blink through an object; even though I know im holding it long enough (ie a pallet or wall).. sometimes it just refuses to blink through it and I end up blinking right into the wall/pallet.
Here I can tell you everything I know about nurse
1 tracking perks are your best friend
Especially anything with auras
2 good you dont want to use any addons that affect your blink because that affects your memory of her blinks
if you are gonna use any addons
You want fatigue time, blink recovery speed and maybe plaid flannel to learn here the blink range caps at
3 any walls that lead to the outside of the map you can't go through even if there is playable area just on the other side
4 if your blink doesn't meet the required distance to get through it it will send you shorter that what you charged for
Here I'll make a visual example you are o objusts are ! And your current blink range is y
O. !!!!!! Y. you can go through it
O. !!!!!!!y!!! You will be sent back to here
O. Y!!!!!!!!!!!!
5 if your not feeling it take a game to practice your blinks
6 if you think someone is going to back into you but you can't see them blink to where you last saw them because if you are close enough you can use your second blink to catch up and possibly hit them and if they back into you hit them this will require quick reactions but is possible that's about all I can tell you good luck from one nurse player to another
And there are bugs with nurse like the sound loop one some objects have a bigger collision than that appear sometimes can't blink after blinking blinking know why
Edit this is a copy from my clipboard so if something dosent make sense ingore it
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1922548#Comment_1922548
nah. nurses has a 28 meters range. the killer is so close they will just catch you.
undying sure, but what are you accomplishing by staying next to a totem the entire game anyway?
I'm saying it can have the same effect as old ooo but you can't be on a gen unless there is one right beside it
and the nurses part if you have a medkit or self care with ooo you can jump a long wall jungle gym window heal and if they have nurses you can see them and knowing where the killer is way more valuable than the killer knowing where the survivor is and it makes the loops where there is a mund game by moon walking safer because same reason you get to the pallet is dont know where the killer is tap heal they are there drop the pallet or run to the window repeate
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Fair enough but still nurses and undying can be troublesome
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Dead by cyber punk
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@Chordyceps said:
Well A Nurse's Calling only works when you're within 28 meters. Yeah, you'll see the killer while healing, but they'll also see you. And if you're healing, that means you're not running away and the killer can very quickly close that distance. So yes it would give you wallhacks, but in a limited range and you wouldn't be able to really safely utilize it in a chase.
This is true but it makes every pallet with a mind game safer not talking about the ones that are super short and can see over you sit at the pallet see them if you know you can't make it again drop it if you know you can 1 more loop and long wall jungle gyms vault the window do the same thing so not only are you getting healed slowly but you also remove the mind game at that wall
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@OldHunterLight said:
Let me be honest, you are not supposed to make sense and give good examples here.
You are supposed to be freaking out and saying stuff like "wItH tHE dS chAnGE anD oOO cHaNGe bOtH pErKs aRe BaD" not making sense like you are.
Ohh well I'm different you know rather than losing my head in joy as a killer main/ preferred role I would rather be think ok how would this work in this situation and this and undying nerf are the only 2 issues I see with the new ooo
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@Lexilogo said:
Yes, you could selfcare for a split second against Killers running Nurse's and it's a good point about the new OoO that might prove an issue. It'd only really be that handy in a chase though, and healing forces you to stop moving, so even in that specific scenario it's not as readily abusable as the old Object was.
I do agree that it is way weaker and this may not be common unless it's a huntress death slinger maybe nurse ohh and with the undying nerf you can just stand near a totem and free callouts
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@AsherFrost said:
Lore-wise and as a heavy Halloween fan, I love it. Actually playing it tends to suck no matter what side I play. I think it's the single street. I wish the layout was more like say, Whittleton Creek from Hitman 2. Instead of 1 street, have a total of 5, 4 making a box, with a 5th running through the middle. Roughly the same number of houses, but laid out in a more interesting base pattern. No idea how feasible it would be, but I think it would work.
I wonder of it would be possible to get multiple variants of that map so one could be haddon feild and one could be witton creek ect ect
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922043#Comment_1922043
really he gave credit to the devs for nerfing DS and OoO. That’s good but literally every video it’s just him harassing and bashing the devs saying there incompetent and always picks on Ethan no one wonder why he was banned
Yea ik I watch a lot of them to gather multiple perspectives and the first thing I said when I watched him the first time was I hate this guy and in a way still sorta do but he dosent blow things out of proportion and no I'm not saying you should watch him but he has pointed out something I haven't seen many other people point out that the devs opened up a bit on something before they decided hey this is almost final
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@Leachy_Jr said:
There's literally nothing good about it. I made a list of the issues I have with it:
- Great fences of china
- Great hedges of china
- Unsafe pallets so you're forced to use windows (aside from the few god pallets)
- These same windows are completely overpowered and take no skill to use making them feel boring to use
- Lots of W gaming potential
- Gens are hard to find
- Playing survivor is unfun on that map due to reasons above
- Massive map for killer
- Lots of buildings makes your pathing inefficient, hence why it feels bigger than it already is.
- Gens in hard to reach places
- Said gens are in safe spots as there's usually a broken window nearby
- House of pain windows
- (The most broken one) Main building window next to basement is literally an infinite
- Map just looks ugly and cluttered
Now here's only 4 upsides I can think of:
- Some gens have blocked parts, forcing only a 1 man gen
- Survivors who want to win would obviously like this map
- There is 1 certain building that can be a bit unsafe for survivors upstairs
- You can parkour on top of cars as high lunge killers like demo.
This map is the worst map both in terms of design and balance.
Yea I will give credit it was their 2ad dlcs map but plz fix
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@[Deleted User] said:
It's a pretty boring map. Unfortunately I don't have high hopes considering that Badham (which has the same problems as Haddonfield) barely got changed gameplay-wise.
I mean the closed buildings they could make them like a little maze being quicker to get around the instead of haveing to check the perimeter to find that cluadet in a Bush
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Those are some random yt or twitch streamers and finally after a long time of not wanting to call it neglect but rather co existing they have reached out a hand and I want to see them take our advice and hear ideas
Like some of you may know space coconuts he may be I guess insensitive and he was banned from the forms but he did give credit on their stream when they showed an early concept
And he was the only one I've seen point out that this is them trying to listen to the community
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@OmegaXII said:
It is a bad idea. Timer slows down during chase is possible, but it should not be lasting indefinitely.
If it lasts indefinitely, toxic survivors will literally run in front of the killer purposely to force a chase. In this case, killer can’t do anything about it. It is total invincibility unless the killer decides to pick him up.
Toxic survivors will definitely abuse it, as their best interest is not to win the game, but to annoy the killer.
I was saying it disables on entering a locker but pauses if downed
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@gendoss said:
Something that has always held me back from using OoO is how toxic it can be and how annoying it can be for killers. If the proposed version were to go live would killers still think it would be toxic to use OoO? To me it almost seems like a better version of alert.
I'm fine with it I only have 1 concern if the killer has nurses and the surivor has self care and ooo could they use that to get free wall hacks mid chase if they lose the killer?
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1920266#Comment_1920266
They said right away that going into a locker will not deactivate DS. And to be clear when I said ourselves in the title I was saying as a community. Not every single person in it .
Yea but I would like to be able to split my pressure even for 20s because unbreakable that's why I said it should pause when downed because they haven't progressed the game in any way it literally like deep wound it's just a temporary hindrance that buys you a bit of time and I should get ds for picking them up un that situation
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So let's forget bt the nerfed ds unbreakable soulgard tenacity headon for lockers adrenaline
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Yea enjoy him and next chapter his pov is being fixed so no more being 3 ft tall
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@Pulsar said:
I'm gonna assume this is sarcasm.
Yea my sarcasm identifier is reading gang war right now because of them
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1919091#Comment_1919091
If you don't Play the game why are you here?
If you love demo so much why not play the stranger thing games then if that's the case then why are you here?