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onemind
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@apathyinc said:
Throw one at a pallet right before you break it. Throw one at a survivor before you pick them up. From what I've experienced the extra speed boost has been great. Using them with Monitor and Abuse has been fun.
I did try the picking up speed boost but I often dont see it being very useful because there is a hook around the corner often
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This is literally how I imagined the ui when the took an extra week edit did he code it to look like that or edit it in because if he could code it in in 10 min what's the excuse then
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1933445#Comment_1933445
Yea but could there be a reason why like mobile crossplay? Or a training mode? I just think there are alot of unknowns because they don't tell us anything so all we see is them pushing a change nobody wanted
Even then how would mobile affect console and pc it's a ui not a base that affects how the game plays
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@The_Krapper said:
I think a big reason there has been so much backlash is the fact the devs are so secretive and not open about what's happening, the new UI isn't that bad but the new animations are god awful, with the new UI it seems like dbd mobile which if they plan on bringing in the training mode from mobile then the new UI instantly becomes more appealing to the community with some minor adjustments so they aren't all over the place to get basic info.
Point being BHVR having such a secrecy about what they intend on doing in the game is now coming back to bite them because nobody knows the "what" or the "why" to what they're changing they just see changes that everyone disagreed with going live with no other answer than " we can't go back now , you're stuck with it" IF BHVR really cares about this community and the health of the game they need to be more open about what's happening and where they intend on going with the game, Any thoughts?
Let's see
1 90% of the pole they posted dislike the new ui goes unchanged
2 they take an extra week to add slashes on the injured icon and maybe bug fixes
3 They did listen about the game map and I'm glad they made pallets findable but now they're safe god pallets or death traps no one has liked breakable walls well here they are in the game
4 the animations I personally don't care for alot but they need to loosen up they look like mannequins
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1932011#Comment_1932011
Clown moves 5.06m per second for 5 seconds. If he also intoxicates a survivor as well, he’ll be moving a total of 1.66 m per second faster than a survivor.
Throw an antidote at a survivor in the distance, quickly switch and throw a tonic, by which time Clown passes through the activated antidote, and the survivor has little chance of reaching somewhere safe before Clown hits them.
Hmm I was wrong in my math thank you for the point out I shall re do the numbers omg I'm dumb I forgot to add the extra .5 because its 10% not 5 in that case I guess they aren't completely useless just I dont see many reasons to use them over the slow other than mobility and when you can't get an angel on survivor thank you for the correction
edit I can see uncommon occasions where you have the angels to use both like the window in rancid aboutuair or how ever you spell it or ormond stair case this is only my day one conclusions so I hope that I can change my mind on this
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@potato_ASF said:
https://forum.deadbydaylight.com/en/discussion/comment/1931884#Comment_1931884
I can't wait to read your opinion on clown update
No no clown at base is still the same minuse some addons so there's nothing to change out thoughs on that but I guess me just using something that was allready pre set wasn't bonafide so I had to start from scratch and use numbers to explain why I think the speed bottels are almost useless
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@TheClownIsKing said:
How about instead of going by a video, use it yourself.
The Antidote is great. Survivor can’t get away when you also intoxicate them.
I only based the number around that every thing else I came up on my own and I can use the 4.6MMS so a you are moving 4.8m per a second If you subtract the the 4mps due to survivor being 100% movement speed an average loop is about 5 to 7m in area
A survivor should get to a window or pallet a in about 3a in that time you could throw a slow bottle reducing the surivor speed to I believe to 3.7mps and denying fast vaults as well if you were to throw a speed bottel the survivor still moves at 4mps because of the 2.5s delay and they still get a window extending the loop by another 2s
Now I could try the catch up between loops method in that case I throw a speed bottle I go 4.8maps and throw a slow to slow the survivor making them 3.7 so I get a 2.3mps difference or 35% for about 5s 7 with addons but this method only works on people who hold w not to mention you have 2 bottels so you would have to use all 4 bottles to utilize this method to down 1 player now you have to reload this method is just too inefficient and time consuming to be viable at the upper ranks despite the reload buff
I could go on but then I would have to tldr this and I don't know how to summarize this without explanation
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@GodDamn_Angela said:
Its literally impossible to change your mind. This is true for anyone who asks for it to be changed. I'll give my thoughts on it anyways.
Throw it when you are going between loops, or getting around the map. Put it places where by the time you get to it it will activate and you'll get the buff but the survivor won't get much use of it. Throw a Tonic in there. Beautiful.
It's not much of a boost but how many times have Killers been just a whisper away from landing a hit?
Do I think the Clown needed a speed boost? No, he already has a slow down, but its whatever. The speed at least lasts for longer than just being in the cloud.
Clown is better than he was, if you don't like the Antidote don't use it. It literally doesn't matter. 🤷♀️
Yea I tried to throwing it between loops but I would just rather slow them down because then they have to slow vault a window at a jungle gym and get hit or pre drop the pallet
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1927846#Comment_1927846
Making money to support family and company bad amiright
A single outfit costs half their game I dont think money is an issue
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1931587#Comment_1931587
I will post a gameplay if you would like. Just to see how useful they are.
Ok I'm starting another match so I may not respond instantly
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1931559#Comment_1931559
Closing gaps super quickly in between loops. Mainly against the hold w gamers.
I can play many other killers and do that better blight nurse huntress deathslinger oni Billy
His speed bottles are useless change my mind
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931338#Comment_1931338
Do you really have something? Or is this a joke? 😕
It's a joke its probably licensed is my guess
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1931499#Comment_1931499
they still have uses in a chase, while long distance use isn't good it the speed difference can be used to get hits and slightly catch up to survivor.
it's like having two stacks of PWYF but only when you need it to land hits.
And the slow down is like 3 stacks but it for slowing survivors then why would I ever use the pink if the yellow is just worse
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1931499#Comment_1931499
You don't use them to travel places. You have to use them in chase. I caught up to people across the map in a matter of seconds because I would throw the bottle 3 seconds ahead of time, and I would be throwing pinks at them. There was nothing they could do.
But if the devs like his pink bottles because they do good at anti loop then what's the point of his yellow ones
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Literally what I said in my day 1 conclusions of this update
Clowns new bottles are negligible a 10%increase to movement speed after 2.5s in Scots video talking about 110vs 115 killers that movement was a .8s difference in about 12s so if we take that difference and double it you are saving about 10 m in all four bottels (10 is an estament because the time it lasts )then you have to reload so you lose all that distance you just put all 4 bottels into
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@AChaoticKiller said:
They can but whoever made the decision to not do anything is just stubborn to put it nicely :)
You know I just told someone not to be insanely rude because they wanted the creator of this ui fired but whoever approve it really needs to be re assigned and what happen to Matthew haven't heard form him for a while
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1931403#Comment_1931403
Yeah, it’s pretty much to know straight away which walls bottles should be lobbed over, and where your point of entry should be to cut them off.
Yea if only it didn't have a 30s cooldown even 20s wouldnbe acceptable
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@MrPeanutbutter said:
That doesn’t solve the issue with information being littered all over the screen rather than all neatly in one place like it used to be
Never said it did I was just trying to help the people getting headaches form this mobile ui
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@OniWantsYourMacaroni said:
The UI scale doesn't help.
My eyes still subconsciously focus on the information from the UI on every side and corner of my screen even though i try to focus on the middle
Feels bad hopefully it gets fixed soon
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You know I would call you crazy for putting zanshin and good together in a sentence but I can see it working on clown so I'm going to experiment with it
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@Triforcer said:
I don't honestly know- even in purple, 90%+ people don't see me until I'm on top of them anyway (or they run Spine Chill, and are gone regardless of how invisible I am).
I know this is a subtle buff (we really, really needed yellow or green windstorm at base instead), but has anyone noticed a difference?
I mean the speed boost for uncloaking lasts .25s longer that's nice
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1931283#Comment_1931283
The UI is bad and here's why.
Lol I like that tldr
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It can't kill it if the ui beats it first
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Here is one reason out of 6 or 7 as to why I don't like this update
Clowns new bottles are negligible a 10%increase to movement speed after 2.5s in Scots video talking about 110vs 115 killers that movement was a .8s difference in about 12s so if we take that difference and double it you are saving about 10 m in all four bottels (10 is an estament because the time it lasts )then you have to reload so you lose all that distance you just put all 4 bottels into
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@Yatol said:
The Devs have finally started to be more open to listening to the community insulting them/ asking someone to lose their job is just going to make things worse.
Yea that's why console dosent have optimisation the ui got released as is and clowns buff is useless glad to see they listen to feed back
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@Frontdoor6 said:
Its getting pretty bad over here, I'm very eager to know what it is or at least have a hint.
I had a dream it was some-kind of Jack-in-the-box killer with an axe, it killed Five nights at Freddy's characters and then, for some reason, Monsters Inc characters...you don't want to know what it did to Randell 🤮
I got the patch notes right here but I can't read it the ui is taking up too much space for me to see sorry
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I just made a day one conclusions about this and several reasons why they could of prevented this
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@Quink said:
https://forum.deadbydaylight.com/en/discussion/comment/1931175#Comment_1931175
Ofc it doesn't take up 50%. That's what called an exaggeration. It still blocks the entire view when i'm on a gen looking for the killer. Who ever came up with this UI should be fired and never get another job ever. You have to be a special kind of stupid to think this dog sh it is an upgrade to the game. You now have to look at several places for all the info while the old UI you only had to look in the bottom left corner.
+1 Woah chill we get it this ui is bad but you dont have to go that far
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1927774#Comment_1927774
It still doesn't do that right since you can just not use the speed bottles and he's just as "unfun" to play against
Why ise speed bottles when they make no difference
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/1928800#Comment_1928800
He is not supposed to slow down when switching bottles, but since you tap the reload button to do it, I can see how it might slow you down for 0.1s or something. But I didn't notice it on the PTB and haven't checked the live version yet.
Also yes, the tonic and antidote share the same inventory. Meaning when you use the antidote for "pressure" you have less tonic for chases and you will need to reload sooner.
And as expected, nothing changed from the PTB. Nobody really knows what the antitode is supposed to accomplish. Clown just got a shortened reload, new chase music and some add-on changes, half of them now affecting the antidote. But hey they didn't touch the incredible Kerosene Can for that sweet 30 seconds of blindness, what a relief ! 🙃
Its supposed to allow you to be more mobile but the effects are so negligible they you need 2 addons to make it even slightly useful and one of them is purple
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Here I'm glad to see that all the "effort" the devs put into this ui was wasted so now maybe they will think how would the community would act if we did something this big take 3 weeks not the normal 2 and do nothing other tha add slashes to the injured icon
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Ik ok with the animations they are a bit tight with the motions but that can be fixed.
I do completely agree with the ui there's even a post/ petition about it. And I really hope it gets change even if it doesn't go back to the og icons I just want the layout to be back to normal.
I fell like they missed a bit with the clown buff like the speed boost is mediocre 10% buff for 5a after leaving the gas I dont feel like it's worth the bottles like I could play wraith ingore the loop all together with hit and run be at 155 for as long as I feel like and gat a 1.25s speed boost after uncloaking literary the killer this update was about got buffed less that the other one in the same update
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It could be that the hit boxes haven't changed but with the animations changed it looks weird because you aren't bent over with a hunch back like blight
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@GraveHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1929796#Comment_1929796
I already said they won't revert it. The "console users should try it too" was just an excuse to force it down our throats.
We should not expect anything from these devs. They won't consider most of the feedback given anyway, they will do what they want and you have to deal with it.
Yea 90% of console players get their ptb info from streamers like tru3 otz ect ect and I bet that pole they posted also included a majority or console players as well
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@DerZuntor said:
They already said they can't, they made a completely new HUD System. There is no going back anymore.
Well then looks like it's time to start form scratch
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1930413#Comment_1930413
Completely understand that. I honestly don't use DS or OoO but that would make a lot of people unhappy. Wish they could've announced it just like they did with OoO
Exactly so if they dont want communal uproar like this they should really announced big things like this about a month or half a month before implementation
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I would be almost perfectly fine with it if they kept the icons in the same place as the old one they can keep the current icons as if for all I care just put them back to where they were
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@memento said:
What's the purpose of PTB if BHVR ignore community's feedback? Who in the world wanted new UI or new animations?
I can get animations but ui like keep the of layout if you are going to change it
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929639#Comment_1929639
Last time I checked they wanted more feedback from all players not just steam players. From what I've seen even console players hate the new UI so I have a feeling that if they don't want to lose a quarter of their player base they'll find a way to make it work for everyone. But what do I know. I'm just 1 out of maybe thousands of console players
Then they can make a new one they did that without asking the community if this is a good idea so now we are giving them our ideas on how to fix it like imagine in the next update the ds and ooo change went un announced until like a day before ptb or live and it was bad no fixing it
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Literally the killer this update was about got buffed less than wraith did in the same update his speed lasts longer total inv kicking things dosent completely reveal him
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929030#Comment_1929030
Idk man but that would make him better I need help here tell me your ideas of how to fix clown right now I want to make him faster but not want to make him stupidly strong
Ok 140 mb 135 and the effect lasts 7s after leaving because addons we dont want to make hit too crazy
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928110#Comment_1928110
Nah, you're being way too optimistic. This is the kind of change they spent money on. They aren't going to revert it. No matter how hated it is.
What 50 to 100 dollars to pay the workers in it because that is literally the most basic ui even in mobile games quite a lot for a company that makes half the price of their game in 1 skin
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@Botiz said:
Man, when this update drops i'm gonna really miss this old UI. The simplicity, how well it works, it was everything you could've wanted.
I seriously don't understand why they couldn't have just said "Hey guys, we're taking your feedback on board and we're delaying the release of the new UI to address the feedback you've given us" instead of just forcing us to play with it.
I understand, they want to get more feedback from console players, but I just imagine there will be a ton of criticism from console players about the new UI too. I'm hoping that they finally realise how many people dislike it including those console players and then revert it with the next chapter release. Even a lot of Fog Whisperers disliked it too.
Many of us are gonna miss it, so enjoy it as much as possible whilst we have the amazing and well-designed UI we have now.
Yea I wish they just moved the icons to where the old ui was I like the icons but why can't they stay where they are
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@DevourOfSalt said:
######### BHVR these new animations are enough to make me stop playing survivor all together animations and UI.
Animations, seems like my character is slow snail even with fixated, fixated is it bugged or something i notice no speed difference at all it feels opposite like im walk extremely slow i am really disliking these animations. I don't think i will touch survivor untill there been changed or improve they are really off putting.
Now the UI as killer is horrible it takes up so much screen have to look everywhere on screen to see what happening old UI was much better why you didn't listen to over 90% of playerbase i have no idea those changes alone are enough not to want play dbd at least in this state worse update by far.
Def not the worse but it's not good I do love the new maps tho
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@Hannon said:
https://forum.deadbydaylight.com/en/discussion/comment/1928911#Comment_1928911
I honestly prefer the old one.
but the new one is not that bad once you get used to it (in my opinion)
Agree to disagree I have yet to look up for my info
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928962#Comment_1928962
No Billy speed is actually 230% speed I made it Oni speed to be fair
Why can't it be 140 or just last for 8s after leaving the cloud
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When the second killer gets a bigger buff tha the main one
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@Chilli_man2400 said:
Alright so I just played my first match with the new clown and here are my thoughts he needs work. Here’s some problems
1.Antidote takes to long to activate.
I hate how I have to fully charge the antidote just to get it to work it should activate shorter
2.Invigorated is not fast enough
i like how they wanted to give clown map pressure but it’s to weak you only get a little speed and it lasts to short it should be 10 seconds in lingers and the speed should be 195% when invigorated.
thats pretty much it the only great things in this patch is I found no bugs so far and clown now has built in Agitation overall that’s my feeling of clown he needs work
Umm 195 is billy speed with the yellow speed addon you know this right?
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@hatchking said:
time to accuse you of a crime because we know you're borrowed time you're gonna be martyr because you wanted to be an explorer in the entity
What ... what words were just spoken what dose it mean please someone explained I often play killer and I don't know what they are saying
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Sometimes restarting my console /game helps with frame drops for a while it's almost like packets are being lost as time goes on and resetting it temporary fixes it