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@anarchy753 said:
It takes 30 second of not being touched to reach 400% regression speed, at which point it is only regressing as fast as a survivor repairs the generator anyway. Base repair speed is 1 charge/second, regression is 0.25 charges/second.
So yeah, when you say "600% speed" it sounds huge, but it's 1.5 charges/second, which is still a full minute to regress a 99.99% gen before considering the 30 seconds it takes to reach that speed. Also CoB only lasts 60 seconds so you'd have a maximum of 30 seconds at 600% regression speed, and all of this is completely countered by a survivor just getting on the gen.
That is true, but it doesn't read like its 100% than 400%, you're still talking about 300% regression at kicking the gen with a ramp-up to 600% at 30 seconds. For the last 30 seconds of Call of Brine is 600% then 400% until some touches it.
Throw on pop to bring a gen down from 99% to 80% instantly... I am not sure how good the perk combination is, I simply saying without someone doing the numbers from me, its still seems like a little much
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@Steel_Eyed said:
Yes a killer can use both but their regressions would not stack together because the way the perks work. COB works after a killer kicks a gen, so begins 200% regression until a survivor taps the gen. Once tapped, the regress of COB ends.
Overcharge gives a skillcheck upon tapping the gen. Then it’s regression begins if left untapped.
No stacking but still could be clever perk usage.
Why would the regression start after the skillcheck? The survivor is working on the generator there would be no regression....
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3014679#Comment_3014679
Overcharge only starts regressing gens by 400% after its been regressing for 30 seconds.
Along with its current effects, Overcharge will cause a kicked generator’s regression speed to grow from 100% to 400% over the course of 30 seconds.
Unless I am misreading that, it maxes out at 400% after 30 seconds, not that it goes from 100% to 400% at 30 seconds. I assume it increases X percentage over 30 seconds capping at 400% after 30 seconds. I could be wrong through.
Edit: which means assuming its a linear scale it would be at 200% at 15 seconds.
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@[Deleted User] said:
700% if you use fuming mix tape 😆
Yeah, but that is more specific to one killer, which isn't great. But 600% on all killers I feel like is a little crazy... you can kick a gen and chase around it for 10 seconds and what, then gen is basically gone?
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/2962190#Comment_2962190
Artist and Trickster
Technically Twins if you down with Victor. There isn't a mori for just Victor.
Pyramid Head and Nemi can also down from a range, they're still close, but you can get downs from other sides of tiles.
I know why I didn't think of them, I LOTHE trickster and don't play him and really only played Artist less then a handful of times.
Victor would be simple, give him a mori animation, and as you said the others are already really close, so the small jump wouldn't be all that jarring.
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@I_am_Negan said:
As soon as the final living Survivor standing is put into the dying state, the game ends. Following a visual transition, that Survivor and the Killer are brought to a special location in the environment and the Mori Finisher begins. No longer will your mori moment be “censored” by inconveniently placed objects or invasive bushes. All attention will be placed entirely on the action taking place.
https://us.v-cdn.net/6030815/uploads/24VPYOH1X8WF/rw6bu74em4hq.gif
Yes the second the last survivor is down the mori starts.
If you down someone with a hatchet across the map or they go down because of deep wound I would guess you would have to find them first before the mori starts.
Wait, they pick the mori location? Oh I dislike that... I'd rather risk stuff being in the way then the mori playing in the same spot every single time...
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@BlackRabies said:
Not just Huntress, but any killer with any sort of range attack.
What other killer has a ranged-down mechanic?
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@tippy2k2 said:
Supposedly it is only a visual bug (as in you still earn that extra BP but it's not displaying it correctly)
Okay, thank god, cause man, I'd lose my ######### if I just bought two DLCs and had to gain BBP and the best perk to do so was busted... lol
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@Awkweird said:
https://forum.deadbydaylight.com/en/discussion/comment/2893979#Comment_2893979
I don't think DBD is a good game for competitive players and I see a lot people get frustrated because of that. Maybe it's the dev's or some content creator's fault for pushing the game in that direction but it will never satisfy the competitive drive inside you because it is fundamentally unfair.
Wait are we on the same side? Cause my whole point is that I don't care about the competitive nature the game seems to have, I just want to play the games the way I want to play them. But DC'ing + DC'ing penalties force me into playing games I don't find fun and am now just doing it to do it?
To be clear, I do think a DC punishment is fine, I just think there should be conditions that allow other survivors/killers to DC after someone else DC's without punishment.
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893970#Comment_2893970
Well yeah a lot of this is blamed on devs but majority of gamer are playing video games for some goals, personally I'd get bored to death playing a pvp game without ranks and competitive goals grinding higher ranks like league of legends , cs go ect but these games are balanced more and fair while DBD is weird since it's a 4 vs 1 and everyone doesn't want mmr and the game to be competitive but devs wanted otherwise they created ranks and pip system and mmr so that's the logical goal for the majority to climb ranks and to play for the goal of winning.
You mean the endless grind to P3 Perk out every survivor and killer isn't enough of a grind for you? I get what you're saying Ranks give you progression and trigger that nice little rush in your mind.
What I am saying is I get this without feeling like I need to tunnel or camp every game. I do it sometimes, sure, but it's not my go-to tactic. sometimes I just accept that I lost.
I guess my point is, play however you want, but if you're doing something you know is going to ruin that person's fun, you don't get the right to complain when someone does something that ruins your fun. Play how you want to play, I am not going to stop you. We just don't play the same way or for the same reasons is all I am saying.
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@Awkweird said:
https://forum.deadbydaylight.com/en/discussion/comment/2893963#Comment_2893963
Most players like the game because they can exploit unfair things, whether it's perks, offerings, addons, game mechanics etc. BOTH killers and survivors like to bully the other side. That is what made the game popular in the first place. Competitive players are a VAST minority.
If you don't believe me, then a simple experiment will prove it. Make separate casual and strict MMR ques and you will see that the MMR que will be dead within a week.
Guess we just look at the game differently. I don't expect anyone to really like MMR, for example, I don't think anyone was actually asking for it other than BHVR, as since its been introduced its just been a spiral of download average players. I don't give two craps about my MMR, its on of the reasons I am Pro let me DC if a survivor DC's cause my MMR means nothing to me, I really just want to move onto the next match once that happens, but I can't because DC'ing means I have to wait 5, 10, 15, 30+ minutes each time it happens. I think last night as killer I had like 4 DCs, if I DC'd each time I'd have to wait 30 minutes or more before I could queue again.
I don't care about MMR, I care about getting into the next match and PERSONALLY, I don't find 3v1 fun, so its either try and kill everyone or let them do gens and get out... both of which can take 5-10 minutes to do so. A DC would be instant and depending on the time of day, I'd be in a new match in less than 5 minutes.
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893953#Comment_2893953
Surprisingly most of them are embracing hard tunneling methods they don't even care anymore. For me a win is when I pip because that's the most logical way of seeing a win in DBD tbh even that devs said 2 kills are a win they should've given killer 1 pip in that condition.
See that is the problem, the devs have defined a win, but neither you or I go by it as a win. Everyone in this community has their own win conditions. And then everyone plays to meet their win conditions, not the games. All for some rank/MMR that really just means nothting.
Please know, I am not trying to be rude or say what you're doing is wrong, I've even openly admitted my condition isn't BHVR's. I am saying, as long as everyone keeps playing to "win" the game is just going to be unfun at higher levels.
So once again, if a killer wants to camp and tunnel, its going to happen, and if survivors want to booli, its going to happen. Its really just a twisted chicken and egg that is never going to end.
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@Awkweird said:
https://forum.deadbydaylight.com/en/discussion/comment/2893941#Comment_2893941
Now you're getting into subjective territory. You want fair matches as a killer, you don't like exploitation, earn your win etc etc. Go play chess. This game isn't perfectly fair and that's why it's popular. It's closer to poker, where the cards are sometimes against you, sometimes in your favor. But guess what, it's more fun that way.
Where are you getting this "fair matches", "exploitation" stuff from... The only thing in your reply that I said was "earn my win" which is something subjective to me and I didn't say everyone else had to play by. Reading back I did say
its not fair to the survivors that some asshat decided he didn't want to play anymore.
Do you really think a 3v1 at 4+ gens is fun for either side? That comment wasn't about the game being balance, it was saying the survivors stand no chance in that scenario and I PERSONALLY find that unfun for both sides.
My point is, do you really have fun playing against 3 survivors at 5 gens who aren't really trying cause they just gave up because the game was a lose? Do you find that fun? If so, then you don't have to DC. I simply said, I don't find that fun and would like the option for me to be allowed to DC without suffering a penalty.
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893932#Comment_2893932
Goes the same way for survivors every game there is a minimum of 1 toxic survivor if not the whole bunch lol. Okay so giving killers less BP isn't a nerf? you know how grindy this game is and even devs are planning to increase BP for killers to make it more appealing to play that miserable role, I'm just saying to you that with mmr and boons and dead hard meta many killers are forced into tunneling someone out of the game asap because going for 12 hooks is an insta lose and it's not an unskilled killer method you can be a 8000h killer main you can watch different killer players on twitch and YouTube and they literally lose most of their games high escape rates because it doesn't matter how good you're if you go against 4 efficient players communicating.
Yes, I don't consider gaining less bp as a nerf. As it does not affect the killer's ability to kill survivors, it just affects the killer's rewards for their playstyle... That is not a nerf in my mind. Sorry that we disagree on this.
And you are right, the survivor meta is terrible. Find me on twitch and I am sure you will hear me yelling about dead hard 800 times. IT SUCKS. But to be fair, I blame the survivor meta on killers and the killer meta on survivors. When I play killer and I see Dead Hard on 3+ survivors per game... It really makes me want to run better perks and addons, but I really don't want to be a part of that loop.
Also our views might be different because of what you consider a win. According to BHVR, its 0-1 kills is a lose, 2 kills is a tie and 3+ kills is a win. You don't need hooks. However, I personally count 7-8 hooks as a win. And I get that more often than not when I play the way I play. I bet if you look at all of these 8k hour killers you're talking about they often get quite a few hooks or at least 2+ kills per game. Even if they don't tunnel. this 4k = win, is a toxic way to look at the game.
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@Awkweird said:
https://forum.deadbydaylight.com/en/discussion/comment/2893912#Comment_2893912
The problem is that most of survivor DCs (from my experience) is when they are severely outplayed at the start. They get found in a locker or a quick down at a safe loop.
To then 'reset' the game as if it never happened isn't fair to the killer. If others don't want a 3v1 they can just let go when hooked and get out of the game quickly. Which is what happens now.
There is already a reset if someone fails to load in. This game isn't competitive enough and the matches aren't long enough for team rebalancing or other solutions you've listed. Just take the loss and move on to the next. . There is no real punishment. MMR doesn't matter, ranks don't matter.
How do bots or just letting the killer leave with a 0 gain 0 loss not count as a fair system?
For example, if bots replaced the DC'd player, the match goes on like normal. So really it would be like the person Didn't DC.
As for my example that DC'ing is free after the first one always the killer to just step out. Or the other survivors for that matter. To be clear, there probably needs to be some more specific rules in place. But I am talking about an early on DC. For me as killer, when someone DC's at 4+ gens, I just want to leave the match. I usually do one of two things... I either hook everyone and let the last guy get hatch, or let them do all the gens, cause honestly, its not fair to the survivors that some asshat decided he didn't want to play anymore.
But if I could... I'd rather just DC and go to the next match. If someone DC's at 4+ gens, the game is over, the survivors stand little to zero chance of winning. I don't want to play that, I like the stress of the killer role and want to have a challenge, I dont care about BP or MMR, I just want to play the game and earn my win... So if someone DC's I'd love the option to just DC and go into the next match then spending the next 5-10 minutes killing/letting go of the survivors
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893890#Comment_2893890
So you want to nerf killers without touching survivors ? the game already doesn't have enough killers. Camping or tunneling 1 survivor out of the game is a strategy used these days to give killer a chance against all the advantages survivors have especially in high mmr so if killers had a chance they wouldn't play a boring style of tunneling and camping to win.
Before I respond, could you please point out where I said anything about nerfing killers? At best I said give them less BP which isn't an actual nerf...
I don't really care about tunneling or camping to me it is a tactic a bad killer uses to boost a skill value they can't see that only puts them against more survivors they don't have the skill to play against. I am going to assume I am not TOP MMR but I am probably above average in my abilities. I do better some matches than others, and have I tunneled or camped? Sure probably, but its not a tactic I rely on.
The game isn't competitive and you're not playing against 4 AI bots. You're playing against 4 other people that you have no idea what their day was like, they could have had a bad day at work, gotten broken up with, lost a loved one, got a promotion at work, got a new pet, lost a pet... Saying your fun is more vaulable than theirs simply because it's you and not them, is selfish.
I am never going to tell people they stop camping and tunneling, if they want to be selfish or do it for whatever reason they can and I am just going to move on, however, I wont ever encourage it. Its no fun for the other side.
And before you go off, I say the same thing about booli SWF squads and survivors that run all meta perks... To me, if you play in a way you know the other side finds unfun, you don't really get to complain about the othersides point of few.
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@Awkweird said:
First of all you shouldn't care if your MMR goes down. There is absolutely no reward for having a higher MMR, you only get tougher opponents. Also it's a magical value that no one sees.
Why do teams suffer because of the actions of a member of the team? That's a fact of life that BHVR can't change. If someone gives up, yeah you're gonna have a ######### time.
Well thats not entirely true... They could allow players to do multiple things. For example they could implement AI, which it appears they are tyring to do so, at least from what I've seen on youtube. Or they could make it so that when someone DC's the rest can just DC.
Cause honestly, as a killer, if someone DC's at 4+ gens, I'd much rather just have the option to DC and go to the next match. I don't want to play a 3v1 at 4+ gens.
Basically the first person eats the punishment but no one else does... Now you might say SWF can abuse that but really only a little, they get up to 4 DCs? It most likely wont be on the same killer every time, so it shouldnt be that annoying and DCing is still way less than it was a few years ago.
So AI or only the first person DCing gets punished everyone after that can DC freely.
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@SS007 said:
Removing camping or securing kills will force killer to chase different killer = extending the game and giving survivors easier time to gen rush if that happens killer mains will flood everywhere complaining.
The only real solution to this is to slow down gens and make it more fair and possible for killers to play in different ways so they don't need to camp and tunnel.
Yes cause holding M1 longer is what everyone wants to do... People need to stop asking for this, I may not like the devs the way I used to, but I agree with them, making the least enjoyable part of the game longer is not the solution.
You're never going to fix camping, but they could put systems in place to discourage it. The problem is that will only reduce it to some extent, Bubba basement is a meme and will exist as long as bubba is in the game, people who just got discouraged by being outplayed are still going to camp no matter what you do.
Some people just like camping and tunneling one person out, really the only solution is to discourage it and deal with it when it happens.
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@Brimp said:
I thought they made it so when a dc happens mmr doesnt go up or down.
Probably not accurate, but... If a survivor DC's it does not count as a win or lose for the killer, however, the other kills/escapes do count towards the killers MMR. Killer is playing 4 MMR games, where survivors only play 1 MMR game... A killers MMR is adjusted up and down per survivor.
But a DC at 5 gens basically means the killer wins all four matches... cause if 3 survivors do 5 gens and escape in a 3v1... The killer either let them, or they are TERRIBLE at the game.
So basically a 3v1 at 5 gens (even 4 gens) is basically all survivors losing that round.
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@Exxodus21 said:
Wow what a play! I've never seen anything like it! This is the most menacing stare I've ever seen. Surely this Hintress will wind up in the anniversary montages! But seriously the anti-facecamping changes need to hurry up and get here because this is so boring it defeats the purpose of playing a game.
https://us.v-cdn.net/6030815/uploads/KPP1MV2PWHDQ/b14f2ee1-75b5-49bb-95d8-4d5eb5fb7185.png
The devs are never going to be able to stop camping... Even if they are working on "anti-camping" mechanics, its probably just going to be a punishment like less BP, which if you are camping you don't care about...
Also the devs promised me that I would have cross progression on my switch and PC... that was like a year and half ago? Maybe longer? So yeah... Don't get your hopes up. Just enjoy the camp, let your other survivors do gens and then die and go to the next match
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@Nos37 said:
I've been running No Mither today, and so many times survivors try to recover me to my feet at 100% Recovery Speed when I can do it myself at 125% (160% when also running Unbreakable)
Yeah but at least survivors know you're running it... They're just being stupid.. For the People, I sort of understand that they don't know I am running that perk... So I get it, but it still pisses me off. lol
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/315345/are-you-serious
First: It's Easter?
Second: even if you are unaffected by this kind of speech, you should have reported them. There are people out there that can really be hurt by this. They don't need to be exposed to that kind of creatures.
Don't worry, I made sure to report the user. Just cause it didn't phase me, doesn't mean his behavior wont effect someone else.
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@Mooks said:
Hope you still reported that person so the devs can directly see what passes through their filter and they can give that person a warning/temp ban/whatever. It is NOT okay that they tell others to end their lives, even if you personally don’t care if it’s directed at you.
Of course I reported that little #########... Like what he said isn't going to phase me, but I know people that something like that would send them over the edge. I reported him both in game and made sure to do a external report to cause, honestly, If BHVR is going to have this chat censorship it better freaking work.
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To be honest, they were a 4 man SWF and I had no problem with him, really I don't even care that the dude said what he said... I care that BHVR's censorship wont let me say words directly related to the game and this guy gets to go around tell people to end their life? Like ######### how can your system be that broken...
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@[Deleted User] said:
I’ll have to do a search (If I can’t surely someone else remembers and can find it) but I did see a dev response to this question on the forum. They stated that removing tiers is not a simple job of just removing some numbers. It mostly likely wouldn’t be possible.
I know nothing about programming etc so I wouldn’t have the foggiest how accurate this is.
Well if stranger things taught us anything, it's that this task may be hard, but not impossible. they removed all offerings from people's blood web and inventories and updated everywhere they needed to.
I wouldn't say I expect it to be easy, but impossible would just be inaccurate.
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@jesterkind said:
Yes- during the last QnA, the idea of removing perk tiers was brought up and the response was that they aren't currently planning it for two reasons. The first is that it's actually a lot more work than people might think- rather than simply deleting the first two tiers of perks and being done with it, they'd have to carefully adjust anywhere that the first two tiers of perks would be relevant, like non-completed bloodwebs, inventories of players who don't have every perk at tier three, the little popup you get when affected by a perk...
On top of it being a deceptively large amount of work, the other reason is that it doesn't fix the grind, it just resets it. It'd help in the short term but it does nothing to fix the actual problem, which is the way bloodwebs and inventories and such work in this game at a base level.
To be clear, I still don't support the decision and would love to see the perk tiers removed anyway, but I find it valuable to accurately state the opposition's argument in disagreements.
I can see the first point, cause yeah it would be a TON of work and I don't doubt that... But the second point is just completely untrue. It would take them YEARS and YEARS before they even got to the current grind that they appear to be okay with to some extent. They admit its there but have done little to show an attempt to fix it.
To be clear, I am someone who has many perked-out survivors and killers all at P3... But I've been playing since 2017 I think around when it came out. I could not imagine being a new player stepping into this game.
Also, I am not arguing with you, I am disappointed in the devs statement is all. Thank you for bringing this to my attention!
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/313397/perk-tiers
They don’t want to fix the grind
I am honestly more curious if the devs said something along these lines? Cause I can't find it, so I am just curious as to if that's a stance they actually made and if so, how they think it is true.
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@KingSiege45 said:
If you became a developer of Dead by Daylight today, how would you fix or change swf. I know this is most likely a hard thing to answer but if I were to change swfs or make it better for the killers in anyways it would be as simple as telling the killer if there going against a swf. Now hear me out, I know this isnt changing a swf in any ways but if you could simply know if your going against I think this could easily change how a game will play out. Firstly, you would most likely change your build to face the challenge your about to face instead of having a goofy or fun build and be absolutely destroyed for not having any slowdown. Seconded of all being able to tell which teammates are in a swf will also help because if you can tell if its a duo trio or a four man you will know how to address this properly. Now the downside of knowing your going against a swf will be that you will probably want to leave the lobby as to not deal with it. Though if you do face the swf depending on the number of people in the swf you will be rewarded with 50% duo 75% trio and 100% more blood points for dealing with it. Thia is will help any problems you face agaisnt them. Thank you and I cant wait for y'all response.
I wouldn't buff or nerf SWFs, I give every survivor kindred, then do what BHVR is already doing, show a status of what players are doing such as working on a gen or totem, in a locker, or in a chase.
This would basically bring solo and SWF players to almost the same level of knowledge. I'd let that sit for about a month and then see what needs to be changed on killer to balance that. Cause once Solo and SWF are playing with the same info, then you can balance killer. But as long as SWF has the upper hand over solo, you're never going to have any sort of balance.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2761173#Comment_2761173
No worries, I can tell there's no ill intent behind it. Thanks for the suggestion, it's something we've considered before, but it's worth reviving. We try not to break up information too much (e.g. answering only some questions on stream, then sending people to the forums for the "not so satisfying answer" list) since a lot of people aren't going to follow through on that, but it's definitely an option.
I am not going to lie, there isn't ever a win. I know my suggestion isn't perfect either, but it feels like something has to be done about this "soon" meta. If you don't mind me asking, was the only reason you didn't attempt this method, as you said you guys thought of it before, was you were worried about people not reading the forum post?
Either, way, I hope you guys think of a way to avoid this in future Q&A, because I do actually enjoy watching them, it's just disheartening to feel like I learned nothing.
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@Sonzaishinai said:
How you going to steal a man's thunder like that.
GBKaru is probably working like crazy right now to make this exact thing
At least theirs will be useful.
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@Peanits said:
Heyo, opening this up for feedback and adding some context: The reason why we end up with a lot of "Soon" answers is because we take the most upvoted questions. In the past, we've cut questions that we aren't able to definitively answer, but we received a lot of complaints about skipping and dodging questions. Of course, like you've mentioned, some things either aren't planned or aren't slated to be released any time soon.
Our POV is that even if we aren't able to give the most satisfying answer, it's better to acknowledge the things people want us to talk about most than stay silent on them.
Genuinely, if you (or anyone else) have any suggestions for how this could be done better, please let us know. I'd be happy to change the way we do things for next time, but it's a tricky situation since there's a balance between taking the questions people want to know the answers to and picking the questions we're able to answer to.
@Peanits I was being mostly sarcastic because I understand that you honesty can't answer most of the questions.
If you want feedback on a good way to handle this, take the questions you can answer or provide something more then soon. As to the ones you know you can't, why not have a Q&A post that basically says, here are the most popular questions asked that we don't have a solid answer for and provide a 1-2 sentence answer that basically says soon.
This way, your Q&A video can be more then soon, like not trying to be mean, but I really only counted like 5-7 answers that were not soon. But you are not leaving all of these other questions hanging out in the air. People are still getting their soon answer, just in text. It really shouldn't add much of a work load, as the page can be created as you are creating your queue of questions for the stream.
Lastly, this has the added benefit of providing "more" information to your player base, even though its still basically soon.
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@fogdonkey said:
Or you could mention what are you working on, what ideas were rejected and why, etc.
Not going to lie, to see the ideas they rejected would be interesting. It at least tells us what they aren't working on.
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I've seen survivors give me hits or hooks.
I even specifically remember two moments, the first one was when I swung my weapon at a survivor and on my screen I him but the game just was like naw. The survivor actually came back to the other side of the window and looked at me until I hit him, vaulted the window and we went on with our chase. Assuming even he was like, yeah that should have hit.
The second time was a similar situation where I was chasing a survivor as demo and used his shred attack, during the shred demo made like a 45 degree turn and broke a breakable door instead of hitting the survivor directly infront of me... Both me and the survivor stopped looked at each other and stood there for a second, the survivor used the come her animation so I hit them... let them get some distance and started the chase.
There have been more but those are two moments that will always stick in my head for some reason.
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@[Deleted User] said:
Are you charging his Of The Abyss long enough for it to be a Pounce? If the timing is too short, it'll give you an M1
... Did you even read the post?
As I stated, I am pretty good with him, probably nearly 500-600 hours on him out of my nearly 3.6k hours in the game. Yes I know you have to hold the button down long enough. It just felt like it was being delayed and I had to hold it down longer then expected.
I also described that I noticed when I was having the issue I had a much higher ping to the server. However after disabling my VPN and going back down to my normal ping, I didn't notice the problem.
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@JudyIscariot said:
I don't like the whole "They can apply it over a hex totem" part.
Yeah, I assumed when this was first brought up, that it would be the killer would just crush the totem and be done with it...
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Here is my opinion on this, A boon perk needs to be strong enough to be useful to a survivor, but weak enough where a killer shouldn't matter if its up or not.
For example: While in 8 meters of this boon healing actions are increased by 10/15/20% (or whatever).
Can that be strong yes, but it would require the survivors running to that section of that map for that benefit. To be fair thats a bad example, but its also an example of something that wouldn't really hurt the killer to much if they didnt stomp out the boon. However if all 4 survivors were running it, it would become a lot stronger given that their could be up to four locations to recieve this benefit.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524018#Comment_2524018
I understand that part, but what I'm really thinking about it's: "will the blessing ability be deactivated when that happens?" that's my main concern, like will it be like hex totems (but the totem simply become a dull totem) or something else, that's what I'm actually conceding, but nonetheless this was a little interesting chat, we have different opinion, and we'll see tomorrow, have a good day mate, see you in the fog.
You two. I'd personally just want the killer to crush the totem, no one gets it. Or if the boons can be re-applied for them to be weak enough to benefit the player but not strong enough that the killer has to activily seek it out like a hex.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523999#Comment_2523999
Or Hex Blessed Grounds -
Blessing a totem will slow the killer by 5% for 60 seconds.
I would specifically like to avoid speculation. When I asked this I didn't know the PTB was tomorrow. though I'd still like clarification from the devs I can wait until tomorrow to find out. However I really don't need community speculation as I don't want to hate boon perks, I just assumed that the killer would destroy the totem and it would be a risk reward for the survivors in the same way as it is for a killer, but it appears there isn't much of a risk, once they activate they get the benefits until the killers stomps it out and they can just reactivate it on the same totem if they like.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523983#Comment_2523983
That's true, but we don't know if "cleansing" a boon totem will permanently remove the blessing, and yes old undying was stupid, i agree with that (i don't understand how some people can defend that perk) I'm as concerned as you're, but I'll prefer to wait for the ptb instead of having 600 theories on how they interact will exactly work, but you do you, i just hope they'll be fun to use and not to bad to go against, which from what i saw its your hope too.
However, unlike a Hex Totem, the Killer can also quickly interact with the created Boon Totem to completely remove the associated blessing, once again turning it into a dull totem, they will also be able to hear the Boon Totem when in its range.
Yes we do... they state the killer can turn a blessed totem into a dull totem... A boon perk needs a dull totem... So a survivor can bless a totem, killer can stomp it out, survivor can re-bless totem.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523922#Comment_2523922
Your description perfectly fit with old undying, that's probably just me tho. And honestly it depends on how the killer can interact with the boon totem, can the killer just destroy one totem and don't have to worry about that anymore? Or the survivor can just stack it four times? (which it's impossible in some scenario) we're just speculating on some words at the end of the day, we really need to wait for the ptb to go live.
A killer can't destroy the totem (which is my problem). They just remove the bless meaning the survivor can just go back to the totem and rebless it.
Yeah and old undying was broken AF and needed to be changed. I hate this just as much as I hated old undying.
Each Survivor can only have one Boon Totem active at a time. This Boon Totem will combine the effects of all of their equipped Boon perks.
Means if a survivor is running 2 boon perks they only need to bless one totem to recieve both perks effects.
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@Myla said:
It's gonna be strong enough that you have to at least cleanse it otherwise it would be annoying through the whole match. Either way I still can't believe we're at that point where a killer has to look for hex totem jesus christ.
Yeah, that is what scares me... Strong enough that I should look for it and it can be re-applied even if I do find it.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523840#Comment_2523840
We'll need to wait for the ptb, plus i would be okay if they become meta, at least i would see different perk being used.
I don't care what is meta or not. I care about fun. If a boon totem is as strong as something like devour or ruin... Could you imagine playing against a killer who just can bring back devour each time? Or oh guess you cleansed my ruin, whelp its back now...
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So only gotta wait a day to see how ######### this is? sweet. I can do that
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@Progamer888 said:
You can't have 4 of them all active at once, well yes but actually no, from what i understood, when a boon totem its active, another boon totem can't be active and that boon totem get the benefit of every boon totem. That's what i understood tho
A single survivor can't have multiple active at the same time, but 4 different survivors can have the same boon active 4 times and it stacks.
Each Survivor can only have one Boon Totem active at a time. This Boon Totem will combine the effects of all of their equipped Boon perks.
Which makes me guess that the boon only effects the survivor... but still unsure.
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@Grimzy said:
Pretty sure once the PTB drops we will see people posting the details here on what they do so lets just wait for them.
Whens the PTB? Cause I honestly just don't trust BHVR anymore to not screw this up. The fact they can be re-applied already means they screwed up unless they are just super weak.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/2521867#Comment_2521867
Yes excuse me, I meant add-on. Can't think of the title off the top of my head.
I expect the zombie was just following an escaping survivor. Probably wanted out of the fog too.
I killed him for being stupid, didn't give him the chase, but I am guessing he would ahve tried
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@Dr_Loomis said:
Did you use that perk where the zombies appear in the exit gate area after all gens are done?
Assuming you meant addon, and no. He didn't spawn there, he ran there... from a few tiles away
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@Baby_Victor said:
My guess? The one that escaped triggered the zombie and he got stuck in chase mode.
AKA BHVR Spaghetti Code?
Well at least I know to not trust that anymore.
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Define try hard, cause usually I just kill the remaining people and usually (like 90% of the time) give someone hatch.
Killer lobbies are usually longer and I don't speak for everyone, but I want to play the game. So if someone DC/kills themsevles on first hook, then that match is ruined for me, because at 5 gens its just unfair but I also don't want to spend the next 15-20 minutes farming to have to sit in queue for 10 minutes. Its much faster to just kill the other two and depending on how long it takes the last one to get hatch let them have it.
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@ElusivePukka said:
I actually had an unbreakable pallet on Gideon's too, but I wasn't able to report because of a crash. Best of luck with this one
Its been reported I've included the tile screenshot which everyone seems to forget...
I'd care less if I could just load up and be in a match again, but thats not how killer queue's work. Its throwing a game and waiting for a match that gets me.