malatruse
malatruse
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- malatruse
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Comments
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I just think it's neat.
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This seems like a big deal considering how much of the BHVR team speaks french.
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I really like Plague's actually. She's just so mad she's gonna whack it with incense.
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1558109#Comment_1558109
Question. Why would you ever waste a perk slot using two healing perks? Inner-strength is just fine alone in my opinion. No Mither is no good for me... Killer always never leaves you down. I've had the game since it came out 4 years ago. I'm just trying to mix it up without randomly mixing and matching perks together not knowing what I am doing lol.
Ironically that was the troll post, and the post with the fake-looking url was a real post 😂
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At least killers wear their masks, like responsible citizens...
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I understand it's useful for new players to have perks offered that they haven't had a chance to unlock as teachables, however it would be nice if the Shrine didn't offer perks from the base kit survivors/killers.
It also prioritizes perks from the current Tome, which is useful but lowers the likelihood of licensed perks appearing.
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As a killer I don't use moris, I try to give the last survivor the hatch, I avoid tunneling when possible, and I try not to slug more than two survivors at a time. I don't camp, but if a survivor is looping me within sight of the hook, I'm not gonna leave the area.
As a survivor I don't teabag, I try not to wait around at the exit gates for an hour when the match is clearly over, and I absolutely will offer myself as a distraction if the killer seems to be tunneling. I don't run flashlights unless there's a tome challenge, and even then I save those for last because ugh. I don't bring keys into the match because I don't want to get mori'd, but if I find one in a chest it's fair game.
@NekoGamerX said:
I play how i want .
Yes, and the OP is asking how you play?
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15 seems like a good amount, you get your bp and your exp.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1554631#Comment_1554631
myers can get some juice doing what you described but ghostface just gets spotted and broken out of stealth while the survivor runs away. this is what i am talking about it hard counters more than any other perk
I don't play GF so I hadn't thought of that, however I still think SC is pretty balanced the way it is.
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When all the bugs are worked out and the new stuff is balanced, hopefully.
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When they see Spine Chill light up, a lot of survivor's first instinct is to run, which a stealth killer can take advantage of by stalking them while they sprint burst away.
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@SimplyDispleased said:
The hill has a survivor bug I’m glad I’m not the only one that noticed that. Your character just stands there all you’re allowed to do is spin in circles waiting to die.
Buddy, you are far from the only one. The bug reports forum is 99% hill bug posts.
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OP why do you want Claudette to be invisible?
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Had this happen to me today, he actually picked me up and then dropped me to mori me. I didn't have DS, but you can bet I ran it for the rest of my matches after that.
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nope, just rank.
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If I see maps as Trapper, I bring Iridescent Stone. Go ahead and disarm it, eventually your map charges will run out, but my addons will not.
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Botany + Desperate Measures + We'll Make It + Autodidact for those sweet heals.
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Run Undying with Hangman's Trick for big brain information build. 😂
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It should deactivate if you're fully healed.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1547288#Comment_1547288
I humbly disagree. Every DC I've had tonight has been from console players. I'm getting a lot of console full matches for some reason.
If they'e mostly console, they could be getting the hill glitch and DCing due to that.
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The player with the most hours in the game has 20k hours, that's over two year's worth of just DBD. damn.
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I agree, they should at least give you time to use Deliverance or attempt an escape if you're still in the first phase during EGC.
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Spine Chill and break line of sight.
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I mean they tried to implement the new MMR system and it wasn't ready yet, so we're stuck with this for right now.
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Laura Croft would be fun, lots of potential for new perks.
Daniel from Amnesia would be cool also. I know people are interested in seeing a survivor from farther in the past.
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Ace but only if his lucky gator's tooth is at stake.
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I have also noticed this. I think it's intentional. You get the speed boost to setting new traps but not resetting old ones.
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I would swap Fire Up with another perk, since most people don't think it makes a noticeable difference. Sloppy Butcher is always a safe bet. You also get more points for short chases that end in either a hit or a down, so keep that in mind as well.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1543878#Comment_1543878
Sprint burst should make you 150% slower
Dead hard should make you go into the dying state when you press e
Lithe should teleport you back when you use the window
And balance landing should make the stun after falling down last 20 seconds
Dead Hard already does that actually, if you're on dedicated servers
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Find a friend and practice 360 in a custom game.
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@C_Frank said:
The problem is that if you turn it off, you can't find a game. If you turn off, you only queue with those who also turned off the cross play. My solution: Only 1 queue. If there are 6 survivors 4 PC (2 cross-play 2 no) and 2 Console. The PC players play together. Same platform have priority. For users who have cross-play activated it will not change. Times are going to be faster. For platform users who do not complete a team, expect a cross-play player
Would you rather have longer queue times for more fair matches, or shorter queue times where it's a toss-up? I
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@GoodBoyKaru said:
Her entire pack of perks are very much gamebreakers the way they can be exploited.
How the ######### you managing to break the game with Sole Survivor???
My exact thought when reading the thread title 😂
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The bug fix team doesn't get paid per copy, they most likely get paid a fixed salary.
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I've said it before, I would love a Samurai Jack situation where some guy from olden times gets dropped into DBD.
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Sorry about your potato. It happens.
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The bugged hills have been acknowledged by the bug report team so hopefully they will be hotfixed soon.
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The name really bothers me tbh. Unnecessary BM.
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"....Welcome to Whose Line is it Anyway!"
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@Masochistic_Killer said:
There is no other way I'm getting 15 hatchet hits. I can 4K a game and not have half that many. Some tome quests are stupid.
Every time I try they just run around, the dickhead ones will point/tbag etc but not farm. Is this not done on consoles?
Does it have to be 15 in one trial?
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These challenges usually don't require a 4k, just something related to the perk (like basement hooks for territorial iirc). So it's not that bad.
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Yeah I saw this happen to 2 survivors the other day, I was playing killer, had to down them and let them get picked up to keep the game going.
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SWF usually only run 1 object who relays information to the rest of the team.
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As others have said, red ping. Game's just unfun for everyone.
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@csandman1977 said:
Nope
That's a shame, all my GLHFs wasted
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I think it's fair since you also have a chance of finding a useless broken key.
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This is just wishful thinking on my part, but if only.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1517376#Comment_1517376
Technically both are aggressive/offensive actions.
Its stupid, but technically correct. And we know how they like to change things that are working perfectly fine to "keep them in line with others".
Then it should be the same for every killer. Plague doesn't lose stacks for vile purge. Either they both should, or neither should.
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I respectfully disagree.
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I think this means positioning yourself right in front of a pallet or window before phase walking, so your 'shell' or husk blocks the survivor's path until you come out of the phase walk.
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Hmmm, I wonder if he broke the wall earlier in the match and the visual just didn't update correctly?
