malatruse
malatruse
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- malatruse
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Comments
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@Ghoste said:
The problem is high devotion players may suffer much longer queue times if it's made an important factor in MMR.
@dugman said:
Maybe hypothetically if the MMR is trying to assign an initial rating to you for a brand new killer, like say they want to guess how good you might be playing Blight when he goes live, then taking your playtime as killer or Devotion level (which is basically the same thing) could be a reasonable factor. But once you've already played a number of games it really doesn't need to see your play time at that point. Plus Devotion level isn't going to tell you too much for killers that have unique playstyles. Me being good with basic 115% melee chases doesn't help me very much when I play Nurse and tells nothing about how good my aim might be with Deathslinger or Huntress for instance.
That's understandable. If it were used as a fallback for when the system had no data on a player's performance as a new killer, would that be agreeable? Of course each killer has unique and game-changing powers, but if you've been playing the game to Devotion 5000 you will know how to run chases and when to patrol gens better than a new player.
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I like to use lore-related charms on their associated killer, like the bell charm for Wraith or the bunny charm for Huntress. On survivor I will run the latest tome charm to indicate I'm trying to do tome challenges in case the killer wonders why I keep trying to blind them or whatever.
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I know not all hills count, but most buildings should work. Maybe it is bugged?
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The first few matches you play a killer, it seems like the matches are way easier. I think it's designed this way to get you hooked on the high of those first good games.
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I would like if there were a training mode where you could practice with any perks you want, sort of like an extended tutorial, maybe vs bots, just to get a feel for basic gameplay.
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I don't think buffing one perk is impactful enough to discourage camping. Or, I mean, at least not Stake Out.
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As a nurse who constantly misses lunges, no thanks.
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Thanks, I needed a good chuckle.
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Trapper just needs to have the number of starting traps increased by ~2 so I can use that addon slot for something other than stitched bag for once
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I normally wouldn't agree with this, but I just got clowned on by a 3-man SWF with OoO who were all 6-7 ranks above me so yeah. I would love it if something could be done about this.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/186794/midwich-is-broken-in-my-opinion
Be interesting to play Midwich completely opened up. There are a few breakable walls in the corners that open up additional routes to pass between floors, but it’s up to the killer to destroy them.
Maybs this blueprint will help you navigate the school better.
https://us.v-cdn.net/6030815/uploads/ILKDHJT3N4WV/abc216bf-1522-40e1-838f-aaff7a94d8e1.png
Very helpful, just one thing though, the staircase with the window vault can also have the basement underneath it.
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Survivor: Kindred, Spine Chill, Resilience, Lightweight - I run half these anyway when I SoloQ
For Wraith: Sloppy, Bitter, Spies, Unrelenting
For (basement) Trapper: Sloppy, Insidious, Whispers, Shrine
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I'm at 39 with about half of page 3 and all of page 4 still not done. Figure I'm on track to finish before it closes at least.
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I ran OoO once to get my adept Lauri and that's it. It's like begging to be tunneled out of the match.
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@SCP_FOR_DBD said:
Not really, if they do that don't drop it or vault and wait for the wave. Dodge the wave and then drop or vault. This only works if your ping is good though.
I think what OP's getting at is they will simply cancel and M1 you.
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/186848/devs-you-need-to-clarify-on-the-rift
i think they've said that charms won't be available ever again. They're not very great except for the last charm you get is cool usually.
Sure, but there are some completionists out there that want the whole set, so if they happen to miss one (likely the last one which as you say is the coolest) they probably feel pretty bummed out about having no way to get it.
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The best healing perk is Bond....if someone is on your totem, just get them to heal you...
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Thanks for the heads up. I feel like BHVR should announce this sort of thing in the News section instead of just on twitter.
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Deja Vu on Trapper for those good 3gen traps.
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Maybe the Doctor player had a crush on Claudette?
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Myers. Even when I'm not doing well he just makes me happy to play.
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When people were pushing for Springtrap to be the next killer, people suggested having a locker-based power.
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My main build is a bag add-on and a set time/escape time add-on, with Sloppy, Agitation, Pop, and Discord. Does it work all the time? Nope. But it's fun.
Watching Trapper streamers helps to learn good trap placement, as well. You can trap stairs if you're facing sideways for instance, and there are certain maps where traps clip into the ground for lower visibility.
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The punishment is you lose a teammate and the game becomes harder to win.
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Just had a game as killer where I was being looped around shack, the dwight faked a window vault and kept running and I downed him, then had him teleport through the window and back to the injured state. So I guess the system is working as intended.
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Maybe one time out of five I don't get hit when I usually would? Haven't played as killer yet so we'll see.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1568662#Comment_1568662
It only turns grey when it is going base speed, not every time there are both positive and negative effects being applied. What other changes could you ask for?
Really? I swear it turned grey one time when a teammate and I were repairing a gen with Prove Thyself and Spine Chill activated.
As for other changes, if the gen is slowed down, change the fast forward icon to a rewind icon.
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It really confused me at first, because Thana also turns the bar red, but there's a little fast-forward icon next to it, which seems to indicate increased speed. Meanwhile the bar turns gold if the gen speed is increased by something like spine chill, but if it's sped up and slowed down to the same degree it just turns grey like none of those effects apply.
I really wish they would do some QOL changes regarding this.
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Hyperfocus:
Your focus is all-consuming.
Pressing the Activate Ability button while on a generator activates Hyperfocus. While Hyperfocus is active, your repair speed is increased by x/x/x %. You lose the ability to change your camera angle. Letting go of the generator has a delay of 3 seconds.
(I originally created this for one of those 'what would your perks be if you were a survivor' threads but never got around to posting it.)
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Has BHVR actually stated they will not be implementing colorblind options because it would be an advantage?
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@Zani22 said:
Mine personally is iron maiden spam
Now don't get me wrong I love this perk and while it is indeed defo one of my fav perks it's very safe to say I also hate it why
Well not all dweets go "ah iron maiden I'm never entering a locker again." instead a thought may cross their mind.. A dark one but a rather 200 iq one, upon realising that iron maiden has no such cooldown
They simply enter and exit the locker causing them to constantly scream. Over and over again.
This is mildy annoying 15 seconds in
30 seconds later mild frustration activates concentration is lost
1 min later drop everything im shutting this guy up with the 15 secs of exposed he has.
Its. Not broken by any means but its godamm effective you can't escape it since you will hear AAAAAA from across mothers dwelling no matter what.
But oh boi if you think what I just said is bad we'll there's a select few who weaponise this tactic bringing head on to the mix. Luckily iron maiden gives you play around it if you time your m1 just right and you suspect they have head on (clue they haven't left and started running but iron maiden isn't going off any more) chances are you can hit them before the stun meaning you will down that soab but if not if your new and you mistime it you feel like a absolute clown after trust me.
Anyway it's a pet peeve of mine and why I have to take iron maiden off every few rounds or so. What's yours
Oh man, if only the Exposed timer paused if you got back in a locker, and the effect stacked every time you got out... I've had some fast-reload Huntress games where a Jane will Head On me while screaming, scared the pants off me.
Personally, I get annoyed when as a survivor I get tunneled out of the match in under a minute...like I also want to play the game. I've started bringing DS more lately, but I only hit the skill check about half the time which is a terrible feeling.
As a killer I get annoyed when survivors hide in the bushes when I come to their gen, then get right back on it after I kick it. Like...I know you're there!
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I ran a quad hex trapper build the other day, the matches were either snowballed to hell or my totems got found in two minutes (should have dodged when I saw the girl with a map probably). I ran Ruin, Retribution, Devour, and Thrill, along with trapping totems with iri stone, it didn't always pay off but when it did...oh boy.
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It seems like most of the primary details are being kept as-is. The design on the back of the hoodie seems the most obvious change, but I can understand that. Honestly I'm glad we didn't get the thong, it always made me kinda uncomfortable. I'm more bothered by the fact she's not wearing socks; she's gonna get major blisters.
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I disagree.
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unless it's -this- I don't think it's available on steam.
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I believe the devs have said a fix is coming in the next update.
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I feel like it kinda detracts from the point of the game (murdering people or escaping/being murdered) so for now we will have to settle for our bikini dwight fanart. 🤤
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An older chart, but this lists benefits/drawbacks to many survivors. Ignoring starting perks, you can see they have different heights and breathing.
Personally I play characters whose lore I like, just cause I think they're neat.
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You must translate all her voice lines into english so you and her can share one mind.
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I'd spend some time in custom games getting a feel for potential pallet/locker/gen spawns. Maybe bring Lithe or Head On.
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I believe devs have stated it will be fixed in the next update.
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There's a reddit, though your mileage may vary.
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There are matches I can barely get one gen done, so no.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1561847#Comment_1561847
I'm pretty sure its illegal to have kids being hunted, which is why Laurie, Nancie, And Steve are somehow 18. Would you recommend the Sandman? I've been looking for something to read after I finish Dark Tower.
Yeah, part of the appeal of Coraline is the world has this logic to it that makes sense from a child's point of view. If they aged up coraline or something like that I don't think it would have the same impact.
I enjoyed reading Sandman in high school, haven't really revisited it since then so I can't speak to the writing quality. The worldbuilding is really fun though, and I remember it crossed over with stuff like Constantine a couple of times.
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/1560599#Comment_1560599
I think it's unneseccary because 99% of all perks have a lot possitive bonus as you upgrading them.
If we have it, for old hex:"Devour hope" will be good because old lvl1 haven't exposed effect and show the icon to the survs only when the killer can kill em.
Lots of rank 1 streamers like to challenge themselves by running sub-optimal builds, or offer such things as donation rewards, so I can see there being a use for it.
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Léry's already had a rework....
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1561750#Comment_1561750
People seem to really like the idea of coraline as of late. I haven't read the others yet.
Interesting, I was actually thinking something like Sandman. Coraline could be cool, but I'm not sure how I feel about a kid as a survivor.
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Something by Neil Gaiman would be cool.
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The best solution would be to allow players to choose which tier they run perks at.
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I was hoping from the title this thread would be about the trend of survivor perks inflicting the 'broken' status effect...

