latinfla4
latinfla4
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2488221#Comment_2488221
I'd rather gens constantly regress as if they had Ruin but at a much slower pace and Ruin just speeds it up. I admit that my be too strong though and would be happy with Whispers.
Yeah I think faster mobility killers would make a mini ruin too op...maybe like some people said a kick regresses the gen 5 to 10 percent and pop gets modified(stops gen tapping as well during chase)
Whispers just because it's an info perk and stops standstills were survivors hide and wont continue the game.
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@Reinami said:
Nerfing SWF is not the answer, because solo queue still sucks for survivors. The answer is to buff solo queue survivors (by giving them more information and ways to communicate) then to buff killers or nerf survivors as a whole in terms of gen speed/chase time ratio. Ideally by reducing (yes reducing) the time it takes to repair a generator for less holding m1 and giving survivors some sort of secondary objective that is required to be done to progress the game, that leads to a net INCREASE in the amount of time they have to do things before they are able to escape.
The only problem is with the way the game breaks with each patch update these changes are going to take longer than the lifespan of this game at this point.
Do you have faith the base code is going to be fixed before they buff solo players then possibly add a second objective and/or buff killers before the game cant support more quick fixes?
I hope I am proven wrong honestly.
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@TacitusKilgore said:
People seriously need to stop making these "what if we changed the game for swf-" posts. Its always dumb, its never funny, and its borderline spam. BHVR will never make SWF play differently than soloq, and more importantly speculation or suggestions for it are purely annoying because most forum users agree it would be a complete mess. People should not be punished for playing with their friends, even if they act super sweaty about it.
So how would you change things? Drop a knowledge bomb on me😎
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@Huge_Bush said:
They'd have to remove all exposed effects from killer powers and perks.
Games would probably end faster and become very miserable for solo survivors.
Camping and tunneling would increase due to lazy killers wanting to get someone out asap. The devs would have to figure out a way to prevent it completely and I don't have faith any solution they come up with would work, rather, it would make the game break once again.
I'd rather they just balance maps and make them fair for both sides. That is really the biggest issue with the game. Heck, I'd go so far as to make BT basekit as long as killers get something as well. BT is enough to discourage tunneling and encourage survivors to rescue.
I agree borrowed time should be basekit for survivors maybe a mini kindred as well...it is the most practical solution to tunneling and camping.
As a tradeoff killers should get a mini corrupt intervention and bbq or whispers as base kit
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@illusion said:
You can't balance the game around SWF's without hurting the game for solo queues, and you can't have separate versions of the game. The devs have enough trouble with one.
I'd much rather have a second objective than fewer hooks.
Tunneling would likely increase, as killers can get people out of the game even faster, and get the win. I doubt camping would change either. Those that camp would still camp. And since camping and tunneling are considered valid tactics, there is nothing to fix there.
A change like that would not improve the game and would just make a lot of unnecessary work for the devs.
Any change would make more work for bhvr whether its smaller maps or a second objective or buffing lower tier killers...the only work that matters when it comes to balance is cosmetics and lots of them
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@Pulsar said:
It would be massively imbalanced with slowdown perks.
Probably 🤔
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@[Deleted User] said:
if this company nerfs blight, that's when you know it's dying. there's no reason to nerf blight from a game designer perspecive other than to appease noobie survivors, because blight is like the new version of old hillbilly who was the perfect designed killer. and that's not just my opinion, lots of players back in the day supported this notion.
They changed doc because new players couldn't handle the old versions passive ability and madness tiers...who says the top 3 are safe🤔
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2487010#Comment_2487010
Ive played for months with my swf so we are very high, thing is that even if we keep winning is not fun anymore, we want variety
So you ended up facing the same 3 killers that sucks
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@LiunUK said:
harder matches, longer queues and less fun?
dbd is probably the only game that has an mmr system that dose not reward the players for reaching high mmr or even incentivise them to do so.
Grade rewards 🤑
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@Sonzaishinai said:
https://us.v-cdn.net/6030815/uploads/8EF2HJEAO4F4/apnbopb-460s.jpg
Keep playing the other killers
And when the other killers hit the sbmm ceiling🤣
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2487085#Comment_2487085
I like chasing. Sure it's satisfying and I find myself chuckling anytime I get a trap (especially with honing stone)
But I enjoy speed and chases. Hence blight and billy and nurse. Meanwhile demo is a ton of fun because he shits on basically every loop there is. Even shack.
Interested in your demo play😎.
With hag and trapper you get the best of both worlds the chase and big brain plays.
One of my favorite trapper games happened in ormond...trapped the main building and shredded through pallets while 2 gens popped and chased a survivor downed them another gen pops. Hook them in basement. Go to pressure gen outside by the crane. 4th gen pops (the one outside the basement side). Crane gen survivor goes for the pallet nearby sees no trap runs a little further alomg the crane where I trapped and snap.
Pick her up avoiding a flashlight save drop my the survivor I was caring. Flashlight survivor runs into the broken building hole and she gets trapped down her chase the other survivor up the stairs and snap. 4 party basement satisfaction 🤣 (well 3 1 did dc).
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@DeliciousFood said:
Probably have more fun as survivor. Not care so much as killer. I'm actually good at the game with simple A-tiers so I can only look down at the S-tier dependent plebs.
Who do you consider A tier?🙂
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@ad19970 said:
Lmao well this post is just a prime example that tunneling and camping need to be nerfed if killers ever got buffed with a second objective.
Also, if you do need to tunnel and camp frequently to win your matches, that indicates that you might not be as good at the game as you believe you are. The game is definitely not balanced perfectly, far from it, but it also isn't that bad anymore. It's pretty decent.
I was commmenting from playing survivor but yeah I agree with all your points...do have faith bhvr will make those changes?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2486946#Comment_2486946
Billy, blight, demo, and twins lately. I don't play hag or trapper unless requested really. I personally find them boring. But I'm also pretty good with them. I think the last trapper match I got 7 traps off 🤣
Same really. I like watching better killers then myself to try and get tips and incorporate things in to my own game that work
What's boring about using big brain trapping?🤣 7 traps snapping is money😎
I have been dabbling in using blight as well(seems easier to use vs nurse and spirit on console for me).
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2485185#Comment_2485185
No but no devs balance for the top 1% most killers can easily beat 50%+ of the player base if played right. The point is their old ranking was so bad there was red ranks that cant last 2 seconds in a chase, cant look behind them and have no understanding of the game, you cant balance around that data lol. Most killers need buffs sure, but how much is hard to say until its actually with good data.
But I still think killers isnt the biggest issue, map size, survivors spawning/early game. Default kick/gen regression is 4x worse than a survivor, god pallets/loops... these are base game features that cause huge issues for the lesser killers
Can you imagine them actually taking the time to fix those issues?
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@Zephinism said:
I see so many different killers.
Past few days I've seen
Plague, Pig, Pyramidhead, Blight, Spirit, Trapper, Oni, Legion, Myers, Huntress (a ton), Trickster, Clown, Bubba, Demo, Pinhead, Nemesis etc.
The only killers I havent seen for the past week are - Twins, Hag and Nurse.
I'm rank 3 Survivor atm.
3 is the old green rank right?
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2486771#Comment_2486771
Lol sure because every killer who loses 3 gens has balance problems. Nothing to do with their own mistakes AT ALL.
There are just some builds that will deny most killers and they are being played more frequently (such as a toolbox prove thyself spine chill bnp etc. on a larger map).
The only mistake a killer could make at that point is choosing a low mobility killer🤔
Look at some high end streamers playing and tell me there isnt an issue with gen speed.
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2486832#Comment_2486832
Exactly, wasn't fun anymore
What rank...I mean grade were you? I was wondering how higher level survivors were doing with sbmm.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2486834#Comment_2486834
coty_baker/ttv
Also yea. I play all killers and am currently trying to grow to the best of my ability. So Im doing free build requests currently. But if I have no requests. It's a lot of Blight, Billy, Demo, nurse, and twins lately.
Any favorites? I am curious If you play hag or trapper (I think that playstyle is ingrained in me🤣).
Thanks I do like seeing new content to improve myself as well 😎
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2486853#Comment_2486853
How can you take this post seriously? Its obviously a joke.
But there is no /s
How can we be sure🤣
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2486080#Comment_2486080
I play casually and have had extremely fun matches as killer. I don't tunnel, camp, slug or NOED. I do run gen slowdown perks but with SBMMR, I think I don't really need to use them. People don't realize that the more they tunnel, camp, slug and NOED, the more they have to tunnel, camp, slug and NOED which is not fun for anyone. Play the game for fun, the more fun you have with the game. Play the game for sweat, the more sweaty the game becomes.
But the grade rewards at the end are too great 🤣
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@Jivetalkin13 said:
Based on lore and in game abilities who would win in a fight to the death?
Oni because Billy would overheat the chainsaw to intimidate and give oni a chance to attack🤣
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2486727#Comment_2486727
@Altarf I'm never too shameless to plug myself. You're more then welcome to stop by stream and watch some Billy gameplay. You guys of course don't have to.
Nice will check out your stream get some Billy tips...do you play other killers?🙂
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@KateDunson said:
I will come back, because for now with the release of SBMM i uninstalled the game
You uninstalled because you faced them a lot or why?
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@IlliterateGenocide said:
Spirit and nurse could use a nerf just not a billy type nerf. Blight is fine.
Also macro hag is cringe
I had to move on to the better trapping killer...my poor trapper reached rank 6 for the first time before the grading system and is deemed too oppressive under the new regime.
You outplayed survivors you say no you must lose as penance we will say when you have lost enough🤑🤔
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@Voriis said:
https://forum.deadbydaylight.com/en/discussion/comment/2486587#Comment_2486587
How does Pig need a nerf?
She won a tournament a tournament I say🤣
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@Huge_Bush said:
I don’t play either of them so it would only make my survivor games easier.
Now, if they do something more stupid, like nerf Trapper, I’d immediately quit.
How would you nerf him even more...make him a 110 killer🤣 oh crap they might do that
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@lemonsway said:
Maybe nerfing them would show BHVR that Killer, no matter the character, is just a puppet in the hands of survivors. I mean they already know that, they want it that way but the uproar from the community would be too much to bear if they targeted those killers, especially Nurse, she's been changed already.
Do you think there would be a big uproar?🤣
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@Mr_K said:
Remember when Billy was part of this list? 😥
Poor Billy players I hardly run into a Billy anymore as a survivor 😭
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2486657#Comment_2486657
I know, I'm just being a #########.
Carry on🤣
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2486596#Comment_2486596
This should be enough. After all, Trapper is a representation of DbD.
He is only good for 4 stacks of bbq🤣
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2486673#Comment_2486673
???
Everyone knows this. it's a 1 vs 4 so ofc the killers mistakes can have more of an impact. That being said there are 4 survivors that can make mistakes where as the killer just has to worry about there own. I seen seen a single survivor end the game for all countless times as I am sure most have. I would much rather depend on myself then 3 others.
Apology I misread your quote😅
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2486392#Comment_2486392
But blight doesn't need nerfs
Can you imagine placebo tablet being base kit🤣
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@chargernick85 said:
I personally have not camped or tunneled since MMR was released. I am doing just fine playing for 12 hooks. I win most lose some. I can admit when I lost it was mostly my fault which quite a few (being nice with that) could never admit when they make mistakes. Easier to blame MMR, the killer, survivors, perks, maps, gen speeds, RNG, a bush, etc.
A killer mistake is more impactful (chase goes on longer) denied a hook because of flashlight save, walk to the wrong generator on a long map, etc. than most survivor mistakes.
I mean it is 4 vs 1.
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2485649#Comment_2485649
https://forum.deadbydaylight.com/en/discussion/comment/2485651#Comment_2485651
Pick one, you guys. Either everyone doesn't like it or some do and some don't. I'm getting a mixed message here from the community.
Survivor gameplay is better for solos and killers are adapting so in reality sbmm is both good and bad
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@Yords said:
No, and I am not going to be blinded by the fact that they brought in another iconic licensed character, especially when the game is this unstable for console players.
Yeah the cycle is new content update breaks game some bugs get fixed mid patch repeat =profit
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@TGB said:
Actual "question".
Wraith seems better to me. Frankly, I never understood the huge Spirit hate, and high rating among the community. Honestly, her most annoying trait is her passive phasing... Not her ability. And that mostly matters on small, unsafe loops anyway. (Although it could get her that winning edge on bigger loops, too.)
They're very similar overall. But I'd call Wraith's downsides better than Spirit's downsides. And/or his strengths better than her strengths...
Whichever.
That booty🤣 it needs more☺
Seriously it used to be more pallet mindgames and better addons. Being able to just hear where survivors ran to with stridor was nice.
Recently I feel they are more even especially with addons to make wraith break things quicker ro shorten chances and avoid getting light burned.
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@Bardon said:
Given the current debacle where paid content isn't available and there's no discussion as to when this will be fixed nor any compensation for us not having access to characters we've paid for, my faith in BHVR is at an all-time low.
Was that happening to ps players? Sorry that is happening to you...someone said if you do to the stoe and redownload your items and then reboot your system up should be ok
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2486564#Comment_2486564
Since the devs haven´t explained the win conditions, i wouldn´t be surprised if they say "you got 4 hooks during the whole match. Thats a win!"
A killer who fails to kill 🤣 yeah must be a pg horror movie...depending on your sbmm this seems to be how you gauge a win now.
Played trapper main yesterday (rank 6 sbmm equivalent)and yup 4 stacks of bbq to show for the game🤣
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@MadLordJack said:
How is that different to DbD a month ago?
Now all players can feel it🤔 less camping more tunneling
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@Tsulan said:
Devs probably interpret the data like "We have 3 killers that overperform in comparision to other killers. we don´t know whats the problem with them, but they need nerfs"
On totally unrelated news: usage level of other killers dropped significantly "we are still investigating".
I wouldn't put it past them to see it that way 🤣 how do we nerf the top tier killers it's less work than fixing the other gameplay problems?
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@Barbarossa2020 said:
More dead hards, Borrowed time, decisive strike and self care.
The best gen regression is tunneling someone out.
if you couldn't just insta repair after i take 2 secs to kick i might be more sympathetic.
Yeah gen tapping is a tactic that I cant believe exists...well maybe I can. A developer said clown and trapper aren't low tier they are just played wrong🤣🤣🤣🤣🤣🤣
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Thank you thank you very much😎
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484622#Comment_2484622
Or remove full option to swf. Duo only in ranked, kyf 4 mans.
I feel that would kill the game...from a business standpoint(cosmetics) and a game standpoint (they might leave and play another game causing a void in matchmaking).
Solo got buffed with sbmm now if they take that data they can make changes that benefit killers in theory( gen speed or smaller maps or buffing lower tiers).
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@Seraphor said:
Low mobility killers will always be inherently worse than high mobility killers. At the top level of play, it's all about effective map pressure, being in four places at once, and only the fast killers can do that well enough.
Low mobility killers can't just be buffed to be viable at that level without either completely reworking their power to give some form of speed boost or teleport, or by making them so OP they dominate at a lower level.
SBMM as a tool to sort killers into their respective skill levels really is the best solution to make all killers viable.
And if that means the top 1% of survivors mostly face Nurse, Blight, Spirit and Wraith... so be it. If you're striving to be the best survivor, don't you want the challenge? Or do you just want to bully a killer who can never stand a chance against you?
I am more of a killer main to be honest it doesn't matter as much to me...I would just be bored with the same three killers every match and play something else. 🤣
Trying to help survivor mains...the more killers available the less your lobby cues are right?
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@ThiccBudhha said:
Just nerf Nurse, Spirit and Blight. Way easier than buffing everyone.
Then less people would play higher grades because no killer could handle a good team.
We would be in the same situation as the ranking system where green rank and purple rank killers were being placed with red ranks when there weren't killers available 🤔
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@Sluzzy said:
Not every killer should be designed to handle a SWF sweaty team. That is not a fun way to play. Trapper doesn't need buffed because he ends looping instantly and during a chase there is no counterplay. More traps would be horrendous.
Are you saying trapper is OP?🤣 to stop the loop in chase he has to have atrap on him and still set it up slowly while the survivor runs to the next loop.
Trapper has to think ahead and stop loops before he chases.
Sluzzy I have to know what killers do you play?
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2485354#Comment_2485354
Definitely when I outsmarted Claudette by putting trap right behind pallet she tried to pallet save and she got trapped and the other came from other shack doors and got trapped too 😂 so satisfying
Awesome those are the best moments 🤣
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2485300#Comment_2485300
Yes definitely agree but I just love playing him a lot no matter the outcome he's so fun
It's the whole I outsmarted you and a satisfying snap of the trap catching a survivor🤣
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2485307#Comment_2485307
Oh no I'm not playing "lemme put this trap right here cuz I'mma a bit**" 😂 I just hate her too much to play her but I do see ur point
She has fun meme builds like her bodyblocker builds you dont have to go full on sweaty with her🤣