latinfla4
latinfla4
About
- Username
- latinfla4
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@botrax said:
A key i dodge vs 4 toolbox just bring an end game build and look at the salt they will have in chat
Yeah as long as it isnt a quick change with 5 seconds left on the timer...don't understand how that is still a feature🤣
-
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2477574#Comment_2477574
you did not read my comment, people having fun isn't sweating and they arent gonna play that serious... but of course you won't know if you dodge like a coward until you only enter the match where 4 survivors play with no items and default skins
Who said I don't play games with survivors...I specifically said 4 toolboxes or keys. Talking about not reading comments😏
Bring all the flashlights maps and med kits you want...i just don't want short games because of toolbox gen rush or key bs.
Nice aggressiveness to fit your narrative on top of calling me a coward🙄 stay classy
-
@IamVoiceOver said:
Hopefully an update on cross-progression, seeing as how the Switch is slated to get it next.
I feel bad for the switch users...they missed out on a lot since the re update
-
@Ilovezarina5 said:
Like #########, why people say its okey to camp? Dude I played match where I got camp at first hook, thats not funny nor okey, some says that camping its a bad strategy for the killers because the others can use that time to rush generator, but what about the person being camped? The game turns into a painful waiting simulator, this is a reality in solo queu nowadays
You can try to escape🤔
-
@Angelicus23 said:
call yourself a good killer then lobby dodge when you get scared after spotting 4 friends (or simply randoms who casually decided to play the same character) wanting to have fun doing something weird that will decrease their seriousness during the gameplay
Not scared just don't see the point in dealing with a sweaty team when I want to chill in this supposedly "casual" game
-
@miketheratguy said:
I'm still eagerly awaiting bots. The tutorial stuff is a solid foundation, now they just need a fully customizable version of it. Even if they just do it in incremental steps I'd love to be able to play as different survivors and go against even just a couple of different killers. I'd also love to choose my favorite maps, get to practice more looping and so forth. This would be a great time for it as well given that SBMM is going to throw a lot of people off for a little while.
That said, objectively speaking, optimization for our console brothers and sisters is still most important right now.
Are they even working on a bot mode anymore?
-
4 of each bottle and refill them all at the same time
-
@MadLordJack said:
Optimisation, without a doubt. Whether or not they will be effective is another story, but that'll likely be where the focus shifts. And we can probably expect a similar time frame as SBMM.
Dear lord another 3 years🤯
-
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2476338#Comment_2476338
Not enough, he needs to have about 3 times more cake than he currently has. The next in line should be Wraith, his poor chicken legs just connect into his torso.
Then when he runs we can say he is hauling a$$😂 I will show myself out
-
Maybe if enough people complain but I doubt it 🤑
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2476344#Comment_2476344
Everyone who isn't Nurse or Spirit needs something done to them balance wise. (Blights needs to stop being lubed up every damn match (
Well that was what was going to be focused on with sbmm balancing the game but it might just be another broken promise like optimization🤑
-
Well I get to retire trapper at a rank 6 at least...I tried buddy but I know you will lead to such a losing streak tomorrow I will swear off this game altogether 🙁
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2475651#Comment_2475651
PIG OP PLEASE NERF
🤣 pig needs some love as do clown Myers ghostface legion and trapper
-
@Huge_Bush said:
Devs need to start baking and improving all of the killer rosters cake. Most of them have pancakes for a backside when they should be Bundt Cakes.
Who needs the butt lifts the most...pyramid head already got some love🤣
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2474919#Comment_2474919
*Killers not hookers*
I must be top tier then for hooks😁
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2475599#Comment_2475599
Yeah you believe the devs are gonna buff killers? Keep in mind the head of the balance team literally says that PIG AND CLOWN aren't low tier and we just play them wrong cause they have a hidden skill factor or something stupid like that.
Aaaaa I have been playing clown the wrong the whole time 🤔 yup I thought purple was for anti loop and yellow to traverse long maps...I hope I get tips from the developer how to play him better🤣
Pig is oppressive remember that Japanese tournament win...it was all skill not rng helping🤔
-
@ShinobuSK said:
They didnt buff him in years so good luck with waiting for a buff after sbmm
That was one of the points to this sbmm...to see how to make the game more balanced.
Buffing lower tier killers, managing map sizes, nerfing those moris again🙄.
-
@Sweet_Tour said:
I feel ya, Trapper is insufferable when survivors have eyes and can look around midchase or follow you around as you set up and as soon as you leave *Snap snap snap*
Yeah whispers almost becomes mandatory to stop that🤣 it is how to counter play good trappers and hags though so I cant blame them.
-
@PNgamer said:
In my opinion, you should include the add-on Iridescent Stone in your base kit. That would at least save a little time. I would also like to see the return of traps under the hooks. Since you can hang Survivor from all sides, that's no longer so tragic anyway. Traps should also no longer lie around randomly somewhere on the map. If he can carry 10 traps at the beginning, that's great.
I would be happy to just carry extra traps not even starting with them. It's just sad his better add ons are purples and reds.
Some trap placements are in dead zones where they pretty much stay because it makes no sense to waste that extra time.
-
@Boss said:
Damn, giving up on someone before they might be dead.
He could have the highest rating of all Killers, i'll only play Wraith.
It's the mentality of you know it's going to be unpleasant and weighing is it worth it to go through that unpleasantness for the end reward?
Especially when there are other killers i haven't touched that wont have that high sbmm already?
Maybe when they buff trapper finally I will care but knowing bhvr that could take years.
-
@Bravo0413 said:
You know that the SBMM is going to adjust as long as you continue to play right?
Like the Billy bug from.the last test🤣
-
@Myla said:
Will still be playing my main. My ego isn't that fragile that I would be giving up certain killers if I happen to lose against a group of strong survivors.
It's not an ego thing...I just don't find facing high level players game after game to be fun.
I like to think my time is more valuable than to be told no you cant play this game unless it's on red rank mode especially when they refuse to buff a low tier killer.
-
@Elena said:
I'll still be playing my mains as usual as I don't care who I face, just as long as they're not toxic (and I mean the definition of toxic).
There were times when I fought swf where I was lucky go get my 2k in the evening.(I know trapper is low tier🤣).
I cant imagine sweating that many games back to back and having any kind of fun. More fun to move on to a new killer or just play survivor til I get bored and move on to another game🤔
-
There has to be a starting point for killers.
Otherwise when pinhead releases tomorrow new players are going to be matched up to a killer with no mmr (a player could have hundreds of hours playing however).
-
@KweenPlease said:
It's the only objective and priority unless you are running a hex.
The objective of the game is " do gens as much and as fast as you can before killer chases you off because you've got limited chances / hooks. "
With it being the ONLY thing to do, are survivors just supposed to stand or walk around for 3 minutes after every gen? Like what the heck do you want? Make it make sense.
Anyway SBMM should put you with people who you should be able to handle who are on your level once everyone is leveled out where they should be. Yet everyone wants to complain about something that is literally helping game health.
Do bones🤣
-
@ArchAbhor said:
Devs say that they are working on optimization. Since the last time we had a fiasco making the game unplayable I've not had very many issues with it. Then they say they are working on optimization and ive had 3 crashes in 1 day. The most I've ever had, and I have a high end pc. This is made worse by time outs because you dumbshits cant code in a crash versus closing the game or leaving the match. Its not hard I have experience in these fields.
The second is Haddonfield. Barring annoying teams that send you there. There has been a massive uptick in randomly being sent there lately. I would chalk this up to bad luck if it weren't for them disabling maps for "bugs". Which i know is a load of ######### because of dead dog. The last time they had "bugs" on that map they fixed it in the next patch instead of turning it off. So they leave this turd of a map in the game with no changes when it is arguably the worst designed thing in the game.
Two options here, A Turn it off until you rework it or get rid of it. Or b do some proper tlc to your maps like you are claiming you are doing to maps that were fine and fix the problem loops. I love this game and i think these devs have the same passion as i do for horror and the hall of fame they have worked on but we have to call them out on their bullshit too sometimes.
Only two?
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2474356#Comment_2474356
I mean there was never any reward for skill in dbd or a way to show your level. I really dont know why they dont do it. There are many games out there which have something for casuals and for competitive players at the same time.
I think thet said there is a BP reward for survivor based on your grade and one for each of the killers when the reset happens every month
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/277464/so-what-happens-to-afk-sbmm-killers
It's fine. If they refuse to fix maps and gen speeds to accomodate their new SBMM. A lot of killers will purposely lose several times/days in a row to get incompetent survivors. Including going AFK. Because no one wants sweat fests 24/7 at the highest level.
That is what I think will happen as well ...in those scenarios i wonder if survivors will move up or down as well?
-
What rank do you usually get as the pig?😎
-
@Freddy96 said:
https://us.v-cdn.net/6030815/uploads/C3X3XSFIB1KU/download-281-29.jpg
Sarcasm will have short life when you'll start getting these players 24/7
Average survivors will never see that supposedly🤔
-
Can i still call people boosters with this system🤔
-
@danielmaster87 said:
"Must be perks", "Must be camp", "Must be tunnel". Now it's gonna be "Must be MMR". I can't have possibly lost because of anything I did, right? It's always some cheap thing the killer did!
But I held m1 the whole game how did I lose🤣
-
@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2473499#Comment_2473499
Not really 🤣.
Most high skilled killers say that the game swifted to killers' advantage and that most of the trials are boring to play now. Almost all well know streamer said it.
Some killer mains said this on this forum aswell.
But guys, you all defend camping & tunneling.
How is it possible to be unskilled to the point you don't see that this is a cheap mechanics lol... it's beyond me. As i said before, moderator should moderate the discussion around camping and tunneling. It's unhealthy for the game.
As a Killer it's super rare that survivors don't tell me gg in the end chat. I never get a "noob camper" or something. Well, if you think camping early is the only viable way to win a trial, you are bad at the game, that's all.
Man if you really are that good I fear for your survivor games...enjoy seeing the same 3 to 4 killers running meta perks each match🤣🤣🤣🤣🤣
Not all killer mains defend camping...i do defend tunneling vs a gen rush "doesn't exist" prove thyself 4 toolbox Bnp teams (which is why I also defend noed even if I don't use it.)
-
@VicThor said:
Since Nemesis chapter this is my DBD experience on PS4:
-Bubba chainshaw stuck on everything
-Bubba chainshaw charge = lag
-Aiming with Deathslinger = lag
-Tenacle attack and normal attach with Nemesis = lag
-charging pounce with Demo = lag
-deadhard = lag
-vault on window = lag
This is just today. Not mentioning other killers. How long will it take to fix this, am not asking for smooth fps, not asking for better graphics, I just don’t wanna experience lag with killer cause it’s quite frustrating to play like this.
Simple mmr, cosmetics, and pinhead take precedence 🤑.
Don't worry this next patch is going to break the game again watch.
-
Playing ok on xbox one 730 PM right now just laggy like usual but using wraith and trapper ok.
-
@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/2472959#Comment_2472959
Well, in all fairness, someone should have had their ass fired for the way he was released. 🤣🤣🤣
But he lost so stylishly depipster was good for that🤣 and then the bugged chaser emblem for the adept achievements🤣🤣🤣🤣
-
@Kilmeran said:
How are Killer going to be buffed under SBMM?
Slowly. Oh so agonizingly slowly.
It is the BHVR way.
🤣🤣🤣🤣🤣 and with numerous patches...trickster got more love than all the lower tier combined🤑
-
@[Deleted User] said:
This is where SBMM will hopefully shine. Things don't exist unless the data reflects it, apparently. It's where the bizarre belief that Pig and Legion are strong killers comes from. Granted, BHVR has never balanced for the top 5% so I don't think they'll suddenly start to. I can say that the games did not go well at all for the Pig players I ran into during the last SBMM test. Usually 3 or 4 escapes.
But a pig won that Japanese tournament and even had two trap kills 🤣...in all fairness yeah she is a Jack of all trades but seems to be low tier with poor trapper and clown😭
-
@xEa said:
Okay its obvious that Trapper or Clown wont be able to destroy a strong Tournament team but below that very high level, EVERY killer is viable. I doubt many here are even close to this level of experience and those who are know what i am talking about.
People really need to chill and stop these nonsense buff suggestions because they can not handle a certaint killer, no offense but it is what it is.
If you are not good enough with a weak killer to compete against good survivors, you will be matched against those who are on your skilllevel. Thats it and it is pretty much the best that can happen to Trapper&Co.
Surely they will be changed so it iant just blight spirit and nurse at the top right?
It would be much more healthy for the game to talk about nerfing those killers then buffing the rest of it.
So it's going to be healthier for the game for players to drop the lower tier killers and only focus on the top 3?
How is giving trapper extra carrying capacity or giving clown 4 of each bottle game breaking (or any of the other good suggestions listed on this post)? Don't see how these are nonsense buffs🤔
Why showcase your killers in this game right🤑 and have people want to stay and play more
-
@calem said:
Man, so many killers need buffs its unreal. I know they don't want to balance for high rank play, but it's so disheartening that I can't play strong killers, unless you want to be gen-rushed and looped as an m1 killer.
Trapper needs bag addons base kit
Hillbilly needs overheat removed. Insta-saw is gone and that was the ONLY issue he had before
Myers needs be able to stalk survivors all the time instead of it running out. Make it so the minimum amount of stalk you get is 50% instead of 0
Pig needs her crouch speed and ambush time addons base kit. I also think her stealth movement speed should be upped to 100% instead of 90%. I do not think it's a good idea to buff/make her RBTs more annoying, so she should have her stealth buffed instead
Clown needs a separate bottle count for Tonic + Antidote bottles (refilling still fills up both though)
Legion should not lose Frenzy charge for basic attacking survivors
Ghost Face just needs the entire reveal mechanic fixed. It's the most inconsistent thing in the game
There's more things I would want for other killers but those are the main things I have issue with. It makes no sense why wouldn't at the very least MINORLY buff the weak killers. I do not think anything I said would make it worse for lower rank games, and it would help a lot for higher rank games.
All of these are good suggestions but I wouldn't hold out hope of them implementing them any time soon.
They have to make sure sbmm doesn't break the game further🙁
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2472269#Comment_2472269
They had a short time where every new killer got a map traversal ability. I think it was around Demo. But then they stopped doing it and honestly i think its better this way. They should instead reduce the need for a traversal ability. Reduce the map size etc.
I just hope the devs dont think clown is fine bc his instadown addon makes him A-Tier and your rating is not influenced by addons.
It's even more noticable right now with some of the smaller maps out of rotation at the moment...there is literally no way an m1 killer can traverse McMillan ormond or the asylum maps without losing a gen and not running corrupt
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2472292#Comment_2472292
They most likely would as the complaints from people in the higher ratings not getting any variety would be a big incentive for them.
Since they want people (not just the veteran players) to see their variety of killers in their roster. It's something they're proud of.
So they would be buffing some killers to make them able to be played in higher MMR ratings.
Granted some killers just won't be good enough due to the nature of their powers, but that's just any game.
The time it will take them to buff will be the issue though and maybe we can finally get some optimization patches
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2472262#Comment_2472262
I play Clown on rotation often. I'd like him to have some level of map pressure. Maybe something involving his horse, like have her galloping around the map and the Clown can ride it to get a short speed boost around the map. Maybe not Billy or Spirit speed, but enough for him to have a level of pressure.
Imagine hearing that terror radius music and a gallop too.
Tossing bottles while galloping towards them...I want this now🤣
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2472255#Comment_2472255
Have it be set on set tiles that is highlighted when the Trapper comes nearby and has that trap in his hand.
That would be nice...trapper is all about mind games🙂 you have any lower tier killers you play that you want buffed?
-
Legion and Myers need some serious buffs as well maybe Billy?
-
@DelsKibara said:
That's one of my biggest hopes with MMR coming into the game.
So they see which killers aren't performing well on certain MMR ratings and buff them accordingly.
Admittedly I have some sick fantasy of seeing Trapper throw his traps at Survivors to incapacitate them, so I hope they go that direction to buffing him :P
Knowing bhvr it will take 6 thrown traps to equal 1 health state🤣 I would love to see different traps like a tripwire trap that causes hindered🤔
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2471045#Comment_2471045
If they would only look for the SWF cash cow, then they wouldn´t develope the whole skill based matchmaking. Since SWF will have a harder time with it.
I am pretty sure they will just get a smurfs account set up and continue bullying lower skilled killers...happens to me most of the time as a green rank (3 red or purple rank and 1 brown or yellow) during evening hours.
The trickle down effect of killers leaving after sweaty matches over and over will make the lower rank killers be matched up to reduce survivor lobby times just watch 🤑
-
@Lukerzy said:
https://us.v-cdn.net/6030815/uploads/GE7S089DDWKQ/c6dc9aa4-9b20-48b2-b734-e92e50a7d6e9.png
This is one of the reasons why skill based matchmaking is a bad idea.
Tuesday patch
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2471189#Comment_2471189
There is already a casual mode. There is no inherit benefit to being rank 1 survivor/killer. The only difference ranks make is for matchmaking (which is what sbmm is replacing) which currently doesn't even work as green ranks can still end up matched against red ranks.
That's what I mean...when top rank players stopped playing the game then there was more of a trickle down effect.
Longer swf lobbies led to lower rank killers being matched up with them...happened all the time before the resident evil patch.
There is no fun in getting stomped every time and killers just have to grin and bear a losing streak in the hope that sbmm works? I want to have more faith but I cant count how many broken promises we have received from bhvr over this games lifetime.
-
@Crowman said:
The thing with SBMM is at least it can prevent matching absolute new players with veterans since I doubt SBMM won't select the closest available MMR group to match people with.
But SBMM isn't a ranked mode. Queueing up is still the "casual" mode you are complaining that doesn't exist. I know League of Legend's normal mode has it's own mmr matchmaking as well. This idea that a casual mode can only be casual if it throws veterans vs new players so veterans can have "fun" is bs.
Dont most tryhards play that way to rank up and maintain their rank though? Why not have a casual mode?