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  • @BabuDweet said:

    I feel like the devs and bhvr can literally not win a lot of the time with the community so a part of me feels bad for them.

    Apart from that, most of the broken launches and ######### events, horrendous performance issues etc... is just inexcusable for a company.

    Yet they continue on with the same routine because they know they can get away with it.

    I would love overall game health, performance issues etc... to be focused on for abit instead of constant ######### killer releases and ######### patches.

    That is the thing we as a community let them get away with it and it isnt right.

    I already made this point but any other business would have been boycotted or sued for selling a faulty product to its paying customers.

    They are to money hungry with broke dlcs and cosmetics to take their time and fix the base code of their cash cow until it just comes crashing down.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2485191#Comment_2485191

    Like i said, i play them all, its all the same, even on pinhead who just came out.

    Sorry man I feel your pain...I gave up my main killer because I dont want to get stomped for a couple hours straight while sbmm places me and the killer queues are ridiculous already.

    I moved on to the killers that I hardly play and when they reach that sbmm ceiling back 4 blood will be out as will the new evil dead game and the vhs game.

    If they fix it I bet you it will either be in a month or not at all.

  • If u played trapper I recommend hag.

    She has a similar mindgame style with traps and good addons plus a high sbmm ceiling .

  • @ggallinftw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484518#Comment_2484518

    Yup. Really hard to keep interest when it's like that. Not gonna drop whatever better game i'm playing to play DBD for a month and a half before it gets completely broken again.

    I just want the cycle to break...fix the code and then build on it again with more dlcs later on.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484747#Comment_2484747

    Do you know another game like this that's even remotely as succesfull?

    Yes they deserve it

    Ok be happy with the buggy launches and cosmetic buys...I am raising awareness for others who want the product they paid for😎

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484717#Comment_2484717

    The problem with buffing Killers so they are all Nurses is that they lose what makes them unique. I personally don't want Trapper to be as good as Nurse. Think of all the things you would have to change to make him as viable as Nurse. Trapper would completely loose his identity. Plus, you are never going to know what level you are playing a low-tier killer at. You will only know that you had a fun game or not.

    Not asking for nurse level upgrades...did another thread on this but

    Trapper base carrying capacity is 2 (without addons)

    injured survivors stepping on traps are downed

    make 1st 3 attempts from traps invalid but it speeds up the process to 4th attempt and survivor escapes immediately

    Increase base setting speed

    Make traps no longer spawn ar edges of the map

    Easy qol changes and none of them make trapper overpowered

    Small changes like that to every killer so they don't hit an early glass ceiling either sbmm

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484723#Comment_2484723

    At this point, if they don't do some major balance changes in the midchapter, i'm either going to derank, or just quit.

    I think it's going to stay this way...try another killer is the best advice I can give you🤔

  • @EntitySpawn said:

    Well I want SBMM but I dont want it super strict. Reason I wanted SBMM is due to me getting red rank teams against a good rank 1 killer but they dont do gens or chases.

    I dont want an easy win in any match, hell I'm happy dying every trial but I dont wanna be the only one doing gens and chases while the others farm hooks and hide etc.

    I do think most killers need changes, especially in their addons, I dont get why roughly 50% of addons are pointless and just not good

    Bhvr needs data to see killers that aren't blight nurse or spirit struggle with higher sbmm before they buff them🙄

  • @Sonzaishinai said:

    Still love the game so yes.

    Never lost faith

    Do they deserve it?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484587#Comment_2484587

    As a survivor? No, but when i play survivor i also play meme builds almost exclusively (mettle of man, breakout etc.), unless i'm doing some specific rift challenge. I still manage to pip in almost every game though excluding the ones where i just get facecamped from the beginning. My guess is SBMM weights escapes more than pips, so i'm guessing my survivor MMR is lower.

    As a killer? If i'm not playing nurse or blight (i don't really play spirit) i'm lucky to get 3-4 hooks before all gens get done because it is SWF sweat squad after sweat squad. The weirdest thing is how the matchmaking is working for me.

    I get a game where i 4k extremely easily at 5 gens done, people who barely know how to even drop a pallet.

    The next game i get SWF sweat squads who act like this game is their job.

    The next game is megheads

    Rinse and repeat.

    Yeah it basically is stomp or get stomped from what I have played...moved on to a barely played hag.

    I get to use the trappers mindgames and just add a make your choice improvement.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484622#Comment_2484622

    SBMMR actually addresses so many problems with the game that it's actually better than fixing layouts/loops/structures and Gen Speeds.

    • Low Tier Killers - Now all viable.
    • SWF Death Squads - Now go against high tier killers that can deal with them.
    • Nurse, Spirit and Blight - Now those Killers face opponents that can play against them instead of being insta-slugged
    • Gen Speeds - You have problems with Gen Speeds, now you won't because you are going against survivors that are you level.
    • Having Problems with Survivors Looping you - Now you will go against survivors that loop at your level

    Literally every complaint you have is now fixed and it's an amazing eloquent fix.

    It sucks for a low tier killer main not being able to rise above a certain level so yeah buffs are still necessary.

    Gen speeds will always be a problem at any level until map sizes are fixed.

    I do agree with your other points though🙂

  • @vacaman said:

    Have you seen only those 3 killers already? I consider myself a decent survivor and I haven't noticed a change in variety. Maybe it's too early? Or maybe my MMR is not as high as I think, but i can't know since MMR is private...

    I mean when you reach the higher levels...the way it is set up if you get a high sbmm you will only get high sbmm killers correct?

    You really think you will see anything other than nurse, blight, and spirit...maybe a deathslinger or huntress possibly

  • @[Deleted User] said:

    I'm not having dc issues anymore, they fixed the disconnected from host thing for me.

    I am happy for you and hopefully we can all say the same thing.

  • I am just going to laugh when enough people say enough is enough and they scramble to get more players b4 a "dbd servers are shutting down" is inevitable.

    Seriously take the rest of the year and fix your code show us you care b4 it is too late.

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2484287#Comment_2484287

    Well, I've been replaying some of the Resident Evil series. I downloaded RE 4/5/6 and Zero cheap on PS4. Had them all on older consoles, but they're so good I wanted them on PS4.

    Played all of those 4 is the best and 5 and 6 are fun in coop on xbox 360.

    Loved them so much did the exact same thing with the remastered xbox 1 versions🤣.

    I got the resident evil origins bundle (remastered zero and 1) and will give those a try.

    Thanks for the recommendations😁

  • @ggallinftw said:

    I started to extremely dislike them when they added crossplay, which was the first blow to console players. Ever since then we've been continually treated worse and worse to the point where i've stopped purchasing any new content. And seeing how they even break the game for pc players at regular intervals with no plans to stop the cycle of break the game then slightly fix it a month later before breaking it again a month or 2 after that, i have completely lost faith in them.

    It has become a play while you can before the next update comes cycle.

    Then take a break from game because of all the issues.

    Honestly each patch is a biggy cyberpunk game launch and got quickly pulled from stores from the backlash (in the beginning).

  • @miketheratguy said:

    I actually have a lot of positive things to say about the game. I'm working up the motivation to make an entire thread about it, which I know will be bashed, but the purpose will be to invite others to talk about the things that they legitimately like or love about the game. I'm really enjoying it right now, and when I'm really enjoying it I can't help but think "damn, despite its flaws, there's really nothing else like this".

    I even think that they may have turned the fog back up a bit. Maybe it's just me, maybe it's placebo, but I've noticed what seems like a mistier Red Forest and less clear Ormond, to name a couple. I've actually seen the killer disappear into the distance on each of these maps. I'm having fun against Pinhead as well. I don't know, I'm totally on the side of those who have performance complaints, but the game seems like it's starting to rebound from the unfortunate RE debacle to me.

    I am happy you are happy with the game and make sure you post that thread.

    I just want them to hold up to their promises.

  • @Dr_Loomis said:

    I'm taking a break after the current Rift pass is complete (currently at level 59/70).

    I was considering not unlocking Pinhead and getting myself caught up in DBD again...and naturally I couldn't resist going for his Adept and when I got it with relative ease...there was that pleasant feeling...calling you back. But still, I'm having a break. I'm enjoying other games far more.

    Any game recommendations 😎

  • @ArchGunRunner said:

    It's all good optimization is coming.....Just like it was 3 years ago when i started playing on console and then it never did. Now i'm on PC and my game DC's simply for me starting a killer game. It's just the price we pay for playing the game we like (sometimes).

    Chin up chief, i'm sure they're trying.

    I am optimistic...its just an abusive relationship at this point🤣🤑.

    Bhvr will change it was only the one time and the next and the next...telling you as soon as back 4 blood and the new evil dead game come I am taking a much deserved break from this buggy mess.

  • @miketheratguy said:

    Yes, I still have faith in them. I've seen the best and worst of other gaming companies, sometimes from both sides of the glass. They're not perfect and neither is their game but it's still a hell of a lot of fun.

    Imagine how much better the game could be with a healthier code base

  • @Katie_met said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479118#Comment_2479118

    Yes I can do that, but that doesn't take away the fact that it is still time consuming, and at red ranks I shouldn't have to cleanse every totem on the off-chance that a red rank killer is playing noed.

    I've recently been using detective's hunch and counterforce so totems are quick to cleanse. But it should't be expected for survivors to cleanse all 5 totems in a trial just in case the killer is using a cheap and unrewarding perk.

    Once again then you are taking the gamble and focus on just gens. I do dull totems when I come across them and if noed activates that is the rest of the teams fault.

    If i cant help the hooked survivor oh well i did my part and escape.

  • @BadMrFrosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2482949#Comment_2482949

    If you live in the west, your value is based on competency, the ability to negotiate, and market averages. Not everyone is worth the same and not everyone is equally valuable. You might not like that idea, but that's how a lot of the developed world functions, regardless of how it makes you feel. BVHR (or any company, really) should not be an exception to this way of doing business.

    I don't want to pay market averages for subpar products. If you don't have the drive, talent, will, or desire to give me my money's worth? Find another industry or starve. If I'm paying an agreed upon price for a functional product with minimal defects, I should get that. If I don't? Give me my investment back. If your work is poor but you're charging just as much (if not more) than market average, then no, you shouldn't make any profits.

    The fact that you said what you said is mind-blowing. I respectfully disagree.

    Eloquently said thank you.

    Rewarding substandard gaming is how gaming companies hit bankruptcy after they lose customers.

  • @wxnickxw said:

    https://forum.deadbydaylight.com/en/discussion/278378/does-anyone-have-faith-in-bhvr-anymore

    Haven't had faith since I came to post one of the first bugs I came across and found out they had known about it for years and if they haven't gotten their ######### together to fix something that dated then how could you have faith in them to deal with anything more recent.

    It's just a shame the community seems to bend over backwards to make excuses for them or if they can't go with something along thr lines of don't complain becuase it hurts my feelings when people complain. If they had their feet held to the fire they may actually fix problems instead of run to the next cash grab

    Yeah some killers still have bugs from previous patches (nurse comes to mind) as well as trapper having inaccessible traps in ormond and lerys (one time I had a trap spawn in the generator🙄 with no way to pick it up).

    What was your bug?

  • @TacitusKilgore said:

    I care about devs, as long as they are happy and being paid well i couldn't care less what product they make. But i can't deny that i am very disappointing with the hellraiser chapter, i had so much hope and belief in BHVR because the resident evil chapter was pretty ok. Hellraiser was the big one, the one the community had been waiting forever for. And pinhead came out undercooked, buggy, and lost all his signature charm.

    I hope the devs are happy, i really do. But this was a complete #########-show and i KNOW they could've done better.

    That right there is the problem (indifference).

    I care about the community getting what they paid for...the customers that help them have that job.

    Using your logic that is like if I go for a whopper with everything and they give it to me forgetting the lettuce, tomatoes, and condiments.

    Why would I be happy with a substandard product I paid for...any person would rightly go and get their order corrected.

  • @BadMrFrosty said:

    I think there's someone (or a small cluster of people) at BVHR that are worth rooting for. Those folks likely deal with the acquisition of licenses and what not, they deserve some love for the characters they've managed to get into the game. The art/animations team should also be commended as they've done some neat stuff, especially with the newer content.

    Most of BVHR though? Replaceable by anyone else in the industry with even a little talent (based on their current performance). The people working there should just be thankful they have super relaxed managers/bosses, because where I'm from, people that perform as poorly as they do get a warning, and are then fired if they do not improve.

    Oh without a doubt the story, license,and art departments deserve a lot of praise 😁

  • @PoweroSymbols3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481671#Comment_2481671

    I love his design, I only watched the first Hellraiser but he looks soo cool in dbd with his telekinesis and his chains

    The best hellraiser movies are the first two (3 and 4 are arguably good). The ones after that were movie scripts not originally hellraiser and just shove his cameo in.

    They are thrillers but not hellraiser movies.

  • @DelsKibara said:

    Hahahahahahahahahahahahahahaha,

    I have not had faith in the video game industry for years.

    Let alone BHVR.

    Fun fact: It could get worse, much worse. DBD as it is is a lot better than a various number of video game franchises out there. You could have a shitshow like Hitman 3, where most missions feels like filler and the story ended abruptly with no satisfactory payoff. And the game is a buggy awful mess, much more than DBD is.

    Just learn to curb your expectations and not get too excited for anything. Things can always get worse. It's just a matter of finding the fun in it.

    It's just sad...my expectations are to play the game properly not have a cyberpunk launch experience with every new patch🤯

  • @The_C12H15NO2 said:

    Oh and I'm looking forward to B4B too next month. I played the Beta and really enjoyed it. It isn't the same as DBD obviously but everything worked as advertised even on my 10 year old PS4.

    I notice that the fans in my xbox one s always start up for only this game(and no other gamepass games).

    Yeah there will be other horror options soon I can't wait🙂

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/278378/does-anyone-have-faith-in-bhvr-anymore

    I had faith in the SBMM system. BHVR said it worked perfectly. Fact is it doesn't work at all.

    1st game as survivor : Terrible killer, hold him in chase like 2 to 3 minutes. Other survivors ? They didn't do anything, they felt down in 10 seconds. Game lost.

    2nd game : killer was a camper/tunneler. Survivors ? They ended up all three on the hook at the same time cause they all died in less than 20 seconds around the 1st hooked guy. Could hold the killer 1 minute even though i had never played against the Pinhead, which has a trash design btw. Too much map control without skill required and of course framerate drops all the way with a high end computer.

    Didn't they have prior datas to launch SBMM ? I mean i'm 1200+ hours in survivor, can hold a long time most killer mains in chases... Well no way it is working.

    I think they said the trashed the old data and only recently started collecting it again

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/278378/does-anyone-have-faith-in-bhvr-anymore

    I had faith in the SBMM system. BHVR said it worked perfectly. Fact is it doesn't work at all.

    1st game as survivor : Terrible killer, hold him in chase like 2 to 3 minutes. Other survivors ? They didn't do anything, they felt down in 10 seconds. Game lost.

    2nd game : killer was a camper/tunneler. Survivors ? They ended up all three on the hook at the same time cause they all died in less than 20 seconds around the 1st hooked guy. Could hold the killer 1 minute even though i had never played against the Pinhead, which has a trash design btw. Too much map control without skill required and of course framerate drops all the way with a high end computer.

    Didn't they have prior datas to launch SBMM ? I mean i'm 1200+ hours in survivor, can hold a long time most killer mains in chases... Well no way it is working.

    I don't understand how they cant do play test on consoles and lower end PC so they can see how the frame drops affect the game...you get it working 4 a couple of weeks without problems then release it...you have people volunteering to help them out but they get refused.

  • Are we talking bodyblocker hag? 🤣

    I mean in theory hag could hit and run using her traps and demo would try to shred to keep closing in with his monstrously stomping feet.

  • Have you seen the movies? It seems like you even look at the box and it gets solved🤣 getting into heaven and hell seems extremely simple.

  • @Dustin said:

    Last 4 or so chapters have been an absolute mess to be honest. I get BHVR fixes any issues possible but I've played since 2016 and I'm having a hard time remembering if chapters were ever so broken at launch. It mostly started with The Twins and performance and other issues felt like they skyrocketed but maybe it's always been this bad and I just didn't notice it until recently.

    Every chapter after the twins has been broken in some way but they prefer to keep pumping out content on their spaghetti code than to fix there game.

    Take the rest of the year and fix it instead of pumping out new chapters and cosmetics.

  • @CheeseAnton said:

    The big problem with this is that it's way too late to add it. This game has been out for 5 years, people got attachments to these characters, people spent money on their characters, and it's all okay because these survivors are just skins and have no advantages over each other so they were allowed to pick who ever they wanted. Adding passives to survivors who been the same for years is a million spits to the face to those who simply played who they liked.

    Imagine being a Claudette main since the beginning of the game's lifespan. You bought her outfits, put in billions of bloodpoints, spent thousands of hours, and you even have your unique style with her no other person has. Now imagine if she got the worse passive in the game, you can still play her but she still sucks in comparison to others. It doesn't matter who the survivor with the worst passive is, point is the mains of those characters would be done dirty and I feel bad thinking about them even though they aren't even real.

    I mean killers have to deal with every nerf and buff to their favorites...there are still people who want to play old freddy for example.

    I would love to play old Billy but haven't touched him since the overheat nerf.

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479480#Comment_2479480

    It wouldn't. What if I don't want to be the totem cleanser but that's the open role? And like it is on the killer side, why would anyone pick or buy the lower tier survivors if they want to win?

    People having the choice to play the game how they choose is a massive reason this game is fun. Taking that away would be terribly boring.

    In fairness you could still play the game as you want as you could still equip any perk

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479480#Comment_2479480

    A meta will form and you will only see the same survivor over and over again. Lets say in the meta you only have 1 of the survivor with a meta build and the other are all lvl 1 if someone take that survivor im sorry but you are ######### because you have no one else.

    And the balancing issue around that will be a nightmare for the dev they already can balance the game on a regular basis or it take 3 month for a change. They are too lazy to do that im sorry

    Yeah I was being optimistic but any bug could bring this down...we did have infinite running from some perks🤣

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/278043/will-sbmm-solve-the-solo-noed-dilemma

    Nope more competant survivor mean faster gen and better looper but does not mean the survivor will do totem because for most of them its a waste of time.

    Btw you have no garenti you will have better teamate maybe it was you who drag the team down and i say the same for a lot of player including myself.

    I mean if sbmm works as intended if you have better loopers and gen workers on your team then totems should not be as much of an issue anymore.

  • @ThiccBudhha said:

    No, because bad survivors are the ones complaining about NOED. So their teammates will also be bad. If anything, it makes it worse.

    Then they will have the realization that they are just lazy and want to gamble on not bringing a map or using 1 perk slot to do totems that are near generators at least.

    In theory, they would be facing more noed players and this should force them to play better and raise their sbmm.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/278043/will-sbmm-solve-the-solo-noed-dilemma

    Nope more competant survivor mean faster gen and better looper but does not mean the survivor will do totem because for most of them its a waste of time.

    Btw you have no garenti you will have better teamate maybe it was you who drag the team down and i say the same for a lot of player including myself.

    I was thinking more on an average sbmm.

    I would think they would have the average knowledge of playing survivor and think we have 3 gens done and only 1 hook maybe totems can be cleansed.

    At higher sbmm yeah probably not since there are less noed users stat wise.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479098#Comment_2479098

    Then you have another issue if me as a survivor i camt use my main because someone already pick her im ######### if i dont have another character with the perk i want my only option is to dodge and wait another 5 to 10 minute

    So having to make people play different survivors for diversity would be bad? How many multiplayer games have roles to play versus the enemy?

    We have a healer,a genrusher, a sprinter, we need a totem cleaner etc. That is where the strategy would come in.

    Tell me that wouldn't make survivor games more interesting at least.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2475811#Comment_2475811

    and old ruin would have forced survivors to learn to hit great skill checks. Yet another example of lowering the bar.

    Making hitting skillchecks require actual skill🤔

  • @Aven_Fallen said:

    Every second you are searching for Dull Totems, you are not on a Gen. And searching and cleansing Dull Totems does exactly nothing to win the game for you. In fact, it can even lose you the game, because while you do nothing but searching for Totems, your team might be dying and not having any pressure at all, because at least one person is running around doing "nothing".

    Just for the chance that the Killer might have NOED. It is wasted time if he does not have it. And also wasted time if you dont complete all Generators (most likely because players are not efficient aka working on Gens).

    Let alone, if you cleanse 1 Totem, you did exactly nothing to prevent NOED. Even if you cleansed 4 Totems, you did not prevent NOED, it is only prevented when you know that 5 Totems are cleansed. (And if 4 Totems are cleansed, you can be sure that the last Totem is the most hidden thing in the game...)

    So you can't be bothered to do bones and do gens whoops killer has noed...you gambled and lost. Should have brought a map or a perk to find totems. Most totems spawn near a generator as it is.

    Do you find blood warden OP?

  • @Katie_met said:

    People really keep saying 'just do bones'. I can't emphasise how narrow minded this statement is. So before all the gens are powered you want me to find all of the totems and cleanse all of them? If I waste time doing that then all the gens might not even end up being done. I especially can't do that in solo queue because I can never guarantee my team are doing gens. I also wouldn't spend time finding totems in the trial because I like to imagine that a red rank killer would not play that perk.

    Maps also depend on it. Midwich and Lerys has loads of totem spots, I know where majority of these spots are, but it's still very time consuming.

    So if no one does totems, it still takes someone to get hit with noed for the survivors to realise the killer has noed. That one down can have a massive impact, the survivor might get camped, even worse, they might be hooked next to the totem, and if the killer is camping the survivor and the totem then nothing can be done other than leave the survivor to die, giving the killer and undeserved kill.

    Additionally, if it's end game it takes time to find the totem, and on certain maps like swamp, or any indoor maps, it's unlikely that will happen unless someone has a map or detective's hunch.

    And with noed, the issue is that it's so unrewarding, if a team plays super well and efficient, they might then end up losing or giving the killer a kill that they didn't deserve because they lost, and if a killer at red rank is getting constant value out of noed, then they don't belong at red rank.

    Bring a map or use one of your 4 perk slots to do bones...killer has to use up a slot for noed you can use one to counter🤑

  • Just brainstorming...survivors just seem like bland palette swaps gameplay wise. Look at the Friday the 13th game with variety for survivor stats.🤔

  • @FancyMrB said:

    Its a fun idea but I could imagine it would be a headache for the developers. Each survivor with a unique ability... yikes.

    - how does it work if 4 players play that same survivor? Do those abilities stack? So if Claudette gets, lets say, a 5% healing bonus does that stack with medkits and perks? What if 3 Claudettes are healing the same survivor? Is that a 15% healing bonus?

    - Meg running faster... wouldn't that make some tiles/loops infinite for her? Again, would this bonus stake with perks? That would make her very hard to catch, especially with the slower/ less mobile killers.

    - then the most obvious issue: one or two survivors would be the meta and that is all we would see.

    This game is already difficult to balance x.x having to worry about each survivors individual bonus would be a lot, even if it was 3-4%.

    I would say limit it to one of each survivor for strategy and variety.

    So that one claudette would have her ability stack for her med kit or any heal. Afterwards she could have a cooldown time where her next heal is slower during that time frame.

    Same for your meg example she gets a cooldown after her extra sprint burst like ability.

    Would make swf have to use more strategy. For solo play it would encourage people to work as a team.

  • @SPADESinst said:

    Just last night I actually had a SWF that bought an offering to Haddonfield with two brand new parts, a key, and flashlights. Pretty sure they had comms too. I was playing pig so I already knew I had no chance of winning but I didn't lobby dodge because I simply didn't care. I just don't understand why people find doing this exact thing so fun.

    Trolls and bullies like having power unfortunately 🙁

  • I just don't get how they don't give the killer 10 seconds after a last minute change to change a perk and counter.

  • @Mert_MK said:

    No, I've seen this suggestion quite a lot and i'm still against it simply because i wouldn't want to see the same survivors all the time, this would kill the variety completely.

    It would depend on your playstyle or if you are working on a specific tome challenge

  • From a business standpoint it gives them a reason for people to buy the dlc survivors...there really isnt a perk that says I need to buy him or her asap 🤣

  • That's a shame a bot mode would be nice so you can practice new killers

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