ArchGunRunner
ArchGunRunner
About
- Username
- ArchGunRunner
- Joined
- Visits
- 4
- Last Active
Comments
-
@TacitusKilgore said:
currently DBD has 25 killers in its roster, an incredible amount of characters if you consider each one is entirely unique. But do we have too many killers for our own good? Is BHVR running out of ideas because they create and put out far too many new killers? Voice your thoughts below.
Too many weak or underpowered killers is the issue.
-
@ArchGunRunner said:
I bug reported this happening to me too. Nothing has been said in that thread.
It's every game for me btw, not just every third.
-
@Herpin said:
https://us.v-cdn.net/6030815/uploads/OL4RTRPH0F4T/deadbydaylight.log
Since the pinhead update Iv'e been booted from the game when survivors start dropping fast.
I have logs and such for someone who knows how to use them from multiple days where I was booted offline by what seems like the survivor who wasn't winning. I keep trying to get challenges done for killers and when I get close to that hook and snowball portion of the match, as I go to pick up I get booted.
Example
Step 1 : Start the game
Step 2 : Play as killer in a public match
Step 3 : Winning?????
Step 4 : Get booted offline.
ADDITIONAL INFORMATION
- Killers : Huntress, Demo, Seen others being booted for playing Pinhead.
- After killing or downing a survivor in second hook stage.
- Map : *
- Frequency of the issue : Every ~third match.
- Maybe connected to Pinheads DC issue?
DOCUMENTS TO ADD
https://us.v-cdn.net/6030815/uploads/AJO5PQPIHWWA/fs1ifr5.png
I bug reported this happening to me too. Nothing has been said in that thread.
-
@latinfla4 said:
Just a quick question right now i am fine with using hag and wraith until high sbmm says no more.
Uninstall. There are 3 Killers left that are interactive not reactive. It's already bad enough that you just pick THREE killers of all of them, imagine if none of them were as capable anymore.
-
@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2486032#Comment_2486032
I got mine because rage quitters crash my game.
Oh god, is that a thing now too? Feels bad.
-
@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2486003#Comment_2486003
Understandable for those who get a false DC, got my first penalty tonight and I have never dc'd.
Yeah, it's just the penalty system. It is a good idea to punish someone for rage quitting, but can be annoying if it isn't your fault.
-
@baseballfan4877 said:
The game is just so awful playing against four good survivors. Just is. Period. They know how easy the game is if you have working hands. I hope everyone that sweats every game enjoys their stay in high MMR. It is clearly what they want. They want to go against spirit, blight, and nurse with all the best perks every single game and at the same time waiting 15 minutes in queue. They think they are so good because they can hold m1 and w against 90% of the killers. There can easily be situations where you don't interact with one or more of the survivors the whole game. No wonder why people resort to camping and tunneling. You are given no other option. You cant physically walk across the map and "pressure" a gen. And heaven forbid getting one of the survivor sided maps. Might as well dc and hope mmr gets you out of hell.
There is a simple way i avoid tilting when these things happen as killer.
- Don't play to win, just play to enjoy the chase and have some fun
- (if you're on PC) ALWAYS type "ggwp all" in the end game chat....ALWAYS. Acknowledge the game was well played and move on to the next.
- Try to make peace with the idea that you are not going to catch everyone all the time. It's 1v4 and essentially 16 perks vs 4 perks. It's hard to manage that sometimes
- Try to make peace with the idea that sometimes people are just better than you. We're not gods that'll 4k every team or loop a killer for 10 minutes then escape.
- Play both sides as much as you can or want to. Killer is frustrating sometimes, survivor is often relatively chill.
- Enjoy these bananas, they're delicious. 🍌🍌🍌🍌
Just do the best you can to find whatever fun you can, getting frustrated and tilting just makes it all worse for you and drives you from the game.
-
Much as i'd like to say it should be a penalty for holding it too long, it's a terrible over sight by the devs that it happens to people.
-
I like it. Might make some people uninstall though and i currently have a bug that just kicks me for no reason when i play any killer, so that might suck for people like me.
-
@Initial_Z said:
Hello DBD player. During the game, players often quit the current game due to various reasons during the game, causing other players in the room to experience a difficult game experience. However, it is reasonable to attribute the responsibility to disconnected players. If they don’t want to continue the current game, they can click to quit,Disconnection is not something they can control. I recently encountered a 72-hour lockdown, which is so sad. What do players think about this matter?
You got a 72 hour matchmaking ban for DC's? How much do you DC that it reaches that point?
-
That'll fix the issue of Hex totems going too fast for killers. Just make them uncleanseable lol.
-
@YOURFRIEND said:
I just wish the vomit was consistent. I bought plague thinking she would be a fun and underrated killer but every time a survivor coughs, acts sick and is just not infected is infuriating.
Are you talking about someone getting into the Broken state with max infection? If so, when they are puking they've reached max infection. Coughing is just when they are sick and the pseudo timer has started for it. It's just something to get used to.
-
@HR_Helios said:
Separate your drop pallet, interact, and pick up item buttons. It makes life significantly easier. Also, change skillcheck to one of the face buttons. It makes hitting them greats easier and saves your bumpers as the bumpers are more likely to wear out than the face buttons. Also also make vault/drop pallet clicking the right stick (recommendation) it allows you to be able to have better control of your movement.
As a former console player, this person speaks nothing but wisdom and should be listened to. 🍌🍌🍌 These fine bananas are for you sir/madam, enjoy.
Also small suggestion, Put Dead Hard (if you use it now that it should work again) on your other thumbstick from the drop pallet/vault bind. It's much easier to use than reaching over to "A" or "X".
-
@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2484738#Comment_2484738
I don't know. Sometimes I want to do well. I wouldn't be unhappy to have gotten to red ranks in the past but.. the way I play just doesn't facilitate that. I like dangerous unhooks and sacrificing on behalf of other players. I do better when I play it safe, which I assume is how I'm 'supposed' to play, but it's a lot less fun for me.
Pfft. Hell with that. It's your game do what you like. I wouldn't be a Plague player if it wasn't fun to me. That fun aspect is far more important than a 4k or easy escape. True for this game, true for all games.
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484720#Comment_2484720
Fair enough and I don't mind having a discussion about these things either lol. I wasn't around when old moris were a thing, but after reading them and seeing how they worked- pfft oh yeah no those things were busted and deserved a good nerfing. Not sure if the nerf we got was the best way to handle that, but I get that something needed to be done. Just wish the same kind of expediency was used to change keys too.
Either way I'm curious what the new system they're implementing for keys and moris is gonna look like. Part of me though is kinda dreading it too.
So, for fun, if you look waaaaaay back you once were able to Mori someone instantly.....That was fun. This is funnily enough not their first nerf. It was also more about making them fun to get and not just feel cheap. Either way, none of this will reach bhvr regardless. Still fun to discuss from time to time.
-
Imagine sweating in a video game.
-
@Reinami said:
While i think it is stupid that keys still aren't fixed, this is incorrect. They announced them at the same time, but clearly stated that the changes would not necessarily happen at the same time.
Cheers mate but someone has already clarified that for me. Appreciate the input though.
-
@Mat_Sella said:
banana
🍌🍌
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484674#Comment_2484674
Ah ok I see. I would however still somewhat disagree. The travel time to a hook is still dependent on other variables. Perks like agitation, which makes you faster at carrying folk. There's also the location of where you down a survivor. Sometimes you can down a survivor literally right next to a hook and boom, done. I've done that plenty of times. Now with moris...the time varies depending on the killer. Some moris ate pretty quick, but others are pretty long and drawn out, which causes you to miss even more time than you would have if you just hooked them.
Now times aside, my main point was on regards to the objectives themselves. (Survivors = Escape. Killers = Kill) Comparing current moris to keys, the keys alter and make it easier for survivors to escape by taking away 2 whole steps that are part of their objective, that being that it shaves off the number of gens you need to complete (which changes depending on the number of survivors) and it removes the time they would've spent to open the gates. Moris, I still need to hook a survivor twice before they die. All they do now is make me decide whether or I want to hook them for the 3rd time or watch an animation. It does not alter the fact that I still need 8 hooks total between all of them before I can start killing them one way or another. That was my main point and why I say the comparisons between the two items are dumb.
Fair points. As someone else has said too the key is a 1 in 100 change to a game, making it just as pointless to argue. I'm just trying to stir some kind of discussion about what's going on there and that one change without the other isn't right.
-
@latinfla4 said:
Eventually the sbmm data will force the developers to buff lower tier killers. What do you think? Without variety I am sure more people will get bored with the game.
I will use trapper as an example:
Have trapper be able to carry 2 traps at base.
Apply deep wounds to an injured survivor stepping in a trap (how are they not downed seriously)
Increase his setting speed time
Take the rng out of the trap equation...they cant get out the first 3 or 4 times by themselves but it shortens the time for the next attempts.Any more after that they are released automatically.
Three qol changes and you cant say those changes make him overpowered.
They won't buff lower tier killers, they'll just nerf higher tier ones.
-
@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2484571#Comment_2484571
Someone commented:
They actually fixed this a long time ago, then reverted it because people were "gen-tapping" to avoid (old) Ruin, even though it was demonstrably slower than just doing the gen through normal Ruin checks.
Then they changed Ruin and never reimplemented the change.
It's annoying, and I have personally seen it cost matches from both sides of the game. Losing because of RNG feels terrible in any PvP setting, and I wholeheartedly wish they would address it. The game already has enough RNG, and they've already shown it can be fixed.
I haven't been here since the OG days so I don't remember this ever being the case, but if that's true, then it means this is something the devs can at least fix. I don't see how this was a counter to old ruin since I never got a skill check when tapping, but I suppose if you took too long between "taps" that could happen.
I don't know about you, but my experience is like another commentator's where it's not a matter of bad timing as much as bad luck. Have I gotten a skill check noise notification but released a split second later while working on the gen, and then auto-blown the skill check? Yes. And that's my fault because that's bad timing on my part. But my issue is when you release working on the gen and THEN you get a skill check that instantly auto-fails. That's bad luck. You can do nothing about that as a player, and that shouldn't happen.
I've been around the game for 3 odd years now and remember that being a "fix" for gen tapping back when Ruin was a skill check based perk, which is why i said it seems like unlucky skill check timing. If it happens to me i've usually been on the gen for at least a few seconds and it goes when i leave.
-
@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/2484625#Comment_2484625
hooking a survivor is generally faster and more efficient than to mori - exception being if hooks are VERY far away or if there's DS / flashlights.
Just the mere fact that you lose BBQ and Pop it's generally enough to second guess a mori if you have a somehow "meta" build.
If you down a survivor that would DIE on the hook, a lot of the times you are stalling (at least) another survivor as well, because they try to bodyblock, flashlight save, sabo hooks... and this is all precious time and pressure you are losing by using a mori.
and that's just scraping the surface. Honestly, when I bring a mori because some people ask me to, I always forget I have it, because I don't have time to waste with the mori animation.
Fair.
-
@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2484630#Comment_2484630
Hahahaha don't count on that.
I'm not picking sides with saying this although it does look like it, but the only time they change something is when survivors whine about stuff.
Don't get me wrong as i play both sides, but survivors bring in the most money and thus they will change something faster what survivors don't like than the other way around.
We can still try (or cry).
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484625#Comment_2484625
I....don't see what you're getting at here with the animation times. I might be missing something here. Not being cheeky or sarcastic, genuinely I think I'm missing the point you're trying to make with this.
Like everything, time adds up in game. I'm getting at the idea that it doesn't finish our objective as killers any faster whilst as survivors the key does when it ends the game early. It's sort of like arguments i've had about BBQ and Chilli with friends. their take being 4 seconds per hook is a lot after 11 hooks. The same is true for Mori's. It may not seem like it saves time anymore, but it does when you consider the animations and walking you need to go through for that final hook instaed of the mori over a few seconds.
tl;dr: (in response to your older post of not taking time off killing survs) It save more time off the objective (killing) than it may appear, even if it is only final hook these days.
-
@Munqaxus said:
Keys affect kill/survive rates of matches by about 2.5%. Thats about 1 extra escape every 100 escapes/kills. Why people worry about this is beyond me.
It's the principle and the annoyance of it from a player (my) perspective. Why exactly does that 1 in 100 get a free escape after you've hunted everyone else down. It's an anti-climax to a game.
-
@Dennis_van_eijk said:
Hahaha it sounds like you're surprised they haven't touched the keys yet?
I already said it and it's gonna look more like it each day.
They either change it (a tiny bit) somewhere next year, or they give it the same treatment as the console optimization, so it will never change.
And my bets are on the last one
As would mine be. Still going to bring it up so maybe, just maybe it annoys someone enough to do something from us whinging about it.
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484596#Comment_2484596
I'm just responding to what you said about still needing to complete 4 gens is all. My point being that they still end the game early and are not comparable to how moris are used today. That's all.
Think about it though. So on average we pick up a survivor for maybe 1.5 seconds (idk) and walk maybe 5-10 seconds to a hook, play the animation for hooking at like 2.5 (i think) seconds then resume chasing. Do it 4 times and the difference is still rather large, which is my issue not the key itself. It does save us time in what we do, just less now. Which is where things need to change.
-
Chuckles, Lord of all thiccems would win and enjoy adding that delicious finger to his collection.
Also funny clown being a man of substantial girth is faster than the limber, slender trickster in game.
-
My man got caught up and went DEEEEEEEEP into the forums rabbit hole.
I respect it.
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484545#Comment_2484545
Ok, even using your example of needing to complete 4 gens, that's still finishing the game early for you. That's 1 less gen that needs to be done, on top of opening the gates. A mori I still need to get you to death hook, meaning after 2 downs I can either execute you or just toss you on a hook. It doesn't change anything for me as a killer, it doesn't alter my objective, or make it easier to achieve for me to complete the game quicker unlike what a key does.
You realise i'm on your side in this argument right? The original question is "what happened" to what i had originally thought i heard them say about them being changed at the same time. I get the Mori was nerfed and the key wasn't, which it needs hence this whole thread, and we'd like to know what's going on there.
-
@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2484200#Comment_2484200
Which is why you shouldn't be getting a generator skill check if you are off a gen. As you said, the point of skill checks is to be a test during a generator repair. If you stop repairing the generator, then you should not be given a skill check that instantaneously auto-fails. You have no way of even attempting to succeed, because the game won't allow you to try because the server recognizes you are off of the gen. And yet, it still procs a skill check. That is broken.
I agree with you that generator skill checks should happen while working on a gen. I disagree with "You leave, you fail." You should only fail if you miss the skill check.
The game should never proc a skill check after you cease repair, but since it does do that, then the survivor needs the option to hit it. Maybe they'll hit it, maybe they'll fail. But the result will be based on the survivor's skill. And that's how it should be.
I've had them pop like that too, i always just put it down to bad timing when i was releasing someone being healed or repairing seeing as it isn't consistently happening for me when i leave either of those actions.
-
@Morpheus_7_ said:
i have the ps5! I downloaded the dbd version ... apart from the fact that the trophies have been reset, playing I didn't find big differences !!! that is: same problems and almost identical graphics! What do you think?
Same game. They didn't optimise anything. You might have better FPS though at least.
-
@AresRevanche said:
You penalize people for dc'ing, but that's our only recourse sometimes for dealing with pathetic killers who tunnel, camp, or slug. Take away the penalty or penalize them. People are talking of leaving DBD over this, and I bought all expansions for myself and some friends. That's a lot of money to lose.
Camping, tunneling and slugging don't break any rules. The devs have said this before.
They're also about the only thing some people can do to slow survivors down enough to actually kill someone. Remember, it takes 80 odd seconds for one person to do a gen and nearly 6 and half minutes to fully regress it with a normal kick.
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484494#Comment_2484494
Ummm...no? That's not how that works at all. 3 gens can get done, and you can have 2 survivors left only for them to escape out of hatch with a key... Actually that happened to me yesterday.
4 survivors out is 4 gens complete though right? I had 4 get out a few days ago before (maybe after) the final gen was done without the gates being opened.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2484513#Comment_2484513
That wasn’t me though.
and they didn’t do anything wrong or something that’s bannable
Oh [BAD WORD] you're right that wasn't you, my apologise. Not used to the forums profile icons yet, just made my account tonight to report a bug sorry.
-
@fogdonkey said:
Not sure why in every discussion Key = Mori.
They nerfed Mori, which is great.
It doesn't mean that they need to nerf Keys at the same time as well. They are unrelated. Because you used to bring Mori when you saw keys is your problem.
Note: I play killer mainly.
They're only linked because they were mentioned at the same time in this case. Normally, as far as i know, people tend to link them because the Mori's are considered some of the more potent offerings for killers and keys are thought of much the same for the survivors.
Coming from someone who plays both sides the Mori was, originally, more of an issue than the key and more common, but the keys can just be a massive frustration when playing killer.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2484491#Comment_2484491
you can’t expect others to know that. And you were the one getting Kinda mad at someone who just gave you correct information.
I am not now, nor was i ever, mad. You did something foolish on a forum, you got told it was a bad idea it could get someone banned. The exact thing you're applying to me "being mad" is the same for you here mate.
-
@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484466#Comment_2484466
The devs in the video made it sound like moris were still an issue, focusing their talking points around moris more so than keys. I just find it funny cus moris are no where near a problem, nor are they comparable to anything along the levels of keys right now. I can't end a game early with a mori. I still need to get survivors to death hook to use it. Only thing it really counters is DS
To be fair, on Survivor side 4 gens need to be finished before the key comes into play too.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2484461#Comment_2484461
Next time formulate your OP better if you are actually asking a genuine question.
the way you wrote it was that you are remembering it one way and you were just corrected.
Kinda hard for someone with Aspergers syndrome.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484454#Comment_2484454
It blows my mind that moris could still be considered toxic.
Gotta be mad at something i suppose. Let 'em be mad and use 'em if you got 'em.
-
@Marik13 said:
I still think it's funny that in the anniversary video when they mentioned the mori and key changes, that they made it more of a point to insinuate that moris are still toxic XD. Yes current moris are toxic but nah, keys are just fine.
Neither of them is toxic and shouldn't be looked at like that. The key is there to be used and so is the Mori. Either way someone is gunna tell me to unistall if i use it, so it's a lose lose and i'm just going to have fun with them lol.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2484431#Comment_2484431
They said what I said - Keys and Moris will receive changes, but most likely not at the same time. Since then, Moris got rightfully nerfed, Keys did not get a Nerf so far (except for the small Nerfs like Hatch closing 10 seconds after being opened by a Key or Key with 0 Charges not being able to open the Hatch as a result of the Franklins Buff).
And during the Anniversay they said that there are more changes planned, both Keys and Moris should feel earned. Since then, nothing new on that topic.
Thank you. And just answer the question that was asked next time, accusing someone of lying for asking a question can get them banned.
-
@Myla said:
Pretty sure they didn't say that but that they would be changed. Pretty cool that it's almost a year and keys haven't been changed :).
Guessing you can still get robbed by 3 survivor escaping.
Rarely, but yes. At lest i don't get insta Mori'd as a survivor anymore though.👍️
-
@Killing_Time said:
They won't even fixed Nurse yet. Keys ain't getting touched lol
What's up with Nurse? My game currently DC's me anytime i try and play killer so i haven't played her for a while.
-
@Aven_Fallen said:
They said that both will get changes but that we should not expect them getting changed at the same time.
Later, during the 5th anniversary, they said that Moris and Key will receive changes.
Please dont spread lies.
I'm not spreading lies, i'm asking a question because i couldn't remember what they said.
-
Solo and SWF. Solid information perk.
-
Solid bait.
-
So here's my issue (lore wise). His power in the movie is fed by fear and belief in him.
You think that Claud or Nea on the other side of the pallet believes in or fears him? Nah.
-
IT
-
Stop being so good at the game and it won''t be so easy for you.