latinfla4
latinfla4
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@IlliterateGenocide said:
yes you can. just equip them. There even on the same page :) makes it easier to find both of them if ur having trouble. if thats 2 much trouble for you maybe someone can make a twenty minute guide.
Old ruin where you had to hit great skillchecks you know holding m1 required skill.😎
Oh wait its say you are illiterate my apologies thought you actually read the post🤣
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@scenekidtrash said:
https://forum.deadbydaylight.com/en/discussion/comment/2500705#Comment_2500705
Don't let killers pip off of camping and tunneling. It's literally that simple. If you are camping and tunneling the ENTIRE match, you shouldn't be allowed to pip/gain MMR from it. The new SBMM system rewards that playstyle because a 4k=win=more MMR. However, when you get to the higher MMR players, they will legit just sit on generators and not give a crap about the hooked survivor. You will lose that game and get frustrated. If you play in a non-scummy way (get more than 4 hooks total) and get a 4k, you deserve to pip and increase your MMR because you are legitimately winning your match. People who face camp and tunnel KNOW what they are doing is messed up, they just don't care. It isn't even fun for the killer to do that stuff because they just sit in the same spot the entire match until someone dies.
Killers who camp probably dont care about piping...by depiping them you are just sending down to more inexperienced survivors to keep the same cycle going🤔
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@DragonMasterDarren said:
I don’t think a system that either makes me babysit a full team of freshly installed newbies or get my kneecaps and face broken by 8000 hour SWFs is a good system
the devs could have instead used the time to improve the old matchmaking, would have been a much better use of their time
They could have kept the old mode as casual and the new sbmm as ranked mode🤔
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2499693#Comment_2499693
I still dabble in killers when I get bored of dying in solo queue, but yea, the game is getting stale and getting my butt kicked over and over as killer doesn't help. I hope to find a new addiction soon.
Yeah playing different killers is what kept me going in this game but with that getting neutered after reaching a certain mmr rank this game is getting very stale.
Playing 1 survivor is the same as any other survivor we need some new game modes🤔
If not there are other games coming out taking up to take up the horror mantle😎
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@PanicSquid said:
With current matchmaking. I do whatever my daily challenges tell me to play, then I work on adepts or play Doctor (because I have all the perks and like 50 more sacrificial cakes left on him)
I spent all evening playing Billy to get his adept. It went exactly how you imagined it would, but we got there in the end. Time to not play him for another year if I can avoid it.
Congrats 🙂 how many games did it take?
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@Objectively_speaking said:
Reading or listening to music and just chilling, Netflix or watching YouTube is fun too.
You have time to Netflix something😱
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@Duke_Ragereaver said:
I honestly doubt anything will change, it will just be a vicious spiral of facecamping killers and survivors telling you to "remove" yourself because they have a gang to back them up and you're alone. And then the devs saying, go play civilization.
I would laugh if people boycotted the game for a while and actually went and played something else and say well they told us too🤣🤣🤣🤣
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@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2499632#Comment_2499632
Well I'm gunning to be the #1 Trickster player so I would say pretty well. In today's matches I 4k'd almost all my matches — except for one 2k and another I memed around with 2 survivors because they gave up and wanted mercy because I was gonna win the game with only 1 gen completed and let them go since they were being the cutest :)
Awesome job you do him proud😁 any tips?
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@Dwight_Fairfield said:
Four years later and still a proud Mikey main.
That is dedication 🙂 how have you adapted with him?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2499629#Comment_2499629
yep, and for 6 months I played him to death, through update to update and through bugs and through health, was within the top 10 for people who played blight the most for a long period, then I got burnt out and have never fully recovered, and while I still play blight from time to time I have definitely grown rusty.
He feels very rewarding when you outsmart the survivor with hug techs though😎
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@Huge_Bush said:
I dropped all of them and main the Best.
I main Claudette.
Since I couldn't beat them, I joined them. I have chill, stress free matches where I just have to hold M1 and click on space a few times. Occasionally, I may have to hold Shift +W and drop a few pallets and slowly walk out the exit gate. Even if I perform poorly, I don't get death threats or insults anymore!
As long as you are having fun😁...it is sad I would rather do the same and play killer sparingly afterwards (trying to get some of the lores done but man it is ridiculous now).
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2499581#Comment_2499581
Some survivors are just gross that way. I play Solo survivor more than Killer because it's BS to try to learn Killers as I'm constantly matched with survivors waaayyy above my rank. I just gave up. The survivors being smug and caustic whether they win or lose is just too much but the only beauty of console is no end game chat, and the ability to turn off messages.
My partner tried Killer for the first time the other day because BHVR promised that with SBMM everyone would face opponents of the same skill level. Well surprise! It's not working and he was stuck through 6 matches against really experienced SWF's.
Going into the seventh match I gave him advice: "Spirit. Lightborn. NOED. Tunnel those jerks down".
And as a Solo survivor I believe camping and tunneling are doing nothing but hindering the game for legions of people. But until BHVR stops rushing to generate new Killers and fixes the glaring problems, things will be miserable for everyone but SWF's. Apparently only they matter.
Did your partner have better games afterwards? 🙂
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@Duke_Ragereaver said:
title. enjoy your spirit every game, i try to play killers i like and not ones that a super strong. But im done with that now, now the ruin undying spirit comes out. When all the killers are blight nurse and spirit then you dont get to complain.
Only worry about your fun and play your best😎
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@lolololol said:
Sbmm has killed the game for high mmr killers.
That and the longer killer lobby times😴
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@Swiftblade131 said:
I'd play more Hill Billy
Aaa you are already used to nerfs🤣
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2494198#Comment_2494198
Off-mains like Nurse and Wraith were between 6 and 30 minutes. Legion was a 4 minute queue but the next game was about 25 before I gave up. New killers, or killers I rarely touch, still going above 5 minutes. I haven't had a queue time below 5 minutes yet.
Yeah was a trapper main and he gets between 15 minutes to a half hour since I switched to a barely played hag it still takes at least 7 to 10 minutes.
Evening it still takes about 5 minutes during peak times.🤨
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@Sweet_Tour said:
Just nerf dead hard and survivors can have whatever else they want. I just want that brain dead perk gone. Every match is the same. I'm sick of waiting it out just for a pallet to show up.
I dont think they will ever nerf dead hard unfortunately
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@Hoodied said:
Somehow they'll find a reason to nerf pig
She won a tournament and made it look easy😱
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2498436#Comment_2498436
No deal.
I'll trade a complete Spirit nerf for a complete NURSE BASEKIT NERF REMOVAL. (BUG FIX ALSO)
That is being extremely optimistic hasn't nurse been bugged like four years as well...man killer mains put unjustly put up with a lot🤑
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@Tricksters_Wife said:
I used to be a Pyramid Head, Doctor, and Piggy main.
I now main/one-trick Trickster. I dropped every killer for him
How well do you do?🙂
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@bjorksnas said:
Started to main billy then he got nerfed hard with his addon pass and overheat, kept going since I still had something to enjoy with him the enduring + chainsaw that keeps some charge after being stunned so you can chew through pallets decently well, then they removed that as well and I decided it was time to move on
Did you switch to blight?🙂
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@Rey_512 said:
Anything involving aiming. Console just feels so slow compared to how the aiming is on PC.
This makes killers like Huntress, Trickster and Deathslinger have a noticeable handicap when compared to how they run on PC.
Yeah it is like night and day on pc
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2497466#Comment_2497466
I was just making a thread about this because this exact thread reminded me of it, still gonna make it to go much more in detail as its pretty important and the setting in this game is outdated and the settings looks like this game was made in 2010
Yes please make it the developers need feedback like this the better the game.
I honestly dont know if they even test things on console
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2497054#Comment_2497054
You don't need someone to block the chains. You just need to dodge the chain first then solve the box. New chains won't spawn while solving.
What's happening to a lot of survivors and OP is they pick up the box, a chain will spawn, survivor will start the solve after it spawns, then it'll shoot out and interrupt them (there's a delay between spawn and chain shooting out). You just need to dodge and start solving inbetween chain spawns. Don't start solving the exact moment you get the box, dodge the next chain first.
Sound advice I usually just run with the box and play normally and if someone is picked up I solve it quickly😁
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@BrokenSouI said:
Let's face it. It's BHVR. They'll add more breakable walls and call it a day. Instead of fixing real balancing issues
We added a second objective more pallets and walls to break....ooooo you mean for survivors🤣
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2498418#Comment_2498418
Myers hasn’t been buffed in 4 years and it took 4 years for trapper to be able to reset his traps
Yeah its like a relationship...I know he/she will change he/she promised me an offline bot mode and a key nerf and optimization...why wont you believe them🤣🤣🤣🤣.
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@Tsulan said:
Probably nerf gen slowdown perks. "There has been an increase in their usage. We don´t know why exactly, but we will do something about it."
Thats exactly it...anything that slows down the game needs to be nerfed give this man a raise🤣 now let's make it 4 gens that need repairing instead of 5...this 3 gen strategy is to boring for survivors and more lockers to hide in🤣🤣🤣🤣
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@Harrold_Jimbob said:
https://forum.deadbydaylight.com/en/discussion/comment/2498507#Comment_2498507
I'd actually get a lunge?? That's incredible!
It's almost like it should be a base feature or something. Weird how he's the first Killer without one, huh?
Shouldn't it be the chain that lunges...I mean pinhead is so lazy he cant even pick up a survivor 😃
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@Guest1567432 said:
Bold to assume the balance team will do anything.
Trying to be positive...I mean they cant ignore the game balance issues any longer right?🤔
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@AgentTalon said:
https://forum.deadbydaylight.com/en/discussion/comment/2497466#Comment_2497466
This is all I want. The controls for normal movement and M1 are fine on the console but the hatchet, chain, gun control are just slow and laggy IMO. I play at 100% sensitivity and when I jump to an M2 weapon it literally feels like my sensitivity drops to 20%.
This would be nice if it were ever implemented😁
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@Altarf said:
The main ones hurt on console that I've noticed are:
-Hillbilly: Lack of accurate sensitivity means that high-level play with curving and the like is harder, as you cannot mindgame as easily with turns.
-Huntress: Self-explanatory.
-Plague: Sensitivity problems means the main method of long range puking (zig zagging with vomit stream) doesn't work, as it'll either not cover enough ground or the vomit stream will be too spread out to count as hitting. General issues with the vomit stream actually hitting at close range.
-Deathslinger: Lack of accurate sensitivity means shooting through gaps is much, much harder, and general aiming is trickier. Lower sensitivity settings are almost mandatory, but those gimp your ability to counter spins, and also sensitivity settings keep changing every other patch it feels like.
-Blight: Not only are flicks and most of the techs with him near or outright impossible on a controller, but Blight especially seems to have a problem with general framerate. Seems to chug noticeably more when playing him. This makes the timing needed to attack the moment you collide with the survivor's model much harder to achieve. Also, the look angle during a lethal rush attack is very fast moving, meaning that although you can't curve all that much your attack direction can shift very quickly and whiff survivors next to you.
-Trickster: Self-explanatory.
-Cenobite: Possessed chain can't be aimed as accurately, especially when actually controlling the chain itself.
There are many others like Nurse and Nemesis who are negatively affected, but that's mainly just from the framerate. The ones above are limited in strength due to the controller.
Yeah without optimization the only ones that dont seem affected are slower m1 killers...I remember after the resident evil patch trying to use wraith ot blights speed would cause the game to slow down (in some instances blight would bounce backwards fast and could not be interrupted with another rush🙁)
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@jadss said:
you mean the killer who is literally better then nurse basically? lmao, trickster is a ######### machine when we come to basement plays, and this killer has meaningless counter play from the survivor's part, they can't do better then losing line of sight, and even 1% of line of sight is easily deadly because of 5 knives in that time span, and then the trickster with absolute no skill at all, can hit another knife and down the survivor, please tell me where this is fair and balanced AT ALL....
Trickster is better than nurse...who else loses the match for you so stylishly on any long map🤔
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@jadss said:
https://forum.deadbydaylight.com/en/discussion/comment/2498191#Comment_2498191
fact: The developers don't play their game, change my mind
Yes they do...just not very well🤣
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@PNgamer said:
Please do not get me wrong. I am a big fan of balance changes and I think many tools that have been reworked are good for the Trickster. However, I also think it's still not where BHVR wants it to be. I still think it is very weak. Yes he has improved that is true, but he is still not good enough. Can any official confirm this with stats or something ? What is your current opinion about the Trickster?
regards
The trash bin
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@BingBongMan said:
Blight was a good step, but I feel he needs just a little bit more.
Maybe increase the turn rate a little bit during the lunge of his lethal rush.
That would fix so much...it seems his "hug" tech to lethal rush is harder to do.
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@ThiccBudhha said:
Probably Trickster. People always talk about some other ones, and I have never had any issues. When people call Trickster OP, I genuinely cannot comprehend what the hell they are on about and vaguely feel lesser about them as a person. Rofl.
So perhaps that is a sign that he just isn't particularly great on console.
His aim is just off and if you hold the button down good luck🤣 I usually chase and throw 2 blades max unless they do something dumb like vaulting then I go crazy and hope for the best.
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@Ludicris said:
tbh I steadily declined to not be playing much over the past year. I would go on, get rank 1 surv/killer, finish challenges, finish rift, 1mil bp and then leave the game till either rank reset, next rift update came (challenges page/tome or new rift), or a new chapter. Only really playing if my friends ask me to play.
I have all the achievements, and characters p3 with all the perks at tier 3.
Since the update with SBMM I was already at grade 1 with killer/survivor and my games were extremely casual because I couldn't degrade. Now the first reset happened, I am casually going back up the grade 1 and I look forward to being even more slack when I get to grade 1 because I know I can't degrade while grading, and when I reach one.
Very chill approach🙂
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2496164#Comment_2496164
Yeah 10+ minutes, I only have free time during the night hours so I usually play after 12 a.m cst that might be the reason why my queues are faster than some.
Yeah evening hours are still better for killer queues but it feels there are more tryhards around that time
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@Clubs said:
First time using the forums in a while, but I wanted to bring attention to the devs a new way of playing Pinhead that was used against me and my friends. Keep in mind that while we aren't diehard survivor mains, we all probably come out to around 500 hours on survivor each, so we're not shabby.
The idea of the build is for Pinhead to run Hoarder and Franklin's Demise, along with addons that make the Lament Configuration take longer to solve. He plays the game like normal until he finds the survivor with the box using hoarder, then interrupts them from solving it using his addons and possessed chains. He will NOT teleport to it, which would cause the box to disappear. After interrupting the survivor, he hits them with franklin's, making them drop the box and allowing him to pick it up. He forcibly starts a chain hunt, then downs the survivor. The newly-started chain hunt FORCES the other players into picking up the box. Pinhead then goes to that survivor and begins the process anew. For good measure, he can also bring ruin and undying.
The problem with this build is that once pinhead gets a chain hunt going, survivors can no longer solve the box. Once they pick it up, chains will interrupt the solving process, giving Pinhead plenty of time to come over. Then he can just force survivors into multiple chain hunts over and over, until the game ends. I normally wouldn't post about a build that bothered me, but this felt like a special case. Usually when I lose to a gimmicky build as survivor, I understand that it was our fault for misplaying the situation. However, this build felt OPPRESSIVELY good; like, to the point where there was genuinely nothing we could do.
We couldn't do gens, we couldn't do totems, we couldn't heal. The chain hunts only ended when another survivor picked up the box, which would only last about 20 seconds before Pinhead was on top of them ready to start another hunt. I don't know how the devs could tweak this, but this build is something that should potentially be looked at. Maybe we just didn't have the right tools, or maybe it was a bad map for us (it wasn't, it was Crotus Prenn Asylum, which would've made him walk FAR to stop the box), but it was the first time a game of DBD has felt genuinely unwinnable. And mind you I have over 1200 hours so I've seen my fair share of bad situations.
Do bones🤣🤣🤣🤣
Sorry just had to. The only way to counteract this is is to run in pairs and have one person bodyblock chains while the other person solves the box.
Basically how you counter twins but yeah it's tough.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2496982#Comment_2496982
My problem with trickster is his ammo, it can take forever to chase someone and you'll have the time where you get 5 blade hits and run out blades completely undoing all of your work.
You really have to make sure each blade counts which is harder on console...still think survivors should have to hit m1 to remove knives from their backs to reduce laceration
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@CrowVortex said:
I dropped Plague and Doctor. Plague because she get's absolutely shat on in the point scoring system and general game play. Doctor because he was no longer fun for me and ended up being easy games.
I drift between several but i mostly 'Main' Twins , Blight , Executioner and now Pinhead will most likely replace my clown after playing him near enough over a year, he's getting stale.
Ooo a twin player haven't seen one in a while🙂...I played super distressing doc and then switched to low terror radius doc for laughs🤣. Once I hit high sbmm with wraith and hag I will go back to doc and clown(I know I know🤣).
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@lauraa said:
I dropped Spirit because I got a new console.
I had played a ton of Nemesis lately, but I've been having way more fun now with the Cenobite. He's so much better too which is sad.
Just not having to take 3 health states on each survivor 🤣 makes cenobite better
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2496978#Comment_2496978
Yep. I don’t play killer much anymore so I don’t have much time to learn a new one. Best stick to what I know
How have your matches been so far?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2496942#Comment_2496942
You didn't read what I said. Proxy-tunneling is a skill that Killers learn when they first start the game. They learn it before they learn to use their own power properly. It's basically a crutch that Killers use and can lead to Killers not learning other more difficult skills that allows them to compete in higher ranks.
I mean, why learn how play against higher level survivors when you can use a no-effort skill that works on low level and mid level survivors. You're basically avoiding chases when you proxy-tunnel-off-hook, so all those chase skills you need against higher level survivors isn't there.
In the end, you are screwing yourself because you're elevating your level way beyond what it really is using a play-crutch. A killer is going to be very frustrated when MMR boosts them. Which is a lot of what I'm seeing now on the forums and with streamers.
So proxy camping is never any good?🤔
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@[Deleted User] said:
I main Myers and Legion.
It used to be Trickster but i decided the he feels too frustrating to play.
I tried legion but I end up falling to m1 killer mindgames when I cant group them for a frenzy...surprised they haven't buffed him and Myers yet.
Trickster is fun at times but feels dumb when you get looped around a rock slowly running after them 🤣 played him yesterday for a daily and I had to work for those 4 maximum lacerations😅
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@Phasmamain said:
I’ve mained clown and stuck on him for 2 years. Went through a bit of a billy phase but he’s way too frustrating atm
Are you still using clown?
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@BingBongMan said:
I dropped billy a long time ago. Recently picked him up again for nostalgia.
My true main is console blight though.
Blight is a much better Billy...better curving and mindgames🙂
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2496850#Comment_2496850
Actually, it's the Killer's making the mistakes. They're just pushing themselves into a higher MMR with a low-skill strategy that will just leave them frustrated when it no longer works and they don't have the skills to survive at the higher levels.
Instead, they should be learning how to play without proxy-tunneling and face-camping, so when they do get to high levels, they'll have the skills they need to play at that level.
Do you play killer at high levels? What strategies do you use?😃
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2496334#Comment_2496334
It's almost like it would be healthy for the game to, i dunno, fix both? Imagine a world where tunneling and/or camping weren't effective strategies (not a bloodpoint reduction, not an xp punishment, not an mmr punishment, but systemically a bad choice to win the game), and killers didn't lose 3 gens in 2 minutes every game.
Any ideas on how to do that?🙂
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2496342#Comment_2496342
Imagine what that game could have been if not for the lawsuit
Yeah we would have had a good alternative but chin up there are more horror games coming out and if not more killers to be put in dbd.