justarandy
justarandy
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- justarandy
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Comments
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/656773#Comment_656773
We might need to make an exception for finger guns...
Definelty, ace needs it badly! He is an unvisited product without them fingerguns
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We need at least one emote to sign "stay here", maybe just a point down
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@Dr_Psycho said:
IMHO, legacy skins look cool but they make it so easy to spot you! I actually kinda like it that legacy was replaced by bloody prestige.
U had both back then. Also, this who obtained legacy don't care to get spotted easily, they have enough experience to run the killer
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Well you can get Claudettes hollowed blight event torso skin. Not thaaat amazing, but the best you can get atm
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60+ fps (if your hardware has the power), multiple zu customization options, ability to disable vsync and AA for an even better experience, MLGA, mouse and keyboard outclasses controller by far, and probably more reasons I can't remember rn.
DbD PC >>>>>>> DBD console
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At least an indication of her Phasing or just standing still would make it much more fair to verse her.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656295#Comment_656295
You've never even seen play xD ..... anyways I'm making a thread so ttyl.
No I haven't, but I watched very skilled players who couldn't do anything against a spirit main.
Ttyl?
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656288#Comment_656288
I wont let any spirit destroy me lol.... they may catch eventually but it's not until after I give them a frustrating chase to deal with
I doubt that.
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@RinWaifu said:
https://forum.deadbydaylight.com/en/discussion/comment/656118#Comment_656118
They never talked about it, also it was a undocumented change, probably because it came with the Unreal Engine update, so maybe was a side effect of upgrading the Engine.
@Peanits can we have a statement about that? Because I think I remember seeing in the patchnotes that skillchecks are 60fps now and it was awesome but out of the sudden it became choppy again (feels like having skillchecks with 30fps or less)
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656150#Comment_656150
Iron will isnt a necessity against spirit either... I have success against spirit and i dont even have IW unlocked yet...
Then those spirits you verse are simply bad. A good spirit main with good headset will destroy you in second without iron will
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656088#Comment_656088
Survivors dont need perks to succeed in this game...
Iron will is a must have against spirit. Of you deny that you have no clue about that game.
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@RinWaifu said:
They have add 60FPS Skill Check once, and it was so good, for some reason they removed some time after...
Yeah I remember something like that a long time ago. Was the reason ever mentioned?
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Nice idea on paper, but how much smaller do you want to have the great sc? It's already quite small.
Also, skillchecks still aren't smooth 60 fps, it's more luck than skill to hit them
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/655982#Comment_655982
I would argue that she actually has less counterplay than most killers (not Nurse levels, though). Her counterplay is more related to which perks you brought, which makes it a little more rough. If you didn't already have Iron Will equipped, oof.
Wasnt the plan of the devs to "delink" killer powers from perks? Like for example iron will beeing absolutely needed against spirit to have at least the slightest chance against her.
I think that was also the reason why nurses calling did not work with doctor snapping out anymore. So what should be done about that now @Peanits?
It's imo bad designed to be forced using specific perks to counter a killer power
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U can't nerf voice communication (discord) in the first place. And since voice communication is the strongest thing survivors can have (yes even stronger than perks, items, offerings) The only option is to buff killers. To balance that out solos need individual buffs (buffs which only benefit solos and not swf.. Or at least will give solos a bigger benefit than swf groups).
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@LegendCZ said:
https://forum.deadbydaylight.com/en/discussion/comment/655899#Comment_655899
So in-game chat or voice-chat ... Otherwise the SFW will always be at advantage.
Swf can have an advantage, it's fine. But the current gap between solo and swf is just way to big. We need to close it in order to have a more balanced experience. Otherwise it will get only frustating for solos or only frustating for killers.
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What else is in the current shrine? I can't take a look by myself
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@Peanits said:
Simply put: Priorities. As other have mentioned, he's far from the worst right now. He's on our radar, but we'd rather focus on more pressing issues (e.g. nurse add-ons) before looking at the Trapper again. There's a ton of things we'd like to do, we've just got to pick and choose what we do in the time we've got.
I think giving Trapper just one additional trap in his basekit takes... 5 minutes of coding at most? U should always push in those quick tasks between your high priorites
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The only issue I have with ruin... Are my random potatoe mates. They can't hit skillchecks, so all 3 run like headless chickens around the map and can't find it. Instead of accepting that they can't find it and try to fix gens... They continue searching and I'm just sitting on my 2nd Gen watching these chickens doing the the 3rd or 4th round... Ofc We all die at the end, what else can you do as solo survivor? Just accepting the defeat. So frustating.
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It's Autoaim. Terrible, I wish it would be removed.
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I don't dodge. If they bring a lot of items (especially medkits cuz insta heals are quite common in my matches recently) I will just use Nurse.
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@cleit68 said:
Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.
Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.
I've always said this idea. I find it incredible that some people like that the gameplay is repetitive and that survivors are just 3D models.
Would just encourage tunneling. Who would go after a Meg, when he can chase Dwight can get a double win (the fastest gen jokey isn't on gen + that exact same person has also chase disadvantages).
Its a terrible idea. If this gets impletmement I would probably drop playing survivor entirely. It's already frustating and annoying enough as solo survivor. I don't need more bs. I would only play Nurse then and eventually get bored and drop dbd aswell.
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@MrJack20252 said:
i think that we NEED shirtless Myers
I personally prefere more muscle shirt myers tho
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@[Deleted User] said:
Many dream pallets don't have collission. If you clip through it, it's probably a dream pallet.
Often its to late. Usually you spot a pallet from distance and you try to b line to it. Knowing that this pallet is fake is not helping, it's to late.
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I'm not saying that it's op, or that Freddy needs a nerf. But fake pallets are unhealthy for DbD imo. Same with bloodlust (especially on the reworked preschool maps). Devs need to find better ways for that.
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They want to take as much points as possible. I mean, 5k points for escaping is quite nice. As especially as survivor when you usually max out bold or objective but nowhere near hit the cap in survival. It's harder to get more BP as survivor, so it's just reasonable that this happens.
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I dont get these devs.. Just give us ANYTHING, just a couple 100k BP for hitting rank one till you find something more interesting. But just letting us with nothing for over 3 years so lame. Honestly. I know finding out ideas isn't ez. But come on, bp is the easiest and most asked reward. Just give it to us till you figure out something better.
Bhvr... Just because you did one decision, doesn't mean u can't change it in the feature. There is nothing wrong about dynamic changes, especially of stuff like rank rewards which isn't touching the core game.
Just my little rant about that topic, I'm playing since release and I really don't get it. There literally 0 motivation to hit rank 1. In fact, there is more motivation to stay low rank (less sweaty, faster lobby times etc).
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@JESUS_CHRIST said:
https://forum.deadbydaylight.com/en/discussion/comment/654144#Comment_654144
I like going in raw and searching them nooks and crannies.
Are you looting and storing? What's the most amount of items on a survivor?
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@StupidButTru said:
https://us.v-cdn.net/6030815/uploads/015/6DNL6976H8E2.jpg
NOED has been rampant lately primarily that nice little green emblem that allows a killer to insta down you without much work, lately in the forums people have been telling each other to work on totems. Sometimes that isn't so easy to do without wasting too much time, now this is where my favorite perk which is severely underrated because not many killers ran NOED before but now..... IT IS FANTASTIC.
I get a lot of hate mails from killers for breaking all the totems, the sadness killers experience as that NOED isn't popping up. Small Game is a life saver and a time saver, I'm glad this perk has finally been useful and doesn't feel like a waste of space. I highly suggest you run this perk for those pesky totems.
I personally prefere more to use a map if I want to totem hunt
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Muscle shirt myers.
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Only charge addons are good. And half of his addons aren't working anyway. Since release they kept his addons bugged/just not working.
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This is the most important thing what is needed for solo survivors. And the best part: it doesn't buff swf groups at all.
Anyone who is against that is 100% biased towards killer, no doubt.
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No.
(I'm one of the cool bois now aswell)
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/652965#Comment_652965
There are some vids on youtube of scott playing spirit, they are a bit older... back then he was saying that shes a lot of fun to play and his opinion was that with addons she was second best in the game and without she was like c or B tier.... now it seems that alls you need is good headphones...... out of no where, like no actual gaming skill needed to play a difficult character, alls you need is good headphones and you're a god..... which I dont understand------> hows a character go from without addons being like trapper tier to god tier in a snap! and now has a bunch of hate towards that character..
Probably experience?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/652960#Comment_652960
There is no thing as "optimal" survivors, you get survivors playing well you get survivors playing badly.
too many people focus on the 4K, it's a video game, have fun for christ sakes, the game should never be balanced around 4Ks because then the game just isn't fair.
you don't have to win every game, I certainly don't "win" every game but I'm also not someone who does poorly with a killer and then cries about how bad that killer is and starts crying for buffs.
You're not supposed to 4K every game, deal with it.
https://us.v-cdn.net/6030815/uploads/014/1QQBU34EB9X5.png
https://us.v-cdn.net/6030815/uploads/555/7XL6V60SY6FH.png
https://us.v-cdn.net/6030815/uploads/264/5FQF55HB3IHK.png
https://us.v-cdn.net/6030815/uploads/542/REK7NW0TWH8I.png
the game is not hard.
Screenshots aren't showing anything really. I'm specifically asking for videos. You might be versing a lot of potatoes which blurrs your opinion.
There is optimal survivors. There is a difference when you selfcare in a corner with sloppy butcher or rush the last gen with adrenaline. Just to name one example.
So, do you have some gameplay to show me?
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/652983#Comment_652983
I juked a red rank spirit for two minutes today. 4 survivors x 120s x 3 hooks > 600s
Easy nah? Not counting save and carry times.
Might be just a new spirit player, no clue what this should proof.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/652983#Comment_652983
I disagree. Because of her phase cooldown, her mistakes are amplified, as well as her powers.
High risk - high reward plays are even riskier with her.
There is no real risk playing spirit. Press m2 and use your ears and eyes.
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@Fibijean said:
@justarandy I'm interested to know why you consider it a huge powerup. As I mentioned above, I've found it to be more of a respite from constant infection, because it just feels like playing against a buffed Huntress for the next minute. The other thing I forgot to mention is the mechanic where if all fountains become corrupt, they automatically get purified again, so if everyone is cleansing that might even be a good thing.
Not saying you're wrong, just wondering what your reasoning is for why Corrupt Purge should be avoided.
Experience from playing and versing her. It's the current meta against Plague till devs change or rework how that mechanic works. Once you verse a p3 Plague main you will regret it very fast to cleanse. They will punish the survivors very hard for that.
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/652389#Comment_652389
they should just release the chapter and thereafter give a fix if anything needs a small adjustment. this whole ptb thing feels unnecessary and just kills the hype because ptb ruins the hype when the chapter releases the week after
Don't play the PTB then?
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@FriendlyGuy said:
People that flame spirit are usually survivor mains. She takes a lot of skill and, different than nurse, she got a hardcounter: Iron Will.
She is quite easy to play honestly. U just need to "train" your ears and once you got used to some tricks survivors do you can pretty much destroy them no matter what.
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@Marcus said:
The hate towards Spirit is beyond me.
I met a survivor who accepted to play even against a Nurse with 3 blinks, but when he played against Spirit, he DCed immediately after he got downed. Like #########, a 3 blink Nurse doesn't mind you, but a Spirit with 2 green add-ons does ?
Even 3 blink Nurse is insane, it feels more "fair" to be downed by such a nurse than a spirit. At least that's how I see it. I would accept a deal to verse Nurse mains every single day for every damn match in exchange to never verse spirit. But that's just me I guess.
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Do you have some links or clips from ohtofu or Scott? I was always wondering what their opinions are about spirit but I'm not following streams a lot.
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@ACEvHEARTS said:
https://forum.deadbydaylight.com/en/discussion/comment/652950#Comment_652950
It’s...wow. Facepalm.
I know people meme about the devs a lot, but they work their butts off. If you think otherwise, go play a Triple A game 3 years after its launch and tell me if the devs still give a crap about it.
Yeah they might work their buts off, I'm not denying that. But only for DLCs. The really issues of the game are staying untouched for years. They have the wrong priorities imo.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/652950#Comment_652950
No?
I've been to rank 1 every season since I started playing two years ago and have never ran ruin in my builds unless someone has given me a build or a span it in a roulette.
Ruin is unnecessary and wasted, survivors doing their objective is fine.
Far too many killers give up when 2/3 gens pop before their first down but I've had countless games snowball from that as all survivors move in for saves and get closer because they're on the edges of the map.
Killer mains want it both ways, they want to sit and complain about how fast ruin gets destroyed but also say it's necessary, which one is it?
Gen time is fine, no secondary objective is coming, unless you want killers to be nerfed, and ruin certainly shouldn't be mandatory.
Well I would like to see you playing. Seems like you are one of the top 0,01% of the best killers. Do you record your games? Would appreciate if you upload how you verse some optimal survivors and still manage to dominate them without ruin.
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No cleansing. Never. Only after all gens popped. But even that is situational and you shouldn't just cleanse headless. Cleanse far away from the gates.
Cleansing just gives Plague a huge powerup and you get infected anyway within 1-2 minutes. Also, it needs just 1 single 4head in your team cleansing the whole time while the other 3 stay injured and it's gg for the killer. The team will most likely not recover from that.
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@Seanzu said:
Ruin is by far the most annoying perk to play against, and it should be, which is exactly why it's on a totem.
Without the totem there is no counter play and you're essentially just making the game frustrating with no downside.
But you agree that gens popping to fast when optimal survivors play? I would love to have fun second objective for survivors cuz that's what I want as survivor aswell. But we all know the devs. It's gonna happen. To much work for them.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/652636#Comment_652636
World of Warcraft, Final Fantasy XIV, Diablo III, various Borderlands games, Hunt: Showdown, probably other shooty games like Destiny or Call of Duty.
Lots of MMOs or other alt-centric games have some sort of shared storage vault, and/or a recycling mechanic for unwanted items. I specifically don't understand why survivors in DBD don't have, at minimum, a shared item inventory because they're all just skins of each other.
I can add dark souls, transferring stuff is very ez.
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@Zagrid said:
Just run NOED and punish those gen rushers.
I don't like using crutch perks
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@LordGlint said:
Considering most ppl just leave after they die so they can join a new game instead of waiting another 5 minutes for the current one to finish...I dont see this being that useful. You might be able to pair up the killer with the last survivor or 2, but the first guy who died is long gone (unless he felt so salty towards you that he NEEDS to tell you how bad you are).
Well often its those closes matches when everyone lives till 2 minutes of endgame. Also once that feature gets public people would maybe start to wait for a rematch. And don't forget swf groups, they usually watch they friends instead of leaving
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@AshleyWB said:
Only if it took you back to the lobby screen and not straight back in.
Oh yeah ofc, forgot to mention that, changing the killer and perks etc is kinda needed for that feature to be good