justarandy
justarandy
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- justarandy
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Comments
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@Groxiverde said:
Yes
Now that's illegal
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@PolarBear said:
No
So many cool bois, tell me the secret. I want to be cool aswell once in my life
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Bad coding combined with latency (tho, I hit hits as killer were I was shocked and thought "this shouldn't be hitting" so it might be only bad code/hitbox detection).
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@Madjura said:
No
The classic "no" without telling the reason. Damn boi u so cool, tell me how to be like u. I want to be a damn cool boi aswell.
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I like that idea, it's already nearly impossible to chain 4 survivors, so it should get rewarded and punish survivors to let that happen.
Also, I would Really appreciate if they would remove the blurry black vision blocker after frenzy. Legion is not Nurse. There is no need to allow survivors to stealth away. It's an unnecessary feature and is pissing me off
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/649623#Comment_649623
You can still implement a DC punishment system while working on said balance and bug fixing.
Well they are working for 3 years on these issues. One issue got better, the other issue is still a major problem.
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@TAG said:
Why did you just copy this exact idea from someone else?
https://forum.deadbydaylight.com/en/discussion/83127/the-only-way-to-curb-dcs/
Anyways, terrible idea, so no. Just ban people who excessively DC. This is not rocket science.
Before banning people the devs need to fix the game. Balance and bugs, biggest issues since release.
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Wouldnt it just frustrate people more and make them DC more? Or even drop the game? Bad idea.
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@kalivooo said:
https://forum.deadbydaylight.com/en/discussion/82939/impossible-to-counter-these-killers
"So you play solo" - well first of all, it's a team game. You're not meant to be able to win the game on your own... If a team works well together, the killer simply has no chance.
######### are you talking about? Are you alright lad?
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@NuclearBurrito said:
Ok I see the problem here. The counters for Camping and NOED are mutually exclusive with each other and thus you are having problems, fair enough.
Here's the thing. Camping is actually slow enough that you can gen rush anways and even with NOED he won't get more than a 2k unless he stops camping so long as you actually gen rush.
As a solo this can suck because the entire team needs to gen rush and hard for this to work. So it's understandable that this would be frustrating.
As a solo, every single survivor will leave his gen at least once to unhook, just to realise that he gets camped. And even when the survivor has kindred, the lack of informations how many totems are already cleansed is playing perfectly into the hands of the camping killer with noed against a solo team
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@Cymer said:
Let's see:
Is the killer campings do gens AND totems! You got the time.
Bring BT and save the poor soul on the hook. Protect him. Just watch out for MYC!
Other counters are: Keys, all perks that lets you avoid getting down/caught in the first place. Bound and Kindred can be useful too.
An early Mori is not different from a early DC or someone who kills themselves on the first hook.
If you have trouble finding the totem spots, run small game for a while until you memorize the common spawning points.
Listen bud, 2 minutes is not enough to punish a killer by doing all gens and all totems.
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@GuardianoftheCrystal said:
https://forum.deadbydaylight.com/en/discussion/comment/647667#Comment_647667
I need this in my life, how do you do this?
Go to your dbd folder where you installed via steam, in the movie folder is a file called intro or similar. Delete it
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Enduring (+ spirit fury), sloppy, monitor and abuse (underrated af for some reason)... I would go even so far to say brutal strength (and the benefit from that isn't even that big)
@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/649120#Comment_649120
I've always ran STBFL along with Ruin, BBQ, and PGTW on my main Freddy. Any other perk suggestion that can replace STBFL?
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Noed allows you to get kills without learning the killer (or playing killer in general). I recommend not to use NOED and try to learn the killer. You will get much much better without it. Trust me, it's not coincidence that many people can call out when a killer will have noed. They are all bad and heavily rely on that perk to activate.
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Niche perk. Not garbage, but definelty not worth a perk slot. There are so many perks outlcassing it miles away that I never saw a reason to use it + when you get very unlucky you will have obsession players bodyblocking etc and you have no real effect of that perk.
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It's just not worth to play a solo nowadays. To many frustating aspects. Either you get paired with new players against an experienced killer and you can watch how you team gets destroyed in 2 minutes or you get rank 1 team mates but all of them are boosted animals and really bad potatoes. Against omegablink Nurse. Or gengrabber spirit. Yeah, really fun experience. If at least matchmaking and ranking would help to get decent team mates on a regular basis then playing solo wouldn't be that bad.
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@TRB124 said:
A blanket nerf for all the aura read perks was unnecessary. Just nerf the blood amber and object of obsession then stealth killers can live happy.
Alert isn’t even a meta perk, but the information it provides is great for avoiding the killer rather than bumping into them. Now I can’t actively avoid the stealth killer.
Breakdown’s aura read was also useful. You only get said aura read a max of 3 times. It’s already a niche perk now stealth killers will soon nullify the aura read.
What about when you are chosen with Rancor? The only compensation you get is getting an aura read and stealth killers will nullify a (poor) weakness of their own perk. In fact you’ll go the whole game without knowing if they have it if they are stealth killer.
Dark sense? An already mediocre perk made even more useless by the upcoming changes. So you bring a perk only for it to be useless once they are a stealth killer, is that the right way to balance?
This undetectable status effect was just poorly thought out nerfing most of the already niche and mediocre aura read perks. And people wonder why Survivors only go with meta perks.
Blood amber and OoO weren't meta perks anyway in the first place. The only issue with OoO was that to many people were using it after ghostface release. Now, noone really is using that. And the only nerf needed for OoO is that it shouldn't be working against wraith while cloaked.
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@Rasinbran said:
Well you allowed 5 gens to get done and I'll assume with no sacrifices so NOED is in fact rewarding failure.
It doesn't counter gen rushing it punishes the survivors for not totem cleansing.
You won't pip if you 1 hook everyone after smacking them down with noed either.
Just want to say that noone cares about pipping anyway.
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@Locker_Monster said:
Gotta be careful.
If the Devs messed it up, people would replace killer skins with bright neon pink so they could see them anywhere, and change invisible Killers to glow green.
That's not possible. The UI folder is something completely different. In order to achieve what you just said you need to modify some heavy stuff, for example .pak files
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Blood lodge is in general a bad map for M1 killers. Probably has the most pallets and majority of them are really good. Maybe 1-2 out of 15+ pallets are unsafe. That map needs a rework, it's the complete opposite of shelter woods. A difference of day and night, is the balance team of bhvr sleeping? How can both maps exists at the same time without anyone attempting to balance them out?
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@RakimSockem said:
Yesterday I went into the killer's stream after the match (they had TTV in their name) and they were like "Oh yeah, I DC'd because I don't play Haddonfield. To each their own I guess.
Saaaame to me. It was a Billy on haddonfield. After one gen popped he was "F that" and rage quitted. Watching his stream he instantly banned me after asking why he DCed and he said that he always DCs on haddonfield
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/83177/if-then
Hold on, I got you, I'm a pro coder! :)
onEvent (eventPlayer, perks) function {
If (equippedPerk == "No_Mither") {
disableInjuredMusic();
} else if (equippedPerk != "No_Mither")
enableInjuredMusic();
}
}
@McLean now please tell us why you can't implement that into the code?
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Yeah this might be a good thing.
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@iMichael said:
lol no.
Keep him as he is and just add the new undetectable status effect to him and gg.
Yeah lol, no no no. Lets keep him as a frustating killer to play as and against. That's a great idea.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/648312#Comment_648312
"But hey, of you are so persistent on using selfcare in a corner with sloppy butcher and tana against a Legion go ahead. Your team mates will like your for sure lol"
Right. Troll someone else please.
Even after quoting you can't read? This is really sad, glad I'm not I'm your skin lol
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@chickenMan said:
https://forum.deadbydaylight.com/en/discussion/comment/648183#Comment_648183
Fair enough, but 90% of the time I see people DC in regards to Mori’s it’s in the process of them being Mori’d. If you DC then, you’re just kinda dumb. Also, I saw someone else mention this, but if survs DC because of Mori’s, I don’t feel that they should be able to complain about killers DCing because of instaheals. Just my 2¢, I guess
Uhm just fyi: no survivor complains about killers rage quitting, especially not toxic survivors. In fact, a killer rage quitting is a highlight for them. Just watch any swf groups how they react when a killer DCs. They all have a great laugh and mocking how bad he was and move in to the next game with the free escape points.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/648117#Comment_648117
I don't use it, actually. Keep thinking you're better than people over a perk in DBD, though.
I never said I'm better. Train your reading skills lad
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@chickenMan said:
https://forum.deadbydaylight.com/en/discussion/83057/yellow-memento-mori-dc
Honestly, if I’m going to die, I’d rather die to a Mori anyway. At least I get a cool death scene. I don’t get people who DC on Mori’s.
Some people bring good items or offerings and don't want to waste it against a potantional mori tunnel quick game. Understandable, cuz it would be real waste.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/647843#Comment_647843
Let's change it up. "Insta-Heals are for easy games." "That's why they exist." You see how idiotic that sounds?
It's not idiotic. It's true. Insta heals make games ez. Same with moris
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/647762#Comment_647762
There are so many reasons why that is wrong but, I imagine you already knew them.
Why else would you use a mori besides an ez game and once in 3 months having a mori daily?
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/647728#Comment_647728
If the player doesn't like it or feel things are unfair (killer or survivor) they will continue to DC. As someone once said "If they ban me that's a vacation."
Lol who said that? XD
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/648041#Comment_648041
None of that negates anything I said tho. 🤷
Self Care:
+ Infinite heals
+ No need for a teammate or item
+ Cannot be taken away from you
+ Costs ~16k BP maximum
- Slower healing
Medkits:
+ Faster healing
+ Saves you a perk slot
- Limited heals
- Can be taken away from you
- Lost upon death
- Item and add ons cost BP regularly
They both have their place in the game. Don't want to use Self Care? Don't. Get over it if others do.
Selfcare:
- 90% of the reason why the whole team dies.
But hey, of you are so persistent on using selfcare in a corner with sloppy butcher and tana against a Legion go ahead. Your team mates will like your for sure lol
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@Chocolate_Cosmos said:
Instead of rushing gens like crazy how about doing totems and not get killed? Nah, better Nerf that perk, right? :-)
Because this exists: https://forum.deadbydaylight.com/en/discussion/82939/impossible-to-counter-these-killers#latest
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/647664#Comment_647664
Yeah, everybody is aware of that. Just FYI: medkits have limited charges, medkits can be dropped due to Franklin's, medkits aren't always available.
Just fyi: u can use addons for more heals. U can pick a medkit up again or jump into a locker to safe it. Spend more bloodpoints then. I never had no medkits anymore and u bring one every match.
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I personally deleted the movie file. It saves more time and starts up DbD faster + I can go afk for a few seconds and immediately start without waiting.
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Do I need to watch the series to understand the hype behind that cosmetic? Because for me it looks really #########.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/647611#Comment_647611
true but I have a difficult time finding my teammates so I take selfcare and I do not want to hear meg load moans
Just fyi: medkits exists. Medkits can be used. Medkits are better.
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@HP150 said:
No.
I don't even think Inner Strength + DS will be much of an issue. BUT if it does become an issue then the problem is with DS, not the Lockers or Inner Strength (1 minute for DS is pretty long in DBD) and that is what should be addressed if anything.
The problem is not DS nor inner strength. The problem is the killer who hardcore tunnels.
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The killer/survivor ratio is off. It should be like 4 survivors on 1 killer to be perfectly balanced. But it feels like it's 4 survivors on 2 killers. Probably since after hallowed blight people preferred to play killer more (me including).
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Wow the bias of a console players kicks in hard here. "muuuh he got a lollipop for free but I haven't got anything!! Take it away from him so noone has anything! Muh muh muuuh"
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I personally don't care about new content anymore, I just want a balanced (some love for solos) and bug free experience and eventually different game modes.
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B tier at best and very situational
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A bug? Never saw that happening to me. Tho I don't own ghostface so I can't tell for sure.
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@NoFace said:
I think they capped it becasue I remember people used to hack it and give themselfs like massive amounts of points or something.
Maybe, I think.
They probably still can do that since people get bp refunds beyond the BP cap.
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@Mochan said:
So you don't burn out new killers/survivors the moment they came out.
If we had our way, the moment a new killer or survivor hits we'd have them at P3 with all perks unlocked in a few minutes after buying the DLC.
And I see no issue with that. It doesn't matter if you have p3 on day 1 or in one week. It's the same at the end of the day.
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@Raptorrotas said:
You make it sound as if killing a survivor is something a killer isnt supposed to do.
If he manages to tunnel a survivor fresh off a hook, then that means another survivor unhooked wrong and the "tunneled" survivor failed at getting away or
loopingstalling the killer.A killer is using noed is down a perk until it activates. Which didnt seem to be the case in your example, so why are you complaining about it.
The only people allowed to whine about noed are those who got hit first, the exposed warning afterwards is enough warning to get totem hunting.
If you dont want to get hit by noed campers, take your time to cleanse totems while that "bad bad" killer is camping and the other 2 are camping the killer because theyre greedy for the unhook.
And you make it sound as if escaping a killer is something a survivor isn't supposed to do.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/82939/impossible-to-counter-these-killers
But you know, pipping means winning. Either surviving, either killing means winning. You can just hide the whole game in a locker and run straight through the hatch when the last one died, you can facecamp every survivor you catch. Depip incoming.
It's quite simple: in games you know you cant win, just farm points for your pips.
For me pipping was always just a participation trophy.
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@Aven_Fallen said:
They wont win. At least not, when you not all die near the hook when he is camping. Those Killers will most likely not pip and maybe even depip. When yourself pip, you will get into Ranks where this is not common.
Of course there are Killers like this in Red Ranks, but most of the Killers playing like this are in yellow or Green Ranks.
NOED sucks with your examples, because the counter to camping Killers is doing Gens, and then you get punished by NOED. But I feel that is nothing that can be changed.
It's not about pipping but about killing and surviving in that scenario. No one cares about pipping nowadays, but especially not those killers. Hell, they would be even more happy to depip for more ez games in low ranks.
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I think iron maiden should show aura instead of location. That's the only QoL change needed imo. It's a good counter to counter bbq counters lol
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He's annoying me.