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JESUS_CHRIST

JESUS_CHRIST

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JESUS_CHRIST
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  • Dang sorry, after I started using thanatophobia I probably drove killer win ratios through the roof with the perk and got it nerfed.

  • @SurviveByDaylight said:

    https://us.v-cdn.net/6030815/uploads/556/2J0KXZAYFYSM.jpeg

    It just sucks because I play games and they usually end up like this here in the photo I attached. I mean, look at that broken scoreboard. Killers got it way too easy and the bp is sad for survivors. It’s worse for those that get tunneled and face camped. You wonder why people disconnect. And this game punishes you for it. This game posted was a billy that basically Billy’d out and then billy’d back when the guy got unhooked (another form of tunneling)

    we got the gens done down to 2 left, he stomped on hatch and I had nowhere to go because I can’t open gates faster than he can billy chainsaw his way around the map 😂 it’s whatever. I don’t think this games very fun to hold down a button and stare at a progress bar to repair gens until I become someone’s 4K every game. Nahhh. DC penalty? Nah, I don’t like that. Makes it more frustrating to play a game that’s even more frustrating. I consider this to be a killer sided game for sure. Where are these sweaty SWF teams at? I don’t have these magical Houdini gen rushing teammates ever playing solo 😂

    I'm still surprised by how many people try to make a case for DCs not being punished. I'm not sure why anyone should be concerned with your frustration when you want to do something that is frustrating for both sides.

    Both sides have plus and minuses. Survivor is a lot more relaxed typically and it's easier to get to the high ranks. The trade off of less BPs for not having to be hyper focused and not missing a beat, or suffering for it has been a worthy trade off for me. I've only played killer to get through the rift this season and few silly Bubba games. The option to play killer is always there though if you are after blood points.

  • He needed a buff but I'm not completely sure about where he's at right now. I've mostly been playing survivor since I've been back in the action so I'm not on my killer 'A' game but I've had some teams do pretty good against me and I feel like I've made some progress playing against him myself. He forces you to move around a lot and you can't treat loops the same as you would with most killers. People hide near the hook to get saves way too often when they could be on a gen or doing anything more useful than grabbing someone shortly after the killer walks away and I like that he might be slowly breaking people out of that bad habit. I have a hunch but i'm not sure yet so I won't contribute to unneeded buffs or nerfs as people have done many times before they've even had much of a chance to fully understand new killers and perk.

  • I typically just minimize and watch videos. I'd like to sword fight some people but nobody has courage anymore it seems.

  • Both can involve a good amount of skill but getting consistent in higher ranks took me a lot longer as killer. That's probably because I started playing when killer was a lot more miserable of an experience and it is the same game after all so you learn things in one role that carry over with a little practice. I play survivor over killer at like maybe 15-1 lately because having 3 other people to take the load off does make it a lot less stressful on average.

  • They didn't listen to the community? Did people lose their minds since the last time I checked the forum out and start begging to keep the DC epidemic alive. DC-ing sucks for both sides and it's only been a better experience since I've been playing again. You still get the occasional one as well as the sewies on hook but it's for sure gotten better. The hook sewies aren't even as common as I thought they'd be and I assume it's because people have a little time to calm their rage now knowing there's a penalty. At least as a survivor now you get a little extra time now when one of your teammates decides to screw everyone over. The slugging and whatnot doesn't feel much different to me then when I way last playing heavy maybe five or more months ago.

  • Can we start calling it the Christ way of playing GF because I realized it was most optimal way to play him day 1 or 2 upon release. Thanks

  • I played for the first time in a minute yesterday and I had to refrain from getting my last safe unhook because it wasn't really that safe. Still though people have been playing less than optimal for BPs and PIPs for a while now so I'm not sure it's all that different.

  • Yeah I "own" it. I've thought about doing game pass but considering how little I use my other subscription services I'd probably just be throwing more money away

  • Meh it's only a problem if you feel like it's something you have to do but that's on you because you don't.

  • The hate gradually decreases as you move up in rank and people understand that most things can be countered if you play your cards right. Until then a lot of people think you have to play by their rules and give them an easy time while they don't pull any stops. Being a poor sport constantly probably gets tiring and people learn to take their lumps too.

  • I think the reason this game has a few more bad apples than your average multiplayer game is because of it being asymmetrical. People want to believe they would have won if you didn't take advantage of something cheap. Playing killer used to be misery (yet strangely addictive) and survivor could be a similar experience against certain killers or addons, or when killers could actually face camp, but it's pretty well balanced now for the most part.

    I haven't played for a bit because I got sucked back into Rocket League and the amount of trash talk on there is minimal in comparison. You get people that will goof on you with a Nice Shot or What a Save when you screw up but most of them will still gg you back after the game.

  • @OmegaXII said:

    I don't use ruin on any of my killers, simply because i don't own hag, and i don't plan to get her anytime soon.

    No one likes ruin, so don't use it if possible

    People at high rank often cleanse it pretty fast and I bet they don't mind playing against one less perk. The lower in rank you go the more detrimental it becomes though. People should learn to appreciate it still because it gives you incentive to get better at skill checks which in turn gets you better at chases when you screw them up. If you refuse to break stealth or just want to switch it up it's also an opportunity to learn totem placement. Once you get consistent at greats and you get a killer not running Ruin it feels like you're stealing candy from a baby.

  • Did they change Franklin's or survivor items? I haven't played for a few months but Franklin's was pretty nice already.

  • It pretty much boils down to tribalism. If more people would give the other role a solid try you would hardly see it. You see a lot of excuses like it's too easy when they only played the other side at the low ranks where most people still don't know how the game even works. You really shouldn't even be arguing a double sided issue when you've only closely examined one side.

  • You'll get teams sometimes at higher ranks that seem to always have an eye on you and make sneaking around seem impossible but that was the most optimal way I found to play him. You do still want to stalk but it usually isnt worth it unless you sneak up on multiple survivors so you can possibly finish one of them off next time you see them. Stalking at the start of the game when people don't know you're GF yet works decently too but I still just went in for the hit half of the time anyway to play it safe. Other than those situations I feel like you're just wasting more time than it's worth.

  • @Mochan said:

    Oh so in terms of ranking up it was even worse then than how it is today?

    Because today it's relatively easy to get up to red ranks if you just keep playing and aren't a total disaster. You mean it was even easier before?

    I thought with the requirement to kill killers would be weeded out on their actual killing skill.

    I think it's been a bit of a trade off and find it difficult to say which ranking system is the more difficult to climb. Pleasing the emblem system now can be really difficult with some killers but it could also be hell with a full teams running DS that they could use at any time and losing your downs to flashlights that were easier to use back then. I think I prefer the emblems though overall. They don't always reflect the work you put in but they do an alright job, encourage more skillful play from killers and make the game overall more enjoyable for survivors.

  • @Blocky658 said:

    I feel like honestly most toxic people tend to be killers but I feel like most people that post here are killer mains so it's incredibly biased.

    I've started playing killer recently because I keep getting killer daily rituals for like the last three weeks in a row and I've made it to rank 10 and have had no problem with survivors

    But in the last hour alone that I've been playing I've been tunneled by killers for being good at looping and had three separate games where the killer has just stared at me dying during the entire EGC just for playing the game.

    And then I look on these forums and all I see is posts complaining about survivors literally all the time and people always talking about the problems of being a killer main.

    Like I get there are toxic people on both sides but I agree with OP that not many people here acknowledge that killers are also just as toxic

    My first game back as killer in about a month was around that rank and the post game chat was "easiest game ever" and other trash talk. I forgot to check but the multiple BL's made me think they probably burned a Haddonfield offering too. You've either been too good, lucky, or your barometer for what is considered toxic varies quite a bit depending on role.

    I find it more frustrating as killer because one hundred percent of the pressure is on you while you're trying to pull a win by the skin of your teeth and multiple people taunting you along the way just makes you feel like a scrub. As survivor I can shift blame to the other three rather it's the case or not, or you can do like most people and blame your opponent for your loss.

    With that said you should take a breather and not let someone goofing in a game make you too mad. The people that make it their entire mission to try to upset people and continue it in chat is different but you still shouldn't give them what they want. Assume they're miserable people looking for company and get on with it.

  • I really want The Cote as a killer along with soundbites that align with stuff he says on streams after he misses hits and stuff like that.

  • When I get this it's usually people going for saves almost immediately and therefore I don't bother and they're mad that they died. The last time was an SWF saying I didn't earn my escape when I did three and a half gens, won two chases, and then barely escaped with the killer right behind me while injured.

  • @Snapshot said:

    Of course there still exist true infinites, but it depends on RNG you get. That means you can loop for so long that you return to the previous spot and the entity blockers are long gone. But killer of course should never chase survivor in this situation!

    At high ranks it's pretty much a losing or black PIP situation most of the time with killers that aren't equipped to deal with it. I know when I break chase there's a pretty good chance I'll just return to the same spot with another survivor before long. Sometimes I'll get nice survivors that will challenge themselves and avoid the god loop but then I feel bad trying to capitalize on their down. That's why I just run Bamboozle on the killers that need it and shut that poop down the first chance I get. It saves you a couple trips around shacks and longer loops too, not to mention cutting down the RNG insanity of back to back to back windowed t-walls that happens sometimes.

  • @Penny said:

    https://forum.deadbydaylight.com/en/discussion/comment/684895#Comment_684895

    I thought u said on a dev stream about showing the addons on ST PTB, maybe i missunderstooded.

    You probably misunderstooded.

  • I mean some of the Jersey Shore shirts are weird but I don't know why people dislike him. I disagree with most of the bigger streamers including him in some regard but they don't bother me the way True seems to bother a lot of people.

  • Are they reusing skins that were previously for sale like somebody said? Doing that with the real money only skins would be a bit dirty imo. I guess it's not much different than a game or its DLC getting cheaper with time or going on sale shortly after you buy it but it still feels a bit wrong with skins to me. I don't care too much even if that's the case, and if I like what's included and have the time I'll get it.

  • I like working on gens with someone else when I have spine chill so I can walk off and they get hit instead.

  • Michael Myers because he was Michael Myers.

  • If Whispers or a killer able to trap the door isn't in the mix it's really only strongly in the killers favor some of the time when the doors are really close. Other times it's just far enough that I can open the gate half the time if I wait a second and watch the killer patrol before I make my move(s). Other times they're so far apart that it's actually in your favor. I think it's more fair than it needs to be just because you're the last person alive.

  • I don't care what the color is or if I know you've got BNPs, because if I see multiple toolboxes Mr. Nice Guy leaves the building and I'm employing whatever strategy I see fit at the moment. I'm down for a good clean fight too but if you come in headbutting I'll try to bite your ear off.

  • If gens aren't done just go ahead and waste their DS. At gates that's pretty much a done deal perk combination so you might as well make it an impossibility if you get the chance. So many killers play around it that you'll find people bluffing you by diving into a lockers more than you'd think. You'll also get DCs when their plan fails but what are you gonna do.

  • @MegsAreEvil said:

    Thats already happening especially with speed addons. if nothing is done and this will go live we get the next dc-epidemic for sure. so, we just can pray something willb e changed to prevent that.

    I never knew it went anywhere. I played five games the other day and four had at least one person DC. These people are entitled and will quit over anything they find challenging. The dedicated servers getting ironed out is the only thing that will cut down on DCs.

  • @Steve0333 said:

    If I bring an ebony mori to a match and you don't teabag or flashlight spam me during the game, I won't use it. But do that and you're dead. Only toxic survivors deserve the mori.

    I usually bring them just to scare people and get a little more stealthy gameplay out of them when I have a lot of them saved up. Or when I have a string of games with smack talking bully squads and then it's just there for insurance. Even without using it I've had a fair amount of people go on tirades just because I brought one.

  • I forget to look most of the time. I assume when something happens like getting hit by the killer from 20 feet away that it's pretty bad though.

  • Tell her to let Carpenter talk more on the movie commentaries while your at it.

  • GF got way more of a buff than than a nerf. That wind turbine noise made his stealth almost pointless and they got rid of that after release.

  • I had no idea no indicator meant they were super close and just thought it didn't work right sometimes. The more you know™

  • That would be the smart thing to do but I'm buying it anyway.

  • Dang Ace is me boy but that drugged up freak is in my top 3 for sure. RIP

  • @BBQnDemogorgon said:

    I think he's really good. Willing to bet his dash gets nerfed before live since it takes 1 second to charge and crosses the distance of a jungle gym almost instantly.

    Jungle gyms were the main thing I wanted to try out with the demo after they did the reveal because the dash looked like it had potential there. I might just wait for release though because I dont have a lot of time right now. That wait time combined with the limited perks and all. I wish they did the PTB with the killers preloaded with all the perks so they could be properly put through the wringer.

  • I'm always happy to eat a DS before end game if somebody wants to give it to me. They see it as bait but I see it as a freebie.

  • I think of this whenever backwards walking is involved too.

  • @Hoodied said:

    Jesus people are aggressive over a hit or miss perk

    Sorry but there's nothing I can do about it.

  • I've got 3 Oscars so I really can't judge.

  • Nice to know. I'm sure the devs will be pleased to know they can call off the map reworks and all of the other planned adjustments.

    Overall for what kind of game it is it's not in a bad place balance wise but there's definitely still room for improvement.

  • Cuz I like me fat like that

  • @Thasard said:

    There are four types of killers:

    Killers that put on Hex: Ruin

    1) Because they need that extra time to have the advantage

    2) Because they think it's funny when all four survivors are killed before 1-2 gens are done.

    Killers that don't put Hex: Ruin on

    3) Because they don't need to waste a slot for that perk when they're good and always get 2 - 4 kills with that killer.

    4) And aren't good enough at killer so they get gen rushed and face camp one person to try to guarantee a kill.

    Don't expect a built-in perk for baby killers unless you want survivor mains to demand a built-in perk for them.

    I don't enjoy killer play because I don't like first-person view, but I can still get a kill here and there without hex ruin. Usually get 2-4 kills with Hillbilly but don't play enough to level up as killer. I honestly rarely even equip hex ruin because I rarely want my killer rounds to last that long. 🤣

    At rank 20 it's overkill. At high ranks it buys you maybe one minute of slower gen progression.

  • It's fair play but pretty boring if they just camp the first person they downed. People talk about deranking to bully but you dont have to if you just go for the slug and safety PIP all the time. I didn't touch survivor for a few months and I encountered several good slugging Nurse players doing just that before I even got to green ranks. I'm not sure how they find it fun to repeatedly do but they do.

  • It would never happen as I lost all hope long ago and would be useless to the entity.

  • @Th3Entity said:

    https://forum.deadbydaylight.com/en/discussion/comment/655977#Comment_655977

    Hahaha worse are you ok? It makes looping so much easier

    It depends which side you're playing or if you like more or less of a challenge. You can turn your back as killer but then you're usually not looking in the direction where the survivor is likely running and have to flip that coin

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