jerakal
jerakal
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These are some concepts for an alien monster/The Thing perks that I had bouncing around my brain. I like the idea of Biomass, but I definitely want to tweak that one. Just the idea of a killer that grows stronger/larger the more survivors they kill/absorb is super horrifying to me.
Assimilation: Survivors you attack are infected by your alien anatomy, survivors hit by your basic attack are revealed for 15/20/25 seconds by the part of you they carry within them.
Biomass: The Cells of other creatures add to your horrifying physique, walking through survivor's blood trails increases your speed.
Horrifying Presence: Your hideous and inhuman form inspires terror in your prey. The first time a survivor sees you after suffering from the Oblivious effect, they scream. This effect can only occur every 60/55/50 seconds.
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That better not be true. And if they're nerfing based on Kill rates, where's that Freddy nerf?
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Your intentional DCs and your spotty internet are putting your team out. The glitches are unfortunate, but they happen. Report them to the Devs so they can work on them.
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@CaptainRaider said:
https://forum.deadbydaylight.com/en/discussion/201485/do-you-think-ooo-is-ok
Yes, SWF is the problem not OoO. If SWF would just get taken care of maybe the game can finally be balanced for all the solo queue players (both killer AND survivor).
And how exactly do you propose they "fix" SWFs? Force the game to close if your mic gets activated? Stop people from playing on teams?
Doesn't it make more sense to nerf the perk that gives teams unlimited map info, than to try to find some way to stop people from using mics on teams? Honestly, killers should just get a speed buff or something if they queue into a swf, or at least some bonus bloodpoints. But that's really besides the point I'm trying to make.
How would you fix SWF, and how would that be easier than just making OoO less obnoxious?
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Honestly if we could just get everybody to agree that Freddy and OoO are unfun to play against, I'd consider that to be a good day.
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@Almo said:
Alert and NOED
Object of Obsession. Because it's immune to being reworked.
Also that quote explains so much.
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They put Freddy back in his box, because solo queue against him is, in fact, a nightmare.
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The Thing, because I think the Devs don't want to try to balance a doppelganger mechanic.
Please don't suggest anime characters, not only would they never work in the style, but it just reminds me of all the "GOKU FOR SMASH" posts.
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Oh man, can you imagine having wallhacks on the whole team the entire game?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1713824#Comment_1713824
Not to sound negative but im predicting a skin. They already disappointed us with the Halloween event. Or lack of.
Since demo is a licensed character anything besides a rework will cost us real money.
Guarantee it'll just be a Halloween skin for demo and/or a Joyce skin for Nancy.
More ways for us to spend money, on this, the spookiest halloween, where the ghost of capitalism haunts us forever.
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Guys. C'mon. They put bushes in to eliminate gaps in a long loop. There's no way that isn't intentional.
I like to give the devs the benefit of the doubt too, but there's no way loops like that get closed accidentally. Not across the board.
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So this, right after they dismiss claims that OoO is in need of a tweak, especially when trapper is one of the killers most punished by OoO.
What exactly is this change supposed to accomplish? You're basically just punishing and limiting their power during the point in the game when they need it most.
And they added the god loops back to Haddonfield, like, what the hell is going on?
Quality of life changes, or blatant retaliation from the devs? You decide.
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@SnakeSound222 said:
I haven't played today yet, but this would be some really bad timing if BBQ broke the day before a double BP event.
Bad timing? Or just as planned?
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I'd love to see a stealth killer that doesn't stink out loud.
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Yep, can confirm, almost got caught on it, then a poor, confused wraith tried to kill me through one of them.
A+, the fix this map needed. /s
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Why do statistics only matter when they're used as an excuse to not do anything?
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What event?
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@elpoh said:
https://us.v-cdn.net/6030815/uploads/FN7OW0THNCUV/image.png
F then, also....
They can give to a random guy 10$ every week for 1 year, but can't give the shards difference back to the players who bought the Hallowed Curse outfits before the discount, ok...
Easier to give funny money to one guy than the entire community I guess.
They can justify that easier to their shareholders.
Plus, the more gullible community members might be fooled into seeing this contest as "generous."
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1711130#Comment_1711130
But that's the problem right there. I have to abandon solo play, an entire game mode, just to have fun at the game? That's called a broken system, which could have been fixed by MMR btw.
You'll be relieved to know that you will encounter meyers using that addon less than 1% of the time.
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@ALostPuppy said:
You clearly don't play much Huntress because tombstone isn't even close in effectiveness to iri head and infantry belt. I'll only agree that tombstone piece needs to be nerfed or removed because that add-on is legitimately busted. You get no movement speed penalty and can insta kill up to 2 survivors in virtually no time at all if you combine in with J. Myers' memorial? Hell naw, this add-on seriously needs to be removed. The full Tombstone is fine though imo. Just take the insta Mori and move on, or let the man get the achievement. If your teammates fed him that's their fault, not the fault of the add-on. You are a team of 4 after all (emphasis on the word 'team'). Is it fun to go against? Not really. But you almost never see a tombstone Myers and frankly I'd rather be insta-killed by the big Chad himself than go against yet another Deathslinger or Freddy at this point.
Quality post. If you really hate having braindead teammates, just grab some friends and go SwF and have somebody run OoO, that way Micheal never has a chance to stalk anyone.
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This thread is such a great picture of the exact people that make this game so miserable to play. Happy to see the toxic survivors mains getting banned, though. So I guess there is some justice.
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@FFirebrandd said:
OoO needs to change.
There are certain situations where it is just way too broken to be OK (Midwich, vs Trapper, SWF) and it incentivizes the killer to tunnel the OoO user out of the game.
And the devs are being deliberately obtuse in quoting numbers that don't even tell half the story of the perk, meanwhile ignoring mountains of feedback from players across all levels of play. (and some of their most popular streamers at that)
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Honestly, you two seem like you should get along.
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@SleepyWillo said:
SWF is objectively better than solo. It provides a tonne more information.
Kindred is a great perk for providing valuable information but why waste a perk slot if you can just SWF and use something else instead?
I propose a buff to Kindred by giving it a secondary function. This way the perk isnt seen as disposable and easily replaced my comms. The issue is, what could you give Kindred that wouldnt be game-breaking? My cheap and lazy pitch is bloodpoints.
Elite squads will still ignore it but they'd do that anyway. This is just to do something simple and fast which would make solo a bit more tolerable without having to think of the numerous interactions it can have.
BP economy aside I dont think killers would mind survivors getting a BP boost for playing solo - its basically a simpler version of the BP boost for versing SWF which I've seen so often.
What do you guys think? Do you have a better idea for a secondary effect to entice solo play or make it a more tolerable experience?
I mean kindred is great, I'd love to be further rewarded for running it.
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@TheWarNung said:
You know you're not permanently locked into a single role, right? Most of us killer mains ALSO play survivor. We mostly don't whinge about perks like DS/UB/DH because we often use them ourselves. Our only real complaint about DS is that it lasts too long, and personally I don't actually mind the 60 seconds of invilnerability.
We use powerful perks at high ranks because everyone else is using powerful perks. We're trying to play the game to the highest levels of our skill against similarly skilled opponents.
OoO is a special exception. Along with keys and moris (and maybe NOED) it's a nuclear option that radically alters the way the game is played and saps the fun from matches.
Instead of complaining about killer players you could just try playing killer. See if you feel the same way after you see the game from both perspectives.
Stop making sense. If we do that instead of constantly arguing about which perks are the biggest problems, the devs might have to actually do work.
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@Pipefish said:
So at its current state, DBD isn't very new player friendly. Most of the perks that make the game tolerable require excessive grinding. This is especially the case for the killer. So maybe offer a pack to help new people get started, that or add a bots mode like mobile, I dunno but I feel like this game could be much more populated if it was more new player friendly.
Grinding, AND paying for DLC!
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@RocketPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1708805#Comment_1708805
They lose more money in the long run by making people fear buying things.
Also doesn't help that people who bought 2skins aka they lost 25k shards are quitting since they basically got scammed out of 100+ hours of work.
They'll be back. And BHVR will find more ways to nickel and dime us.
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@BigTimeGamer said:
Seriously, have you all never played the previous events? Before, you have alternate objectives such as gathering serum which could then be spent on cosmetics. Now, you have 3x Rift challenges that allow to get a measly 4k BP, and that's it aside from pumpkin gens and hooks. Replacing a fun, engaging event currency with a credit card is disgusting, and BHVR knew full-well what they were doing when they made it. This "apology" is just a response to attempt to appease people when their shot at skimming players for more money didn't fully pan out.
This is the same thing with Sets, they started out slow and continued to ramp them up when they saw they were profitable, if people happily accept a few shards and BP as compensation for the gutting of a previously enjoyable time, then the game will continue to deteriorate into a MTX hellscape.
This is a horror-esque game, yet COD and WoW have better Halloween events than it.
btw this is a company that rakes in money off of skins and the rift already, they aren't some 4 man dev team that deserves to be treated like Jesus Christ himself.
Gullible people will always enable crappy moves from big companies. It's the sad truth, and it's how they get away with so much.
That and people let things go. They ignore slights without demanding that things be made right, and they accept whatever weak apology is offered, without fighting for more.
And so we're stuck in a cycle of them slowly twisting our arms further and further.
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Yeah, good luck getting new BHVR to part with even a single cent.
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Oh boy, they closed the thread where we were trying to raise awareness about OoO. What a surprise. Their reasoning was BS too.
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@The_Bootie_Gorgon said:
I am going back to my "horror" rule of if I kill 3 survivors in a match, the last survivor gets to go free through the hatch or gate.
Do you prefer to sacrifice the last survivor to the entity or do you let them go?
It is entirely based on how toxic they've been throughout the game. Most of the time, as long as I get my stacks on BBQ, I'm fine letting the last one escape, or dropping them on hatch.
But if they've been trying to troll or bully me during the game, I will suplex them into that hook.
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Assuming the survivors were nice, I'll usually give the last guy hatch. Rules:
-No clicking
-No Teabagging
And it's that simple. Just don't be a toxic freak, and you get a free carry to the hatch.
Got to do this twice as Myers tonight, and it felt really great.
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Whaddya think they'll nerf first? Myers rarest add-ons, or OoO?
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@[Deleted User] said:
Is bussines as usual (and a little better) for me!
"The event, bugs, cash grabs, the discounts, ahhhh the flames of greed and stupidity are growing. And people are sick of getting burned."
The event?
I got new addons for killers and survivors and oferings for more bloodpoint than usual Im glad is not "farm the canker as fast as posible and the suicide" again!
Bugs?
yeah bussines as usual with dbd! happily nothing gamebreaking for me (yet)
Cash grab?
Nobody forced me to bought anything yet! I only bougt the premium pass for the rift with the auric cell I spent (and got reinbursed) with the first one! (I didn't even bought the Cybil Bennet set because is too expensive for me, despite I being a huge fan of Silent Hill)
Discounts?
Well, as a conscious buyer I never buy anything day one, so only I will benefit from this, the devs are giving me free daily login rewards, so this time, aside from the "103" bugs plaguing the game, I really have nothing to complain about!
I even got the Dwight scarecrow charm spending a hour(in my sunday) in the Samination's YT stream, a kind soul post a code in the chat, I ctr+c and ctr+V in the game store, and voila!!! got mine!
https://us.v-cdn.net/6030815/uploads/69V31T86ZKOT/20201025151456-1.jpg
what you call "flames of greed and stupidity"
I call devs trying to get cash flowing to keep the game alive and with new content!!!
And so far there are no predatory practices like in companies like EA or bethesda, thera are no loot boxes for naming an example!
This guy loves the taste of boot.
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Make friends, swf. Otherwise, you are going to have to rescue the potatoes from time to time.
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@[Deleted User] said:
As always, the worst survivors are the saltiest. Nothing new under the sun.
Oh but they'll justify every time by crying about that one time they got Mori'd.
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@[Deleted User] said:
They haven't touched a gen in 35 minutes. Why does the d/c penalty exist?
You getting trolled by scummy players doesn't excuse all the other scummy players that DC and deprive us of good games. Record and report, and move on.
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@Walker_of_the_fog_96 said:
i mean, thanks guys for the iridescent shards and bloodpoints
(and the eternal blight event skin discounts).
but in the past years we received 2 complete cosmetics, why would this event be an exception?
It would be incredible that instead of giving 10k shards to the community, make 18k or 19k so that the community can buy 2 complete cosmetics.
It would be awsome
Yep. Only Bootlickers think this is an acceptable apology.
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@Mooks said:
I think those stats you are asking for won’t support your narrative any more than the stats we now got.
the problem is that those survivor sided matches people are always talking about are just a symptom of the flawed ranking and matchmaking. It’s mostly that those red tank killers may not be as good as they think they are, even I can get to red rank, on both sides, and I am pretty bad..
Assumption much?
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@thesuicidefox said:
https://us.v-cdn.net/6030815/uploads/FZOPCKATNS8H/image.png
The fact that Freddy has a relatively low pick rate but a SIGNIFICANTLY higher kill rate should be a major red flag to BHVR that he is too strong.
IDC what you want to say about Nurse or Spirit, but Freddy is objectively one of if not the strongest killers in the game and there are multiple reasons for it.
I must preface this with...
- I was an old Freddy main at rank 1. I played him without Ruin or NOED and was still quite effective with him. However I would acknowledge that he was, at the time, the weakest killer in the game.
- I play new Freddy regularly at rank 1 and I find him to be hands down the most oppressive killer to play. Consistently. Like I win games regularly with 3 or more gens left, AND I rarely have to camp or tunnel.
So why is Freddy so strong?
First is his teleport. He has the best map pressure in the game because he can instantly go to the gen you are working on. No other killer can do this, save for Demo and Hag but they have to set up first which greatly reduces their pressure. Every single gen slowing or gen tracking perk is borderline God tier on Freddy. BBQ, DIscordance, Surveillance, Tinkerer, Thana, Ruin, Pop (especially Pop). Yes these are good perks for many killers, but on Freddy they become exponentially more powerful.
Second is his snares. He has an anti-chase that is very similar to Clown. Say what you want about Clown, but a good Clown will catch you CRAZY fast. Freddy is just a slightly weaker Clown in this aspect, as he can't plant a puddle in front of you during a chase. It is damn near impossible to run a good Freddy for very long around most loops just as it can be a good Clown. This is a minor issue however.
Third is Dream World, or rather the fact it automatically gets Oblivious. This means that he gets a free BT counter, or any perk requiring a terror radius. Sure this hurts him too, but the perks he can't use aren't that great anyway (Unnerving, Insidious??? LOL). Infectious is probably the only TR perk that is good, but guess what? IT STILL WORKS FOR HIM! Yep try it, Infectious will make dreaming survivors scream. Oblivious doesn't stop that for some reason but it negates a lot of good survivor perks.
Fourth is stealth. He has built in semi-stealth due to him being INVISIBLE to awake survivors outside his TR and even sometimes in his TR. This means he can get really close to you while awake without you having a reasonable way to react. He is basically a Wraith.
Finally, he is the ONLY killer in the game with add-ons that affect gen speeds. This is the big one. He has 3 add-ons that do this, and while they were nerfed that is not good enough. They shouldn't exist, period. Don't get me wrong, at first I loved them because my main tactic with old Freddy was to use range add-ons and tracking perks like Surveillance and Nurse's to permanently keep survivors asleep for that sweet 50% action penalty. It was a strong tactic, however since I had to put them to sleep myself it was fair since I had to be active to get that reward. But now you just fall asleep in 60 seconds OR when he hits you. You are going to be asleep more than 50% of the game easily, and usually without any action on the killer's part. Basically he just gets this stuff for free by equipping an add-on.
Let's summarize... Freddy is basically a combination of Hag, Wraith, and Clown with built in BT counter and passive slow down that no other killer has access too.
My entire point here is that Freddy just has WAY WAY too much in his base kit, and that is why he has such a significantly higher kill rate compared to other killers. You can say "don't draw conclusions from data alone" remember that I told you I play new Freddy at rank 1 and my experience is that he is oppressive. Furthermore, as survivor, a good Freddy with a strong slow down build is one of the most difficult killers to beat. Literally your only chance against a killer like this is to run in a 4 man SWF, which anyone who plays this game could tell you is already broken, but I digress.
So what is the solution? How do we fix this? I'm not just making this post to complain, I'm making it to offer a suggestion. Now I have been writing down my ideas for changes to Dead By Daylight I would like to see that I believe would improve the game. It's a lot, I will just copy and paste what I wrote for Freddy. Let's take a look...
NIGHTMARE
- Survivors no longer passively fall asleep at the start of the game and do not see the sleep clock until they are hit and put into the Dream State at least once.
- Dream Snare radius reduced by 20%.
- Oblivious removed from Dream World.
- Nightmare can be always seen by awake survivors within 32m.
- Remove stacking penalty on Snap Clap wake up action.
- Cat Block, Z Block, Pill Bottle, Paint Thinner, Outdoor Rope, Jump Rope, and Swing Chains reworked.
- Cat Block inflicts Haemorrhage on sleeping survivors. Healthy survivors that are asleep will bleed.
- Z Block inflicts Mangled on injured survivors that are asleep and blocks the aura of their dream clock outside of 32m.
- Pill Bottle makes the Nightmare; disappear intermittently to awake survivors; invisible to sleeping survivors outside of 32m.
- Paint Thinner reveals the survivor's aura for 4 seconds upon falling asleep.
- Outdoor Rope greatly increases interaction time for each successive Snap Clap.
- Jump Rope causes the survivor's dream clock to move to a new location every 30 seconds.
- Swing Chains causes Dream World to inflict the Oblivious status effect.
- Garden Rake and Prototype Claws Dream Tokens reduced to 8.
- Prototype Claws aura reading removed. Prototype Claws inflict Hindered for 10 seconds on survivors that interact with Dream Pallets.
- Kid's Drawing adds 5 Dream Tokens.
So let's unpack this.
The first line is actually a slight nerf and buff to Freddy, as one of his only drawbacks is that you KNOW it's a Freddy right when the game starts. This would give some leeway at the start of the game for survivors, and also give Freddy more element of surprise opportunities. Though of course once he hits someone they would see, but the point is he would have a bit more spook at the start. Once you hit them the clock appears and it functions as normal.
Making Dream Snares smaller means it would take better planning in their use. I feel like I can just spam them without care and they do more than what I need them to do. At least require me to use to skill here.
Next. we basically take away all the "fluff" from Freddy's base kit. The goal is to shift most of them to his add-ons. Pill Bottle is a bad add-on IMO, it does nothing for him. This new version would do something for him. Notice how for most of these things while I offer to take away something from his base kit and move it to an add-on, I'm actually buffing it in the process because it now requires an add-on and therefore can be a tad better.
This all opens up new builds for Freddy. I enjoy add-ons that change how a killer functions over straight up making something they do faster or stronger. It leads to more interesting emergent gameplay.
The dream pallet add-ons I feel are redundant. You don't need 3 of them, hell 1 is enough. So let's take Paint Thinner and do something else with it, what I suggest is reminiscent of old Freddy and I would enjoy this as both killer and survivor. I only kept 2 dream pallet add-ons because I honestly couldn't think of another thing for Claws to do.
All the slow down add-ons are gone and in it's place are add-ons that are still really good but not stupid to play against. Giving Oblivious in Dream World as an add-on is acceptable. Base kit it is not.
Finally we make his lame BP add-on a bit better. This is just to offset the fact his snares just got worse.
These are just my suggestions, obviously they won't be implemented but something like this would be a good change for Freddy. If you guys have suggestions you are free to put them here.
Be aware I'm not looking to argue with anyone about whether Freddy is too strong or not. He very much is and the chart above confirms it. We need to discuss ways to fix this.
This is an amazing and well thought post.
A+ criticism, and matches my experience facing Freddie as a survivor, if I win, it's only because the Freddie was bad.
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@Volfawott said:
Devs I really appreciate that you try to do something fun and interactive with the fog whisperers but at this stage you really have to realise it's not working very well.
Firstly you guys promised not to do any more exclusives
Secondly console players are at a massive disadvantage in comparison to PC players just because how we have to type in the code.
To the point some fog whispers have gone out of their way to try to make it more balanced and even then it's not working.
Also massive amounts of appreciation to the fog whisperers who have tried to give console players the best shot they could. You didn't have to do that but it just shows how much you love your community.
Some fog whisperers just really don't like the code process and have just said screw it and at this stage I don't blame them.
Hell so people are even going after the fog whisperers when it really isn't their fault they have no saying how this works.
Honestly I still know we have a while until this event and the code finish but I really feel like you guys need to go back to the drawing board and try again with a different method.
As I said before I appreciate that you guys try to do something unique and interactive but it just doesn't seem to be working in execution like it probably did on paper.
I don't know what you could do about the DwightCrow charm
1) Find a different way to distribute it.
2) Just make it unlimited
3) Keep it how it is but definitely go back to the drawing board so you don't run into this problem if you ever try something similar.
Honestly I would prefer option 1 or 2 but that's on you guys
They distributed it this way on purpose. Why else would they have it solely distributed through twitch except to boost their twitch viewer counts for their game?
It's plain as day they just want to stuff as many people as possible into those fog whisperer streams to try to boost their metrics.
The item is worthless and there's no reason not to just give it a code like the other two holiday charms.
Just another corporate money making scheme.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1702807#Comment_1702807
maybe instead of slapping him you could give feedback on your own experiences to attempt to disprove the stats? violence is only the answer if it involves David King and protecting his friends.
Our experiences don't matter. Didn't you watch the stream? They dismissed player experiences as anecdotal and pointed to their skewed numbers.
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@SleepyWillo said:
The Halloween Blight events started in 2018.
In 2018 we had The Hallowed Blight. You collected putrid serum and could unlock 2 full cosmetics. With extra bloodpoints, decorations and music, the community was happy.
In 2019 we had The Withering Blight. You collected putrid serum and could unlock 1 cosmetic. The community was unhappy with this. The community rioted and it was changed to give us 2 cosmetics we could unlock for free.
In 2019 we have The Eternal Blight. You dont collect serum to unlock event cosmetics. The community was unhappy with this. The community rioted and it was changed to give us 1 cosmetic we could unlock for free.
BHVR knew we would be unhappy with only one unlockable cosmetic. They wanted us to pay for the event. So they released with no unlockable event cosmetics and knowing we would be unhappy. They would then give us a way to unlock one cosmetic to make us happy. They want us to be happy to get played an manipulated.
To be clear, I dont think we're "entitled to free stuff". I dont think we need to have cosmetics for free. I do think BHVR should have put the slightest amount of effort into their game at the biggest time of the year for them. They are trying to manipulate us so we'll be happy to be screwed. I wont. Will you?
Yeah, I saw this for what it was as well, manipulative corporate shenanigans and nothing more.
Pull the lever, rats, get your treat. If you buy anything, you've been played like a fiddle.
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@Hlidskialf said:
I had around 74k iridescent shards and spent 43200 in two skins and now, without any warning, each skin costs 9k.
#########?
Receive a response from support:
https://us.v-cdn.net/6030815/uploads/OSHFVIY5TSSU/tqunher.png
I'm done with this game.
I lost my time getting all those shards to getting literally scammed.
That's a developer who really put their players in first place, huh?
They already got their money. That's all they care about.
You think they care enough to make things right after the check has cashed? You're dreaming.
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@[Deleted User] said:
inb4 another q&a stream about the issues with more ''We can't answer that/We're working on it but we can't share details or give dates'' answers.
"Our statistics show that your concerns are invalid, and we don't have to answer your questions, now buy more skins, peasant."
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He's next on my list to level And just in time for the holiday. I'll definitely enjoy playing him. (Blight's learning curve has been pretty punishing.)
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@Alexmon70 said:
https://forum.deadbydaylight.com/en/discussion/comment/1701708#Comment_1701708
Sorry to burst your bubble but there was an entire reddit thread dedicated to unjust bans and proof of mods going a bit crazy. It's since been deleted bit just recently space coconut (a content creator) was banned off the forums because he made a reference to BHVR's investors who were in China. Apparently, that's not allowed to be said when it's public info. I may get banned for saying this but hey, at least you know.
Dare someone to suggest that the gentle moderators might have an agenda beyond simply making sure everybody plays nice? Perish the thought!
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/200393/bhvr-transparency
We take the most upvoted questions, we've said in the past why we're doing this. If we don't take the most upvoted question we get accused of cherry picking the questions but quite often the most upvoted question is about upcoming things which we are not in a position to discuss yet - that happens for many different reasons.
Although in yesterday's stream I think a lot of questions were answered fully, there were a few things that can't be answered further but we gave out as much information as we possibly could.
I'm gonna call BS.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1702800#Comment_1702800
Worst part is this is just a venting format as I know this thread nor any like it will end up viewed by BHVR...
Even if it is, they'll find a way to dismiss or ignore the criticism.