foxsansbox
foxsansbox
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@BrokenSouI said:
https://www.youtube.com/watch?v=W1fWZXslTlE
@dspaceman20 here you go BTW. Rather post it here then in the other thread that turned in to a cess pool.
Some notes:
1:26 - I keep my eye on her. See she's going to try to blink in to the house. I break back out after showing im going in. Its just reading the nurse.
2:28 - I PERSONALLY mess up because i thought i heard her start to charge her blink. So i ran back towards her instead of keeping distance when all they were doing is walking.
3:59 - At the log. I turn slightly towards it because objects mess with her blinks
4:07 - She's looking directly at the corner of the shack. I know its a corner blink. As a nurse player. I know the time it takes to charge to get there. Perfectly done double back. It wasnt luck. It was knowledge
4:16 - Putting objects between us
4:54 - I do get stuck, but i also keep my eye on the nurse and see how long she's held her blink. I know she's going sailing
5:07 - i hear her charging. I know she's coming. I know she cant see me. While this is as much of a guess on my end. Its an even bigger guess on her end where each other will be.
5:15 - i FINALLY get caught. I should of stayed near the rock to forced her to guess. I should of ran back towards the pallet and where she was. But i ran out in the open and i PERSONALLY messed up by going out in the open. Thinking i had enough time to make it to the jungle gym to break LOS again.
8:27 - I had NO clue she actually seen me. I had no clue she was coming. Well done by them.
8:37 - Pause it here. Its quick and also my mistake.....You can CLEARLY see her turned sideways to start a prediction blink. I took my eyes off of her, and i totally messed up. She followed it up with a nice prediction blink. While I should of stayed at the corner/locker. Beings she wasnt even looking at the corner. 100 % my fault. I dont pretend to be the BEST survivor and i certainly make mistakes. Highlighted here. But yea...There you go. A full game of me playing the last nurse i faced.
The value you could have gotten out of DH...
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@Remedicist said:
I was just wondering if anyone else uses this or just me. For those that aren't aware, Freddy's teleport is on cool down at the start of the match. However, there is a split second where the teleport bar is full when you first gain control of your character. If you hold the teleport button in that moment, you can actually teleport to a generator at the start of the match.
Should give it a name.
TpTech.
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/comment/3013652#Comment_3013652
I think thats proof enough but ok. This thread shows how a bunch of matches turned out against a bunch of nurses. And whats the common thread? The same 3 addons. https://forum.deadbydaylight.com/en/discussion/329443/nerfnurse/p1
Are you suggesting I won't get DC'ers and potatoes if I use non-range addons? Because I get them all the time and I haven't touched those addons in weeks.
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@MikaelaWantsYourBoon said:
This is seriously so annoying.
I know people don't love Nurse but at least try right? Nurse will not go anywhere. So how about you try adept against her?
And killing yourself is just helping Nurse, not your teammates.
What you're actually failing to realize is that it's literally beyond their control. They suffer from Entitlementitis (Say that 5x fast).
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Billy from a mechanical skill point, but the bang isn't worth the buck. After that it's a coinflip between Nurse and Blight.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3013223#Comment_3013223
Not really at you, I could think about someone specific but I'll just go for generic forum nurse mains. Nurse is easy because her power is about muscle memory, once you've grasped that there's not much left. Everything else comes from generic experience as killer: reading survivors, predicting movement, knowing when it's time to drop a chase and what parts of the map to pressure
No idea what you edited and I couldn't care less about cherry picking past comments, I just throw my hot takes and leave most of the times
Oh, and not the first time I call nurse easy, but the first time I talk about how much I played her
I was never responding to how much you played her. You knew my original post wasn't a brag so why would I care? I was reaffirming the time it takes for another player who's learning and getting antagonistic comments aimed at him.
If you really think Nurse is easy because of muscle memory, well, congrats. I refer to my earlier post. You can quote someone else where it's relevant.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3013209#Comment_3013209
This is literally the first time I mention how much I play nurse.
I always just remind people that if they play her in a certain mode, they're playing her easy mode :)
This is not the first time you called Nurse easy. And remind who? Is that aimed at me? I don't disagree with nerfing range add-ons, I only ever quoted you when you wrote something silly, like 'Nurse is easy.'
Edit: Changed 'never' to 'don't' so past comments do not get cherry-picked out of context.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3013069#Comment_3013069
Nurse is easy, everyone can have bad games, and you're not even getting close to how much I played her
It's not always about you. You've reminded us every other thread about your nurse prowess. We understand.
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@dspaceman20 said:
There have been many suggestions about balancing maps to be more fair and I agree (even I agree some maps can get really ridiculous) I see many say get rid of safe pallets but are people also in favor of removing really pointless and unsafe pallets? I don't think they are too useful and most of the time I'm feel I'm better off just not throwing them.
What do you think?
I don't think it's unfair to ask for considerably more pallets to be ambiguous, instead of the polarizing 'dropping this is worthless' or 'Lol RPD pallet hallway gluck ever catching me'
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3013166#Comment_3013166
Watch streamers and you’ll see how op nurse is, so simple..
So I take that as a no, you won't or cannot share? We're done here :)
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3013143#Comment_3013143
Nope only have a problem with nurse. She’s overpowered and needs balancing. Try again.
So you're going to show us that footage of you wrecking with Nurse, or even playing against her?
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@CEO said:
https://forum.deadbydaylight.com/en/discussion/comment/3013076#Comment_3013076
what was her outfit?
I don't even remember. That's how fast we got our tits slapped. My longest chase against her was 35 seconds and it consisted of, "Oh ######### oh ######### oh ######### oh ######### she's way too close c'mon palewater GIVE ME SOME LOS."
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@CEO said:
https://forum.deadbydaylight.com/en/discussion/comment/3013069#Comment_3013069
ye exactly i mean when i play survivor against nurse we absolutely destroy her 9/10 times
That has been my experience. I faced one Nurse in the last 2 months who absolutely ripped my shorts off. But it was a learning experience and as I adopted her strategies as Nurse I've encountered survivors with more experience than me demonstrate how they counter those strategies - and so my cycle of improvement continues. Painfully slowly, but it still continues.
Now I want a rematch against that Nurse.
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@CEO said:
https://forum.deadbydaylight.com/en/discussion/comment/3012969#Comment_3012969
i didnt let them go nurse wasnt strong enough for me to get a kill since i havent played her for 400 hours
but i thought because people said she was broken/op i could get easy 4K since that is exactly what it means
The ones who say Nurse is easy have played a few games as her, found some success, and never played long enough to start pairing up against survivors that can run her into the ground, forcing them to realize they have more to learn.
That's all. Keep playing her, you'll get there. (I'm at 300 hours or so and I'm still having some piss-poor matches.
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@drsoontm said:
Here we go again.
The Nurse has the lowest kill rate and most agree there are a lot of bad Nurses and a handful of good ones. (Survivors who are winning often are probably going against a good one from time to time. A problem that'll be solved automatically once other killers start to be relevant.)
She is so hard to use that it requires a lot of effort and skill to use her effectively. Something most players apparently don't want or are unable to do. (And some believe they have in a week or so. For an explanation about these geniuses walking among us, search online for "The Dunning Kruger effect")
Which means survivors losing against her are losing against someone who had put a lot more effort in it than what they are ready to do.
I find that more than acceptable. Any survivor training even a fraction of what a good Nurse player had to endure would have no issue against her.
Losing against someone better who trains harder should feel normal to everyone. If anything, the real issue here is all the other killers weak players don't complain about.
Instead of complaining, survivors should play her and watch how decent survivors are cleaning the floor with them. They may even start to understand how to play against her themselves.
I believe I've seen you post this in another thread and it got 0 replies. If Nurse truly has one issue I believe it's that someone who practices Nurse gains experience at a disproportionate rate to the survivors that go against her because:
- They're losing to just 'good' Nurses, lowering their standards on what a great Nurse actually is
- When they play against truly bad nurses, they aren't getting the interactions they need in enough frequency to learn
- When they play against truly great nurses (which is infinitely rarer than any of these walking-potatoes would have anyone believe) the game ends so quick that they still don't get the interactions they need to learn
- The above makes it very easy for people to be twat-monkeys and go "NURSE OP MUST NERF/REMOVE/REMOVE ADD-ONS." - Without feeling the need to provide any compelling evidence
- These higher tier characters all have more dynamic kits that are harder to learn and play less traditionally than M1 looping (Huntress, Nurse, Blight, Spirit). As a result, they are inherently more swingy in game results. In a game where we're already getting 4E or 4K and very little in-between they exaggerate that swing further
It is really a shame that so few people can identify this, understand this, and then realize that they really should play some games as Nurse to improve their overall experience.
TLDR: I still want footage of everyone complaining about nurse, playing nurse.
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This turns me into Homelander.
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/3012725#Comment_3012725
...lol
https://us.v-cdn.net/6030815/uploads/AJL2G2A2K5E0/lollero.gif
And think how Pyramid Head would use his sword as a dancing pole, doing some flirtatious dance with it.
His crouch should put his sword between his legs and ride it like a mother-######### broom.
- Killer chase themes for all killers
- Unique crouches for all killers
- Give the survivors some dances so they can actually style on killers when they make good plays instead of humping the ground for some reason?
Nothing but good things could come of this. I don't see any reason why @MandyTalk shouldn't read this thread and immediately report back to HQ.
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They should all have a unique chase theme. Each and every single one.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3012701#Comment_3012701
And no one cares that you want a flan. Bring your own, no one owes you anything. How much do you think OP wants to use flans after you insulted them? Probably even less now.
I bring my own every single game, as killer and survivor. It's amazing how easy that decision is when you just do basic math.
Also, OP isn't using flan to begin with, regardless of their opponent, but you already knew that.
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@DrDeepwound said:
See title, that is all
I absolutely support this. This is the freshest, must undeniable take I have ever seen. Lets see who dislikes it and why!
Edit: Nurse shouldn't crouch, she should just pull her legs up under her skirt, reverse crouching. And Demo should straight up go on all 4s and twerk.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3011541#Comment_3011541
Bring flan to be 4 men slugged at 5 gens? the entitlement is real lmao
No one cares.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3011541#Comment_3011541
Definetely not bring flans to nurses who slug and you can't even get bp enough to get one back. Nurse needs nerf these games show it.
Interesting. I take it you must be psychic if you know your opponent?
Tell me. If you're psychic, how do you play so poorly against Nurse?
And oh man, we're back to the anecdotal land of, 'THESE 3 SCREENSHOTS ARE PROOF NERF NOW.'
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@dspaceman20 said:
Why not just nerf her addons. There is no reason why she have overpowered addons and other killers bearly have decent ones. Even experienced nurse mains agree her range and recharge addons are too much.
Also why does her blinks count as an m1. It makes exposed perks on her overpowered. Blight another s teir killer power doesn't count as a m1 and he is fine without it. So why does nurse?
I'm not saying nerf her into the ground but she could use a bit of a tone down. Nerf whatever you need form the survivor side to compensate but these aspects of nurse should go.
Do not go lumping in recharge with range addons. There is a big difference in what they do and their affect on her traversal, and their respective counterplay - and I haven't seen experienced mains lump them together.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3011714#Comment_3011714
What else do killers need to stop doing then
It's what else survivors need to do. What you offered up was weak for what killers would give up. @WeenieDog already summed it up.
@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3011727#Comment_3011727
And while I completely understand what youre saying , I'm more just tryna come to an agreement of "if I dont do X,Y, and Z that pisses off the other side and is truly unfair, then you won't do the same thing back" which I know is like telling 13 year old kids in black ops 2 to not use racial slurs .
If you patronize people, your goal does not appear genuine.
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@JakeCannon said:
Quick and simple to the point on this one . Killers: Quit tunneling as much as possible . In return Survivors: Quit body blocking hooks and then having someone else remove the hook itself on as many hooks as they can . They aren't likely to make anything hard set so if we all want less bullshit to deal with in this game, we have to take personal responsibility.
This is not equivalent exchange.
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@DarkEnigma333 said:
I just got slapped like a mf on treatment center as nurse. most embarrassing defeat ive ever had in iridescent rank so they werent trash players. on top of that 3 came with flashlights and red brightness attachments. My biggest problem is the amount of guessing you have to do with how many small rooms there are.They were all split up and had self-heal/boons down. wasnt even spending too much time chasing before i was on to check a gen or cleanse a boon. ######### was so overwealming. Do you guys also struggle on this map? If not, Which map is your worst? Share your latest biggest spanking story, or give me some tips frens because im not used to playing against good players quite yet
Lery's gives me trouble, against good survivors, but nothing quite like RPD. If I see an RPD offering I just immediately clench my butt-hole and prepare to play as ruthlessly as possible. Worst game I had on that map was a 1K3E with 2 hooks where they had shadow step and I literally could not find anyone, anywhere..
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This.
@Fantasy said:
Should've brought more Dead Hard's I guess...
And this. Play optimally before you complain about others playing optimally.
Also bring Flan. These killers are embarrassing you.
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@DudelPuma said:
If it happened and DH was annoyed, let me know if Nurse is not nerfed xD no one will not abusing Nurse (me to) and many Survivor will no longer want playing Against Nurse, they now complain about Nurse - Blight... (of course it depends on how and how Stark DH is changed - nerfed)
You got it wrong. They're just pre-gaming their nerf Nurse/Blight/everything threads because a large portion of the community is going to need to go back to looping school after DH is reworked.
If it's reworked.
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@[Deleted User] said:
I always vastly prefer sweaty games. DbD is more fun when I have to think about what I'm doing and strategize a bit. Being able to sleepwalk for 12 hooks is just boring.
This. What is the point of playing a competitive game if the other team rolls over and dies the moment cracks start to show.
I could still do without all the BNP's though - I have a pending Workers' Comp case from generator completion whiplash.
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@HungrySnek said:
Okay the event is not ruined. It's actually in many points much better then the last two years. The masks look amazing, we get more cakes then last year and the Bonus challenges are interesting and a nice little Bonus.
But...it could be so much better. And that's because of mostly 2 things that in my opinion make some of the rounds while the event is happening completely miserable.
Dead hard: A problem since years but in the last few months a Perk that makes the game boring and stupid. Press E to win bla bla bla, everthing about this perk has been said and there is counter play in a way but it's just annoying to wait if the person dead hards or not. And in loops it's just miserable when you manage to mind game but the survivor reaches the pallet anyway trough one Button and 0 skill.
Dredge: The newest killer in dead by daylight and...I don't know who plans the tomes and Events but what where you thinking? The newest killer is always to 80% being too strong or too weak until the next mid chapter Update or a Update inbetween where they get changed a bit. Who had the idea to make that killer the event and challenge "maskot"?
Every 2-3 game is this killer and...he is just annoying. I wouldn't even say that he is too strong. Just annoying. The game is not fun when every 1-2 minutes the game get's completely dark with annoying screaming Sound.mp4 playing in the background. I thought the Ghostface printer chase music was annoying but no.
So we have a event where every survivor brings the same boring strong perk and most of the killers play this annoying killer because he is the newest and because he has limited time Event challenges. Thank you behavior :D
Sounds like you should take a break from the event if it's triggering you.
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@Lateralus0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3003051#Comment_3003051
Where were you when killers were rightfully saying the same thing a bout boons? Probably running a boon build and still crying a bout "oP kIlLeRs" I swear, survivor mains wont be happy until all the viable killers are F tier.
Look at his post history.
For the luls.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3010090#Comment_3010090
I was only playing <3
How you described it is not wholly inaccurate.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3010055#Comment_3010055
Not only that, said nurse mains often loves to explain how to deal with nurse, which should help people understand how to deal with nurse.
Although it doesn't really work somehow.
Nurse haters aren't receptive. They'll irrationally screech and make sarcastic posts rather then discuss meaningfully.
Yes, this post was meant to sound like (some) of them. I'm past engaging them in good faith at this point.
I think they just want to be heard - And literally nothing else.
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Kinda shocked so many people think soloQ buffs is going to fix the potatoes.
Spoilers, it won't, @Tsulan is right.
Doesn't mean solo shouldn't be buffed, it should. Also doesn't mean aura reading perks should consider being basekit. Kindred basekit is massive for SWFs, who have way more opportunities to make precision plays. It's the difference between an obvious unhook and a sneaky one that uses LOS blockers that Kindred enables.
Kind of wierd how many people miss that.
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Can add this to bug becoming a feature bingo. If she does end up over performing by their metrics I just hope they fix the two addons and don't pull a misdiagnoses and amputate the wrong leg. Or both legs. Like when they kneecapped Deathslinger.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3008598#Comment_3008598
There are survivor mains that are on these forums, but it's predominately killer-mains. On top of the fact that @Pulsar got 63 upvotes. I've never seen 63+ upvotes on a comment on these forums, that I can think of. Most of the time it's 10 or under, usually 5 or under. Nurse is flat out broken and the only people defending her as not being broken as people who player her and don't want her nerfed or reworked.
With the nerfing of DS, the only perk I can think of that can counter the Nurse, then now would also be a good time to rework her so she doesn't completely ignore looping.
Also, you have to remember that the Nurse is holding buffs back for other killers, so it's selfish to want to keep the Nurse as is while the other killers are floundering. You can't slow down gens speeds because of Nurse, you can't reduce map size because of Nurse, she just needs to go.
That's not true for like a single sentence:
- You have no evidence it's pre-dominantly killer mains, there are literally hundreds of of post on the first page, this thread, and the other threads you REGULARLY post in that offer an anti-killer viewpoints at the same volume and rate that killers chime in
- We don't want to defend her, we want you potatoes to play her. Again, it comes up on EVERY thread. This is such a waste of time most of the threads don't even have a good argument. It's, "Wahhhhh, no counterplay! But I refuse to learn how to play her or offer up any evidence about how I play her, waaaah."
- Nurse is not holding back other killers, there is zero evidence that she is. That's just buzzy nonsense thrown out on every one of these threads without proof
- The idea that every killer has to engage in looping isn't based in reality - sorry. I don't know why so many people are obsessed with running around a rock 3x to a pallet drop as core gameplay, But that rock poses different issues for Nurse, even if she's not expected to walk around it 3x like some abused Pig main
Not related to Nurse:
- You can't slow down gens period, waiting is a bad mechanic and poor gameplay and this has nothing to do with the killer roster
- You can absolutely reduce map size, the only thing you'd have to do is nerf her range add-ons - that's not what people are traditionally arguing against. Every thread there are calls to gut her, remove her, and the usual other go-tos. Those are the posts generating the most impatience and frustration. Not "I wouldn't mind seeing her add-ons get a pass." Why BHVR doesn't reduce map size? Probably because it creates a #########-load of other issues that they just don't know how to tackle
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@JUMPSCAREKILLER said:
every nurse i came around i have reported for trolling and my internet mysteriously cuts every nurse match ;) remove this op shitter killer even braindead ant could play her and win
There are a litany of survivor mains who are like, "I see Nurse and I DC."
And she STILL has the lowest kill rate. Woof.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3005755#Comment_3005755
Look at @Pulsar comment and see how he's gotten 63 upvotes and look at your comment and see how you got 3 upvotes. This is on a heavily killer-sided forum from a forum-user who use to play killer full time and is still slightly killer-sided in his opinions.
Like you haven't seen as many crying survivor mains. Big yikes on this low-effort premises. Pulsar got 63 upvotes because he's the second post and the first post with the opposing take on a divisive thread. You should know that. And I don't mean in an informative way. Rub two brain cells together.
Edit: He also gets the overlap with the SWF haters because he put that in his response.
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@toxik_survivor said:
It's hit or miss with nurse, they're even super good vets or really bad. Let me go deeper into this.
1. It's 50/50 if you go up against a nurse and they are good or bad. If they are bad that's an insta escape but if they are good then you would probably get booty clapped, especially if you're jane. But the fact that veteran players that don't play nurse much, try out nurse and are not good with her is a huge factor why she is fine. A good killer main can go from myers to Pyramid head and be good with both, but if someone transfered to nurse it would take alot of time to get good and people arnt that dedicated especially newer players.
2. You don't really go against nurses even in high MMR. Don't say you go against a nurse every match cause you really don't. Console players don't play nurse (or atleast good at her), and PC pro nurse mains get tired of her too. Now Nintendo switch nurse mains are bangers. I give all my respect to them. I maybe go against a nurse 1/15 matches and I'm Fairley high on mmr (atleast I think).
3. Nurse is a good fall back for killers, especially people that want to rank up to iri. You get destroyed by a bully squad? Go to nurse and beat some ass. But again this is rare because people don't know how to player her.
The nerf Nurse threads offer little value in terms of actually evaluating the killer and this thread is no different.
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@dspaceman20 said:
Doesn't nurses power recharge during her fatigue? Why not make it so that it doesn't do that anymore?
Would that be bad?
Jump into a custom match with a friend on mother's dwelling, have him start 20 meters ahead and run on a straight line after you blink into the ground and fatigue. See how long it takes you to catch him and let us know 🤣
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@ARatherStrangeKiller said:
Putting personal biases aside, if Nurse was to get nerfed/changed in some way, what would even be the best way to go about it? Feels like most suggested changes I've seen just wouldn't work.
I know many say that they should make her blink attacks special attacks instead of M1s, which certainly would dial some things back, but ultimately would barely leave a dent in competent Nurses who can function just fine without them, at worst maybe adding an extra minute or two to their games. This is of course disregarding other concerns people have with this (namely how this would impact perks that aren't related to the Exposed status effect, the intended reason for this suggestion).
I've even pondered about it myself before. I'm sure someone else has had a similar idea, but I've thought of reworking her so she'd have a power similar to Oni, collecting survivors' "breath" to charge her blinks. My main concern with such an idea though is Nurse would have to be a 115 killer to compensate, otherwise obtaining that power would be nigh impossible, which might make her even stronger than current.
I'm curious as to what others have thought of. What sort of changes would impact Nurse to make her less oppressive while keeping her a relatively strong killer instead of nerfing her into the ground?
You summed up most of the short sightedness of previous suggestions. The reality is there is not as many OP god nurses running around as everyone likes to claim, and BHVR is not going to ruin the design of one of the few killers with a high skill ceiling, no matter how many people try to brand that as poor character design. Many competitive games have characters like Nurse. That are designed to operate differently, be hard to pilot, but prove very strong once mastered.
She has two addons that need to be nerfed if maps become smaller - otherwise there are no reasonable suggestions out there to rework her. It's mostly low-IQ shitstorming from people who refuse to learn how to play against her.
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@Audiophile said:
Look, I appreciate the few, more level headed comments here. But being toxic is being a jerk unnecessarily by definition. There is no NEED to play toxic. And lets clarify something here… I’m talking about high level play… former ‘red ranks’. By the quality of some of the replies I’d say that eliminates about 3/4 of you. If you are a good / red rank / high mmr killer, the only time you get ‘bullied’ is by a good / red rank / high mmr 4 man swf. The rest of the time you’re facing solos with quits / dcs / bad matchmaking / no comms etc. You can NOT tell me that the majority of killer matches are against 4 man red rank swfs. If you play toxic it’s because you want to be a jerk and that comes through loud and clear in your game play, your post game chat, these posts…everywhere. Lots of killers just like to play like jerks.
A survivor doesn’t have that luxury unless they manage to get lucky with a strong team and a weak killer. Flashlight saves are hard and require skill. Sabotage is risky. And both are mostly utilized for a legitimate reason - burn up killer time to get gens done so we can escape. Which comes back to my earlier point. I can’t tell you how many times I’ve had a killer play toxically and then complain about genrushing post game… yet… no fancy toolboxes or PT was run… no swf even. They just got beat by normal gameplay and call it genrushing and turn toxic.
And come on… face camping bubba is so common it’s been around for years and I still face them in about 5 - 10% of my games. Start game, catch someone, camp. There’s no justification other than a desire to be toxic.
So yeah before you say toxicity exists on both sides… think about how skill enters into the picture and what is legitimate gameplay vs nonsensical toxicity. Killers have the market cornered on that.
You live in a fantasy world - But it ain't DBD.
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@[Deleted User] said:
Tsk, Tsk... you didn't even bring one. 😃
He also doesn't know how to tally his own BPs.
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@Devilishly_Rowdy said:
Been noticing this a lot lately, i wait like 10 secs for the Dead Hard, also try baiting out the Dead Hard by nodding my head and doing sudden movements. Yet they Dead Hard right when i attack them, not even a lunge attack, but a fast attack. And the funny thing is, they're not even looking behind them the whole time, so how do they know the exact timing? I have heard about "auto dead hard" being a thing. So is this it?
Auto DH - AKA a script that detects the killers M1 and throws DH immediately after - is definitely a thing.
How frequently you'll see it is up for debate, but if you're riding someone's butt for 10 whole seconds and they still match DH frame for frame, you must likely got a script kiddy.
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@Witchubtet said:
My first game during the event I played as Plague. Got met with pure meta builds with New Parts and God tier flashlights (still got a 3K however but it was full of tea bagging and angry messages). So I decided to stop playing nice and brought out my Pyramid Head. I specifically have him made up to be harsh. Every meta is on my list.
They brought New Parts? Well I closed half the map for two minutes thanks too Corrupt Intervention.
They bringing flash bombs and lights? Tier three Lightborn Will sort them out.
They trying to dead hard? Hello Path if Judgement.
Decisive strike have you scared? Send them to the Cage of Atonement for fun.
Someone body blocking? Strike them down with Starstruck.
And as a final thing. Did one of them really not put on a cake so they can choose a map they have memorized? Go get some BBQ and Chili.
Am I being a sweaty try hard? Yes, but no one can say that they don’t sweat sometimes too out of spite.
Sweat it out. This anniversary needs some elbow grease.
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@Audiophile said:
No. You don’t get to equate an anecdotal bad game to the avalanche of toxic killer games. 90% of the toxicity in this game is camping/tunnelling killers. Killers act like every game is a SWF gen rush with flashlights. No. I have 10k+ hours in this game, most as a solo. They’re almost all 3k and 4ks because matchmaking is terrible. Killers get huge amounts of easy games from bad matchmaking, afks, dcs, etc, and then toss in the incredible amount of camping and tunnelling and then toss in the number of games where they run their S and A tier killers with (or even without) their top addons… please lets not perpetuate this myth of the poor beat up killer.
There’s simply no need to face camp, camp, tunnel… ESPECIALLY during an event where everyone earns tons more if you just knock off the toxicity.
Calls out anecdotal nonsense.
Proceeds to justify superiority with anecdotal nonsense.
Demonstrates zero understanding of why tunneling is often a necessity.
None of that matters though. The bottom line is the opposing team Owes. You. Nothing.
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@Maxglo23 said:
With the nerfs to Deathslingers ads speeds, his overall performance has dipped slightly, added with his lack of map pressure, plus his reduced movement speed, I’ve come up with a buff to his power, increase his lethality.
Special Ability: Buck Shot (name undecided)
Shoots a detached spear
Detached spear functions like huntress iri hatchet, insta down on contact
60 second cooldown
Press Active Ability button
3.5s reload time
New Iridescent Addon
Caleb’s Trainer Scope
Adds scope to Redeemer
Reduces Ads time by 25%
Increases reload time by 2s
New Iridescent Addon
Engraved Spear
When a survivor is hit by a detached harpoon, the closest generator explodes for 20%
Increases ads speed by 25%
Let me know what you guys think
Feedback and Suggestions.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3003379#Comment_3003379
Well, thanks again. I have an Ace Skin so I definitely did the event. I just must have not got the Nurse one. It's a shame because its really beautiful.
It's the one I use every game <3
@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/3003360#Comment_3003360
This dress really should've come with at least a head. There's like nothing that matches it.
The lantern head goes quite nicely, also the red handkerchief blinded face. I've found nothing else that isn't jarring.
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@gatsby said:
Aura perks are super common nowadays. BBQ, Darkness Revealed, Floods of Rage, Nurse's Calling, Undying and Lethal Pursuer are all pretty widely used.
The main issue that Distortion has always had is that it doesn't protect teammates during Co-op action. If I'm working on a generator with another survivor or healing another survivor, it doesn't help me to be unseen because the Killer can see the other person.
If the Devs can fix this issue, I would easily run it in most of my builds. Distortion has mad potential to give you info and remove some of the Killer's info
Oh boy, this is going to sound like an unpopular opinion - But I think it's too strong to get anymore buffs. I know, it's no BIG SIX meta perk, but lordy does it do what it's supposed to well:
- Start of a game happens: Distortion user, "Team, he has lethal.", First hook, "Team, he has BBQ.", Distortion can lead to confirming all 4 killer's perks and that is such CRUCIAL information in a hard match
- Solo a Gen and just keep on keeping on, losing no precious time in a locker
- Immune to I'm all Ears and other aura perk killer chicanery
It's really damn strong.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/3003224#Comment_3003224
Excuse me, I suppose after Nurse being the best killer for years and largely being unaffected by any add-on or perks changes in the meantime, I'd reckon some meta perks being changed would have no effect on Nurse being regarded by every player, killer or survivor main, as the strongest killer.
You're excused.