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foxsansbox

foxsansbox

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foxsansbox
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  • I only see her when I play her :(

  • @Predated said:

    So you have a limited time event where people can gain more BP due to limited time offerings, then add a limited time bonus BP to even give more BP.

    So why isnt Nurse killswitched untill the event is over? Or at least her distance&recharge addons? People are obviously using those addons very maliciously, then stack the best generator slowdown they can think off, making it practically impossible for survivors, who do not have communications to compensate for this, to barely earn any BP.

    The one time of the year where survivor BP is arguably normal, and survivors averagely earn less than 12k bp.

    Kinda weird that certain things that were annoying but weaker than Nurse got killswitched because it ruined the fun for players. Like maps that were killswitched due to 2 random totems that couldnt be snuffed, or maps that were killswitched because a totem was uncleansable. Personally, I rather be mending against Legion's mending bug from back in the day than face another Nurse running the exact same build with 0 real counterplay.

    No one should have to explain to you why Nurse isn't kill-switched.

  • Could be a one off. I just have no empathy for people who fail to grasp why the DC penalty must stay.

  • @lemonsway said:

    Cmon just end them. Queues take forever and there's barely any killers playing....

    image.png

    You did us a disservice lying and coming back.

  • @DEMONANCE said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027481#Comment_3027481

    why show you mine when there are a few nurse mains who stream on twitch bragging about their 200+ winstreak with her in their titles.

    once you suffer through the losses as a beginner nurse and actually become decent with her everygame literally becomes easy mode.

    i don't think those losses you had to suffer through at the beginning justify the existence of this killer.

    and it definitely doesn't justify how bhvr keeps buffing the strongest killer in the game, first they give her a 3 blink addon and now they buff her ranged ones when most of the killers barely have a single good addon like ######### is that logic??

    i think even if nurse was always allowed to be the strongest killer in the game that she shouldn't be toned down a bit and like other people mentioned, nerfing her addons and making her blinks count as a special attack would be a nice way to do it without gutting her.

    If you say you can, but don't, that's just another way of saying you can't. If she is EZ mode, show us with YOUR winstreak video. This is not hard to process. We know people who invest 3000+ hours on the single killer can win the grand majority of their games. This is not unexpected or unfair results. They are playing the highest skill-cap killer in the game and their investment paid off.

    Also, what Nurses are you playing using Torn bookmark? I haven't seen once since the change. Not. One.

    The only condition Nurses really want to get rid of their range addons/rework them is a reduction in size of certain maps. That is not unreasonable.

    Making her blinks count as special attacks will invalidate every single on-hit perk in the game for her. BHVR will not do this. Full stop. Every person who is asking for this is quite simply not looking to make reasonable suggestions.

  • @Ilampec said:

    What do you think of the idea that everybody could select up to 3 Killers they dont want to play against ? I thought of this very often in the last few weeks and think that with 28 playable Killers blocking three of them wouldnt be much of a problem. Sure it could take a bit longer to queue. In SWF maybe it would only count if all Survivors in the party have selected the same killers/killer. I think everybody has just some killers that they dislike to the point of thinking to quit / actually quitting.

    And offtopic: why is the bloodpointlimit still 1 Million, cant it just be increased or be completely removed ?

    No.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027219#Comment_3027219

    Yeah we know. Her kill rate sucks, but if you restrict the stats to the top 5-1% of nurse players. She goes from low 40% kills per game, all the way up to about 90%-100%. You start adding the meta nurse perks that make her even more oppressive, suddenly its not a question about if you will lose. But how quickly she will 4k. Anyone who argues that she isn't a problem either doesn't play at top MMR, or directly has a stake in the game (plays her a lot and doesn't want her to be changed).

    None of the people here complaining are likely playing top MMR nurses. That is how statistical averaging works when she has a 44% kill rate.

    The reality is they are likely playing average Nurses who had a good game or decent Nurses having a regular game.

    Also I'd love to see some proof about that top MMR Winrate. Sure it exists for outliers, just like it does for any killer, the question is with what frequency and you need hard numbers to back that up.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025868#Comment_3025868

    I mean, it's pretty easy, just make sure you can't clic X number of times within a time span, macros can do the imposible for a human. Same with macro flashlight, you can not clic three times within 0,1 second. It's physically impossible.

    This took me all of 10 seconds to google and test, no macro:

    image.png

    I do not consider myself the fastest clicker in the West, but limiting clicks seems unreasonable. I have to assume that there are players with better technique than what I came up with in 3 seconds. Where would you draw the line? It makes way more sense to gate certain actions with a lock out period than to punish players directly for their clicking ability.

  • @TheSubstitute said:

    I've been trying to get some insight on the forums and I'm getting the following.

    DH has been nerfed.

    DH has been buffed.

    The devs are killer sided.

    The devs are survivor sided.

    Killers have been nerfed.

    Killers have been buffed.

    How can all of these statements be true at the same time??? MY BRAIN HURTS!!!

    https://us.v-cdn.net/6030815/uploads/0BR6KPQ7FCO4/1b9b7478e6d7979088141b8506ab0c00.gif

    Seriously, the fact that there are so many complaints from the more fervent supporters of both sides helps me think the devs are on the right track with the right intentions. As someone who plays both sides, thanks for the effort devs, I'm quite interested in seeing how it all plays out.

    Forum extremists love to speculate wildly in order to reinforce their bias.

    They also love to reinforce their bias, period. So even after the changes go live you'll still see more of the same.

  • @hiken said:

    title... i think is not possible but maybe a cap or something could be done, literally i played agaisnt many nurses and there is a big dif between them u can litrally react to the ones without macro blinks in your camera and the others are litrally blinking in your head + hit at the same time is so weird u cant react.

    In her recoding a few months ago one of the bugs specifically addressed was her inability to queue up her M1 after a blink sometimes. They explicitly stated that she should and would now be able to M1 immediately after blinking, instead of having her attacks swallowed for no reason. As such, there is 0 need for a macro. A macro would be literally pointless for this.

    I know you don't like Nurse, man, but you don't need to make ######### up either.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025748#Comment_3025748

    Ah..that's too bad. There isn't a server with better players than the Korean one. Not sure where I should go.

    Guess I'll have to wait until all the players who only play nurse bestow their wisdom of how to counter nurse on everyone.

    I heard that you shouldn't run in a straight line against Nurse. And be unpredictable. Really good tips. Glad these players who only play nurse are letting us know how to play against Nurse. Otherwise, we would never know how.

    Not sure if I need to add a /s or not..

    There are countless threads where Nurse mains more patient than I, and myself, have provided in depth advice and tools on how to counter Nurse - and every time we do we see salty players reduce our advice to, "Don't run in a straight line and be unpredictable. Oh yeah, so many ways to counter Nurse." Instead of, you know, actually reading our advice and taking it to heart.

    You don't need to put a /s, we've seen your flavor before.

  • @Chadku said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025755#Comment_3025755

    Pentimento's Plaything for the interactivity and Pain Resonance's DMS for the noninteractivity.

    It's fascinating how busted weak perks become on certain killers.

    Forced Penance on the Twins, Iron Maiden for Trickster&Huntress and freaking Hoarder on Pinhead.

    And that is, in my opinion, the most fun part about this game. I play survivor with friends mostly, and once we identify the killer we're trying to figure out the perks they're running and the best ways we can win. The nuanced builds and how they interact with certain killers/maps is some of the most fun this game offers.

  • @Chadku said:

    It's really weird how people still don't understand why Blink attacks are counted as normal attacks.

    It's not a projectile

    It doesn't allow you to break pallets/walls

    It's used solely for mobility on a killer with less movement speed than a survivor

    I'm also not convinced that everyone complaining about starstruck would really rather see Nurses run only 4 gen slow down builds. That's a much less interactive, less counterable, more infuriating matchup.

  • @Zen_but_not_Zen said:

    Yeah Dredge is creepy as hell, always panic when I hear the locker slam. Like he's everywhere ha

    I rarely get suspense from the game anymore (Occasionally a good Pig ambush makes me stain my underwear), but Dredge remains creepy almost the entire match. It's one aspect of the character that was done exceptionally well.

  • @Synzicle said:

    https://forum.deadbydaylight.com/en/discussion/330801/im-out-until-nurse-is-gutted-and-soloq-improves

    i see starstruck, you're so mad that you don't even remember what you typed, sit down

    OP wrote starstruck.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024267#Comment_3024267

    If that's too hard to understand we can drop it.

    if you're just going to insult my intelligence as a way to worm your way out of having to come up with a better, more nuanced talking point every time we have an interaction why bother replying to me in the first place?

    but yeah, let's drop it.

    You started off with a very ignorant first post, there's nothing for me to worm out of - there's just no more value in trying to help you understand.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024246#Comment_3024246

    If this happens, you know the update will end up being buggier than most and people are going to riot about "how did BHVR not catch this super obvious bug" or "how did this still make it from ptb?" Obviously the second answer could easily just be a time thing, but usually the answers are that not enough people were playing ptb, no one really reported the bug, and it was easily overlooked.

    and

    So please, play the ptb, find the bugs, don't let this update be worse than it has to because you don't want to see your precious meta nerfed (despite everyone being mostly happy about that a month ago).

    "that's not what the OP is asking for"

    then what the hell are they asking for in your mind? and I'd say wanting/expecting players to play the PTB so bugs are fixed assigns a certain level of responsibility (and thus blame if things go wrong) to the players.

    I meant OP is not asking anyone to assign blame to players. And everything else they said is also accurate. More PTB testers = more fixed bugs.

    If that's too hard to understand we can drop it. No one's going to shame you for not getting on the PTB.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024212#Comment_3024212

    https://forum.deadbydaylight.com/en/discussion/comment/3024216#Comment_3024216

    while true, DbD has had updates ship with absolutely game breaking bugs in the past, and I can't just shrug it off and blame people not reporting bugs on the PTB for that. if something breaks it's BHVR's fault, not the players'.

    Don't matter, that's not what the OP is asking for, nor did he blame players.

  • @[Deleted User] said:

    isn't that basically just advocating for people to do the job BHVR's QA testers should be doing

    Any game with a large population multiplayer function requires considerably more testers than can be fielded in-house.

  • @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024063#Comment_3024063

    So how's that an entirely different argument? She's been the best for years... She's the best right now... She'll continue to be the best until something changes.

    Because the solution is to make the other killers more nuanced, so that they can have a higher skill cap and perform better again survivors. Right now, they don't.

  • @Ayamir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023957#Comment_3023957

    Once again you're being delusional and just won't accept facts you have to defend your busted Toy at all costs...

    I am begging you to understand why Nurse in her current state is not good for Dbd and its players experience.

    Bad nurses will lose to SoloQ teams a half decent Nurse will always win against a SoloQ team beceause they have no comms and if you want to win against a good Nurse you need comms,communication is so important against this killer,this is what makes Nurse broken vs SoloQ public matches.

    I know how to play Nurse and I also know how to play against her I have enough experience and I know what I am talking about but unlike you I am not biased and I understand why Nurse is unhealthy for the game and its playerbase why do you think SoloQ enjoyers on the forums complain about Nurse ? Beceause she's too STRONG against uncoordinated teams with no comms and most players play in solo or duos...

    Why comp players such as KnightLight with more hours and experience than most people on the forums will admit that Nurse is overkill/straight up broken in public matches but you Nurse mains just won't accept the truth ?

    Can't you be open minded and understand this simple fact ?

    You're throwing around a lot of words you don't understand. If you're willing to stop moving your goal posts, put up a winstreak video, or avoid the hyperbole mayo you're slathering on your opinion sandwich, @ me. Until then, please see my last response to you where I actually responded to your points. I'm not humoring your last response it has zero value.

    @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023986#Comment_3023986

    I'm glad there's a common understanding in that regard.

    It just doesn't sit right with me that she'll forever be the best until something changes.

    Um, that's an entirely different argument. I think most Nurse players would LOVE other killers to get their chance in the spotlight. I would play Deathslinger all day in a heartbeat if he wasn't a total piece of street-filth in his current state. But anytime someone goes "NURSE OP ANYONE CAN SLAY WITH HER NERF/REWORK/REMOVE FROM GAME." <- while simultaneously refusing to put up evidence, you're going to find resistance.

  • @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023957#Comment_3023957

    Would you admit that Nurse is the strongest killer in the game? Has been the strongest killer in the game?

    Sure, outside of perfect balance. Someone has to be.

  • It is:

    • Wrong when survivors don't bring Flans
    • Wrong when killers don't bring Flans

    What you did, however, was beyond petty and you only hurt yourself. Why you felt the need to announce to the forum that you were hurting yourself is beyond me.

  • @Ayamir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023899#Comment_3023899

    You don't understand the issue here.

    The majority of the playerbase are casuals most players started playing this game beceause of licenses being able to go against an iconic character like Pyramid Head or playing the dangerous Michael Myers is what makes this game unique.

    A "competitive" killer like Nurse should not be in the game she's the only killer who just can do everything with 0 downsides if you're good with her most killers have flaws/weaknesses,what are the weaknesses of a veteran Nurse like Alf in public matches ?

    Lerys and RPD that's all if you're good at Nurse you will stomp in every pubs games it's a fact SoloQ and even decent SWFs will lose against a decent nurse who is patient with her blinks and doesn't panic.

    Now you were talking about a Comp DBD team you know that each of these guys have like 6-7k hours each and they also play Nurse they're the only team who have a chance of winning against a good Nurse,do you find this normal/acceptable ?

    Nurse is broken in public matches,in comp matches where every players has 8k hours+ there might be a chance of winning against her,otherwise the killer is broken and needs to be nerfed.

    I played against KnightLight's Nurse in public matches several times and he always stomped my SoloQ team it was just a miserable experience even Blight can't do this,having one sided games like this is just unhealthy for the game.

    I hope you understand why Nurse is bad for the DbD playerbase.

    • Majority of players are casual? Sure, that's reasonable
    • That does not mean that competitive killers should not exist. Also, she doesn't have 0 downsides. Again, we'd appreciate your winstreak video. I'm not sure what you mean by what Alf's weaknesses as a veteran Nurse are. It's the same weaknesses every Nurse shares
    • Please, if you can win every game bar RPD and Lery's, show me your winstreak video. You can use ranged addons, you can discount RPD and Lerys. I'm begging you
    • Alf is a comp player, of course I was talking about a comp team as a response. Nurses lose to regular SWF's and even Solo Queue all the time. Alf's may not, but last I checked he's not the only Nurse
    • She's not broken in public matches. She's strong in public matches. A case can be made against her Range addons and against certain perk loadouts, but broken is way too generous, and way to freely thrown around without evidence
    • That's a soloqueue problem

    You do understand that, right? People playing solo queue are immediately conceding that they are not willing to optimize their play. There's a reason solo has a 15% less escape rate than SWF. If you're not willing to optimize your play and resources, you are going to lose to killers that do. Not just Nurse - as demonstrated by the multitudes of killer winstreak videos across most of the roster, even the weaker ones.

  • @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023862#Comment_3023862

    Other killers in a terrible state doesn't discount that Nurse is the only one strong enough to do a streak this successful. And he's been doing this streak for months. Have the MMR issues you speak of been present since MMR's implementation?

    And it's not an outlier. For an outlier on the killer side, there's a comp survivor team outlier as well.

    Nurse being the only one strong enough to do it, on a single player with an absurd amount of hours on her? I agree. That's wrong. I believe a player with 7000 hours on pig should be able to do it with pig. Obviously, that's not the case. Again, the state of most killers is abysmal.

    There isn't a consensus on when the issues started, most people found SSBM in the beginning to be accurate. Shortly after, it clearly became inaccurate. It has been going on for months and months though.

    There are comp survivor team outliers as well, SupaAlf said if he wanted the streak to end he could at anytime by playing against Legacy (Or maybe they're called Eternals, I don't keep up that much) - because they'd spank his Nurse.

  • So it would be on a Twitch VOD? Got a date?

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023838#Comment_3023838

    He is deranking to the mmr floor to be able to do this. He is also a comp players, going against potatoes in public matches.

    There is a dude doing to same thing having hundred of wins on demo, should we nerf demo ?

    What proof do you have of him deranking?

    The demo player admitted what they were doing.

  • @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023843#Comment_3023843

    Not you defending a 215 win streak when no other killer in the game could get close to an active win streak that long.

    If he's won 215 games in a row on Nurse, he should be capping on MMR, facing the most coordinated of SWFs and the most individually talented players on his server. Despite this, he's won 215 games and he's still going.

    Not sure how your point even begins to defend this lol

    You're making irrelevant points:

    • Other killers are in a terrible state
    • He is most likely capped on MMR, please look through previous threads to understand soft-cap and the current MMR matchmaking issues

    You provided an example of the most extreme outlier in the entire game most likely, when what we've been asking for is for the players who say Nurse is GG OP EZ to provide evidence through their own play, because our suspicion's, which are currently correct, is that they can't do anything close to resembling what they say Nurse is capable of.

    Honestly, I wouldn't even care if you did it with the ranged addons, take a few handicaps if you'd like.

  • SupaAlf has more hours on Nurse than most people have on their entire account. Why should he lose to survivors with less hours than him when he's a comp level player who focuses on maximizing his skill?

    Woosh.

  • We currently have no clue what the animation will look like or if survivors will be able to drop pallets and vault windows during the endurance effect.

  • The value of flans has been established no matter how sweaty either side plays. Stop with these threads already.

  • @Nefer90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3021217#Comment_3021217

    Totally legit. We talk about hug tech and you talk about DH.

    I want to be kind. Did you read the patch? Dh is literally nothing considering the other things that they will introduce in the game.

    Read it carefully brother. (I know you will still cry about Dh, but hey, what can I say?)

    Oh , anyway. Who cares about you ''necroing'' this thread????

    I never once cried about DH, nor was I the one who brought it up. Check your eyes.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/3021355#Comment_3021355

    Its not even possible for a game like this where majority of players play survivor, that all social media is killer sided, that is totally not true.

    Twitter alone is one big survivor fest, sure they may wanna date some of the killers, but overall, not even close to killer sided socials LOL

    The dudes been on copium for a very long time. I usually don't even quote him unless I see a REALLY out-of-touch take like this one.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3021355#Comment_3021355

    Which social media platform has more survivors on it. Survivors, aren't invested in this game, like I said before. you don't see hardly any on social media platforms. But obviously you have, so where are the media platforms where it's predominately survivor players posting?

    Literally all over this, and every other thread being posted. Are you not reading them? Are you only using your clicker when you see a killer post? Just look at all the complaining.

    Like, we can't make you see the other survivors if you refuse to.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020153#Comment_3020153

    So where are you getting survivor feedback from. I've yet to see any forums that isn't full of killer-players with a smattering of a few survivor players. This forum is killer sided, reddit is killer sided, steam is killer sided, where is the survivor heavy forums that you all are getting survivor perspectives on.

    After this new developer update, I don't see anything that indicates the developers are listening to survivor players. This entire patch screws solo-queue. This is the 3rd patch in a row, where survivors have been screwed.

    I hope the developers realize that this game is old and players are leaving this game because it's old.

    I also hope the developers also realize that the gaming community as a whole are very obsessive about games being fair. This patch is designed to be unfair for survivor players. The developers have even stated this in the patch notes.

    Killer players are tenacious, they have a lot more invested in the game, so large changes are going to affect that player base a lot less.

    However, survivor-players are was less invested in this game. If the developer release something this unfair to survivor players and you are going to see them leave really quickly.

    Are the developers just wanting survivor-players to quit in mass, because you release this extremely unfair and biased patch and survivor-players are just going to quit this game.

    Oh man. Every social is killer sided and all killer mains, by default, more tenacious?

    That's some copium.

  • @Audiophile said:

    Lol. Unbreakable isnt Meta. Maybe it was at one time but it isn’t now. Deliverance isn’t that good. And the point was just that there are plenty of perks that could use improvement or be combined with others etc.

    If you don’t think nurse is OP it’s because you’re either 1) not a top tier nurse or 2) always play swfs

    Okay, so show us your winstreak.

  • Nah, we just had it right and you had it wrong, and admitting that is tough. But that's okay. We don't have to engage anymore. Like I said, I only necro'd the thread because you seemed so certain.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3021097#Comment_3021097

    I mean I have bbq on every single killer atm and its in their build so

    Anecdotal and irrelevant.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020225#Comment_3020225

    Math wise the grind is going down by 75% because now you need less levels to get all the perks, however because bbq is leaving and wglf is leaving we effectively take twice as long to get through each level per character because bp GAINED is cut in half, so it more effectively is removing 37.5% of the grind instead of 75% because those levels will take twice as long so the only real value is not needing to level up the other characters 5-6 times every time a new one is added, so instead of 200 levels then 150 extra its only 200 levels but those levels take twice as long

    Except that's not true, we already know that WGLF and BBQ are not providing DOUBLE the points we would normally get. They're not that optimized, they don't get 100% of their value just for equipping them and no-one ran them 100% of the time unless the grind was their only concern.

  • @Star99er said:

    With Iron Will out of the Picture he’s just too loud. 😕 I imagine will see less diversity of survivors in favor of quiet ones like Ace & Claudette.

    75% + Crouching + LOS + Distance all muffle sound. I do not believe he will be as loud as you're imagining.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020945#Comment_3020945

    I don't believe we do.

    To be honest I'd much rather them show us hook rates(not hook stages) rather than kill rates. Kill rates really are a flawed metric, especially for much they're used in terms of balance changes.

    Split out the data from different mmr brackets.

    Show us the hook rates when the 5th gen is popped and compare that data to hook rates at end of match. I'd be willing to bet you'd see literally a doubling of hooks and even kills for that matter from 5th gen to end of game. IE end game hook bombing and NOED account for literally half the games hooks/kills and are skewing the data tremendously. I consider this a skew and not good data because at that point it isn't really representing balance as much as it is just face camping and not wanting to let a teammate die and ultimately the entire point of this data is for determining balance.

    On other words that data as it's generally presented is very misleading.

    They will never split out the data from different MMR brackets, LMAO. But we can hope.

  • @Mat_Sella said:

    To be fair, the survivors are the real killers of DBD. You lose more due to what your teammate did/did not do rather than the actions of the killers themselves.

    Not to mention the trolling, dc'ing, and general BM that conflates the kill rates immensely. It only takes one to kill everyone.

    The amount of games that are ruined by poor teamplay/toxic behavior is what im going to assume is larger than 5%, so they are increasing potential kill rates to counteract the overinflated stats.

    This. Survivors ######### around, screw around, and self-sabotage so much and kill rates STILL aren't where BHVR wants them to be. That is ridiculously telling.

    @Blueberry said:

    As far as I'm aware that's actually old data so we don't actually know what the current rates are with mmr.

    Also this. Did we ever get updated #'s after COH?

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020875#Comment_3020875

    Its already pretty hard to reach another gym depending on the map with the killers speed. Going to be 20% worse now. Looping is dead gen rushing is the new meta.

    Well, you're entitled to your take.

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020837#Comment_3020837

    We’ve reduced the time it takes to break walls and pallets by 10% (now 2.34 seconds, previously 2.6). Generators can also be kicked 10% faster than before (now 1.8 seconds, was 2 seconds). While these changes may seem small, a fraction of second can be the difference between hitting a Survivor and them reaching a pallet. 

    Next, we’ve reduced the cooldown for successful basic attacks by 10% (now 2.7 seconds, previously 3 seconds) and reduced the duration of the Survivor’s speed boost upon being hit by 10% (now 1.8 seconds, was 2 seconds). Moving forward, Survivors will gain slightly less distance upon being hit, making it more difficult for them to run long distances to a safe area. 

    Finally, we’ve tweaked Bloodlust to increase in power quicker than before. In most chases, Bloodlust does not activate, though there are rare cases where it can be necessary. The long build up often leaves the Killer in a bad spot even if they eventually get a hit. We are adjusting Bloodlust tiers to activate after 15/25/35 seconds of chasing rather than 15/30/45 seconds.

    It says it right there less swing plus less distance = faster downs lol. Cant loop a gym if you cant get to one. They gave killers base kit stbfl and brutal strength.

    There is plenty of time to reach another gym to loop. Now, hopefully, there will not be enough time for the survivor to reach the strongest gym/building of their choice across the map.

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020806#Comment_3020806

    Which means by simple math that you ARE a Nurse main (unless you only play ONE other killer beside Nurse). No clue why u keep trying to say your aren't LMFAO

    Because I have several hundred more hours on other killers? Because I make it a point to learn multiple killers on the roster, and right now I'm working on Nurse?

    Also I still don't use range addons. You can hyper focus on the Nurse main thing if you want, but you'll still be wrong.

    Edit: If I wanted to cherrypick as well, I would say the simple math shows that I'm actually a survivor main. Who'da thunk.

  • I do not use her range addons. I haven't used them since my 10th game on her months ago. I have a 60/40 killer/survivor split and about half my killer time is Nurse. So: ¯\_(ツ)_/¯

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020656#Comment_3020656

    I will, gotta leech the cakes from the others since thats exactly what all you Nurse mains running the range addons do as well :)

    Are you assuming I run those addons? Or that I'm a Nurse main?

  • @Shaped said:

    Also exaggerations and making everything so dramatic.

    If both sides are op which one is it?

    Everyone trying to make their preferred role the one who dominates. Everyone cherry picking things and ignoring everything else about the changes we are getting to push their agenda. This side is dead, no this one is dead. Absolutely unplayable. Yeah right.

    People exaggerating how horrible is their every match since forever. No it is not. You just ignore everything positive like it doesn't exist or you are just an impulsive person who always has a scapegoat and needs to win every single game with no effort.

    It is great to talk about things and what you think, adapt. But the way you are handling it just makes everything seems worse than it is. It is always a catastrophe, whatever happens, catastrophe.

    Also, about bhvr. People in the community acting like they could do a better job with their biases. Sure you would. You always talk about game dying but I bet if any of you doomsayers were made to make decisions, this game would definitely die for sure. Looking at some of your takes that only take one side in consideration while trying to completely destroy the other tells me everything I need to do.

    Rant over. Take care.

    Some people just like being miserable. It's a mentality that permeates far beyond this game, or the culture in general. I mean, it's 2022 and people still want hooks to teleport around like PH cages, which is honestly one of the silliest suggestions I see thrown around ALL the time.

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