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  • @DeliciousFood said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025205#Comment_3025205

    -A lot of skill-

    Compared to what? The Average DBD gameplay? Sure.

    To anyone who has played multiple video games before with mechanical depth? No. Get over yourself. The killer isn't nearly as hard as the mains try to suggest. It doesn't even take a hundred hours to get stomps in the majority of your games, especially with some addons.

    Stop using 'skill' as a defense for how ridiculous she gets when properly used. It just reeks of ego and it needs to be put down a notch.

    weird because to use her teleport right you do actually need mechanical skill, sounds more like you're the one with the bruised ego here. So you're saying you shouldn't be rewarded for playing well and utilizing her power properly? Sorry it's not dark souls lvl of broken controls that you need to master, which btw is not skill that's you fighting the controller (a rant for a different forum). My god you can just smell survivor mains on this forum lately lol. Your precious 2nd chance perks get touched now you want more killer nerfs than they're already getting to balance out the fact that your add ons got touched. If what you're saying is true, because this may surprise you, a lot of people who play this game also play other games. Which is weird considering how many bad nurses there are in compared to good ones.

  • @soulfire22 said:

    its just super classic, starstruck nurses running around left and right, im a god gamer im a god gamer. egotistical, massive attitude. and they're just everywhere now.

    win so many matches and expect to run into constant nurse mains bming and flinging their toxic playstyle all over the map with impossible outplay, walls, doesnt matter, pallets, useless. flashlight who cares.

    soloq is already hell the perk update will make soloq even worse, and nurse isnt changed at all, i love it.

    idc what anyone says nurse is a literal SSS tier killer rn and is unbearable to play against. the minute i hear that screech im out.

    See you on the other side.

    i see starstruck, you're so mad that you don't even remember what you typed, sit down

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025205#Comment_3025205

    I didnt get owned, but your ignorant comment sure did

    so you're attacking character/comments? So yes you got owned because you don't actually know how star struck works. But you do agree then that she's balanced since she requires skill to play? Meaning she doesn't need to get nerfed? Interesting.....Think more than just me agree, that you're the ignorant one here 😂

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025187#Comment_3025187

    By that logic pig needs to be nerfed because her kill rate is high. Stop using the same dumb excuses please. Kill rates mean nothing when it comes to skill. A good nurse is 1000000000000000000 times better than a good pig.

    so you agree, she requires a lot of skill to play and you got owned because you tried to make a cheese play? Meaning she's actually balanced since she requires skill to reach the same lvl as a lower tier easier killer that has a decent kill rate due to her being played mainly in mid to low mmrs where survivors aren't as good/experienced with the game?

  • it's fairly balanced. They reworked problem perks on both sides. Majority play survivor so they're only focusing on their negatives.

  • @soulfire22 said:

    its just super classic, starstruck nurses running around left and right, im a god gamer im a god gamer. egotistical, massive attitude. and they're just everywhere now.

    win so many matches and expect to run into constant nurse mains bming and flinging their toxic playstyle all over the map with impossible outplay, walls, doesnt matter, pallets, useless. flashlight who cares.

    soloq is already hell the perk update will make soloq even worse, and nurse isnt changed at all, i love it.

    idc what anyone says nurse is a literal SSS tier killer rn and is unbearable to play against. the minute i hear that screech im out.

    See you on the other side.

    you want to gut the lowest kill rate player in the game because she requires a lot of time and practice to use her ability right....because you got insta downed by camping near the down for an easy unhook.....what

  • @th3syst3m said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018268#Comment_3018268

    You sound like one of those killers that only get wins from solo teams that play like crap. Anytime you play against a team with even a shred of game sense you get your ######### pushed in.

    actually i can 4k just fine, i tend to struggle when all 4 survivors bring the strongest perks and play in coms since i play stealth based killers like onyru and ghostie. But go ahead and keep trash talking with nothing to back it up. Your perks got touched now it's nothing but tears on the forums, or how would you put it? "git gud baby survivor"?


  • @Krazzik said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018268#Comment_3018268

    SWF survivors definitely deserved a nerf but even now solo survivors are pretty weak.

    you can't just nerf it for "if you're in a swf then...." because that doesn't stop survivors from being the threat. You have to gut both sides. Everything that needed to be hit got hit because even solo q survivors can use the same perks for the same reasons. I don't get it, survivors get hit in a way they should've been hit for years, and now they all come to the forums and cry in unison. You have no one but yourselves to blame for these major changes. The killer to survivor ratio is so screwed up, specially during prime time that you can legit insta que for hours on a weekday night as a killer. Know what you get when you do that? bully squad, gen rushing survivors, and it's not always a swf. You'd be surprised how often the stars align and you actually get good teammates in solo que.

  • survivors in general to have most of their toys gutted. I hope they gut you all more. You enjoy being in bully squads, you enjoy making the game not fun for killer mains, you enjoy trash talking, you enjoy tbagging every chance you get, you enjoy making the game more toxic than it needs to be. You caused this problem by being bigger villains than the actual killers are, and that says something. You've had your way for so long that now that your over powered bs toys are getting touched you all start crying. I really hope they completely gut all of your perks if this is the reaction it gets, it's so satisfying seeing all of these crying posts. Welcome to what killer has been dealing with for literally years at this point.

  • Depends which one they hit on the dart board next, this time was clown, nem, and twins...because you know they were so problematic.

  • The issue with this challenge, at least in my opinion, is that you don't know your personal MMR as well as the MMR of your opponents. Some of Otz's kills were from really massive misplays, some literally just running into him. Not denying he's a way better killer than probably any of us are, myself included, but when you see things like that you kind of just go "idk man, I think the game just randomly placed you since those players couldn't find a killer in under 5 mins."

  • As fun as the item seems.....no killer's don't need another way to get harassed by survivors. Look how much issues the flash light causes, imagine being able to just flat out stun lock a killer for literal minutes between a pallet stun, to a flare gun stun, then follow it into a blind? Now let's add in the locker stuns.....and you now have made perhaps the most toxic swf, hell even solo survivor builds humanly possible. Specially since you made a perk to gives them infinite ammo by just hiding in a locker. Then you let it completely negate a killers powers for 15 seconds for just 1 add on....what? Also the stipulation of "head shot".....you realize that isn't that hard right? Since you can line it up with a pallet stun? Adjatha's is a bit more balanced.

  • She is the best killer in the game....but she's also one of the hardest to utilize properly. She's one of the few actually balanced, gameplay wise, killers in the game and all they did was bug fix a lot of her issues, this needs to be done for almost every killer in the roster. Just because the nurse player is good at predicting where you're running doesn't make the kill itself broken, it makes the player skilled with her even if they have the right addons to help track your aura to line up the shot during those small windows when they proc. It's not like DH or DS where you press a button and good things happen for example. Nurse also has, from my understanding, the lowest kill rates in the game because of her difficulty. Overall that sounds rather balanced to me.

  • Did you really just try to take a racial issue and make it a reason to get rid of face camping.....then slap that your "LGBTQ" to make it sound like you're trying to get rid of it for the good fight?

    Didn't know we were playing forum limbo here, can any one get any lower?

    Listen is face camping an issue? Yes, how ever, it's a legitimate tactic atm specially with how quickly survivors can heal a damage state with an infinite CoH boon because they can just put it back together after it's destroyed with out the need of another perk. Hence why tunneling is done even more now as well since it'll reduce the amount of people on gens. No real way around it.

    The game has problems, don't use a real issue as an excuse to get rid of an in-game one.


  • @zarr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740845#Comment_2740845

    I avoided your guys' discussion so far, but let me butt in here I guess, if only to try and steer it more closely back to the topic of the original suggestion.

    First, with regards to the player activity stats, you are both kinda right. XStormyXDayzX is right that on average, the game has been growing over the years, including the past year. There are surges and dips in activity throughout years, and many of them are entirely to be expected as pointed out, as they coincide with holidays, content releases, and such. But the growth when you look at year-round averages is there, and with DbD now being on pretty much any platform you can game on as well as multiple PC clients (and soon perhaps even Linux), and with there being crossplay across all of them apart from mobile, it would be silly to talk about the game being in any danger of losing too much player activity.

    On the other hand, player retention is important of course, and as you point out, DbD does not retain enough players to make up for players that play less or not at all anymore, otherwise we wouldn't see averages settle as much lower as the peaks. That said, the player retention rate might very well not be at all concerning for BHVR. Not only did we have some of the biggest surges in player activity yet last year from which a more steep downtrend is to be expected, but we've also had Covid affecting things throughout the last two years in unusual ways. Maybe BHVR is more concerned about the continued if slight decline in average player numbers (on Steam) throughout the last 4 months, and maybe particularly so because not even their Christmas event and log-in rewards brought numbers out of the reds, and the existence of Propnight and VHS is probably not entirely "unconcerning" for them either...

    But ultimately, I don't think player activity is really an argument here either way. It would be speculation entirely on our end whether player retention is an issue affecting one role more than the other, and if anything, if BHVR is not doing big things that would boost killer player retention, we kind of have to assume that killer player retention is not actually a big problem or at all a problem, because BHVR does have the data to draw conclusions regarding these things, and indeed a big interest in solving such problems if they do exist and do threaten the game's popularity and longevity, because they of course care about those things (which is: profit) more than about... "killers" or "survivors".

    I also have never bought into anecdotal arguments regarding queue times. This is something that has always changed between ranks (now ratings), regions, times of day and night, events, rifts, and so on. My personal experience is that survivor queues are in fact not very long, and indeed faster than my killer queues at certain times, such as in the early mornings to late noon. And having played this game for years, my experience with per-role queue times has been such pretty consistantly: earlier in the day, survivors queues are faster; during much of the day, queues times are comparable on both sides; later in the day, killer queues are faster. That as a general experience. I also think queue times are a self-regulating issue to a certain extent, because there are actually a lot of players (me included) that will switch roles based on queue times, thereby obviously helping stabilize that issue around more reasonable averages. And anyway, whenever I have asked people for evidence of their claims that survivor queue times are actually so super long and killer queue times so super short, they haven't taken me up on that. And when I provide evidence from multiple streamers showing their survivor queue times averaging around 1min and regularly even being shorter than their killer queue times overall, that apparently doesn't matter. I think queue time arguments are indeed more often based in bias than fact. And this is again something BHVR can easily see and does in all likeliness do very much look at, and so when people are sounding alarms about long queue times that BHVR can see is just not the case, that is not helping whatever case the people making those claims are concerned with, I'm sure.

    So, let's ignore player acitvity and queue times and whether those would indicate anything that is relevant for my suggestion.

    I have to say you seem too intelligent to be as unsensible as some of your statements regarding this game are. "Survivor by Daylight", "killer mains [...] are nothing more than punching bags" - I mean, come on dude. I appreciate the fact that you are the first and only person here posting so far that doesn't fundamentally dislike my suggestion and rejects it, but I will tell you that my suggestion is not based on the idea that survivors are super OP and the game hell for killers. In public matchmaking, I actually believe the game is favourable for killers, and even the average escape rates of 4-player SWFs even at higher MMR brackets are likely not very problematic either. That said, the performance potential of SWFs, the ceiling, is absolutely problematic, and while it is far from the average SWF experience, it is absolutely an experience that does happen, and it is a ridiculously imbalanced experience in the public matchmaking environment. That is the conviction my suggestion is based on. There are also killer performance ceilings I would like to see adjusted (mostly Nurse/Blight/certain add-ons, but also the effectiveness of certain strategies), but I do think SWF is a significantly bigger balancing problem that has more of a negative effect on the game, and as such I consider SWF adjustments to be more important and urgent, especially now with MMR in place where killer players at the top-end will be matched against SWFs with a notably increased frequency as compared to the rank-based MM past.

    https://forum.deadbydaylight.com/en/discussion/comment/2740884#Comment_2740884

    I would do it for everyone so it doesn't feel like "punishing" change, but it would bring diversity instead, which might be actually good thing with enough buffs to weak perks.

    Fair enough, but then this point is of course not a critique of my suggestion or its validity, but you are expanding its rationale over more of the game. And I can agree that it could be good. Maybe introduce a sort of point system for loadouts, we've seen suggestions like that in the past and I'm not fundamentally opposed. I would certainly agree with buffs for perks. While there are totally more than 16 that are more than good enough to make for a very well-equipped 4-SWF team, I do obviously agree that too too many perks (on both sides) are just not nearly good enough in the total pool of perks. That's a big gripe of mine with the game too, in fact.

    Another problem is that you would have to make exceptions for some perks like it is on tournaments for BT for example. I wouldn't limit all perks to 1, some core perks might be better for 2 per team instead imo.

    This is also fair. In tournaments, some key perks are indeed sometimes allowed 2 times, most of all of course BT. If the availability of multiple copies of certain survivor perks turns out to be too integral to the game's balancing even in 4-player SWF scenarios, then that should be something to further tweak the system according to.

    That said, for one thing I actually am not convinced there are any perks 4-player SWFs require multiple copies of to be able to compete against most killers, let alone in the public matchmaking environment, and for another I would prefer if perks that are identified to actually be that integral to the game's balancing would instead be reworked into base game mechanics. And that is especially the case regarding the balancing around camping and tunnelling, which I do also think warrants being addressed.

    To quote individual sections, copy and paste them into the reply window, highlight them, and then click the little black symbol on the left of the text. There, click the quotation marks icon and select "Quote" - done!

    Like so:

    https://us.v-cdn.net/6030815/uploads/UZ7XI00FQICB/quote.png

    Something perhaps useful to know: To jump your cursor out of the quoted section, use the arrow down key on your keyboard, or press the enter key twice.

    Read the whole thing it's well thought out and fair. I tend to say survivor by daylight because based on a lot of what him, and many others say on the forums, when ever a change is suggested against them it's met with an instant shut down regardless of how reasonable, thought granted many unreasonable, suggestions there are. It also seems by a lot of their suggestions that's all they want killers to be, a punching bag for them to meme against. Mainly it's said with satire and of course some delicious salt. I always thought it would be cool if they treated survivors like killers and gave each one unique abilities such as DS and SB based on their lore. This would also lead to knowing how to play against each survivors strengths and weakness similar to how survivors face off against killers .Granted that would take an entire survivor rework, your idea is a bit more feasible. I do agree that more killers need to be brought up to speed and behavior just won't....why that is I can't say.

  • Again, you said nothing useful. You're just trying to argue now because you have no ground to stand on. I'm sorry that you fail to see facts on the table I laid out for you and you cherry picked 3 numbers stating that is shows growth with out showing that they lost more than they gained. I get it you think the game is fine and should continue to lose over 1k people a month for almost 3 months straight now. Shows the game is perfectly fine and that killer mains should just accept the fact that they are nothing more than punching bags for you and that they should be honored to do so.

    Enjoy pretending Survivor by Daylight is growing and perfectly fine.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740279#Comment_2740279

    That is probably one the most cherry picked counter arguments I've seen in recent years, and that's saying something, considering how many Covid arguments I've picked in the last two years.

    There is around 43,000 active players on steam in the last month, cool, sure the numbers spike around the Halloween event, the hellraiser release, the anniversary event, the RE release. The dip around the holidays happens every. Single. Year.

    Last December the average players was 35,000.

    The December before that? 23,000. The steam player base for DBD has raised by 20,000 players in the last two years.

    your judging the player counts dip over the year, that's completely normal

    There's a difference to a game becoming less popular, and a game coming down from a sudden and massive surge in popularity (which tends to happen during big content drops. The game's largest player count of all time was this June with the release of the Resident Evil chapter).

    These numbers aren't even including any console port, or even factoring in epic store players.

    This game is at its highest active player base number in it's run and steadily rising. I say again. There is no player shortage. There is a delay based on MMR matchmaking.

    ''Clearly your the one who doesn't deal in fact"

    So I gave you facts and you gave me a rant with no actual arguments???????

    It's clear that you're a survivor main based on how you responded to this post with nothing but aggression towards the original poster.

    A year in decline is a decline, no amount of kicking and screaming is going to change that. Losing more than you gain isn't growth just because the current number is higher, it's a net loss.

    You're clawing for epic game store and console players? Console players are constantly complaining about poor optimization, you honestly think a lot of them are sticking around? You know that the globe next to peoples name just means they're not running it off the same client right? Steam and Epic Games show as globes towards each other. On top of that I even stated "on steam alone" meaning I'm very aware that it's not showing all but if it's declined in one, logic dictates, it's probably declining over all.

    This game is NOT at it's highest, you even proved that in your own statement.

    Once again, you refuse fact and only chose your own views to be right. Which honestly is the biggest problem out of all of this.

    SWF is a huge issue. It needs to be dealt with. The decline will continue if it's not.

    Simple as that.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740251#Comment_2740251

    Your arbitrarily deciding who or what I am based on my post? I play both sides equally dude,. Contrary to how some of you want to act on the forums, this games active users are higher than ever. There is no killer shortage, there is no boycott, there is no dying killer player base. That's just something you like to cry out here on the forums to try and sway sentiments you way. It's not based in actual game fact, and the devs are aware of this.

    There are alot of balance issues that need to be addressed in the game. On both sides. But certainly not this. This would break the game completely. Thankfully,I know the devs wouldn't even consider something like this.

    An ongoing analysis of Steam's player numbers, seeing what's been played the most.

    there's some fact for your "growing game" 3 months of pure loss on steam alone. Higher than ever you say? Clearly you're the one who doesn't want to deal in fact. No killer shortage? Killer ques are near instant while even solo survivor que can be minutes. It's obviously not something people like to "cry out" where there is in game fact.


  • @[Deleted User] said:

    Meta perks are meta for a reason. Without tackling the reason WHY all 4 survivors need to run BT, just demanding they not be allowed, just breaks what little balance there is. Especially when said perks have been specifically added to the game to tackle and oppose killer strategies.

    The devs also can't just arbitrarily start punitive attacks against SwFs as if they are bad gameplay, not when they advertise the game using the appeal of playing with your friends.

    They can't attack SWFs on behalf of the killers, not while refusing to attack face camping and tunneling. They need to atleast pretend to be impartial to sides.

    They don't even pretend to be impartial to both sides. They heavily favor survivors and any suggest survivor change is met with huge back lash from the "community" if you can even call it that any more. The change wouldn't be that hard to implement, rather simple actually....for most developers that is. Tunneling and face camping are already punished by perks and less blood points earned for doing so (not that losing blood points over it is that big of a deal). A quick google search will tell you what the best perks are, don't pretend people don't look them up. Demanding them not being allowed would actually balance the game. You would put the weaker survivor with the strong anti-tunnel perks such as BT and DS while giving good loopers SB and DH. It blows my mind how survivor mains will find any and all excuses as to why it's ok for them to have everything while killers barely get scraps. You do know that the worse killer is to play the less killer players, not even mains, there are going to be. Hate to break it to you, but no killer means no game. Something needs to be done and sadly we're to the point of something this extreme might be needed for a while as they find ways to actually balance out the perks and make the experience enjoyable for both sides.

  • playing gen kicking simulator because i know i'm going to lose to the SWF

  • @Tsulan said:

    The issue is, that most people draw the conclusion that killers are OP and therefore need nerfs. Without realizing, that the way to get those high kill rates was to play in a extremely unfun way.

    Killers don´t complain that they can´t get kills. Killers complain that they don´t have fun while doing so. Because they have to play sweaty and scummy.

    This. With the amount of strong meta perks survivors can bring we HAVE to play like this, then when we do we continue to get nerfed, just like the recent clown and nemmi nerfs, and verbally abused by survivors for doing so. Even when you win as a killer, you still lose in the end.

  • It's based on if your camera can see him. I get revealed by people standing behind rock sometimes that I don't even see while playing as GF.

  • @Barbarossa2020 said:

    Still find it amusing that for all the things that get complained about on the forums, you go and change things based upon small amounts of data rather than pressing issues.

    I.e a clown addon change? a killer that you never hear about on the forums get's a "fix" which affects 1% of the player base yet major issues like Coh, Swfs, dead hard, that get mentioned daily get put on the back burned.

    P.S Civilization is fun, thanks Matt.

    That's because they ONLY care about the survivor experience. "Hey clown juice have 3...survivors no like them having 3.....me get rid so survivor happy." Same with Nemmi, how was zombies moving faster at all broken when the AI constantly get stuck in walls? They also nerfed Marvin's blood so that Nemmi can just not exist at all early game and have to pray for a good 3 gen. There's a reason these 2 were picked.....they were the only 2 that had ANY impact on game play. Now they're only slightly better than his other options....because that's how you make build diversity. Also glad how he only talked about nurse and Freddy.....Freddy easier so we nerf it....what? I'm not game designer but that makes 0 sense.