foxsansbox
foxsansbox
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The only thing new this thread provided was making people who have only used anecdotal nonsense and personal opinions to attack Nurse lose their mind over a thread that defended her with anecdotal nonsense.
Some of y'all need to get reintroduced to your comment history.
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@Coffeecrashing said:
The July Dev Update still didn’t address dead hard on reaction to a killer lunge. Changing it from 1 second to .5 seconds has zero impact on survivors using dead hard on reaction to a killer lunge.
BHVR should have made dead hard 1 second total time, but the first 0.5 seconds are startup frames that won’t give endurance.
This is extreme. Any survivor who can navigate the map and time the E right after a lunge without getting crept up on and non-lunged deserves the health state.
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3057964#Comment_3057964
Right now, I don't think you'll have to wait long. Developers doing work rapidly, don't you agree?=)
Facecamping bubba to me is similar to afk pig. It's a pure luck for not being "this one and only hook". If it happened to you... I'm sorry, but yeah, nothing you can do right now. The only thing is... Let bubba get this one kill, but others needs to make sure - they get out.
It's actually really boring for each side tho, I'm a killer main and I have 0 idea how someone is enjoying doing so.
As much as I want to kill survivors, I want them to have fun too.
I think it boils down to agency. If they do it specifically because they enjoy inflicting that kind of tilt it's about making sure they get to play Killer the way they wanted. Few playstyles enforce total agency like Bubba's tunnel. He only cares about the one, and he's going to get the one. The rest are just icing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3057801#Comment_3057801
Look, I really try my best not to give up hope, but there are times when you can clearly see no one is going to come unhook. Surely I can be shown some mercy and allowed the luxury of speeding the process up.
This hurt me :(. But I look at it like, why do the rest of the survivors not get to utilize your death timer to the fullest? Because it's yours? Does this boil down to a moral decision between helping your team by prolonging the pain or punishing them by suiciding?
This, I think is a good element to any horror, those difficult choices. So I'm totally down with survivors getting agency over their own deaths even if it ######### me 9 ways to Deathslinger's rose-colored bottom.
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@skylerbound said:
So today I had three matches where I had an angry teammate at end game chat. A lot of it had to do with miscommunication but also the strategy vs being a "team" player(as told to me today). Two of those matches my teammates were angry about "not hook trading" and the other not going for a save at egc.
The ladder the argument was "I was in chase, you should have saved." The details that is none of the exits were open, and the dredge did quickly drop chase to go back to the hook. Strategy dictates prioritizing the door for two of us to escape as the hook timer was not long enough to open a gate and safely rescue without hook trading. Mind you, looking at the profiles of this person, she was mad cause her duo partner was the one on the hook.
The former on hook trading - I can understand doing this if we are gong to make it as last minute as possible to get the maximum amount of time on gens to punish the killer for proxying. Problem is that in both of these matches the three of the "hook traded" so frequently that I was the only one doing gens and did not go "for my turn" as I was the only one doing gens... I did 4 solo in one of those matches and was the sole person to escape that match as I prioritized the objective instead of being on the hook.
I know we don't have voice comms and it's hard to organize these types of saves. But at the same time, being strategic is not being selfish. In a lot of matches today, I was camped and proxy'd and I was left on hook to die so 3 of my teammates could escape. I did not take it personally or get upset at my teammates. In these matches because there were no strategy from my teammates only 1 or 2 of us escaped. Sometimes it's ok to be the sacrificial goat.
Have any of you experienced something similar?
I'd rather word it another way, based on what you've said - Being selfish is being strategic. Especially in a game where you can be sabotaged all the way out to the matchmaking.
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I really do feel Medkits were the problem. Botany is a tradeoff perk. It's okay being strong because it's not directly responsible for the health state changes. Which is literally how the game is balanced, around the disposal of health states. Medkits should've been hit but I'm thinking we'd hear even more complaining if that where the case.
1 Bottany thread versus a million medkit threads.
You're the martyr :(
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3057706#Comment_3057706
https://forum.deadbydaylight.com/en/discussion/comment/3057648#Comment_3057648
######### why though thats so stupid.
Could they be more generous? Certainly. This is BHVR we're talking about.
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The Baseline changes are going to be the most apparent. I know the values are small but anyone familiar with this game is going to feel it. So the more M1 a killer is, I imagine the happier they is.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3057249#Comment_3057249
I'm pretty sure there is some quote about this in The Art of War.
And it's also one recurring recommendation when players asks how to verse her. (And is actually true for any role.)
To know your enemy, you must become your enemy. Or some nonsense, but it's absolutely true, and it works both ways. Those survivors that give me whiplash, I remember what they did and use it myself. So it boggles the mind when people just refuse to play her. How could you not want to learn more about this game you enjoy playing?
I'm old :(
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057541#Comment_3057541
still dont see whats hard about tunneling with nurse
Sounds like a personal problem. I cannot help with that.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057441#Comment_3057441
tisk tisk tisk
Have you ever heard of "tunneling" my friend? Im sure you have. The made up term made by survivors to shame the killer for being overconfident? yes yes
Who can proxy camp the best? Nurse, she can blink back immediately that would put hags ability to shame. Unlike other killers that "tunnel", what they call tunneling i call overcommitment. Can nurse overcommit while "tunneling"? Can you body block her? I think not. Of course like any other killer if you hook everyone one by one "fairly" its going to be HARD. But what if you didnt?
Nurse can chase other survivors and teleport back to the hook when needed. Do you need anything more than muscle memory to play this? This is only perkless nurse. What if she had: "make your choice"? "haunted grounds"? "devour hope"? etc...
Of course you would think nurse is hard since you dont tunnel or camp, youre "playing nice" but still getting 3-4k 70-80% of the time? Or maybie you do. But do you really think that this takes a lot of skill? The only hard thing here is finding the survivors, but that is not just a nurse thing is it? You can also bring "lethal pursuer" to start the chase immediately. Whats so hard about this?
Step by step:
- Tunneling is not exclusive to Nurse
- Your description that Nurse is by some absurd amount a better tunneller is inaccurate
- Nurse cannot blink back immediately, she has fatigue if she blinked out and if she's beyond her blink range she will have to do it in steps. Meanwhile Hag's proxying is extraordinary (it's literally her meta-strat) and there are several other killers who do proxying extremely well
- Any killer can overcommit by chasing a survivor outside of their depth, for too long
- You need map awareness, positional awareness, a read on hook states and perks so you're prepared to answer any counterplay that might be thrown at you - None of these are Nurse exclusive
- Feel free to cleanse totems, feel free to either unhook while she's still inside of her TR or after you've confirmed she's on the other side of the map - no one is forcing you to eat a make your choice and furthermore, no one is forcing you to eat a make your choice at a time that is situationally advantageous to your opposition
- I absolutely do tunnel and camp when I believe it will help secure a win, I don't know where you got the idea that I didn't - I literally spoke to playing as mean as I need to in order to win and get better
- I said I'm getting a 3-4k at around 60% of the time, and I also highlighted good and bad days to provide a little more flavor. What you did here is disingenuously highlighted my good day. This is called cherry picking. It's pretty lame
- Nurse absolutely does struggle to find survivors that play immersive. That is exactly why distortion is so good against her. She can not search well unless she is walking, and good survivors know to immerse once they hear the terror radius and force the Nurse to play two games. It's not just catch them. It's find them, and then catch them. Survivors not taking advantage of this are playing sub-optimally
- Sure you can bring Lethal Pursuit, Devour, Make your Choice, Haunted Grounds, and then you have 0 regression and no synergy with Lethal Pursuit unless you're running the tooth addon. What's the point? There are killers who use all these perks extremely well, they've been showcased in videos by better players than myself
You keep moving the goalposts, not that I have an issue addressing it, but we're now a far cry from "NURSE IS NOT HARD, STOP USING IT AS AN EXCUSE FOR BEING THE STRONGEST KILLER" Nurse is still hard, and there is nothing wrong with expecting hard-to-pilot killers to produce good results.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057380#Comment_3057380
Yes indeed those perks are useless on nurse because they are bad perks to begin with, you dont see those perks unless its a meme build or a somebody got their new killer. So the same perks are just being use over and over hence the perk rework.
About the win rate, im afraid you mentioned you own win rate today on the forums and i it clearly shows that 𝐲𝐨𝐮 need to return onto reality.
https://forum.deadbydaylight.com/en/discussion/comment/3057290#Comment_3057290
(at the bottom of the reply)
And yes, its not only nurse that can have over 50% win rate but i dont see how that is a low kill rate my friend.
Except those perks aren't useless, what's the point of even coming into a forum if you buried your head in the sand? They work against some killers and they absolutely get great value against Nurse. What's the problem, besides you suggesting the extreme every chance you get?
As for your problem with my kill rates - please refer to the extensive forum history that accurately identifies that MMR is absolutely atrocious:
- If I'm bringing the meanest stuff and I get a SoloQ stack, I expect to win - whether or not I'm playing Nurse
- If I'm bringing the meanest stuff and I get non-meta memers, I expect to win - whether or not I'm playing Nurse
- If I had a crap game and it's EGC and my second target is on hook, I expect to draw or convert to a win - whether or not I'm playing Nurse
An individual is allowed to have higher or lower than average result, my personal experience does not justify your stance, just like I don't use it to justify mine.
If you're going to discount all perks because of the perk rework, then please assume survivors are bringing their nastiest too, because you're clearly only interested in the .0X% of players that fall into your point.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057301#Comment_3057301
Like i 𝐬𝐚𝐢𝐝 we both think we are 𝐫𝐢𝐠𝐡𝐭. And since we are both stubborn of our opinion i thought that this is going nowhere but it seems like you outclassed me in the stubborn part because i was the one that proposed an agreement. But ill have your way. Im certain i dont see your "mountain" of evidence.
And nurse being healthy for the game? Dont make me laugh. Im sure you heard once that every perk good on a mediocre killer is broken on nurse, but i also say that every survivor perk good against nurse is also broken on the "not so strong as nurse" killers. She is the sole reason balancing is an issue in this game but the devs keeps pulling on the fact that "she has a low kill rate" which some nurse mains also use as an excuse aside from her being "hard" to play.
The reason for that i belive is that little Billy saw an clip on youtube and is also trying to recreate the event even though they knew nothing prior to the game in general. And after they lose motivation to play her they try other killers but the other killers feel so pale after they learn that there is a whole new dimention of problems a killer has to face instead of just tereporting past it. And im talking about the beginner killers because little Billy didnt unlock anything yet unless he played the game before or he got the game from his older brother Timmy that lets him play. In other words: nurse is inflated.
She is absolutely healthy for the game. I'm sorry you don't understand that. Good perks on mediocre killers being strong on Nurse is just another way of saying "Hey, most killers need help." There are also, gasp, perks that work well on other killers that have 0 value on her. This is actually an example of some nice diversity. BHVR has the ability to rework and update killers to make them more relevant. Nerfing Nurse because of a very loud minority doesn't make the other killers better.
We bring up the low kill rate to force people arguing nonsense back into reality. Repeat after me, she has a low kill rate. Do the math, create some random statistics that yield her kill rate, and you'll see just how many games people are losing with her. Hint: It's considerably more than people are winning with her, if you make the assumption that there are Nurse mains running around and never losing in any significant #. How you divy it up is up to you.
Rather than make a thread bashing Nurse, why not make a thread saying "I believe X should be the strongest killer, and here's why." Far more compelling than 'Rabble, rabble, I don't like a subset of the defenses players use to justify Nurse.'
Edit: Misread survivor perks, but my example holds true for the inverse. See; Distortion, Overcome, Lucky Break. Strong and mediocre perks that all perform very well against Nurse.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057261#Comment_3057261
okay then "sir", I think just like you that: 𝐢 𝐚𝐦 𝐫𝐢𝐠𝐡𝐭. So lets just agree to disagree like gentlemen but that wont wave the fact that she is the strongest killer just because someone took their "time" and "effort" to play the most "difficult" killer in the game.
Sorry, a subjective opinion can be, and in your case, is wrong. You started with "Nurse is not hard.", and literally every piece of evidence flies in the face of that. She also certainly is not just muscle memory. Extremes don't perform well, even as opinions.
You don't have to admit it, you're free to keep believing as you do, but I don't have to agree to disagree. Anytime I see such nonsense I'm going to respond.
For that last sentence - There is nothing wrong when expecting value out of pouring time into a hard-to-master role. It's the definition of a good role. There needs to be simple killers like trapper, because they are entry level and this game has a population that requires that. There also needs to be killers like Nurse, Blight, and Spirit, for game health.
Edited for clarity.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3057257#Comment_3057257
I don't think there's any question that properly used, she is the strongest killer. I mean she can flat out ignore loops, which are essentially a surv's best defense.
She's not uncounterable, but she spits in the face of basic game mechanics in a way no other killer can.
The more we hardline mechanics, the more we spit on game health by homogenizing roles.
- If we draw the line at not having to kick pallets than Blight, Billy, and Bubba are considered rule breakers - I think that's extreme
- If we draw the line at red stain mechanics than stealth killers are rule breakers - also extreme
I think drawing the line at Nurse is very convenient for people who don't want to spend any time playing and learning her. Survivors still have a litany of in game tools to beat her, up to and including intelligent jukes.
@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3057215#Comment_3057215
How many times you 3-4k?
As a percent? Probably 65%. Good days 80% bad days 40%, all depends on the kind of potatoes I get.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057239#Comment_3057239
you used nurse needing strategy as an argument? what do you mean then?
No sir, my argument was that your statement:
"Also you points are invalid because its that survivors need to learn to play against nurse not nurse against survivors she just needs to learn how to blink."
Is utterly wrong. Nurse requires strategies like any other killer, the quantity and quality, again, is up for debate, but you are wrong. I don't need to elaborate further, I was only refuting a really senseless point from your side.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3057231#Comment_3057231
Haha, I can't deny that you were right about her. She's still the strongest killer in the game in my opinion but when you learn how to play against her you will have a much easier time. It may sound weird but playing AS her made me better in chase AGAINST her.😂
She probably is the strongest. I tend to accept arguments for maxed out Blight's and Billy's as well, that whole skill-cap kerfuffle requires acknowledging them.
The majority of improvement in my play has come from inserting myself into the shoes of the role I'm trying to beat and getting my ass spanked a few times until I figure it out. But it's worth seeing it, just for how that translates when I switch back to an intended role.
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057215#Comment_3057215
sounds like your problem indeed (also "strategies" lmao, so only nurse needs to have strategies? She needs the least amount of strategy)
So far everything you said has been qualitative, and subjective - so I responded in the same vein. If you have a problem with the word strategies, I don't really know what to tell you, except feel free to post a winstreak and prove us wrong.
I also never said only Nurse needs strategies. Huh? You can't rewrite history my post is like 10 minutes old, dude.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3057198#Comment_3057198
I played against so many Nurse's over the last few months that I learned so much on how to play against her. I also play her way more then I did before which made me so much better in chase. I'm a Blight main atm but Nurse is a good second. Not long ago I hated Nurse more then anything in this game. My opinion has completely changed.😁
Oh my lord. It's like when people actually play her/against her more frequently, they actually improve.
It's what us filthy, opponent proclaimed nurse mains have been advocating for all along.
I'm shocked. Pikachu face.
Thank you for responding!
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@Deme said:
https://forum.deadbydaylight.com/en/discussion/comment/3057176#Comment_3057176
your comment is very ambitious. Also you points are invalid because its that survivors need to learn to play against nurse not nurse against survivors she just needs to learn how to blink. Almost anything you learn from m1 killers she just bypasses by blinking like pallets and gained distance after hit, ds, lythe etc.
Except you're just wrong. As I encounter better survivors, I too have to improve and adapt new strategies. If you think it just takes muscle memory to go out and slay, go play 20 games on her and then record your next 20, we'll be here.
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@GamerEzra said:
My opinion on Nurse has changed alot over the last few months. I think she's in an okay spot atm. In my opinion Blight is the hardest killer to play tho.
How did it start, and what changed it?
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@Deme said:
Why do people say nurse is hard to learn/play? You just need to get muscle memory for the blinks and thats it. She ignores half of the mechanics just because she can teleport: no hiding red stain, no footwork, barely any patrolling, little to none time management and she ignores pallets and walls.
Someone please tell me how is she harder to play than blight and billy.
Why would we tell you how she is harder to play than blight and Billy? Many people who play Nurse use those killers as examples who also have high skill-caps. It's a shame Billy doesn't get more value for his skill-cap, but what does that have to with Nurse? Additional thoughts:
- Nurse has to patrol frequently if survivors are using their brains and respecting her terror radius as soon as they hear it, instead of after she's already blinked onto the gen
- Nurse players will hide their red stain at loops if they suspect a survivor is playing ultra-clever and may have forgot about it. It's certainly got me free hits on several tiles
- It's not just muscle memory, this doesn't deserve more elaboration it's been tried to death already
- Her time management is she is slow and so she has to be in fast chases all the time to ramp her pressure
For everyone who is immediately going to lose their minds about the range addons. Yeah, we already heard. Sorry the devs didn't agree with you. It's nutty.
Edit: All of the above was for your benefit, the reality is she IS hard and high-skill caps do deserve to be rewarded. Why you don't believe that, I don't particularly care.
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@lav3 said:
Still why there's no option for players to decide whether Prestige or not?
Is it abusable that I keep farming things from lv.50 Bloodweb?
Portrait effect? Wow, clearly there are even customized portrait players made and this is disappointing.
Give something that upcoming legacy P3 players can show off.
Endurance change? Fine, now look at Pinhead's "Original Pain" add-on which negates all Endurance.
Why nothing has been done to Pharmacy? Why does it only activate only when "injured"?
Where's camping solution? Previlege to not camp and penalty for extreme camping? Nothing.
Honestly some of changes were good but I think Developer Update lacks so many of what players want.
You had to get oddly specific to put up a gripe about endurance.
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@night_ph said:
https://forum.deadbydaylight.com/en/discussion/comment/3056735#Comment_3056735
Yeah, keep riveting killers and perks are so much better, okay)
Riveting?
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@night_ph said:
In anticipation of a big update, I've been thinking. And the developers understand that by raising the weak killers, they automatically make strong killers even stronger.
let's look at an example. We have a conditional Hunter and a Nurse. Killers are radically different from each other in terms of gameplay and mobility. We take the "Decisive Strike" perk, and look. For a nurse, 3 seconds of stun is too short, she will have time to catch up, but for a trapper, just right. Ok how resolve this? We need add coefficient which will be calculated when the killer interacts with something (for example, with a perk)
If we got 5 sec as a start value. For nurse this coefficient is 1. Because 5 * 1 = 5
For trapper this coefficient is 0.6 . Because 5 * 0.6 = 3
if you enter coefficients, this allows you to at least balance the game a little and not break the balance when introducing new perks.
The same can be done with the repairing of the generators, for mobile killers leave 80 seconds or a little less, and for less mobile, on the contrary, increase, etc.
Regards,
Needlessly complicated and ultimately not a good balance idea. The perks need to treat all survivors and killers fairly. If a killers power overtunes a perk combination, the devs are presumably able to gather statistics on that loadout.
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@Norhc said:
He's right but that's not exactly a hot take, it's been a widespread opinion for many months now. More and more people are realizing that the "Nurse is hard" take is simply fallacious. Also, how pathetic do you have to be to consider the opinion of a streamer inherently more worthwhile than any other. Fanboys are such a sad sight.
Pivot in steps, dude.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3055563#Comment_3055563
"Unbeatable" is hyperbole though, I doubt anyone is suggesting she has a killrate of 100%
Hyperbole should be considered maliciously disingenuous in any thread where people claim to want a serious discussion. If the people posting hyperbole get 'literal'd' and find their argument falls apart as a result, that's on them.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3055391#Comment_3055391
What’s different about it? Survivors being more “unpredictable” (the normal Nurse “counterplay” people bring up)?
If I said yes, would that end it here, or was your response just prepping to discount that idea wholesale?
You know what he meant, and you know pathing against nurse is substantially different from standard M1 killers who have to play tiles.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3055315#Comment_3055315
Learning survivors’ pathing is something you should be learning on every killer. Not just Nurse.
You know the pathing changes based on the killer, it was clear what he meant.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3055337#Comment_3055337
Nerfing Nurse and buffing another killer to at least Blight level would rotate out top tier killers, so the meta doesn't get stale. League of Legends does this exact thing because they don't want people getting bored of the same character always being the top tier character.
In fact, I'm pretty sure every competitive game where characters have different strengths does this. DOTA, Overwatch, Super Smash Bros, League of Legends all do this.
I think players are tired of always seeing Nurse as the number 1 killer.
Again, given her kill rate, and her pick rate, who is she #1 for? The absolute top echelon of survivor players in a system already marred by horrible MMR? I have no doubt Nurse performs well when played incredibly well, that's part of her appeal, but you have to look at who's having these games to decide if she's worth nerfing. Survivors who lose to Nurse because they refuse to utilize all their resources effectively, or adopt a meta that is more favorable to beating Nurse, is not a Nurse problem. It's a survivor problem. People who want Nurse nerfed need to pick whichever they believe to be the reality:
- Nurse has a horrible kill rate because so many people try her and give up on her - Great, should we make the entry level even worse? That's what'll happen when she's nerfed
- Nurse has a horrible kill rate because the reality is she doesn't really ever overperform, and most survivors are losing to Nurses who, and no surprise here, also lose some of their games to better survivors - I think this one is the most likely outcome, but neither of the above justify nerfing her.
It really sounds like you agree with me, but you just want her nerfed anyway. DOTA, Smash Bros, LOL, and Overwatch all have ginormous balancing issues of their own. Let's not source another games drama.
Going back to my original point, you can't just buff other killers up to blights level. Part of why Blight and Nurse ARE at that level is because of their design, you can't just pick them up and spank with their power. You have to spend a lot of time amassing a lot of knowledge and muscle memory to make the plays they're capable of making.
How do you do that with a power like Trapper's?
Edit: I still clearly want these low tier killers buffed/reworked/made loveable by more than just the core constituents who refuse to give up on them, but that has nothing to do with Nurse, and all these unloved killers should be getting threads, not Nurse.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3055306#Comment_3055306
Either way, Nurse has been at the top to long. It's time to rotate her out of being a top tier killer and let some of the other killers shine.
Nerfing Nurse does NOT help other killers get their chance in the spotlight. Killers are not competing against Nurse, they are competing against survivors.
Buffing other killers was and is the much needed solution.
Additionally given that she still has the worst killrate, her time shining is questionable.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3054000#Comment_3054000
That's the problem. Learning to blink shouldn't mean you can beat everyone you go against. An analogy would be if the Trapper won every game he played just from learning how to place traps.
There are survivor players who are much better than Nurse players getting stomped by the Nurse player because she ignores all the stuff every other killer has to deal with. How is that fair for all the other killer players. Maybe all the other killers should be able to walk through walls, pallets and windows so they are on equal footing as the Nurse.
She's been top killer for too long and needs to be put down on the bottom of the list for a while.
It takes a lot less skill to place traps, that's the point. Trapper should be less successful he's easier to pilot. That is what a skill cap is. Show me a Trapper rework that introduces more skill/knowledge into placing traps and I'll be the first one to say sign me up, I'd love it of every killer was nuanced enough to justify higher performance.
Survivors have tools and strats to beat Nurse, regardless of whether they refuse to use/learn them.
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@LeeONE said:
I consider his statement way more valuable than just some random guy from dbd forum, what's you justification now, nurse defenders that think that nurse hard so she should be strong, what about hillbilly?
This is not the call to action you think it is.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3054605#Comment_3054605
Same to you but that's not what the title asks.
Bad takes don't get a pass just because an OP wants opinions?
Edit: That's as antithetical to the use of a forum as my question was rhetorical.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3048561#Comment_3048561
Nurse benefit from dh nerf as many people will drop it and that means you need one less hit to down people. Also ds nerf changes that you need only one blink to down survivor again.
1) I said baseline chases. DH is an optional perk.
2) If that's true than players who don't pick DH are implicitly saying the occasional Nurse game is not worth the DH swap. A very different tune.
3) DS buffs the entire roster, it was already getting diminished returns against range addon Nurse.
4) None of these situations are a given, second blinks can be earned and foiled even without DH.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3052850#Comment_3052850
why nurse should not be an m2 killer
Because it means all you will see is 4 gen slowdown Nurses. Anytime you drop diversity, you're going to bore your players. These people complaining about nurse would sing a different tune if 80% of their games were clown. It's just not good design.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3052447#Comment_3052447
you seem like you've played a game or two of Nurse; could you care to elaborate on that stance?
I usually always run some kind of M1 perk on her myself, such as Starstruck and maybe Jolt Cola; I love the build diversity that comes with her attacks being basic, but would it not be a good way to tone her down without interfering with her actual power?
I'm sorry, which stance :(
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@Leachy_Jr said:
Unacceptable killer.
https://us.v-cdn.net/6030815/uploads/K2S5QVJD3COM/image.png
When will this be nerfed? When you redesigned her you decided "hey lets give her MAD cake that pyramid no longer has".
So many other killers/survivors needed a slight touch up with cake capacity yet you gave literally all of it to nurse. That's overpowered and needs a nerf, more power should be given to other killers that need more like artist.
No wonder theres so many people complaining about her smh my head.
Cake capacity?
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3052464#Comment_3052464
It's not like half the roster has speed, traps, or teleport that allow them to completely cheese that mechanic to instantly get back to hook or anything...
Several killers with those mechanics are low-tier, too. I don't see the issue with getting back to a hook fast, not with the new baked in endurance.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052517#Comment_3052517
Still saying I was wrong is kinda sad. They said faceamping with MS isnt possible. I told why it is still possible. Easy thing. But whatever. Some people just cant excuse their behavior as they just want to be right.
If you failed to understand their post, I just feel bad for you.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052504#Comment_3052504
Its hard to accept that you were wrong, right?
No, you're still wrong, because nit-picking to the point of absurdity serves noone. Or, you can't read. Either one.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052491#Comment_3052491
You will surely explain how standing infront of the hooked survivor is not facecamping?
Monstrous shrine turns off, you cannot facecamp with it, it is obvious what the person you replied to meant. There is zero synergy.
If you really are playing the semantics game it is an absolute waste of time.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052422#Comment_3052422
So, show me which part of my post is not correct? I would really like to see that. And dont lay words into my mouth i never used.
You cannot facecamp with the new monstrous shrine. It's literally cooked into the perk.
Edit: I didn't put any words into your mouth, I didn't use anything other than the Quoting function.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3052443#Comment_3052443
Yes, I know, but the chance is not that high. Most of the time you just get an unknown item of the boxes rarity for the normal price, and that feels a bit cheap and unrewarding.
Ah, to that extent I agree.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3052433#Comment_3052433
Billy nerf was terrible. He was perfectly fine. Maybe insta-saw was a little overtuned but everything else was perfect. An amazing killer.
Deathslinger, on the other hand was super unfun to go against. ADS spam was obnoxious, unfun, and led to a lot of amazingly boring matches. Was he super powerful? No. Was he high tier? No. Should they have buffed him in other ways? Yes.
What you don't seem to understand about game design is that each side should feel like they have a chance to win if they are equally, or similarly skilled.
Right now the only players who feel they don’t have a chance to win are those who go up against a nurse (and Blight with his busted addons) sweating so much it must be the middle of summer, and a low tier killer at high MMR going against a super sweat SWF squad. None of these are fun to go against. At all. This is coming from someone who actually plays every single killer, and every single role at a high level.
Why are you so opposed to a balanced game? You know why pick rates and kill rates have little to nothing to do with her balance. Why even bring it up?
The devs have made many correct choices: nerfing keys, moris, doing map reworks (despite most of their map reworks being terrible and not fixing the fundamental issues with maps). The perk rework, while not looking that great, shows that they are at least trying. SWF and nurse should be next. So...prepare yourself.
Why @ me here when you've made it clear you give up and resort to unbacked blanket statements on every other interaction?
There's nothing left to be explored, trying to reason with you.
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/ZTNLDRM75I3W/nurse.gif
You can image Nurse chases you with Spirit's speed, then at window/pallet, you have 2 choices:
- Drop pallet, vault window. Nurse blinks over and get hit.
- Not drop pallet, vault window. Get hit.
Good animation, and I believe it to be the accurate conclusion, that's why some people say to also block blinks without Los, which would make her awful.
But her blink should never be made a special attack, I will die on that hill.
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@Akumakaji said:
I think for mystery boxes to have a reason to exist, they need some kind of bonus, some kind of pull. Like you get a 50/50 chance of the item in them being of a higher tier, or they got two random items. Or at the very least they would have to be cheaper then a regular item of their rarity, not exactly the same, while not knowing what it is!
You can get a higher tier pull.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052433#Comment_3052433
I am Nemmy main ( I know i said this million times ). And they nerfed Marvin add-on, even nobody asked for that. Why? Because most of Nemesis mains used this add-on. Why? Because this is his best add-ons and others are mostly garbage.
So they nerfed his best add-on instead buffing others.
So don't expect so much from them. I'd nerf Nurse range add-ons, this is only busted part of her. But her base-kit alright. But if i know this company, they will nerf her to ground like what they did to Slinger, Freddy and Billy.
The nemmy nerf was dumb as rocks too.
Praying they've learned from past mistakes. Praying.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052427#Comment_3052427
Don't be sure pal.
Billy, Freddy, Slinger and Spirit nerfed cuz that. Forum was full with posts about them. And all of them nerfed one by one and nobody talked about them anymore.
Lol, hear me out, I originally wrote something longer explaining how silly the OPs suggestions were and then I deleted it because I remembered Billy and Slinger.
But I have to believe they know they can't do that anymore, right?!
Making every killer clunkier is not only bad design, it's homogenization.
And for the love of God every dev in the world knows homogenization is the WORST design choice you can make.
If they increase her vignette and fatigue they don't deserve to manage this game anymore. They'd be out of touch with reality.
I can see a ranged addon nerf, but with her pick rates and kill rates the way they are I have to believe DBD isn't dumb enough to screw this pooch, too.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3052396#Comment_3052396
It depends on BHVR, if they decide to nerf Nurse, they will do it.
Not these suggestions, they won't.