foxsansbox
foxsansbox
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052284#Comment_3052284
You can. Just run Pain Resonance and DMS in addition to MS, so one gen theyre on gets regressed and blocked, so survs have to waste even more time. and if someone is stupid enough to go for a safe your 4k is pretty much guaranteed.
How do you get this far in a thread, where one person was already corrected on monstrous shrine, admitted to being corrected, and then you go and spread the same incorrect assertion?
I just want to know how you get here, why post if you won't read.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3052082#Comment_3052082
On the contrary! I encourage ALL survivors to play nurse! Don't hesitate to do so! 🤗
And above all, send us all your videos in which you will have become living Gods, capable of crushing any team with a snap of the finger! 😁
So do it!
He doesn't want to, that would lift the curtain.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
You forgot the reduced sprint from getting injured which buffs nurse tremendously.
Huh? I mentioned it multiple times. It's only 0.8 meters and is no more impactdul on Nurse as it is anyone else.
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@Raccoon said:
Just curious as people seem to be putting themselves through misery day after day.
If you're not having fun, game after game after game (in either role), why would you continue to play?
Genuinely curious, especially if you feel like you fall into this category.
Sunk Cost Fallacy.
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@[Deleted User] said:
This will help you a lot. It explains the spawn logic at a general level. You really don't need Lethal Pursuer to find survivors easily. Lethal will pinpoint them for killers like Huntress or Billy, but it's a luxury perk beyond that.
Beyond the general spawn rules, every map is relatively static depending on where the killer spawned. It takes time to learn, but you can pretty much spawn in and beeline to a survivor spawn on most maps.
HOLY CRAP. I rarely watch a video and go, "Yup, I just got better by virtue of sitting on my ass and watching a video without any practice." But that's how I feel after watching this.
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@Roadrunner said:
How are you supposed to play this map as killer? The loops are not winnable until you destroy way to meany destroyable doors and nearly every pallet is safe. You have to destroy two doors alone to be able to play the main building, what is this bullshit
Before even getting into a chase - I immediately go and break all the walls that help me (Not all should be broken), and I concede the Saloon gen off the bat as it's not worth defending. With those two things done, the map becomes quite favorable to most killers.
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I still wish his mori was how he killed the lady on the church steps.
Unwrap those bitches like a goddamn twinkie. What spoiled potential.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
https://forum.deadbydaylight.com/en/discussion/comment/3050525#Comment_3050525
Those cool down, break pallet doesnt affected on Nurse, her attack cooldown on fatigue, not M1. She doesnt need to kick pallets or wall.
50 extra sec however.
But at least, the Meta Endurance will help alot vs her.
I'm trying to reserve any opinions for the endurance meta until I see it play out. I suspect a lot of teams will not be coordinated enough to make good use of endurance, against a lot of the killer roster :(
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3050784#Comment_3050784
Nurse is given two free chances with her blinks after a decisive Strike. Other killers don't get that.
It is the biggest killer buff this patch to the already strongest killer.
"nurse struggles to use kick perks"... Lol.
The best killer, a killer many people rightfully believe is too powerful and never would have been released today, is getting more powerful. That's undeniable...
Your arguments are getting more and more vague.
We've discussed DS before, haven't we? If you're answer is going to be "Well she's OP because she has two blinks and I still really want to run DS even though it's been gutted against all killers." Well, then I have no clue what to tell you. You've set a very low bar for evaluating Nurse objectively. Read as: No bar at all.
Also, again, that Otz video you provided showed SEVERAL killers tooling on DS, just as ridiculously as Nurse. Nurse tooling on DS .2 seconds faster than other killers isn't exactly the end all, be all, when now half the roster absolutely tools on DS. Do you not understand this? Run Off The Record.
You believing Nurse is too powerful, and sharing that sentiment with others, is a personal problem. I'll be here if you feel like putting up any more examples.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3050775#Comment_3050775
Nurse closes the distance after a DS the quickest. She doesn't even need 2 blinks. Watch Otz's DS video to see. You'll see that only in very special circumstances (a plague with her power up) will a select few killers be able to match a normal nurse.
Same concept for distance gained by survivors after being hit. Nurse is now able to completely close the distance after a single blink, making getting the down on the second blink trivial.
Longer gen times absolutely benefit the strongest killer (nurse) the most. That's not even something you can argue against...
It is absurd to what lengths you will go to defend an absolutely broken character.
I addressed DS, again. In the Otzdarva video you are conveniently ignoring how he demonstrated MULTIPLE killers trashing the new DS. If you don't like DS, run OTR. BHVR wanted to gut DS, that's not a Nurse problem that's an every survivor problem versus every killer.
0.8 meters is not the difference between Nurse making the distance in one blink or not. Stop harping on this.
I literally just provided examples of killers that benefit more from the longer gen times, Nurse struggles to use kick perks to begin with, SH: PR has been nerfed, which is one of her most common regression perks. So has Ruin, which is another one she uses very well. Overcharge/Brine is another perk combo that again is going to benefit killers that kick gens. Edit: Oh yeah she's never going to run corrupt again either, as it's been retooled for setup killers.
It is absurd to what lengths you will stretch an argument to attack a single character.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3050706#Comment_3050706
Already mentioned above.
I already addressed Decisive Strike, the reduced haste after being hit equates to 0.8 meters - You're telling me that's disproportionately advantageous to Nurse? Edit: I'm going to go ahead and remove the rhetorical question here, the correct answer is that's disproportionately advantageous for killers that can actually use STBFL. Bonus points if they can use it in conjunction with their power, like Deathslinger.
Longer gen times? Very easy to argue that thana Legion and Plague builds benefit WAY more from that. And there's already a litany of threads complaining about those two killers with that perk.
Anything else?
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3050676#Comment_3050676
Wow. Okay. I'll add "basically" to the start of what I said.
Now I assume you will continue to ignore the jist of the argument, what everyone is really talking about - that the strongest, most OP killer in the game, Nurse, benefits the most from these changes.
Why even mention word choice? It is such an irrelevancy when everyone else in the thread is talking about something different.
Feel free to highlight the changes that benefit her disproportionately, now that you have agreed that not every buff to killers is even a buff to her.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3050686#Comment_3050686
my bad
thread is very long i wasn't caught up
All good. I just get flak for even responding on these threads so I gotta keep that post count low because, you know, whiners.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
The Nurse is a killer. Killers are getting a buffs next chapter that are improving the following things:
● Generator Kicking
● Pallet Breaking
● Attack Cooldowns
Since Killers are going to receive a change this patch that makes them more efficient at these things, they are going to be stronger, hence why it's called a buff.
And since the Nurse is a killer, these changes apply to her also.
So in short, she's getting a buff.
Do you need a more detailed explanation as to why the changes apply and buff her also or what?
You've proven that you don't know how to read in previous threads, that remains true in this thread.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3050676#Comment_3050676
Would you agree that the reverse is true
Any survivor nerf buffs Nurse a lot more compared to most?
DS 3s stun time, as an example.
I already responded to someone who brought it up.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
But the DS nerf benefits Nurse way more than every other killer.
Benefits tons of killers, Plague, Blight, PH, Trickster, Deathslinger, and Huntress to extreme degrees. The DS nerf can be considered ridiculous, but to argue that Nurse benefits disproportionately from every change is just disingenuous.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3050518#Comment_3050518
Sigh...longer gen times, decisive strike destroyed - might as well not even use it against Nurse now, less distance gained by a survivor after a hit which is a HUGE, HUGE nurse buff, more so than any other killer. This one change is in my opinion better than all the other changes for other killers.
Except that's not what you said. You said, and I quote:
"Every single change that buffs killers buffs Nurse disproportionally."
You. Are. Wrong.
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@Omans said:
Every single change that buffs killers buffs Nurse disproportionally.
Killers are getting a quite big buff this patch, while solo queue, an already struggling large portion of the player base will seemingly have to continue being dunked on by Nurse players who will have to put in even less effort they do now to "win".
False, the pallet breaking, gen kicking, and weapon swiping buffs do not buff Nurse, so no, the devs have displayed that they can buff killers in several ways without buffing nurse.
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At the least I think both require a rework so they're purposeful, if they're not outright removed.
We're playing a game where the devs appear ridiculously cognizant of item economy, even as they reduce the overall perk grind it makes hoarding items harder and harder.
So let us punch up, make the mist really cool ambience for stealth killers/immersive survivors, make luck do more than just affect your unhook.
Right now the prevalence of these two items on the blood web is sad.
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@Raccoon said:
I always see people talking about how it's impossible to get kills, how they're ALWAYS being camped and tunneled, how their teammates are bad, how they always face hit squads, etc.
Why are my games so lax and chill compared to what I'm reading day in and day out?
Perspective and disingenuous hyperbole. Combining the two is often catastrophic.
That's really all it comes down to.
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/HOYJQRKLMZVZ/image.png
Based on how powerfull each killer can be if you play them well and againts decent / good Survivors.
I think you gotta put Deathslinger below Dredge. The rest I almost completely agree with.
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@[Deleted User] said:
needs his insta kill addons removed before he can be buffed imho
No, they could just make his power not ass-backwards. Besides, it's not like there is much bargaining here. Both are on the same killer. Nothing needs to happen before. If one is truly oppressive just do them simultaneously.
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@skylerbound said:
I know we, rightfully, talk about the meta needing changed as it’s boring to face. For the last few days tho, every single match has been proxy for free hits and hook trades.
I’ve heard things like “it’s not my fault, I’m just contesting the hook” “you’re teammates shouldn’t farm” and even “you’re teammates chose to do gens instead of save so I punished them.” Here’s the thing, most of the time in these matches my teammates and I waited to save because we have eyes/kindred and game sense to know what’s happening.
These killers were lucky to get a 1-2k doing this. I asked if they had fun. And they agreed that it was boring but it’s usually the most effective way to win. I understand maps and gen times, etc and that the desire to “win” is there but I don’t get it if it’s not even fun for you.
when I play killer or survivor, I’m about the chases 100% regardless if I win or not. I’m just bored of taking turns on the hook. Is this anyone else’s experience lately?
I have a very easy system. Survivors get one chance to show me they're going to be mindful about their ubhooking. If I hear the unhook within. 10 seconds of leaving the hook, I've already learnt my lesson and will be proxying.
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@[Deleted User] said:
It definitely sounds frustrating. A lot of players are slower to react to the terror radius for various reasons. Could be a disability, or it could be the gameplay environment. I'm guilty of assuming every teammate is playing like I do, with a pair of good headphones in a quiet environment. The TR is easy for me to hear. Reality is, a lot of players are probably playing on TV speakers from across the room and may have a lot of background noise.
One step further, another issue with SoloQ is people playing without making any effort to maintain their auditory environment. This is just another thing SWF's tend to optimize because they are willing to take the additional extra steps.
Edit: Thought process being, SWFs will generally tell a friend to shut the ######### up and mute themselves or stop getting distracted, as they can hear their auditory environment and hold them accountable.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048606#Comment_3048606
I will be proven correct.
Well if that's the mentality you came into the forum with, I don't know why you bothered posting a thread at all.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048586#Comment_3048586
Can you please stop it? You are clearly trolling. Baseline changes, what do think is going to effect kills more? 10% faster pallet kills or BT + Haste Basekit?
Stop what? Being a voice of reason? No. Again, put forth some evidence, hoss. Summarizing only the parts of the patch notes that defend your argument and not seeing the forest through the trees is a big problem on this forum, and you're compounding it.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048561#Comment_3048561
The problem is that new killers get rekt because freddy, myres, pinhead, ghostface, nemises, ringu all trash compared to high teir killers.
People come to this game because of these franchises and are leave soon after.
Again, baseline buffs affect all of those killers.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3048538#Comment_3048538
I don't mind getting sacrificed. The only thing that bothers me about it is because I know it will lower my MMR and put me with new players again. If I knew my MMR was able to get higher by simply playing the game (winning chases, doing gens, doing saves) I wouldn't care about getting sacrificed at all. I'm at a point that BP is not even important to me anymore since I only missing p3 50 3 killers currently, everyone else is there already.
I might have to start using wake up again like someone suggested, since my main goal right now is not get hatch, but do get a gate and escape though one so it actually hopefully starts getting higher again.
https://forum.deadbydaylight.com/en/discussion/comment/3048543#Comment_3048543
I guess I'll have to try wake up and ig add spinechill to that too for the end game gates by myself...
I've never disagreed that getting gate is the priority, but where you don't get gate, you really do need hatch to make sure you don't flatline on MMR.
Edit: Because we don't get to pick and choose the gate spawns or the killer and their mobility.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048530#Comment_3048530
The last thing this game needs is to hear what the nurse/blight main want.
Point me to the bottom teir killers, wjy are they bottom teir? Where is the balance?
Oh no, you made an assumption about me and used that to discredit me, rather than provide any real evidence.
Oh no. I'm so hurt.
On the off chance you're not a troll, bottom tier killers absolutely need some love, of which they got quite a bit with this update. Nurse doesn't benefit from the baseline changes at all and Blight benefits from them at a reduced rate thanks to his pallet crushing mechanics and extreme mobility.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3048530#Comment_3048530
Nah check my posts, I destroyed by bot Spirit 2 days ago. Bots are better, i have proof.
I certainly wasn't suggesting he was a good bot.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3048519#Comment_3048519
I don't really have a problem with having my aura read and losing the killer in chase. I'm not an amazing pro but I think I'm not a potato either.
It's not even about people being bad at chases right now, it's them just giving up. They dont even try.
And like someone else said and you know, hatch is not gonna get me to a higher MMR so what is the point. Staying here or going lower it's gonna be the same at this point imo.
But hatch does prevent you getting sacrificed, and that's a must if you're going to crawl out of the SoloQ basement. And I'm not suggesting your a potato, I'm suggesting you bring the best possible loadout to hatch/escape every game so you can start getting somewhat better teammates. That aura reading, while not necessary, is a huge plus if the killer is looking for you around tall objects and you want to make sure they never see you.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048525#Comment_3048525
Like ruin and corrupt? Doh!
I haven't used either in months, sounds like a personal problem. Maybe you are a bot?
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048510#Comment_3048510
Alright let's try..
Do you understand what happens when someone kicks a generator?
The survivor is running away thats what.
What happens if there are 2 people working on a generator?
The survivor you don't chase goes back to working the gen.
Let's play make believe, in where no one touches a regressed gen for 30 seconds with overcharge how many seconds has the gen regressed?
Lets make believe that there are perks beyond overcharge, control yourself.
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@Nun_So_Vile said:
You could give some people all the killer buffs in the world and they still think they're being crucified.
The council of killer mains does not want this kid representing us, I promise you. We don't want anyone who would cry wolf, that's a soloQ mains job.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3048475#Comment_3048475
Yea it's not like I'm getting potato killers either, but lately I've been getting a lot more onis/trappers when I was mostly getting blights and nurses before.
If matchmaking really is working, I'm really low on it and it's impossible to escape this now unless I play swf
I mostly have a SWF, but I've genuinely been considering a SoloQ build for when I'm bored:
Distortion, Clairvoyance, Lucky Break (You have to lose the chase, if you don't, the whole strat is pointless), Circle Of Healing or Self Care, bring a key with a fat aura addon.
Bless first and foremost, break chases as soon as possible, only go on the safest gens. Stay immersed, identify hatch. If you can hatch every game, the few gate escapes you get will raise your MMR. It would be a slog but at low MMR against trappers and onis I don't see it being impossible.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3048496#Comment_3048496
You are uninformed, thats ok. You dont play enough to understand whats going to happen.
Feel free to put up some evidence instead of crying.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3048482#Comment_3048482
Hatch does not rise your mmr. And mmr is weird anyway. I don't think mmr is working for match you with equal players. It is trying to make queues faster.
I can not prove that but i can tell this from my exp.
I know hatch does not raise your MMR, but it keeps it neutral while you search for the rare gate escapes that truly low MMR hell provides.
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@MikaelaWantsYourBoon said:
My escape rate is around 40% on solo-q. But i know there is some super survivors have 99,99% escape rate on solo-q. I am not one of them.
Solo-q needs some information and coordination buffs. It is just feels unfair because SWF has this for free.
The issue is when you find that truly dumpster level of match-making where your teammates are actually potatoes. At that point you're better off running a hatch lockdown build and just constantly hatching until you have a chance to actually get out of the gates and raise your MMR.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3048440#Comment_3048440
They wont. They needed to "investigate" someone who was calling people slurs in direct messages but me saying "delete yourself" as a joke to a FRIEND? Perma ban and cant appeal.
@MandyTalk, this guy is a regular pain in my butt sometimes but nobody deserves soloQ, especially over something so silly. Is there really nothing that can be done?
DBD doesn't have to be perfect, but it needs to care about its player base, sometimes that means showing some compassion.
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@Lyonic said:
With the new PTB set to decimate killer numbers, what are your thoughts about killers being replaced by bots?
I for one think its a great idea.
Stop doomsday forecasting.
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@Marigoria said:
The past 2 days of solo Q have been miserable and I'm pretty sure I'm stuck at low MMR hell right now.
I have people suiciding and dcing at 4/5 gens, which gives the killer a free 4k 99% of the time.
I had random team mates with 20-50 hours in my lobby when I have more than 5500 hours.
I have been using the same build on all my games now (kindred, bond, lithe and inner strength) already getting ready for the new nerfs (since I used spine chill and iron will instead of bond and inner.
People farming off hook, not taking hits, not doing gens, sandbaggers, dcers/suicides.
What is someone in my situation supposed to do? SWF? My friends have all left the game because of how grindy it is to new players. I don't even try to get more people to buy this game because it's just a waste of time even with the "nerf" to the grind it's still going to be a nightmare for new players.
I can't join the official dbd discord either because I have been banned more than 2 years ago for telling a friend of mine as a joke and I quote "delete yourself". I have tried to appeal it 3 times for it to be denied all the time.
I have created a thread on here on the find players section just to get people who don't even play or weirdos asking me if I like p*rn. Yea, I wish I was joking.
Considering we arent getting any solo Q QOL or buffs this year at all, why should I keep playing? Games are supposed to be fun, and being stuck with people with 20 hours is not fun.
That's rough. And before you knee-jerk assume I'm trying to get a rise out of you, I mean that sincerely.
They need to remove your discord ban.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3047990#Comment_3047990
If that was actually the case, you'd see Deathslinger more than once in a blue moon. And I don't know about your games, but in mine, the Deathslingers usually don't do that great.
He feels awful to play and he's a downgrade to Huntress in every way that matters, so there's precious little reason to pick him. He was overnerfed and needs help. ADS probably shouldn't be what it was before, but his TR and his turn rate are both horrible.
I've considered writing a script that cranks my mouse DPI when I right click as DS.
That is if I could still tolerate playing that poor killer anymore.
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PH: Sword daddy
Wraith: Bing Bong
Nurse: Ms. Weezealot
Deathslinger: sad boi :(
Trickster: Edgy boi
Plague: Arryaa!
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047801#Comment_3047801
Interesting how that u answer straightforwardly. The irony lmao
Dude, even the OP said they were able to use the search function and find Peanits response.
It's not irony, it's not lack of humility, and it definitely wasn't petty. You've spent more time harping on this than OP had to spend getting their answer.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047734#Comment_3047734
No u weren’t lol. What u did was like, me asking what was the most popular band in the 80s and someone said: “google it”. Its unhelpful and indeed a very petty attitude tbh.
This is a forum bro, op simply had a doubt. A little humility doesn’t do any harm u know
Poor analogy, I would have said Depeche Mode or Tears for Fears. You're conflating recommendations with barebones research to do what, drag this on?
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047667#Comment_3047667
then why bother coming to the topic if u had no intention of being helpful? Like? Thats so petty
I was plenty helpful. I demonstrated that the OP can instead use the search function to see several topics identical to this, already populated with commentary from both sides of the issue.
That word does not mean what you think it means.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047457#Comment_3047457
Well then, if u knew about its existence wouldn’t it be healthier for the topic as whole for u to link it to op who clearly didn’t know about it?
I mean, im sorry but if u know the answer just answer it instead of telling people to “look it up” like ?? Thats a d move
No, I already explained that the search function exists for a reason.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3047457#Comment_3047457
It's random, because that person guess how it works. Unless you can see their code, you guess.
By random, I mean another random player.
Okay, it took me all of 5 seconds to find what I was referring to:
Sorry it's not the dev's official account, sorry you feel it has less value if it doesn't come directly from their mouth even if it's been used widely for quite some time. Sorry the semantics game is all you're running with here.
It's not a guess, it's not random, there's a reason it's the goto.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3047451#Comment_3047451
It would be fine then. Comments just get more value when they are by dev, but I guess "go use search and find explanation for another random" doesn't sound that good.
There is nothing random about how many time that image shows up if you use a proper search.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3047437#Comment_3047437
This wasn't comment by dev, so he didn't do anything really. Everyone can find that, I did.
But I was interested if I can find comment by dev. Unless you know phrase / title, there is no way to know what post was it.
That's why I think your comment was pointless. You talked about a specific comment in thousands of comments, which is no way to find for him.
You got me on a technicality, congrats, because the exact post I was talking about was the image the other guy put up. I can go back and edit out the word dev, but honestly with you harping on it so much I think I should leave it for posterity.
