fluffybunny
fluffybunny
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If camping gets on your nerves, try out killer for a bit. When you're killer, you have full control over how the killer decides to play. c: It may get annoying if you get toxic teams, but you still have the choice on how you want to approach those teams. Alternatively, do your best to lose the killer. Get out of sight while in a chase, try not to get caught. I typically run bond so that I can see where my other survivors are. It'll let you know where someone is to work on a gen with and you can be safer in pairs. The killer may go after the other person, especially if they run to a dead zone while you don't. I would recommend against everyone being together, though. I'd say don't go for unsafe saves (unless you have BT, though wait until the half point) and just do your best.
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@Master said:
@fluffybunny said:
@Master said:
@fluffybunny said:
@Master said:
@NuclearBurrito2 said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
Jesus christ. Survivors needs also some helpful stuff like insta-heals. Every side have a different benefits in the game. Such as the killer can mori survivors, insta-down them etc. Besides survivors more die than escape.I believe that helpful stuff should still be balanced. I'm fine with the existence of insta-heals as long as there is a downside which makes the add-on balanced.
In general, if there is a strong perk/item/add-on for either survivors or killers, it should be balanced. I don't like the freebie character of insta-heals. It takes no skill, there is no risk. There is no equivalent for killers with such a freebie trait. A killer equivalent would be that somebody just randomly loses one or two health states. And of course, that doesn't sound reasonable at all. So why should survivors have such an unbalanced add-on?
Than why killers should have mori, insta-downs add-ons? Mori after the nerf doesn't have a downside. You just need to hook a survivor and ta dam you can mori him. Without this you must have to get them killed by hooking them 3 times per person, so there is not downsides for this offering. Insta-down hatchets? Yes there is downside by reducing the carrying a hatchets to only 1, but you have unlimited times to use it and insta-heals are only once per trial.
First, I don't think the Ebony Mori is balanced. It's too strong. But the existence of one unbalanced thing doesn't justify the existence of another unbalanced thing. There simply shouldn't be anything unbalanced in a game.
As you described, insta-down hatchets have a downside. And on top, it still takes skill to hit a survivor and the killer has only 3 attempts (if the add-on for additional hatchets is used). After these 3 attempts, the chase is over. Insta-heals on the other side take no skill at all. Just make a click and it's done.
It's similar to the one other insta-down add-on in DbD. That's it. Not a lot of killers even have insta-downs.
"You can only use insta-heals once per trial" is not a downside, either. If you could use them multiple times, nobody would play DbD anymore.
Than... I'm okay with insta-down nerf if we nerf a mori.
Make a thread about nerfing Mori's then. I'm certainly up for the idea if you have something specific in mind
Well 4 insta heals are way more powerful than a mori, so.....
I don't think those are actually more powerful than a mori, unless we're talking about the green sort specifically, which we wouldn't be. If everyone had a syringe, that would be 4 extra lives, while a mori would reduce 4 extra lives. Mind you, both are ultra rare and one side requires 4 to have the same affect. Additionally, moris can be done wherever and if you're getting up someone from the ground, you're often exchanging a health state for that. You also need to be in the right place at the right time. A person with a syringe being miles away from the downed person doesn't help even remotely. When you're chasing someone with a mori, you're often right on them.
If I had to choose if I could use an ebony vs 4 insta heals or no mori vs no insta heals, I would prefer the no insta heal game

The problem with isnta heals is that they can be used on downed survivor too and not only on yourself
Oh and then there is still the insta heal exploit that BHVR doesnt bother fixing
All things equal, it would actually only be 1 as that would be the equivalent of an ebony mori and I'd prefer something that often wouldn't impact the match (they have to be nearby/in a good position for it not to go to waste/be unused). If we're talking about a 4 man squad of insta heals, that'd be more like a one-down huntress with a mori.
I haven't heard of an insta heal exploit, but I wouldn't be surprised with this game.
Well, you know its a 1vs4.
And guess what, 4 man squads are part of the game, but an instadown+mori offering is not
Those are part of the game if someone chooses to use them, though, and it'd be going off of the same amount of points. I think the biggest issue (from what I've understood) is SWF and couldn't we counter something like that if we kept people in SWF groups from running the same items and perks? I've seen someone suggest something like that and still think it's a really good idea. I highly doubt you're gonna get a squad of mostly solo players who all bring in insta-meds.
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@TeaLeaf said:
@fluffybunny said:
@TeaLeaf said:
Hmm its an interesting case I will give you, though it is still an argument of playing sub-optimaly because that makes you 'better' and 'more skilled'. However it is the best argument I have herd for such a thing in a while and can relate when its kill your friends. I suppose at the end of the day, if your on the killer side if you seek to win (try hard) by doing what a horror game would have a killer do.. aka kill as your fun or simply chase. Like wise with survivors who load every advantage talent wise they can, if fun for them is surviving or if they don't try to do gens as a priority. For me I expect survivors to gen rush and try to win and killers to kill. If the game was meant to have one character acting as a game master, I would think differently. However both sides are set up in a competitive fashion. Is the issue the games design then?Well, I'm not really talking about sub-optimal play. By all means if they rush the hook, punish that. I personally expect it. They shouldn't be doing that. Killers are supposed to take advantage of mistakes and misplays, though. It's part of their role. What irritates me is when the killer WAITS for a misplay. Like they hoover around the hook and wait for someone foolish enough to go in for it. A lot of times people do, too, and reward the killer for something that doesn't take much thought. Given it happens less at the higher ranks, but it's still annoying. And you can always tell who relies on such tactics, like you can tell who uses NOED. They're just weaker players overall. I don't really consider trying to win as being try hard. I consider using OP items/add-ons/offerings as being try hard, especially if it's to help the side who used them win. Like if I want to live (daily), I'm bring in an OP item for myself 'cause I wanna live. I would be essentially try harding.
I would also argue that just because it's part of the game, doesn't mean it's perfect. My biggest concern is that when killers get all the buffs they need, they'll still camp and tunnel because it's the easy option. Playing killer is far better than it once was and sometimes it feels like there's just been an increase in camping and tunneling. Ideally, we would want a match that is fair for both sides and if one player is tunneled down and killed, they're not really given a chance to play.
Well for the purpose of killing I would say it is indeed a sub-optimal style spoken of. What I am referring too is specifically letting a survivor run off for the reason they got hooked a moment ago or when presented with an option going for the wounded survivor near death rather then the fresh. As well if the gates are powered and you have had no kills, but you have some one hooked it is very sub-optimal to leave that 1 kill you may have secured by camping when leaving assures no kills (and depending on set up of survivors its possible you can't defend that camped hook either).
When it comes to reaction I mean that survivors use on generators dictate the flow of the match. You can only chase one survivor and the speed at which generators can be completed is 2 min 40 secs for 5 generators (not factoring in interruptions and travel time). This means the killer must react to the survivors flow and mistakes as a skilled loopier and use of pallets can easily allow 3 gens to be completed before the first hook (chase, down, travel time to the hook). A game can be completed in truth in about 3 mins. Some killers are able to apply map pressure but its not universal to all killers as some are not exceptional at map pressure.
As for defensive play being looked down upon mentioned above I would also add... one of the emblems for killers is gate keeper. It is achieved by preventing the gates being powered 10 mins or not being finished. We also have killers (like the hag) designed for defensive play styles. To say defensive play is a poor style means certain killers should be removed and some of the emblem system is counter productive.
Are we talking about hoovering around the hook and tunneling the hooked person once they're unhooked or someone happening to unhook in front of you and going after the weaker target? I think the latter is more understandable. You're reacting to a situation and I'd say it's the biggest reason I try not to go down when solo if I can help it. You can't account for people you're playing with to actually do good saves and for the killer to have mercy when faced with that situation. Sometimes I'll down the person and leave them to get picked up and sometimes I won't. Depends on how generous I feel. I don't personally find it an issue if a killer camps once the doors are opened. It's expected at that point. I don't think I'm as critical of killers as others are, though. Some will accuse killers of camping and tunneling, even when they didn't do anything to deserve that sort of treatment and some people consider some things to be bad when I don't consider them to be. I'm typically more annoyed with my team than anything else (joys of solo play).
As for the gate keeper, that comes from giving pressure to generators, does it not? Ignoring generators to chill next to the victim shouldn't yield in a good returns. The same could be said with hoovering around victims, rather than pressuring generators and putting pressure on the field. Also using examples of possibilties in game isn't exactly a strong argument. It isn't like they have massively tweak looping to make it easier for killers, after all, despite it being in game.
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@NoShinyPony said:
@Watery said:
Do keep in mind that syringe and stryptic are very rare items and cost a lot of bloodpoints. Insta-heal has its downsides- you lose the medkit, making it one time use.These add-ons may be rare in theory but you find them in every bloodweb on lvl 50. Spending bloodpoints is not a downside gameplay-wise. And of course, insta-heals are one-time-use? If they weren't, nobody would need to play this game anymore.
When losing a brown medkit is the only argument somebody can bring up, then you know there really is no argument.
We have talked about these points several times already in this thread.

If they're in "every" bloodweb, where is it? I can go multiple bloodwebs without coming across one. Even if you say the percentage is high, it's not. Out of all my characters (I have all but 2 and 8 of which are level 50), only 2 have anything to do with the insta-meds on their webs and one of which is a rank 40 I'm bound to never play again unless I actually waste points at ranking him up and getting better perks (or, y'know, daily). I'd be up for the argument of limiting the type of medkit to green or higher, but saying it appears every bloodweb on lvl 50 is an outright lie and you know it. They are rare. That's the point of them. You're bound to go through 4+ looking for them. It may not feel like it is, though, 'cause we have cheaters among us who can just give themselves an unlimited supply.
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@Master said:
@fluffybunny said:
@Master said:
@NuclearBurrito2 said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
Jesus christ. Survivors needs also some helpful stuff like insta-heals. Every side have a different benefits in the game. Such as the killer can mori survivors, insta-down them etc. Besides survivors more die than escape.I believe that helpful stuff should still be balanced. I'm fine with the existence of insta-heals as long as there is a downside which makes the add-on balanced.
In general, if there is a strong perk/item/add-on for either survivors or killers, it should be balanced. I don't like the freebie character of insta-heals. It takes no skill, there is no risk. There is no equivalent for killers with such a freebie trait. A killer equivalent would be that somebody just randomly loses one or two health states. And of course, that doesn't sound reasonable at all. So why should survivors have such an unbalanced add-on?
Than why killers should have mori, insta-downs add-ons? Mori after the nerf doesn't have a downside. You just need to hook a survivor and ta dam you can mori him. Without this you must have to get them killed by hooking them 3 times per person, so there is not downsides for this offering. Insta-down hatchets? Yes there is downside by reducing the carrying a hatchets to only 1, but you have unlimited times to use it and insta-heals are only once per trial.
First, I don't think the Ebony Mori is balanced. It's too strong. But the existence of one unbalanced thing doesn't justify the existence of another unbalanced thing. There simply shouldn't be anything unbalanced in a game.
As you described, insta-down hatchets have a downside. And on top, it still takes skill to hit a survivor and the killer has only 3 attempts (if the add-on for additional hatchets is used). After these 3 attempts, the chase is over. Insta-heals on the other side take no skill at all. Just make a click and it's done.
It's similar to the one other insta-down add-on in DbD. That's it. Not a lot of killers even have insta-downs.
"You can only use insta-heals once per trial" is not a downside, either. If you could use them multiple times, nobody would play DbD anymore.
Than... I'm okay with insta-down nerf if we nerf a mori.
Make a thread about nerfing Mori's then. I'm certainly up for the idea if you have something specific in mind
Well 4 insta heals are way more powerful than a mori, so.....
I don't think those are actually more powerful than a mori, unless we're talking about the green sort specifically, which we wouldn't be. If everyone had a syringe, that would be 4 extra lives, while a mori would reduce 4 extra lives. Mind you, both are ultra rare and one side requires 4 to have the same affect. Additionally, moris can be done wherever and if you're getting up someone from the ground, you're often exchanging a health state for that. You also need to be in the right place at the right time. A person with a syringe being miles away from the downed person doesn't help even remotely. When you're chasing someone with a mori, you're often right on them.
If I had to choose if I could use an ebony vs 4 insta heals or no mori vs no insta heals, I would prefer the no insta heal game

The problem with isnta heals is that they can be used on downed survivor too and not only on yourself
Oh and then there is still the insta heal exploit that BHVR doesnt bother fixing
All things equal, it would actually only be 1 as that would be the equivalent of an ebony mori and I'd prefer something that often wouldn't impact the match (they have to be nearby/in a good position for it not to go to waste/be unused). If we're talking about a 4 man squad of insta heals, that'd be more like a one-down huntress with a mori.
I haven't heard of an insta heal exploit, but I wouldn't be surprised with this game.
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@laKUKA I don't want to have to break the rules for my voice to be heard.
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@Detective_Jonathan said:
@ItsYourBoyGuzma said:
Detective_Jonathan said:You get reported for literally no reason. Wonderful.
You act as if you didn't already expect this , you've been on dbd long enough to see this man. Lol
Correction: You THINK i didn't expect this.
@fluffybunny said:
@The_Crusader said:
Detective_Jonathan said:@The_Crusader said:
Detective_Jonathan said:
@The_Crusader said: Now I remember why I hate this game.
Camp after camp after camp.
I hate rank reset. Wish the devs would pull their finger out and educate the green ranks on how to play. Camping can be easily punished by doing gens, it is your fault that you thought you could save someone who was being camped by the killer. You don't say.... I did do gens actually. My complaint is that its about as much fun as watching paint dry. Everyone knows its the interactions with the killer and the suspense that make survivor fun. Not holding M1 on a gen while the killer stands at the other side of the map staring at someone on the hook. So I made it out but man are they boring games. Also how much fun do you think the people being camped had? It's not our fault at all, it's the killers fault for playing lame.
After rank reset every game is me doing gens for the hatch while everyone else gets camped and farmed. This is how green ranks were. It needs to change.
Alright, listen here, chill with the "You don't say" Got it?
First off, yes, the player being camped is not having any fun. Don't know why that would matter to you considering from it sounds like you're playing solo. Yes, it sucks that they are being camped and yes, it sucks that you are just doing gens and not being chased, as being chased is the only fun thing in this entire game, if you don't like it, then maybe you should join the person being camped.
Why so hostile?
Nobody finds 5 camping games in a row fun. Nobody. It's just one of those problems with rank reset.
He's being like that to everyone.
This man is complaining about being camped and me telling him about a solution is me being hostile? So many things i want to say but imma just not. God forbid i say what's on my mind and you start pulling the victim card as well.
No, but you're being rude to multiple people like someone stole your cheerios.
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I quite like BBQ and Nurses, though it's also really funny when they go back for their item with Franky's and you get a free down.
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@TeaLeaf said:
Hmm its an interesting case I will give you, though it is still an argument of playing sub-optimaly because that makes you 'better' and 'more skilled'. However it is the best argument I have herd for such a thing in a while and can relate when its kill your friends. I suppose at the end of the day, if your on the killer side if you seek to win (try hard) by doing what a horror game would have a killer do.. aka kill as your fun or simply chase. Like wise with survivors who load every advantage talent wise they can, if fun for them is surviving or if they don't try to do gens as a priority. For me I expect survivors to gen rush and try to win and killers to kill. If the game was meant to have one character acting as a game master, I would think differently. However both sides are set up in a competitive fashion. Is the issue the games design then?Well, I'm not really talking about sub-optimal play. By all means if they rush the hook, punish that. I personally expect it. They shouldn't be doing that. Killers are supposed to take advantage of mistakes and misplays, though. It's part of their role. What irritates me is when the killer WAITS for a misplay. Like they hoover around the hook and wait for someone foolish enough to go in for it. A lot of times people do, too, and reward the killer for something that doesn't take much thought. Given it happens less at the higher ranks, but it's still annoying. And you can always tell who relies on such tactics, like you can tell who uses NOED. They're just weaker players overall. I don't really consider trying to win as being try hard. I consider using OP items/add-ons/offerings as being try hard, especially if it's to help the side who used them win. Like if I want to live (daily), I'm bring in an OP item for myself 'cause I wanna live. I would be essentially try harding.
I would also argue that just because it's part of the game, doesn't mean it's perfect. My biggest concern is that when killers get all the buffs they need, they'll still camp and tunnel because it's the easy option. Playing killer is far better than it once was and sometimes it feels like there's just been an increase in camping and tunneling. Ideally, we would want a match that is fair for both sides and if one player is tunneled down and killed, they're not really given a chance to play.
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I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.
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@The_Crusader said:
Detective_Jonathan said:@The_Crusader said:
Detective_Jonathan said:
@The_Crusader said: Now I remember why I hate this game.
Camp after camp after camp.
I hate rank reset. Wish the devs would pull their finger out and educate the green ranks on how to play. Camping can be easily punished by doing gens, it is your fault that you thought you could save someone who was being camped by the killer. You don't say.... I did do gens actually. My complaint is that its about as much fun as watching paint dry. Everyone knows its the interactions with the killer and the suspense that make survivor fun. Not holding M1 on a gen while the killer stands at the other side of the map staring at someone on the hook. So I made it out but man are they boring games. Also how much fun do you think the people being camped had? It's not our fault at all, it's the killers fault for playing lame.
After rank reset every game is me doing gens for the hatch while everyone else gets camped and farmed. This is how green ranks were. It needs to change.
Alright, listen here, chill with the "You don't say" Got it?
First off, yes, the player being camped is not having any fun. Don't know why that would matter to you considering from it sounds like you're playing solo. Yes, it sucks that they are being camped and yes, it sucks that you are just doing gens and not being chased, as being chased is the only fun thing in this entire game, if you don't like it, then maybe you should join the person being camped.
Why so hostile?
Nobody finds 5 camping games in a row fun. Nobody. It's just one of those problems with rank reset.
He's being like that to everyone.
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@NuclearBurrito2 said:
@fluffybunny said:
@Master said:
@NuclearBurrito2 said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
Jesus christ. Survivors needs also some helpful stuff like insta-heals. Every side have a different benefits in the game. Such as the killer can mori survivors, insta-down them etc. Besides survivors more die than escape.I believe that helpful stuff should still be balanced. I'm fine with the existence of insta-heals as long as there is a downside which makes the add-on balanced.
In general, if there is a strong perk/item/add-on for either survivors or killers, it should be balanced. I don't like the freebie character of insta-heals. It takes no skill, there is no risk. There is no equivalent for killers with such a freebie trait. A killer equivalent would be that somebody just randomly loses one or two health states. And of course, that doesn't sound reasonable at all. So why should survivors have such an unbalanced add-on?
Than why killers should have mori, insta-downs add-ons? Mori after the nerf doesn't have a downside. You just need to hook a survivor and ta dam you can mori him. Without this you must have to get them killed by hooking them 3 times per person, so there is not downsides for this offering. Insta-down hatchets? Yes there is downside by reducing the carrying a hatchets to only 1, but you have unlimited times to use it and insta-heals are only once per trial.
First, I don't think the Ebony Mori is balanced. It's too strong. But the existence of one unbalanced thing doesn't justify the existence of another unbalanced thing. There simply shouldn't be anything unbalanced in a game.
As you described, insta-down hatchets have a downside. And on top, it still takes skill to hit a survivor and the killer has only 3 attempts (if the add-on for additional hatchets is used). After these 3 attempts, the chase is over. Insta-heals on the other side take no skill at all. Just make a click and it's done.
It's similar to the one other insta-down add-on in DbD. That's it. Not a lot of killers even have insta-downs.
"You can only use insta-heals once per trial" is not a downside, either. If you could use them multiple times, nobody would play DbD anymore.
Than... I'm okay with insta-down nerf if we nerf a mori.
Make a thread about nerfing Mori's then. I'm certainly up for the idea if you have something specific in mind
Well 4 insta heals are way more powerful than a mori, so.....
I don't think those are actually more powerful than a mori, unless we're talking about the green sort specifically, which we wouldn't be. If everyone had a syringe, that would be 4 extra lives, while a mori would reduce 4 extra lives. Mind you, both are ultra rare and one side requires 4 to have the same affect. Additionally, moris can be done wherever and if you're getting up someone from the ground, you're often exchanging a health state for that. You also need to be in the right place at the right time. A person with a syringe being miles away from the downed person doesn't help even remotely. When you're chasing someone with a mori, you're often right on them.
A green Mori reduces 4 lives.
An ebony mori reduces 16 lives
Just saying
I was counting the mori itself as a "hook" since you have to be caught again after being unhooked and it takes time to go through the animation, which some takes a bit (looking at you, Clown).
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@PhantomMask20763 said:
@fluffybunny said:
@PhantomMask20763 said:
Vietfox said:Do you put your socks on first and then the shoes or sock-shoe-sock-shoe?
What if I dont wear shoes and I just walk around in socks? Ever think about that?

:O In the snow, even?!
Yes! Wet socks are a form of torture in some countries...just saying....
You monster!
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@PhantomMask20763 said:
Vietfox said:Do you put your socks on first and then the shoes or sock-shoe-sock-shoe?
What if I dont wear shoes and I just walk around in socks? Ever think about that?

:O In the snow, even?!
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@captainlongshlong said:
@Okapi said:
As I posted on the Steam forums:The logical solution would be to add voice chat in-game, thereby killing solos, and balancing around that as the baseline. I have no idea why they haven't other than some stubborn attachment to the original creative vision for the game.
The thing is most survivors already play in SWF squads. From watching the biggest streamers it's clear that the players already have de-facto killed the idea of 4 random survivors unable to communicate outwitting a killer.
The devs need to admit the truth.
I like that idea actually. Allow survivors to talk to each other in-game, eradicating the voice comms advantage that SWF groups have and buff killers appropriately to balance it.
I'm hesitant as I don't want a child screaming profanities at me, but I'd be up for additional ways to communicate to be added to the game.
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@NuclearBurrito2 said:
Literally just make it a heal over time.Not useless in a chase but still gives a chance to be stopped by the killer
Not useless outside of a chase as you can do other things in the mean time
Oooo, I like this idea.
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@Master said:
@NuclearBurrito2 said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
@NoShinyPony said:
@Ihatelife said:
Jesus christ. Survivors needs also some helpful stuff like insta-heals. Every side have a different benefits in the game. Such as the killer can mori survivors, insta-down them etc. Besides survivors more die than escape.I believe that helpful stuff should still be balanced. I'm fine with the existence of insta-heals as long as there is a downside which makes the add-on balanced.
In general, if there is a strong perk/item/add-on for either survivors or killers, it should be balanced. I don't like the freebie character of insta-heals. It takes no skill, there is no risk. There is no equivalent for killers with such a freebie trait. A killer equivalent would be that somebody just randomly loses one or two health states. And of course, that doesn't sound reasonable at all. So why should survivors have such an unbalanced add-on?
Than why killers should have mori, insta-downs add-ons? Mori after the nerf doesn't have a downside. You just need to hook a survivor and ta dam you can mori him. Without this you must have to get them killed by hooking them 3 times per person, so there is not downsides for this offering. Insta-down hatchets? Yes there is downside by reducing the carrying a hatchets to only 1, but you have unlimited times to use it and insta-heals are only once per trial.
First, I don't think the Ebony Mori is balanced. It's too strong. But the existence of one unbalanced thing doesn't justify the existence of another unbalanced thing. There simply shouldn't be anything unbalanced in a game.
As you described, insta-down hatchets have a downside. And on top, it still takes skill to hit a survivor and the killer has only 3 attempts (if the add-on for additional hatchets is used). After these 3 attempts, the chase is over. Insta-heals on the other side take no skill at all. Just make a click and it's done.
It's similar to the one other insta-down add-on in DbD. That's it. Not a lot of killers even have insta-downs.
"You can only use insta-heals once per trial" is not a downside, either. If you could use them multiple times, nobody would play DbD anymore.
Than... I'm okay with insta-down nerf if we nerf a mori.
Make a thread about nerfing Mori's then. I'm certainly up for the idea if you have something specific in mind
Well 4 insta heals are way more powerful than a mori, so.....
I don't think those are actually more powerful than a mori, unless we're talking about the green sort specifically, which we wouldn't be. If everyone had a syringe, that would be 4 extra lives, while a mori would reduce 4 extra lives. Mind you, both are ultra rare and one side requires 4 to have the same affect. Additionally, moris can be done wherever and if you're getting up someone from the ground, you're often exchanging a health state for that. You also need to be in the right place at the right time. A person with a syringe being miles away from the downed person doesn't help even remotely. When you're chasing someone with a mori, you're often right on them.
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@Arroz said:
mintchapstick said:@fluffybunny they're trolling you.
They? Trapperisop and alphaphalt is obviously the same person. Check the time on "their" comments.
EDIT: "they" even created the same thread at the same time. 😂
Or maybe friends.
Or maybe a killer main pretending to be a survivor main.I think it's the guy @Master, or the other guy called "wraith?", they just want to create toxicity in this forum
Master doesn't talk like that, though. I don't know Wraith.
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@thesuicidefox said:
Is this the real life?Is this the real life? Is this just fantasy?

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B-But... how could you. XD
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@thesuicidefox said:
@fluffybunny said:
We could use the argument that's coming from a place of empathy (it feels bad for the other side) or we could use the argument that waiting around for survivors to make mistakes is somewhat of a weak play style and often creates weak killers who don't know how to properly do loops or even how to track. Both are generally applicable when people rely on methods such as camping and tunneling down the weakest member (often the person off the hook).Exactly. While it's not necessarily against the rules to camp or tunnel, it just goes to show how bad of a killer you are when you always take the path of least resistance. You don't get better by doing the easy stuff and winning all the time. You get better by doing the hard stuff and taking the L once in a while.
Ironically, its those killers that are the first to complain about how unfair or unfun killer is when the TRUTH is that they aren't as good as they think they are and ran into someone with more skill than them which they can never accept as being the case. It's always the games fault. Every game I've ever lost I can point to specific mistakes I made and say "this is why I lost". I don't blame the game or the players, I accept that I made mistakes (or sometimes that the other player made a really good move) and learn from it.
I see that, too. Before acknowledging that what had occurred was due to how they played, they'll blame everything else. I've also seen someone complain about how weak a killer was, and then proceed to get a 3k or 4k with them, even while making mistakes. I don't believe that makes them "weak" then, but whatever. When you ignore your own shortcomings, you can't really learn from them imo. Everyone has room for growth.
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@JanTheMan said:
Devs: makes a perk that allows you to destroy corn.It will be called "Breakfast Time."
@Rebel_Raven said:
Ever since they hired Dr. Weird...LMAO Oh, no. XD
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@TeaLeaf said:
@fluffybunny said:
@TeaLeaf said:
My question is, who defines what is "fair" here. I see that term is used a lot in the thread and I wonder if it really matches up. For me tunneling and camping are fair game play (minus face camping unless the gates are powered). To be clear a chainsaw revving in your face on your first hook until your dead is toxic and poor game play and I doubt any one is gonna defend that behavior, however utilizing fall backs to bait survivors going for unhooks is legit in my eyes (and should make survivors weary of bum rushing for the save). Eliminating a weak survivor after a few gens are done are also smart play.I see a lot of arbitrary rules for sub-optimal killer game play consistently held up as if its expected, though the survivors tend to have the greatest advantage and require mistakes to be made for killers to really shine. This is backwards given the killer is suppose to be the power role, and the survivors are suppose to adapt to the killer yet it is often the other way it seems with time never on the killers side. I want to be clear I understand that there are toxic game play styles, but a lot of times coming back to a hook once make your choose activates I get called a camper, if I happens to find a blood trail or hear the groans of a freshly unhooked survivor I get called a tunneler. Seem what is fair is at least from most survivors I play with, is only when I down each survior 1s, then each 2, then only am I permitted the privilege of killing some one.
We could use the argument that's coming from a place of empathy (it feels bad for the other side) or we could use the argument that waiting around for survivors to make mistakes is somewhat of a weak play style and often creates weak killers who don't know how to properly do loops or even how to track. Both are generally applicable when people rely on methods such as camping and tunneling down the weakest member (often the person off the hook).
The empathy argument goes for both sides. You play in a way (as killer) the other side won't find "unfair" (not giving them a chance) like you would play in a way the other side wouldn't find unfair as a survivor, too. I would like things to be "fair" and fun for both sides. It's why I don't run DS.
The argument dosn't really help much, as a survivor I would still find the methods I mentioned fair when used upon me personally. Though I still harken back to DBD being a horror themed game which it is honestly not. Its more akin to tag simulator. Like wise others .. many others... finds DS fair. The term "fair" again seems to have too much lee way in its defining. Saying "I play fair" dosn't really mean much, given their might be in this game 20 interpretations of what fair is.
I know everyone's different on what they find fair or not. I was just saying I think that's what people's talking about when they're saying to "play fair" and they're apply what the general group finds fair or unfair for that particular thing. I think the biggest issue is that it's often keeping one or two people away from playing the game as normal and doing objectives. And honestly, I like the biggest issue is that survivors feed into it. When you're solo and you see people swarming the hook, it's just ugh. I usually approach it from skill. You can definitely tell who's going to camp and who isn't just by how well they play in a lot of cases. People who are good at tracking and counter looping and those who know how to properly apply pressure don't need to rely on things like that.
That's true. It's more like a tag simulator, but some stuff can be scary or spooky.
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I'm not sure if this was already mentioned. If you experience freezing (infinite loading screens), they would like you to send in that data so that they can better address the issue. The link is as follows:
EDIT: It has information on what to do on the forum post. I saw it a while ago while I was experiencing an increase in infinite loading screens myself.
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@TeaLeaf said:
My question is, who defines what is "fair" here. I see that term is used a lot in the thread and I wonder if it really matches up. For me tunneling and camping are fair game play (minus face camping unless the gates are powered). To be clear a chainsaw revving in your face on your first hook until your dead is toxic and poor game play and I doubt any one is gonna defend that behavior, however utilizing fall backs to bait survivors going for unhooks is legit in my eyes (and should make survivors weary of bum rushing for the save). Eliminating a weak survivor after a few gens are done are also smart play.I see a lot of arbitrary rules for sub-optimal killer game play consistently held up as if its expected, though the survivors tend to have the greatest advantage and require mistakes to be made for killers to really shine. This is backwards given the killer is suppose to be the power role, and the survivors are suppose to adapt to the killer yet it is often the other way it seems with time never on the killers side. I want to be clear I understand that there are toxic game play styles, but a lot of times coming back to a hook once make your choose activates I get called a camper, if I happens to find a blood trail or hear the groans of a freshly unhooked survivor I get called a tunneler. Seem what is fair is at least from most survivors I play with, is only when I down each survior 1s, then each 2, then only am I permitted the privilege of killing some one.
We could use the argument that's coming from a place of empathy (it feels bad for the other side) or we could use the argument that waiting around for survivors to make mistakes is somewhat of a weak play style and often creates weak killers who don't know how to properly do loops or even how to track. Both are generally applicable when people rely on methods such as camping and tunneling down the weakest member (often the person off the hook).
The empathy argument goes for both sides. You play in a way (as killer) the other side won't find "unfair" (not giving them a chance) like you would play in a way the other side wouldn't find unfair as a survivor, too. I would like things to be "fair" and fun for both sides. It's why I don't run DS.
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Did you only use your three unique perks? What happened?
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@mintchapstick said:
@fluffybunny they're trolling you.I thought so lmao
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@Alphaphalt said:
im not rank 20 im rank 6 lol im not a NOOB!There isn't any shame in being new. If you aren't sure on how to face certain killers, there's guides online.
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Are you pretending to be rank 20s for bait or do you actually think they're OP? You can work around both. You just need to learn how to play against them.
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I don't believe Trapper can trap directly in front of you anymore. You sure you didn't walk into it? He really isn't all that OP at all. Same with the "fat man."
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I typically run Bond, Iron Will, and the last two depends. Right now I'm playing with Dance With Me and Lithe. It also depends on what's available.
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@Eveline said:
You are getting camped even if you are perkless and itemless. I still don't use DS tho.Not every killer camps.
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@Tarvesh said:
I didn’t want these but I had no choice but to get them. Can you please take them away after them event and at least refund half the Blood Points spent on them?Hello, Tarvesh. It's actually not too bad of a thing to have too many envelopes as they're as low as the brown items/offerings you can aquire. If you've watched any recommendations on how to level up fast (it's okay if you haven't), they typically recommend going with the cheapest options possible so that you can get your perks faster. You may think the offerings are no good, but a lot of those types of offerings/items tend to go unused or are underwhelming. The whole point in picking them up is to get the cheapest pathway possible to the next level. If you have any questions or want advice, I would recommend asking your coworker/boss for their opinions, too. It is possible to avoid the envelopes (I have done so), but it may be helpful to go for them to get to the next level quickly so that you have access to perks and can acquire your teachables.
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If you have any friends with DbD, you could play KYF with them to practice your chases and so on.
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Solving puzzles (maybe for starting up generators, for instance) could be fun, but please not those types of puzzles.
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Some of the suggestions I've seen is an increase in movement speed and a decrease in the damage he can do in frenzy. For him to have fatigue with missed swings and so on. If they were gonna do something about Legion, they probably would have by now, though.
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3% Shaggy power? What's that?
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@Boss said:
@fluffybunny said:
@Boss said:
@fluffybunny said:
Some people pick up DLC for a killer/survivor they like. Some pick up DLC for the perks. Food for thoughts.I most certainly got Hag & Cannibal for their Perks.
Same, tbh. Cannibal is kind of a must, too, as BBQ has only shown up in the shrine once if I recall correctly.
Yeah, someone here's actively keeping track.

I saw his posts, hehe. I thought he was talking about the BBQ event at first and was like "Yeah, when is that yummy BBQ coming?" lol
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@mintchapstick said:
Only if they have to find parts and assemble the items, and then they're limited use.Could give survivors another objective they could do if they'd like more protection, though they'd need to mess with the generator times/objectives to make it fair for killers.
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@Boss said:
@fluffybunny said:
Some people pick up DLC for a killer/survivor they like. Some pick up DLC for the perks. Food for thoughts.I most certainly got Hag & Cannibal for their Perks.
Same, tbh. Cannibal is kind of a must, too, as BBQ has only shown up in the shrine once if I recall correctly.
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@Detective_Jonathan said:
@Boss said:
Since you state that "the community is pathetic", i guess i should be glad you don't make threads for every person, cause that would be a LOT of threads.
Cause y'know, the community is pathetic, not just some individuals.Yes, the community is pathetic. Good to know you can read.
You must be real fun at parties.
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Some people pick up DLC for a killer/survivor they like. Some pick up DLC for the perks. Food for thoughts.
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What platform are you on?
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This is late, but maybe there's so many "fox" usernames because no one knows what the fox says. o:
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You can have the derankers back, then. Literally every other game is DS squad tbaggers.
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It's just like getting a brown offering (the lowest one), but it's used for events. The last one was really nice. You could get a lot of points. The next one may be like last year's. Even if you are p3, it doesn't help to keep them for next year so you don't have to waste BP to get it next time.
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@thesuicidefox said:
@pemberley said:
Wraiths camp, Pigs tunnel and will slug in endgame, Nurses are either trying desperately to do a challenge or they’re good and you’re gonna die, Doctors are competitive and will win through force or attrition, Michaels rely on Exposed, Huntresses will either try to mother you (friendly) or smother you, Clowns will hit you with his knife and bottles on hook, Legions and Spirits are most likely to be toxic.Honestly a lot of killers camp and tunnel and are toxic. Doesn't matter the killer.
I suppose what they're saying is a lot of killers have stereotypes connected to them in the same way survivors do, too.
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If you're getting lobbies with lower or higher ranks, it's possible that you don't have enough people around you who are in your rank, maybe. Or the ranking system had a hick up.
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@Ihatelife said:
Mathieu said on the spotlight that when the survivor becomes an obssesion, killer and himself gets a benefits from this. HOWEVER, decisive strike gives only a benefits to the obsession, killers doesn't get anything from this.
So what about if we rework the DS in that way, when they both gets a benefits from this?They get a benefit if they have a perk for it.
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Better question is why isn't there more fluffys.
