fleshbox
fleshbox
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- fleshbox
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@pemberley said:
Everything is political, dude. This is the real world because we’re already living in the real world and politics are apart of everything and impact everything.
Uh.okay...
No, we elect idiots who say one thing and do another. Time and time again.
Todays example. Canada's serving government campaigned on environmental issues. Then also, quietly, increased emission allowances %13. What is it going to be? Less emissions? Or more? We dont want more.
So they increase it quietly so the sheep who elected them wont know. They have short term memory loss anyway.
This is your real world.
An official adviser to the UK governments highest minister, boris johnson, is quoted as supporting forced sterilization to, get this, remove the ability for the poor to perpetuate an "underclass".
Exactly this is what the NAZI's did before the outbreak of ww2. But not only were they doing forced sterilizations. They figured out it was just quicker to gas them and then lie to the relatives.
This is the same guy that said blacks are less intelligent. Somebody show this buffoon who neil degrasse tyson is.
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When i first started playing i never used it. I could never get away from the killer. So no use carrying a perk that i could not use.
Then i got better and started carrying SC cos i got away from the killer more frequently.
Then i realized that i am spending far too much time self caring when i could get others to do it faster.
Then i also started just saying screw it, fix a gen while you are injured anyway and take resilience to make it faster. Cos by then i was spending far too much time being injured and less on gens. And if somebody comes to the gen they can heal me.
I am seriously starting to think that the game is only tuned to the latest perk set. Healing in a locker in 8 seconds compared to a medkit which takes longer and requires you to have one in the first place. Compare this healing in a locker to another surv healing you as wll.
Or the no blood drops perk after slasher legion with sloppy's was introduced.
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I dont want it nerfed either.
The only time I see it is on low skilled players, new players (or young children) who might only get one or two hooks the whole game so who are we to say they do not deserve the kills? They took a perk and the "team" FAILED at removing the perk as happens so often now. It is almost comical to be honest how often NOED succeeds now since people want to get out.
Get off of your high horses people. Two in and two out even if this rarely ever happens.
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They want the killers away from the hooks for the health of the game, fine. But then they give us tools that halfway do the job and sow doubt in your minds as to if you should leave the hook.. Sure its a mind game. But some choose to stay near the hook rather than not if they have doubts.
Take whispers. Whispers counts the person on the hook. If it did not then killers who run that perk to help find people would have a reason to leave the hook if they know that there is nobody in whisper range. Make whispers conditional.
Take bbq. You can see who is outside of the radius. If i dont see anybody ill just assume they are all hiding in lockers, behind gens, or worse, as in crouching near the hook. Knowing survs, ill assume they are nearby and just waiting for the unhook.
More times than not in this last month that i played as soon as i leave the hook within seconds they are off of the hook. I even stopped carrying make your choice since i never got far enough away for it to matter. I might as well take a another perk that i can actually use. There are times as freddy you do not want to, or should not, tele halfway across the map, and as a result you get penalized for using a perk which promotes leaving the hook.
Which brings me to another issue. Gens speeds and survs doing the hook rotation if you do not tunnel. If you do not tunnel when the gens are flying and you fall for the old surv hook rotation trick. Where they take turns on the hook and you will get nothing but a good amount of hooks and no kills. I have played plenty of games where i got decent amount of hooks, not enough to affect gens speed, but no kills due to hook rotation. All this tells me is that in the higher ranks i need to tunnel more when the gens are flying to remove that person. When they start doing body blocks that is also a sign that they are worried about somebody being taken out.
They want us to leave the hooks. Fine. But then don't hamstring people with perks that sow doubt. Make it a clear thing. Yes, it is safe to leave the hook. What else are perks good for? For me the BP with bbq is just a bonus. I dont use it for the bp. I am still going to use it when they take the bp.
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If you play fair with how fast the gens are going i lose nearly every game.
I installed it again today to see this red stain issue on low graphics settings. You can see them through the walls if you tweak your card settings for some reason.
Played a few killers games. I played fair and tried to get as many hooks as possible but never manged to kill just two. It was always getting stomped on or doing the stomping. There is no balance in this game.
If you want rank then you will have to play as nasty as you can. That means slugging, prox camping and tunneling. It is that simple. The gens are being done so fast that this is now the only option.
Needless to say after seeign the red stain through walls i immediately uninstalled this once again. That is just game breaking. No wonder some can do exceptional "mind gaming" when they can see the stain.
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Your weekly matchmaking sucks thread people.
They never go away.
Why is that?
In the three years i have been playing this i see one every single week. But its gonna get fixed soon
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@DOMPALTO said:
ive wanted to know why these offerings were retired.
old gameplay shows how fun they look honestly.
i know that we have the fog reagent bottles now but its not the same thing.
i really wish they made a return.
This is when they wanted more interaction with the killer and less hiding. They gutted the sneaky types with urban and dark clothing and flushed them out like the old doc did with his treatment therapy.
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Double standards. One set of rules for hem ad one set for killers. Ours get enforced. Theirs get added as content later on.
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@Stevie_Eye said:
https://forum.deadbydaylight.com/en/discussion/comment/1097749#Comment_1097749
Does the music really make this game go from boring to fun? I don't think so...
Without the chase music survs would be far easier to hear. It is to mask their sound and make certain perks viable.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1095480#Comment_1095480
Some problems are easier to fix than others. Get your head out of the gutter.
They have shown when it comes to killer issues they get put on the back burner. Time and time again. I have a few years in this game.
Bug hunting is bug hunting. Whether it is for DS not working or sound issues. It is also a matter of priority which killers are not the recipients of.
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@ohheyitsbobcat said:
I thought you were just joking about being able to still get splinters even though they we're supposed to get rid of them but when I realized it was Freddy's splinter on Freddy it made this much more amusing. :3
Actually this is quite amusing. Id be embarrassed as a dev. How could they miss this? Not even lock out the splinters for the very played character?
This should have been a simple binary exclusion state. Either a 1 or a 0.
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@[Deleted User] said:
That will just encourage lobby dodging and make lobbies never fill, as well as just shaming people. Especially people who may have had to DC because of bugs in the game, or because their internet went out, or whatever.
I prefer how Identity V does it. You have 100 morality points. Disconnecting from matches lowers your morality points. Finishing matches gives you morality points back up to 100. The less morality points you have, the longer it takes for you to get matched into a lobby because you have less priority. Leaving multiple matches within short succession incurs you a much larger point penalty.
This might actually be a more fair system.
Cos lets face it. This game has bugs. Lots of them. And many are actually game breaking and crippling. I could list them all but just did in another thread.
And i also agree that this will increase lobby dodging.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1096713#Comment_1096713
Damn that's a lot of semi rare bugs to see daily. You ever play the lottery?
Side note, if that IS happening, why continue to play? Either for the frustration of knowing it happens, or for the fact you know you may end up screwing over teammates.
Because this game is pretty unique. There is nothing like it really. The cool thing is new killer just about every game. new map every game. New team mates every game. I solo.
There is the unfortunate grinding aspect for the "completionist" in me.
What is sad is that after 1500 hours i dont have everything yet. I did put most points i earned into others so i can get the teachables. And i have all but stranger things, ghost and oni as well as missing two survs. BOught one surv last month with shards and got her to almost teachanles lever.....and then came the ruin nerf ( which did not affect me at all since i did not sue it) and the eventual matmakign that made me want to puke. So i quit again. They HAVE to fix MM ASAP. It is driving people away. Mostly the new people.
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@OtakuBurrito said:
No one cares about punishing rage quitters. We care we are being punished due to known game breaking bugs such as the crouch stuck, being slugged through floor, and stuck in a match after it is technically over because the entity can't impale you so you're in a d/c stand off between killer and survivor.
These bugs happen often enough that this system is not a viable option to curb d/c at this point when many common bugs list d/c as the only viable option.
On average most players get 2-3 bugs a day that require them to d/c or result in a d/c such as loading screen freeze. This person is now hit with a 15 minute timer that will continue to escalate and there is nothing they can do on their end except not play the game.
Many people have done this and this has lead to increasing longer queue times for killer as well as survivors. Personally I am not playing as much and I have already started looking for another game to play until DBD addresses the aforementioned issues.
This is the part that i am worried about, being able to play all day long if i want:
"On average most players get 2-3 bugs a day that require them to d/c or result in a d/c such as loading screen freeze. This person is now hit with a 15 minute timer that will continue to escalate and there is nothing they can do on their end except not play the game."
I know that during the day at least three times i will have to dc for some reason.
Endgame collapse starting but never finishing. I have a clip of that.
Stuck in crouch. I have clips of that after getting hit.
No healing prompts. I have clips of those. This is by far the most frequent one for me.
Getting stuck in barrels, tiles, pallets. Plenty of those clips.
Game loading ad infinitum. Far too often for a "competitive" game.
Stuck on killers' Shoulder and cant do a thing. He cant hook and has to carry me for the rest of the game. Got a clip of that.
Not dying on the hook. I mean i die, but the game does not register it.
These are just some of the things i see on a daily basis.
They said with dedicated servers they will be able to see an intentional dc. Fine. Can they tell if i am stuck on some guys shoulder? No. So you get a ban for leaving a game you cant leave.
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That is wider than than the standard 1080p though. Need a huge toaster of a card to run that resolution. Good luck. gtx 1080 should be able to handle that i guess.
I dont know. I run a 1060 and keep it on low or i can toast stuff with it. It gets to 70 c and i start freaking out. This game is not, how should i put it, optimized efficiently.
wait...1440..that is less wide it?
1080 high and 1920 wide...but you said 1440 wide and 1080 high?
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@Frankie said:
The thing that makes NOED frustrating is the survivors too lazy to cleanse totems. NOED works like every other hex.
Ruin: Only notifies a survivor if the effect is applied in their view.
Huntress Lullaby: Notifies the survivor as soon as they start a generator that Lullaby is active.
Haunted Grounds: PAINFULLY it's a risk. If you know they have Huntress Lullaby or Ruin, but you see 3 totems...make your choice.
NOED: Same as ruin - only notifies the survivor when the effect is actively shown to them. In this case, someone getting hit.
Stop asking to be spoon fed and have your hand held. Cleanse totems. Get out of yellow/brown ranks and get better at the game.
Seriously. I just about said the same damn thing in another thread on NOED that is on the front page. The amount of hand holding is gettign out of hand. They are not learning. The only thing they are learning is to shout the loudest. And they are still not getting better at the game as the quality of rank 1's show on streamers' games. They suck. They are bad. They make bad moves all the time. They do weird stuff. They run in straight lines. They dont do totems. They dont... nevermind.
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You mean 16:9? Or even wider?
16:9 is also 1080p. Or 1920x 1080. This is considered wide.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/130130/anyone-else-like-shadowborn-on-hillbilly
I use it religiously on Billy. My build is Shadowborn, BBQ, Whispers and Enduring. Shadowborn is like a drug.
Learn to play without it and have another perk spot. Only one that i think that did make use of it was doc. The old doc. Since M&A (Similar to Shadow) gave you a wider TR but also a wider FOV. I only used M&A cos of the TR.
Do you really need that extra FOV? All the other killers dont have it by default. Just saying...
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@HellDescent said:
you got behavioured. EDIT: They always close tickets without solving them. It's a common practice for them
It is probably buried under the million other....i got mori'd, i got NOED'd and i got camped complaints.
If you have the financial records id show them that.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1096491#Comment_1096491
If we are being honest with ourselves, some of the biggest barriers to balance is the whiney community. There are many killers I see with really bad habits and lazy play styles that complain about gen run but zero in on one survivor the whole time. Then there are survivors who complain about killer's being OP but they run to dead zones, blow up gens, sandbag, train the killer onto nearly completed gens and otherwise play like potatoes.
Until the forums get over the us vs them mentality and starts pushing for true balancing for both sides of the game, it will continue to languish. All anyone here wants to see is the other side get nerfed, which only opens up a new can of worms.
swf are too busy running the latest greatest meta perks to bother with an old solo staple like bond. If you run bond you dont need a medkit and you can avoid bringing the killer to the one guy who might be working on a gen.
They need to release themselves of their shackles and lose the training wheels. I barely take self care now cos i run bond. With bond you will see crap that will make your head spin.
People hiding in lockers at the start of the game till somebody gets hit then they start looking for gens a minute into the game. people hiding in lockers cos they dont want to get caught and dont want to do gens but would love to get the hatch. As if that 7k points is going to do you any good.
I cant loop well but i can keep one at bay 1 min or so. Maybe a minute 30 if i am lucky. But even i know that this is not a horror hide and seek game anymore. If i am chased i have to do my bit to by us, as a team, time for you to do gens. So if you are not doign gens while i am gettign chased i am not goign to be a happy bunny. I had to learn how to get better at keepign the killer at bay. Some find this easy and pick it up right away. Not me. Took many hours. I am 1500 hours in now and still can only do my little bit to buy time.
The game has changed into a i am in your face and can loop you as long as i am able to kind of game where they get the most points and gen jockets like me end up with measly points for doing a lot of work.
I am happy to see that the MM does take roles into account it seems. I, as a solo, have been placed with team that are able to loop and give me time to do 2,3 or even 4 gens at times. I am great on gens and am stacking up the greats. Well, i was till i took a break.
Anyway...this rant more or less was not aimed at you directly ...sorry. First sentence only applies...rest is just a monologue i guess :)
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@Adamant_Tepig said:
https://us.v-cdn.net/6030815/uploads/047/LI2L72K7LO90.jpg
Hi, how's everyone doing? Been playing this game for a while now, first time on the forum.
So as for some context as to what happened, deciding to play some Hillbilly (I main Trapper and Pig), in the pre-game lobby I saw all four of these guys had toolboxes, so mentally I prepared myself for a genrush. One of them sent us to Ormond as well.
The funny thing is that they tried repairing gens in front of me (namely the Killer Shack one), and weren't too nimble at getting out of the way while contesting it to get smacked.
At one point the Billiam Overbeck player ditched his toolbox for a flashlight, blinding me once. I knew he was going to keep trying that, so to get the Feng to the hook, I decided to go backwards.
Tow Mater style. And it worked.
Sure enough, he tried for the flashlight blind when I was doing that. And failed.
So once it was like, all gens done, I had Billiam on the hook and Claudette (the salty shitter you see in that postgame) downed, and I was watching Feng, almost daring her to open the gate since it wasn't too far away from us.
Then Kate rushed in, and that's when I started getting juggles and kills.
They could've just opened the gate and left to leave me with a 2k. But no, they wanted to be altruistic, and all three got themselves killed, while the Kate who was just at the exit gate wisely decided to leave as I was coming over.
Now I'll openly admit, I'm far from the best at this game, but I'll only camp if all gens are done. In any other situation, I won't do it since I view it as a waste of time.
Dont listen to them. They want you to play the game they want. Not the game you should be playing. If you play by their rules the game turns into this:
After hooking make sure you go to the other side of the map and face the wall till they come and unhook.
If two are at the gen and one is injured you go after the uninjured one.
Respect pallets enough so we can slam them all in your face. And gets lots of points ( i am beginning not to care about getting slammed as it gets rid of the pallet even faster)
Respect the kobe. (sometimes i do - my fault )
Last person gets the hatch. (screw that, you failed to do the gens so failed at getting out)
No NOED. No tunneling. No devour hope. No Fire Up. No BBQ. No Franklins. No new nurse, if you are good. No insidious bubba cos he can camp pretty damn well - bring marshmallows next time. No Freddy cos we cant see him and he is OP. No Billy cos he is just too damn fast and i cant do my sucky wannabe be ochido 360 ( and then fails to do a 360 entirely ). No Spirit cos we dont know where she is when she does her thing and i cant counter that so she is op and needs a nerf. A fat one at that. Did i mention no noed? No Brutal Strength cos i need time to get away after my flashlight blind - the third or fourth at the pallets by now. No downing survs after they jump down things cos the killer should not be able to get back on his feet faster than me. When we do T and L's you always go the long way round cos running in circles is part of the game and how gens get done.
See where i am getting at?
Screw survs and their mentality. Kill them all. Tunnel them and eat the DS but then catch them and slap them on the hook. Then proximity camp them if you want. One sucker is always there for the next hook. Or just straight up camp them if they were hard to catch and there is no point in leaving them. You should have done other things but sometimes good long chases are worth it as it teaches you a thing or two. They are necessary to progress and learn even at the cost of losing the game. Cos next time you will be better. They make you a better killer.
I feel the urge to play the game i swore i was going to put down for a few months.
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What would be easier is the bloodied texture that gets pasted over any cosmetic. One texture for al outfit and it ust gets pasted over them.
I understand that they may want to limit which cosmetics get the bloodied look but as far as i know claudettes look is dark to begin.
I miss teh shelter woods darkest moon days. The game is so bright now. P3 is hardly useful now.
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@[Deleted User] said:
I remember reading that they were removed from the Bloodweb and player inventories. But looking at the patch notes again, it says no such thing. I’m just as confused as you are.
I was also made aware that they were no longer going to be useful. However i was still getting them even last month.
If not able to use get rid of them BVHR pls. They cost a lot.
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What about being out of TR for 10 seconds? Or 15 seconds?
woops...there are killers who have none lol...i tried
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@Mr_X said:
It's really not a big deal, it only held me up for like 2 minutes. I'm sure someone could make a tool to for a crash, but how else would you force one? It's not like you can just go to menu and use the force crash button.
I'm bringing this up because most of the complains I've seen about the bans are focused on crashes. Though I suspect the complaining is mostly* coming from people who want to be able to d/c, and now they can't, so they're blaming crashes to get the devs to disable it.
Crafty people can make this game crash and force a report making it look normal. There are people out there that play games solely to look for exploits.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1095358#Comment_1095358
You say its simple but....I think a lot of these fluff threads are coming from an influx of bad survivors. Doesn't make any sense to me. I've been BTFO'd multiple times with noED in my kit by survivors that weren't dumb. But this.....theres gotta be something in the water making survivors this bad to call for more nerfs. Small game is one of my go to perks as a survivor and its DEADASS easy to find totems with it even as an oblivious non survivor main. I would imagine an actual survivor player be so damn keen on spawns they'd know where the direction of every totem is as soon as the game loads in.
If you run small game and are on Gideon Meat that simple totem find can turn into 30 seconds or longer if the killer is around. Small games seem to take into account both the upstairs and the downstairs. Meaning it notifies and then you have to figure out if it is upstairs or downstairs. 30 seconds as surv. And that is the short version. While i am all for survs spending time away from gens i have been so confused by small game that i stopped running it as i was wasting time and not being on gens.
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@luka2211 said:
You complained about killers lunging a few weeks ago :/
Ouch. lol
Dont lunge at pallets. That telegraphs your move. I saw a clip advising to M1. If you take the pallet you take the pallet and there is one less but most survs expect a lunge and not a M! whcih gets there faster.
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@hex_genrush said:
I get hit with ds a lot... not because I’m tunneling but because I get downs so fast all of them have ds
Same here. Some i do tunnel cos by then i am pissed they used a crutch to get away.
But other times i am like, #########. I have hooked somebody in that time and they healed.
Attaching a condition to full health state to activate can be abused. They will just not heal so they can use it. Attaching a hook might be too long of a time. What i do know is that 60 seconds is too long of a time.
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Freddy.
Not BT to deal with most of the time. Invisible. Causes fear and respect if they cant see at all. Destroys pallet loops with pallet freddy and destroys loops with snare freddy. In-built time dependent gen slow down mechanism. Can teleport. Good map pressure. Has add ons that get rid of spinechill so even that wont work. Looks cool. Looks scary. Psychological terror. Can be totally invisible. Can put survs in sleep mode the whole game without the ability to waken, if i rem correctly. Its a red addon. Stealth killer without the pigs speed slowdwn.
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How long before this gets nerfed?
I main freddy.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1095777#Comment_1095777
It is a counter. Slugging creates free pressure. You should be doing it regardless of DS.
Not it does not. Not real pressure anyway. Most of the time, at least in the current slugging meta, one wil be nearby to do the pickup as soon as you leave. Say ten seconds later and then they still have another 50 seconds of immunity.
Apart from that DS and unbreakable are common now. So if they dont get picked up they can pick themselves up.
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@Frankie said:
Man if you guys think NOED is unbalanced now, you can tell you're newbies, cause it was way worse back in the day. It wasn't always a hex.
Just cleanse totems, lol. It's perfectly fine. Git gud.
They are too busy with the gens to even think about it. I do my part and cleanse. Most others wont. I will get two totems a game. Sometimes three. Then get slugged with noed cos they were too busy and in a rush to get out.
As a solo you really have to be selfish. With bond i see people hiding in lockers near the exit gate as i risk my neck to open for us. Fine, if i get chased they can open the gates. But not with noed. Its a down near the gate and then game over for others as well.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1094833#Comment_1094833
Heres a thought, if another player has been hooked ds goes away entirely. Then its equal
Yeah its pretty bad that i can down and hook another while they still retain their DS.
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I block all java and i wont allow flash to run either.
Both are really bad for you, mkay?
One more thing.
Thank fudge for Wordpress. With a little css and html you can do wonders. PHP is an added bonus. But i use themes and let the others do the heavy lifting with php for me.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1095324#Comment_1095324
Head On is still useful to get the killer to drop a teammate. It’s also good to waste a killers time.
Very situational. Is it worth carrying the perk on the off chance they run by a locker in which you happen to be in?
Think about it. I liken it to carrying calm spirit every game cos you know there are docs in the game. Yeah, ok the first week after doc rework, sure. But now?
I have seen kids use head on after starting a chase. He look...i can chase that guy. They run in such a way that if i do chase it is past that locker. They they stun me. Did i get all 4 at the end? yes. Its childsplay what they were doing. They watch youtubers and think of ways to annoy the killer. Little do they know that some will kill you.
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@NullEXE said:
If you are in a SWF it should ensure you de-pip
If you are solo it should ensure you black pip or less.
Suiciding on hook is no better than dcing when you are doing it to sabotage the other survivors, do it simply because you don't like the Killer, the map, or simply the match. However this is a method so that when you do decide to suicide to leave a match maliciously then you cannot be rewarded for it (you can sucide as survivor and still pip, or black pip at high ranks).
Suiciding on hook is also another method to give the last survivor hatch, which is a frowned upon method by the devs. The hatch isn't meant to be abused like that. This ensures that sure you still can - but you won't be rewarded for doing so. A fair trade.
EDIT: I NEVER SAID YOU SHOULD RECIEVE A TIMER PENALTY FOR SUICIDING ON HOOK
Nearly impossible to prove they did it. Pointless to even talk about it. You got your hook. You got your kill. You got your points. What more do you want?
What them to suffer on the hook with an added 2 min struggle for crying out loud?
The ability to add salt to their wounds will only make the game worse.
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@TAG said:
I personally think both the Yamaoka maps are worse as far as being too dark.
Its not just the darkness. The, what i call, street furniture is all really high and it helps cater to those urban types and the scratchmark less builds. It also helps hide the blood pretty well. I guess it is a legion favored map and a trapper map.
As killer with no bloodhound finding a surv there with IW, no blood and no scratch marks is goona not be an easy affair. But run a build for one map? Nah.
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The kind that will kill you.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1095522#Comment_1095522
It is hard to understand for me, why so many killer player have these problems now somehow.. well not really tbh, but i am suprised that many of them dont realise what they are doing wrong, while it is so obvious. As a killer, I got genrushed once since ruin change (as Leatherface on lerys, and i wanted the Chainsaw so bad because i got bored), and that was totally my fault. I guess, people just want to fully tunnelvision every single survivor peacefully.
And this is not just my imagination or just a random assumption... the ammount of times where the killer is chaseing me for minutes is absurd.
How is Bhvr supposed to balance a game, when a really potent killer actually can have a almost 200 4K streak in a row when he is playing his role correctly? Some here say DbD is ballanced for potato or new players.. so why can good killers get 4Ks all the time, and not so good killers are coming to the forum and complaining nonstop that they can not get any kills at all? Makes no sense.
They are not balancing the game around rank 1 8000 hour youtube streamers who get 4k every game. They are balancing it around rank 20's thereby screwing most killers.
We at one point spawned in random places. Not any more. You get spawned in a group right in front of a gen on the opposite side of the map nearly every game. All 4 spawn together more often than not. This is so the gens can get done so they can get their objective done.
Granted it is an outside gen and if they do it they are only messing up if they ignore the 3 gen strat.
Its little things like this. Yeah its only one gen that gets done right away.
But then we have to listen to them tell us that now we should expect two gens to fly off before we even find anybody? Most of the time i have found somebody by the time the first gen gets done.
And with freddy the game can snowball quickly. I am a decent killer. But how do you expect the other killers to perform that dont have that kind of teleportation map control?
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1094945#Comment_1094945
How the hell did you deduce that you should get notifications about Hex perks from that comment you quoted? He literally said nothing about it.
Please at least try to read comments before replying to them
No. You need to go back and read the whole conversation.
They said how are they supposed to find all the totems on Lery's ect?
At which point i mentioned the notification part. He cant find them so it was a hypothetical question. Do you want notofications on totem placments to make it easier to find them?
Go back and read it.
I did read the comments. Maybe you should refrain from commenting yourself if you are just goign to butt in like that
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@[Deleted User] said:
A lot of the people who stopped playing wasn't because they were not winning, it's because they were not having any fun at all and found the role unfun and stressful compared to survivor, and decided to just stick with survivor.
Playing killer right now with the matchmaker as broken as it is, some people get bullied by SWFs WAY out of their rank range, and can lose like 10 or 20 games in a row with zero kills at all. That isn't "Not winning every game" that's struggling to even squeeze some success from any game you are in.
Then those ones are often stunned a lot, teabagged at every pallet, etc etc....
This assumption that people don't want to play killer out of pure selfishness is a bit of an oversight as there have been legitimate reasons and issues pointed out by people, in a fairly rational and civil manner.
(There of course people who ARE acting entitled , but that exists on both sides always anyways)
As well as having to sweat your hide off to get even one or two kills. At two the game snowballs if you have enough gens left. But after sweating that much you need a shower after every game.
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@RIPotatoes said:
Okay look if you stopped playing killer just because things have been getting "harder" for the killers (apearntly it's an actual reason for no longer playing killer multiple people said this) literally if u want to win almost every match just patrol the three closest gens, and hook survivors on your patrol route to help discourage saving. You should get at least 3/4 kills every time
You can get banned for that 3 gen strat if you drag it out too long or do it with a doc where it is nearly impossible to get gens done.
Imagine getting banned for doing what the game requires you to do. Stranger things have happpened
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"I want out of the match. Either kill me, or let me do the objective so I can get out. If you're going to keep me in a match against my own will, then that is holding someone hostage."
You pressed the play button. Tough isnt it?
Its the killers' job to prevent you from doing your objective. If he lets you bleed out so be it and feel lucky he did. If not then also tough. You entered the game. This is not holding you hostage for crying out loud. You can leave any time you want.
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So its still you will only play if your conditions are met. Such as only certain killers with certain perks ect. Otherwise you consider it not fair?
Furthermore, you pressed the play button. If you dont like it then leave and take the penalty.
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@[Deleted User] said:
If a killer does that to me, I just do gens.
And if they come back, I just keep doing the gen. I don't run.
Then the killer has two choices:
- Hook me
- Let me bleed out.
I want out of the match. Either kill me, or let me do the objective so I can get out. If you're going to keep me in a match against my own will, then that is holding someone hostage.
I don't give up easily, especially as a survivor. I don't care if I survive or not. But there are some games, especially after rank reset, when there's no helping anybody, when you've done 3 generators all by yourself, and everyone else is too busy crawling around on the edges of the map, still not doing the objective.
Playing the game is now called holding you hostage?
Is that because the game is not played under your conditions then? You wil only play under your win conditions?
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@emptyCups said:
Doctor plague then mike or ghostface
Step one
It always goes the same. Play doctor, get mad that dispite knowing where everyone is at still having nothing to catch them with. Watching them heal in front of you.
Step two
Play plague making sure that everyone gets sick so they cant heal. The escape with bt or DH or DS meta with 100 second chance perks. Get frustrated
Step three mori time.
Play GF to one shot. Mori off of tunnel if overly toxic survivor night tombstone mike
Optional. If messaged repeatedly, challenge to private match and play nurse no addons no perks. Mori tho
I'm sorry did you not know I started this game as a nurse main ? FROM THE VOID CHILDREN. MY DRESS CARRIES THE BLOOD OF THOUSANDS !
In the event of getting wrecked on final option proceed to eject disk. Promptly break in half. Weep openly. Reorder Dbd from Amazon prime while on tearstained pillows. Tell my wife "I'm fine."
They heal on your doc games? In your face even?
Put them into mad 3 and they wont be doing anything but attempting to get way from you.
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Because of this crappy group ranking i cant play all the killers i want. I want to try others but held back by that silly ranking. If i do i am goign to get stomped on and that is not good for the confidence. So i stick with the ones i know how to play rather than getting pooped on game after game until i derank enough to actually be able to use them somewhat under more fairer conditions.
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We are the filler for toxic swf groups. We are the last to be saved unless they actually play the game. Oh, its just them. he is not my friend so i dont care.
One benefit is that our ques are mostly relatively little since we are needed a lot to fill in the gaps for swf groups.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/1094555#Comment_1094555
Doubt it.
Also have fun finding them all on Lery's/Hawkins without a Map, Small Game or Detective's Hunch to prevent NOED while someone is getting camped.
People don't mind the exposed part of the perk. What people want is a requirement from the Killer to activate it. Could be anything, really. I just hate how this perk rewards those that chase/tunnel one survivor the whole game.
There is a direct counter to noed. Use it. Or do you want notifications now where all totems are without a perk?
Want AI bots as killers?
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1092378#Comment_1092378
people need the match to be extended, as so many complain the game goes too quick, NOED is fine as it is, survs should be doing totems, least it gives very much something else to do
And yet all they want is to do the gens as quick as possible so they can tbag at the exit which i dont see anyway. If the doors pop its game over for me. I am not goign to chase them out. The EGC takes care of that for me and i am not handing out free points but to th ones that deserve it. Not the tbaggers.