fleshbox
fleshbox
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When the game stop becoming fun and is more akin to actual sweaty work where you are not allowed to even make a single mistake then many will choose other games. Or switch roles. I switched roles and even that was becoming unfun being upranked so easily to the point where i was facing people far above my skill level. I dont have a problem losing. Its losing game after game after game that gets on my nerves.
So i put the game down. One less killer main now. I was a far better killer than i was surv. Far better killer. By at least ten ranks better. Purple killer. Fake purple survs who belongs in greens
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1088737#Comment_1088737
Not everyone has BBQ and the blood points killers get for being matched up with survivors that are 7 or more ranks above them are no where near enough to cover the stress they get put under.
It’s the low rank killers being matched against red ranks that are complaining about matchmaking, if they’re complain then they’re not doing great, therefore, they’re not earning many bloodpoints in the first place.
But this is what new killers to the game had to put up with since day one. Just like new survs were never given brown ranked killers. We instantly had to learn to swim or sink. 5 million copies sold they boast. Where are all the people? Most sunk.
Either you got better or you did not. I got better. New killers in the lineup also make thins a bit easier. I dont billy or nurse. I doc and freddy.
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@AceOfSpades1773 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088721#Comment_1088721
I'll be for real with you, I have no idea what this "MMR" thing is. Is it gonna mess with the ranking?
They are not telling us much. They say skill level will be address but how on earth can you do that with so many variables in this game? This game is filled with variables from start to finish.
Maps are rng, asset placements are driven by rng, players may not stick with their original perks they entered the lobby with - more rng, one player may leave the lobby, choice of addons.
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Yup. This game now has a killer shortage. Not my fault. The state of the game is what made me leave. 4 days now. Not coming back at least until the address the MM. I was rank 6 at one point and was facing nothing but the sweatiest of coms using swf you can ever imagine. Not just one game. Game after game after game. I know there are some fake red ranks but by and large most can handle themselves.
The MMR will allow us to play the other killers we have that cant be used as we would get abused never having played them. This is what i am looking forward to. Trying out the others without having to face red ranks right away.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1088733#Comment_1088733
Keep playing on easy mode if you want to ig. It's not how you get better at the game though
Whatever makes you tick i guess. Big man.
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Welcome to DbD. Yeah, they can drop the hooks when you get close. Imagine all your hooks being taken and all you have is the basement. That is what brought on slugging which brought on unbreakable which i guess brings us back to taking hooks again?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1088726#Comment_1088726
I do on a constant basis because I don't dodge queues. You literally just have to look at a wall or make sure nobody is around before the pickup. Even if someone is around, turning 180 and picking them up won't give them time to get in front of you and blind. They are not as big of a deal as you might think.
Dude. Dont talk to me like i dont know how to play this game. I can probably count the amount of times people were FL saved on both hands. Its not even worth mentioning. Todays FL tech and actual FL are not as good as they were at one point. I have been lucky. I always look up in time
But its the trickery aspect and disrespect that gets me so i wont allow it anymore in my games I am hosting the damn thing. If you want to mess around find some other donkey who will let themselves be disrespected and abused like that. Not me
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1088716#Comment_1088716
That sounds dumb lol - could you imagine being scared of a Flashlight?
Its the disrespect and unpreparedness of it all. I most of the time allow two without even taking lightborne as i know most are not good with them and could nto save their granma. What they use them for is at pallets only cos they suck with them
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1088716#Comment_1088716
Try looking at a wall and not dodging queue.
pfft...i just send your hide back to the que. Its not like we as killers have to wait long. If you dont ready up then its your fault not mine. You are given a minute. I give you all but 15 seconds of that. Dont like it? Tough #########.
You try facing three with FL without lightborne
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How many of you are hoping the MMR system will "fix" this?
They have not done anyting about this in three years now so what makes you think they will fix the rank differrences in games all of a sudden?
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If that is not a bug and now intended behavior then i a defo gone for good. I hate last second switchers.
I spam the ready button when all 4 drop in. Spam it again at 30 seconds. Last chance is 20 seconds. If not ready by then i leave the lobby and they can go back in the que.
This is how you deal with people who attempt to do the last second flashlight attempt. But denying them the chance to do it in the first place.
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I have been seeing one, at least, of these a week since game release. Nothing new. MMR is a myth and my take is that they will just hide rank and then tell everybody that its fixed. Minimum spend on labor that is. This gives the art team more time to make cosmetics i guess.
How many weeks, months or years have we been seeing these threads now?
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Monitor and abuse, distressing, ruin gone so for me its dying light and or thana with something else. Most of the time the last is bbq
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whispers might be a waste of a perk now. I ran it on the old doc so i knew to go into treatment mode when i heard the perk go off as that built madness. But now with the new tech you can do a blast and hope people are in it.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1086283#Comment_1086283
Just trust me, try it out, you wont need overcharge its not that good a perk. And dying light and especially thana isnt good on doc, much better on legion or plague as they can keep people injured constantly. If you use that build they wont have time to do gens because they are constantly healing/slugged/getting out of tier 3 or messing up skill checks on gens or healing.
Infectious helps you snowball, you only get shock blast every minute, infectious allows you to constantly be in chase and to know when to slug and when to hook. You down someone and no one screams? Hook him, down someone and someone nearby screams? Slug the first and go for the second guy, down him and return to the first and hook and use shock blast to find the next person or interrupt their healling of said slug.
However if you really need overcharge use it instead of infectious, dont take off the other 3 perks. Overcharge isnt bad on doc with those addons and perks.
Overcharge on survs who are able to do greats on a regular basis is a waste of a perk. They are hitting greats which is 1/4 the size of the overcharge skillcheck.
So, yeah. I agree with your assessment that overcharge is a waste
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@a_good_player said:
https://forum.deadbydaylight.com/en/discussion/128752/when-killers-will-be-buffed-according-premades
Because swf are a little part of the survivor playerbase, and you can't balance the whole game around them. Big brain time
You vastly underestimate the size of the swf pool. This game would be dead if not for them moaning to ge their swf que. That is how large the base of players is. In every game there are at least two.
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If the game keeps going the way it is there wont be any killers left and you will have the game you wanted. A points pinata killer who has been castrated.
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Wall of text....just saying.
That crap puts me off of reading it.
Somebody read that crap and make a :
TLDR
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Would it not be funny if in the end all they did was to hide the ranks and not do anything in the back-end? Thus making everybody think they actually did something?
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@MisterCremaster said:
I think their user base is simply too small, and no one wants to play killer these days. They're not going to let people queue forever, so eventually their wait time hits a threshold in the algorithm, and they get dropped in with more and more rank disparity.
Unfortunately, the only fix for this is to get more players, and make both sides fun to play. But, I fear they're on a bit of a vicious spiral right now as people get frustrated and stop playing killer or quit, thus just making the issue worse.
In essence their own fixes are promoting the very reasons people are leaving the game or taking prolonged breaks. I dont play at all at the moment. One less purple ranked killer. They are gold in the game being in the middle since they can take on anybody.
Survs moan about que times. So they speed them up and then end up MM people like in the pic. But this is nothing new and has been goign on for years and years now. Are they goign to fix it as they say they are? I amnot goign to hold my breath knowing this has been an issue for as long as the game has been out.
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@johnmwarner said:
So had a killer game today against red rank survivors. Before it started I thought the lobby would take longer so I grabbed coffee, come back and realize the game starts and two gens were already done. Well I went on to 4K so that must mean gen speed is fine.
And BEFORE I hear that it’s only one game, there is a thread gaining momentum from ONE game Tru had during his 20+ steaming that day.
During one of my deranking sprees where i went afk and stood there ingame i got a 4k with one gen left to do. Got lucky i guess. I bagged me one and dragged them to the basement. Was goign to leave them alone to be honest but this meg was getting far too much fun out of her flashlight at the time and blinding me solely for points over and over again. So i got her and brought her down. The rest did nto like this and all ended up down there as well. Oh well. Dont mess with bubba down there was the lesson
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@SpaceCoconut said:
Hag
She's a strategic killer that can stop standard survivor gameplay and force them to adapt to alternate playstyles.
Weaknesses aside, she's much more interesting to play than the standard chasing killers who are forced to run in circles following survivors.
If they brought her vision up a bit more id play her as well. But as it is i cant stand her vision being so low to the ground. On corn even the high oens cant see squat so i can onou imagine what its like with had and pig
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Started with trapper. Now lost my P3 cosmetics for some reason.
Then moved to myers.
Then mained doc when he came out till i reached rank 10 and hit a wall.
Now i play nothing but freddy.
Why? Cos of their reliance on pallets and how quickly i can shut down pallet loops when they know they are not really safe. Its cool when they tbag after a pallet slam and run to the next pallet expecting the same only to end up getting downed.
I like the new doc rework and that was a buff. You can shut down loops with doc but it was harder in the past as the shocks had to hit befor they got there.
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I have dc'd in the past due to hitboxes. Being on the other side of the window and taking a few steps then getting downed is bullshit. Getting slugged time and time again is BS. Not fun.
As killer i have only ragequit a few times in over 1000 hours. They were purely rage quits as it was obvious i was playing a full swf commando squad with coms and a OoO
I have been on the receiving end of DC's as killer more than enough. It sucks. But as kiler you just move on and get the next tone.
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@LetsPlayTogether said:
@Peanits If EGC isnt a thing, then when will the exitgate spawns revisited? I already had games with Exits being literally next to each other. Hows that not supposed to make people rage quit? never mind if its right or not in any case)
If that is the case and you know there is no hope of getting out since hatch is closed, no key, and two gates are next to each other the go to the basement and get another 1k points in boldness.
Beats crouching around for nothing
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@Mert_MK said:
Nothing will be fixed.
Survivors will kill themselves on hook instead or go afk, same with Killers.
Both sides are gonna try their hardest to make the match unfun for the other side. While penalties were active, my friend got slugged and teabagged by a Pig until he bleed out, killer even admit he did that because he's aware he can't dc without a penalty now.
And when i played Killer i had a SWF last second switch to toolboxes and bring a Strode Key.
Should have looked into why people DC in the first place and fix the ######### game. This is going to kill the game.
Spam ready once or twice when all 4 are in. Spam it again at 30 seconds. Two or three times more when 20 seconds hit.
If still not ready by 16 seconds then have the leave lobby button ready to click and they can go back in teh que.
I let them know to ready up. With insane wait que's they will ready up after being rejected a few times and waiting out 20 min or more
I got taken by the last second switch ONE time. Now if they dont ready up after being prompted they go back in the que. But i am not playing killer anymore or surv. At least not till this MM gets fixed.
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@DeathBeam said:
Get over it, they told killers to adapt so they choose to slug since it's the best way to apply pressure and can get 4K. Not to mention survivors can use unbreakable and flip flop if necessary.
As a, former, purple ranked killer we are not meant to get 4k every stinking game. I am seeing far more 4k's on both sides than i am seeing 0k's to balance it out and you can forget about the actually goal of 2k. They are rare indeed. I see far more 1k's than i see 2k
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@LOA said:
It's been a slug for the 4k affair ever since the EGC was brought online. There isn't much else one can do, unless they want to play Hatch Scramble. And some killers need that 4K for the pip, not that pips matter much anymore. Unbreakable is a beauty though, and has been popping off in almost every one of my matches, no matter which side of the killing I am on.
As killer, one unbreakable, which i had never seen before, turned a 4k into a 0k in about 15 seconds. Was i furious. Yeah. Now i just laugh about it.
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I remapped it to mouse scroll down.
I refuse to bust my good keyboard on this game so i remapped it. I can get another mouse.
But i also will only struggle if it benefits the team. I dont give a crap about maintaining rank and the measly, variable - mind you, points that you get for it are not worth the struggle. I can do one totem ingame instead.
One struggle i will get 649 points and the next 878. Both struggles were the same amount of time so what is dead? Why are there different scores? They should be the same score if they both took the same amount of time. But they never are.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/1068209#Comment_1068209
Hey, my numbers also confirm high kill rates, so nothing to be sorry about. With killer rank kill rates only go higher because you still get wide variety of ranks, but being red means other ranks can be only lower than you.
So questions is what actually wrong with the killer? This role is hard and frustrating. Is it broken matchmaking that makes you feel like easy matches just dont count as played ones due to noobs being involved? Games go too fast applying too much stress? Maybe hooking isnt rewarding enough? Should emblem count hooks and focus on kills less? Maybe 2k isnt a golden middle to go for (since it feels like its just slipped away 4k because you apply the same amount of effort), or scoring should be changed?
In todays game if i get a 2k at purple i feel like i won on some games. Other games with well coordinated teams most likely using coms i am lucky to get even one.
As killer from 16 to 9 i pretty much 4kd my way there. But as soon as i hit purples there was a wall and it became way harder. I think i can go further than that but i dont want to as it is a total sweatfest of pressure i do not want to subject myself to. One mistake can cost you not only the game but any kills that you might get. This is against good teams that is. The ones that never carry team aura perks like bond or empathy yet always know where their team mates are. I wonder why?
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Just hope as killer that you manage to place them on a hook far enough from the exit gates as that will be the only deterrence. If it is right next to gates. Forget it. It will be almost impossible to camp.
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@Liannet said:
I used iron will, urban evasion and bond
I dont get the stealthy yet here i am making noises build. Unless you are good at loops i guess. If i see no mither as killer i just laugh. I dont go out of my way to search for them but if i hear them i follow. no amount of urban in todays maps will help you since your cries will give you away. No urban will save you from the cries
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@BulletsNonstop said:
It’s just not fun man, it’s so depleting going in and killers are just being too efficient. Can’t even play as a lone survivor because the other 3 randoms just get wrecked a lot of the time. You should never get caught unless it’s really your fault as a survivor. Traps are invisible, Doctor has insane range. Killers are too fast and I stand by that until I see some change. They don’t need to slay everyone on the map or leave us laying on the ground to
bleed out because they have their points and we risk not getting any if we back out or sit here and waste time watching ourselves bleed out. It’s just excessive on so many levels. People that play killer should just be fortunate to have 1 kill maybe 2. They don’t need to slay whole lobbies with ease like I’m watching happen. Regardless of what rank you think I am, I really do think they can be a bit much
I guess you are a solo player. Yeah, so am i. Its rough for us for some reason. This is how the game was meant to be played though. Solo play with no coms is the way we are meant to play.
I dont want voice coms. I dont use voice coms. Never will. It is cheating. So what i die. I have resigned to that fact that now and have gotten better because of it.
My great skillcheck game is improving vastly and my pathetic attempts at 360's still suck. I wont get too much better than i am now though.
So why do i keep playing? I dont know. This game has a grip on me for some reason even though i DETEST, on both sides, RUNNING IN CIRCLES.
Keep playing. You will get better
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@BulletsNonstop said:
Sheesh... Doctor just needs to be tamed lmao it’s just not fun playing against him 🤔 why does a killer deserve to know where everyone is all the time? Oh what... was I supposed to run calm spirit? Hide in an obvious locker? Get outta here. Doctor ruins the game that’s just what it is. Please take his ability down he doesn’t need to know where everyone is AND make your skill checks all screwy while making you go insane at the push of a button. That’s lazy and impudent to survivors time. I’d rather back out like I see all 3 of my other teammates do as soon as they find out he is there 😂 it’s broken
Or you could play doc, he is one of mine i play, and then find out what people do to you to win the game. Like staying well the heck away from him if you cant 360 or juke him well. Doing gens on rotation to run you ragged in circles withotu seeing anybody ever. While the gens are popping all over. There are ways to beat him. I am not saying that this will work every time. But there are ways to beat him without calm spirit. I have done it several times today.
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Perks are being abused to annoy the killers. They are not used to save their hides anymore. They have so much time on their hands that perks are now being used offensively in a bait and slam style. They bait you past a locker and then you get stunned.
Fine. These are kids doing this. I get it. And i did get all 4. But still. I am seeing more and more of this kind of gameplay where the sole aim is to annoy the killer and when things dont go their way they throw a hissy fit and move on to the next game if you know what i mean.
Same with flashlights. You get a save with a flashlight? Fair game. If you are just annoying me with this thing i am going to get you and make sure you do not get off of that hook. Then they leave if you know what i mean and move on to the next game.
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@Cronk said:
https://forum.deadbydaylight.com/en/discussion/comment/1068393#Comment_1068393
Maybe just a phantasm then
shoot...i did not think about that at all. it picked up her damn traps. I was so fixated on totems that i totally forgot what the perk was for in the first place. Trapper traps, hag traps and totems.
yeah, silly me
I was doing the ten totems challenge and was in tunnel vision
But the thing is still going off on maps liek the game and totems are upstairs though. Its a pain
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1067533#Comment_1067533
I really don’t know why people that play killer complain like you do. There are problems on both sides I don’t understand why you sit here and defend one side. Killers are OP in the sense they have so much at their disposal - speed, traps, hook camping etc that sometimes don’t feel designed right and really have a huge impact on each of the 4 survivors experience. It’s really not fun being survivor a lot of the time as a solo player. It feels more like a chore a lot of the time consisting of a bunch of RB and LB interactions. It’s dumb. It’s so much more fun to play killer and you guys are in charge of whether or not the game gets dropped causing survivors to lose their offerings and in some cases, their item + add ons. Who the HELL cares if survivors actually find a way to survive using A particular way that seems effective or get gens done too fast. More often than not some of these killers are just too much and it’s not fun. Trappers need a nerf - too many traps and the second you inevitably walk into one it’s impossible to get yourself out of it. I can see traps injuring you and holding you back for a moment but why are the odds so low to get yourself out of it? So I’m just screwed? Stupid man... those things are everywhere. Bushes where they’re invisible, around tight corners. Doctor - pushing a button and everyone goes mad... really?! That’s the most ridiculous thing I’ve ever had and that’s not fun either. I’m glad you think you’re entitled to killing everyone every time but you’re being inconsiderate to the workload of the survivors and what they endure.
If trapper is killer no windows are safe until checked. No grass is safe until checked. That is the way you play against him.
Trappers are for the most part DUMB and fast. Mindless zombies that roam with a huge terror radius. Forget the music. Forget all that. Stay on visible paths were you can see. Look down before going to a pallet. Avoid pinch points. Avoid running if you can. I know it sounds easy.
I hate playing against the trapper. Unpredictable and the trap escape chances have been reduced significantly or they are all running the addons.
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@Cronk said:
https://forum.deadbydaylight.com/en/discussion/comment/1068379#Comment_1068379
Were you playing against freddy, Trapper or hag?
Hag
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@Cronk said:
I happen to like small game
So do i but in its current state it is going off yet the things are hard to find even with the perk. I cant tell you how many times the thing went off and i wasted far too much time trying to find the thing in that 12 meter cone. We dont have time to waste like that. I cant be looking for a totem for 30 seconds. So i stopped using it.
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BBQ, Dying Light, are a constant for me.
The last two are either pop, which i dont really like as it is dependent on hooks and time, or Thana. Then i also pop in enduring or sloppy butcher depending on mood.
With thana they dont know until you injure one
I dont discord as they catch on pretty quick and will separate making things even faster for themselves.
For addons i take one pallet addon and one that slows gen progression or one of the blindness blocks.
I might try spirit fury since i am a pallet freddy and this will make pallets even less safe when they see i am a pallet freddy with spirit
I tried devour. Just like ruin it goes down far too quickly for my liking. So i dont run any hex perks at all.
I just had a very difficult game with a huntress on the new lery's. She had 3 hexes. One thrill of the hunt, ruin and devour. But her ruin stayed up the whole game and she got all 4 of us. That was not a nice game in the slightest as she was slugging as well.
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I am one of those "potatoes". I am a decent potatoe but with a busted wrist after surgery i cant do 360s the way some people just disappear in front of me. I just reached rank 7 and am almost at 6. I almost never miss skill checks and i am starting to hit great now on a regular basis. I get my points frm the ocassional escape if there are T's and L's or mind gamed them. But if its in the open i am foogled since i cant lose them without a LOS break.
Do i belong in the ranks i am? Not really, as the game is starting to be not fun anymore facing people that are far better than me. I have no problems getting killed. When it happens game after game after game after game then it starts to be a problem and i evaluate what to do with my time.
I have gotten better over the years since release and i have seen the game evolve to what it is now but i have reached a plateau. I am not going to get any better as a surv than i am now. The only thing that will improve is the ratio of great skill checks. But i keep climbing the ranks. Only to be cannon fodder. I dont want to be there.
If the new MMR turns out ok. Fine. I will be placed with people my own rank or skill level. If there are still killers around at that point. I dont play killer anymore even though i reached purples. Far too stressful for my liking to get just one sometimes. No thanks.
I keep saying that i think i have done what is to be done in this game and yet i still keep running in circles. It does have its fun moments but for me as of now they are rare.
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@Aura_babyy said:
Let's face it. The option was always present and they COULD do that... but they don't.
It's almost as if they care about the players :pensive:
What did blizzard do?
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@MrGummeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/1067777#Comment_1067777
Lol I'm a rank 1 Freddy and Survivors fall for fake pallets all the time. I don't use snares.
I am a pallet freddy as well. He can be very strong on maps with lots of pallets and really weak on other maps that have next to no pallets like the korn maps. Survs who do not solely rely on pallets are also tricky. But i like that he can shut down loops fairly quickly sometimes.
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@avilmask said:
"I'm a red rank and I 4k all the time". Well, 3/4 of the times actually, and at least 5/8 are just some low ranks. I have no problem beating majority of my games, but when I play against people of my own rank they give me a beating. I blame myself for being careless and underline my own mistakes, but then I remember that due to inconsistency of matchmaking I can't really have a balanced game, so it's hard for me to practice against strong people. I don't have any warm feelings towards SWFS, they break the game in two ways: strong teams render presence pressure impossible (they can tell when it's safe all the time due to coms), while weak teams pull baby players into the match. But now here's also that: I often see randoms that get matched way out of rank (they report it in post-game chat). So that's basically when those bloated kill rate numbers come from, my guess. Do you remember that even against SWFs there's 57% kill rate in high ranks? So "technically" killers need all those nerfs to balance out random matchmaking.
18 out of 35 games so far were 4k's
6 3k's
1 2k
5 1k
4 0k
i started this when i was rank 11 surv
Seeing the same numbers as rank 6 killer
As much as i hate to say it considering that killer is a pita. They need more nerfs. I am sorry.. But they are toostrong at least when a solo is involved
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@ad19970 said:
Addinng 60 secons to each gen woould just kill this game immediately. Nobody wants to hold M1 even longer than they have to now, and 60 seconds to each gen would make many killers so brokenly overpowered.
Giving swf survivors debuffs is also something I don't think should happen. The only way to balance solo and swf survivors is to give solo survivors all or at least most of the information that swf survivors receive with communication.
Chase and Altruism should not be rewarded more than objective, or you'll just end up with teams of which no one wants to do the objective because they can earn more bloodpoints by just running around the killer and waiting for unhook possibilities.
Also, nerfing survivors objective time will also require a nerf to tunneling and camping. Just decreasing Blood Point gain won't do the trick. Some people only care about kills, not about Bloodpoints, and they'll be encouraged to tunnel and camp more if objective time would be increased since survivors couldn't punish camping killers as much by rushing gens.
Try holding M1 for that long after you had surgery on your wrist. I have to take frequent breaks when i play this. One of the reasons i picked up killer as well. I cant hold M1 all day or i will need a second surgery. They refuse to implement a toggle. I can understand why. Holding M1 is as simple as some games go for me till i am on the hook. Taking that away would make this game almost on autopilot
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Matchmaking is the same as it was on the day this game released. Terrible and is costing them players for real now.
For killers you better have a thick skin. I dont play killer anymore. I reached purples. No thanks. Not doing any more of that unless i get people that are a similar level as me. I dont mind getting stomped and schooled. What i have a problem with is being served up game after game after game of being stomped on cos there are not enough killers now.
I started playing WoW again to get the last few zones for the Loremaster and i am playing Digital Combat Simulator. Sitting back in a P51 like when i first started gaming with others back in the early 90's.
This game? Not so much anymore. I was keeping stats on 100 games. Solo surv rate and killers' kill rate. The stats are not pretty.
33 games so far and got out 11. Far from the 2 live 2 get out they say is balanced.
At last count killers were getting 3.38 kills per game.
What i am seeing is a lot of 4ks and a lot of 0k's with hardly anything in between. They cant balance this and with the impending rank masking for the new MMR system it is goign to get worse i think.
So for now i just dont play that much anymore
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In the past i would get afffected by this and chase. Not anymore. But if i catch them, i nod and stand there. That usually results in a DC. Fine with me. I can play that game as well. In my xp unless they are super good at loops and then tbag at every pallet and are truly hard to get then i will leave the chase and go after a possible weaker link. Which can result in me getting the tbagger as well. If they tbag at the exit gates i wont be there to see it. I dont hand out free chase points unless you suck more than me as surv. Then i will.
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That the trapper does not have two traps even to this day is scandalous. He was my first killer. If you rank up to 1 as trapper you have my respect.
As a surv i hate playing trapper almost as much as the doc. With the trapper you are never safe. Traps are unpredictable at times and predictable at others. That is his power.
I like the huntress' less fast as your hatchets dwindle. This might actually make people more careful with their aim and improve players if they are penalized for sloppy hatchets.
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@Zixology said:
Can't wait to get hate for this...
Why are people so quick to jump on the SWF hate train? Anytime something happens in game that they don't like, someone goes off about "SWF Crutch" or "SWF OP" or "Toxic SWF".
I'm not denying that super sweaty SWF groups exist. Just like there are super sweaty Killers. But do you ever think that people just want to come home from work and hop online and play a game with their friends?
When I play Killer, I hope that I'm up against SWF. Why? Cause I know they're gonna be SUPER altruistic to save someone they know, rather than some random they matched up with. Just makes it easier for me to get points and kills. But, go off I guess.
Why is it that you never see BOND or Empathy in high ranked games? Why should they when they can tell each other where they are. Just one example of how outside communication means more than "just having fun".
This affects gameplay. By the way, the killer is over there hence hardly anybody but solo's take detection perks. Others use spine for the extra vaulting speed only.
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Nice bugs.
BTW...two, scratch that, THREE, new DLC cosmetics arrived today so please make sure you buy them!