dspaceman20
dspaceman20
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- dspaceman20
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Comments
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Usually I can tell they have noed if they miss their swings a lot
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I'm fine with this change.
@DragonMasterDarren said:
I think i can hear the loud yells of jubilation from killer players the world over right now
In all seriousness though, the gameplay shown doesn't address the biggest question surrounding the DH change, that being if it can be used and then confirm a pallet drop or window vault, my money is on "no" but i would like to be certain
I'm pretty sure they said it can't be used while vaulting or dropping a pallet.
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@IlliterateGenocide said:
My main build is Object, Alert, Wglf(no bloodpoint bonus anymore so will probably change) , and Windows of opportunity
Why both alert and object Of Obsession? Don't you only need one to see the killer?
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/331092/whats-a-good-build-with-object-of-obsession
you could always try to pair it with Mettle of Man
That's way too much effort though
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3027495#Comment_3027495
What if they kobe and rob the killer of a hard fought and well earned 4k?
Simple the entitiy just kills them if they kobe.
Problem Solved :)
Take that survivor second chances
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Isn't most of the map complete dead zones?
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I love going against Blight
I despise going against Ghostface
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I don't get it
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3025447#Comment_3025447
Because she's the daughter of a god,I think she is considered a half god.
So she just doesn't have any weaknesses?
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I don't think nurse is easy but I do agree that exposed on nurse is too overpowered. A killer that goes through walls shouldn't have an instant down
They should just make her attacks not an m1
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Dang is she an x men? Why she so damn overpowered
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I think he is fine. Still trying to figure out ways to best counter him.
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I would play the ptb if I could but I'm on console
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Yes I'm sure haste stacks on each other
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What kind of pancakes did you make?
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I don't mean to be annoying but you misspelled project
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They have the nerve to call it a buff. What were they thinking?
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So you say.
I don't remember acupuncture being so rough and bloody
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3021897#Comment_3021897
I'm a very nice ghostface, i just want selfies
Doesn't your selfies come with a few stab wounds?
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3021890#Comment_3021890
But it is my purpose
Your teabagging is not welcomed here.
Begon foul person
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3021854#Comment_3021854
*sad teabagging noises*
No teabagging for you!!!! It is forbidden
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What if Ghostface just didn't exist in the game?
That would be nice right. I know I would be happy
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That's nice.
I'm curious if I have played against other forum members
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@Cybil said:
The survivors deserved it. I've come to learn that everyone hates you if you're playing Bubba.
I won't
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@Marigoria said:
Now I can use something else just as useless. Hooray!
Ik right it's amazing
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Well you can't dead hard while chained right? So I don't think so
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/3019718#Comment_3019718
There won't be any animation. It will be invisible as BT unless you launch the hit.
The old DH animation was the going forward one. Survivor won't go forward anymore so no animation left. Good luck baiting it :)
They confirmed there was going to be a tell to dead hard when it was activated
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3019657#Comment_3019657
Killers aren’t a hive mind. The dead hard for distance complaint wasn’t the biggest complaint. It was only the main complaint BHVR gave us. There isn’t interactivity with dead hard for both sides. Some survivors can use it on reaction, and there’s nothing the killer can do about it. And those survivors will get even more distance than before, since they’ll get a speed boost instead of a small dash.
So it’s now a super dead hard for those survivors, where instead of dead hard for distance, they get dead hard for super distance.
I didn't say just killers I said everyone. That means both killers and survivors that had a problem with dead hard.
The dead hard for distance was absolutely the most complained about part. Just look at all the complaints about it though out the forum.
If the survivor use dead hard at the right time they get rewarded for it and that's completely fair now that it takes skill to get the reward. Additionally it has an animation so the killer can bait it out meaning they get counterplay.
The perk is now balanced.
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Unfairness? Really?
This is how you know people will never be satisfied with anything. You guys complained about the distance, and that it took no skill now that they removed the distance and made it more skillful it's a problem.
What more do you want? Honestly?
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019560#Comment_3019560
How would you know if you've never seen it?
I have played against it multiple times and it was pretty confusing. Which can mean a lot of things. Either it is not useless, or I am just completely terrible. (which of course may be the case)
Do you play killer with a headset?
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@Aven_Fallen said:
IMO if they want to nerf it, the Exhaustion-part of the new effect is an alright Nerf on its own. And then they should keep it at 100%. So if a Survivor is really completely silent, the Killer at least does not have to deal with an Exhaustion Perk and vice-versa.
However, if they want to reduce the Noise Reduction, something overtime is an option. Basically your idea, but with bigger numbers, which get smaller over time, since the biggest jump is from 100% to 75%. (So it takes longer for the Survivor to make any injured sounds, but at this point, they become louder pretty fast)
I agree completely the exhaustion part would have been enought for it.
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@Annso_x said:
any idea is better than what they're currently planning tbh. i'd take that any day over it being utter garbage
Yep I agree anything is better then the change
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3019422#Comment_3019422
Self care and bite the bullet new meta. Just heal to hide from the killer. By the end of the game you might even be fully healed lul.
I love the fact that you said you might be fully healed
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It's a completely useless buff. Why would I want to repair generators when I should be looking for hatch if I'm the last survivor alive. It's also bad if the killer has no way out
The 50% increase in opening exit gates speed I guess is nice but I'm not sure.
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@night_ph said:
https://forum.deadbydaylight.com/en/discussion/comment/3019269#Comment_3019269
Do you need to kill a few perks to change the meta? It's usually a good idea to give players choices. with a DS, there is this choice, either do nothing for a minute and bait the killer, or leave to repair the generators.
A good idea with a piece of IW that turns off when tired. Here again there is a choice whether to use the accelerating perk in the build or not, or to use the perk that imposes fatigue when chasing the wounded or not. But the perk was simply made unusable at all.
Isn't that the point of trying to survive. Is ti try and escape the chase?
This perk is completely countered by a good headset since most killers use headset to hear anyway.
Even if iron will should have been nerfed there are other ways go do it with completely killing the perk. This change just killed a stealth playstyle
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3016435#Comment_3016435
But the perk completely countered another perk so where is that fair as well....the exhaustion I agree is a head scratcher but I predicted they would lower the %
They shouldn't have changed stridor to be countered by iron will. I agree that wasn't fair
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3017081#Comment_3017081
I have had escapes just because I used pebble and the killer went to the wrong gate, should diversion be nerfed too?
I also had some escapes with fixated and urban evasion. We should nerf them too
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@TeabaggingGhostface said:
Unlike iron will, pebble can't be abused in chase to any great extent, sure, you could throw them off for a bit, but I've pulled off some houdini stuff with iron will
That's the point of the perk. To stealth and misdirect.
Even if you wanted to nerf it there are other ways to do so then this. This makes it completely useless
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I agree. Blight (if I remember correctly) doesn't have his attack as basic why does nurse?
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@Krazzik said:
I think an Iron Will change was sorely needed.
But was this really the way to do it? There are other ways you could have nerfed the perk without making it completely useless.
Like seriously this perk is completely countered by a good headset
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3016118#Comment_3016118
There is a tell? I've missed that. It will be more manageable by most killers though. (I'm still expecting it to be good against Nurse)
I'm pretty sure it was confirmed by someone else in the forum
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3016118#Comment_3016118
Yeah, it's good. If you play a lot of killer, you know that most survs are not great (to say the least) and precisely timing their DH use, but would still get distance regardless, or would just use it before you were even close.
Those days are over. This is an appropriate and fair change.
I agree this is a healthier change from before I'm excited for it
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You should probably include circle of healing since it's even more of a detriment to stay injured
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I definitely will. I love stealth so I'm excited for this
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@Header said:
dh is basically the same
It's not. It rewards skilful play and it can be baited out and its even been confirmed there is a tell to when survivors use. Something many people wanted.
You guys just overreact
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Calm Spirit
The downside is too much for an effect that is not impactful at all
Iron Will
Because 75% isn't doing anything. Stealth is now not viable anymore
Pharmacy
Another person explained the problem with this perk in another post
Spine chill
It's just useless now
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@GannTM said:
Who’s Spirit?
Your ex girlfriend
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@MikaelaWantsYourBoon said:
5 seconds BT is nothing. You can bodyblock them to move, count 5 and hit. DS also nerfed, gen times buffed. So you wlll not be punishment for your tunnel.
But to be fair there is also the 7 percent haste status effect too
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I highly doubt that.