dspaceman20
dspaceman20
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They really didn't think this through.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3015230#Comment_3015230
They didn't. They gave its new effect a downside. I'm personally of the opinion that the downside might be a bit steep, but considering the new effect is a gigantic buff, it having that downside at all is perfectly justifiable.
Silently cleansing and blessing a totem is useless since most of the time your cleansing and blessing away from the killer. This effect isn't strong enough to justify a slowdown
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@jesterkind said:
Calm Spirit still provides the exact same value as it did before, even if it now has a downside (paired with a gigantic buff) to another area, Saboteur is just purely a buff, and Iron Will was always going to be nerfed. I'm not sure I see what the problem is?
There was absolutely no need to give calm spirit a downside
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People were complaining that it wasn't skillfull. now it's more skillful and its a problem. What more do you guys want?
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Circle of healing even more meta now
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@gatsby said:
It's pretty bad, but I think it was supposed to be bad. Look at its "competitor" in Premonition
At least premonition will see more use I guess
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Off the record is going to be the new meta. Definitely
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@humanbeing1704 said:
The saboteur change wasn't really a buff
Such a pointless change woo hoo I can see scourge hooks
Oh and yeah that new calm spirit effect is bad should be a 15% slow
There should be no slow
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What more do you guys want? They removed the distance already.
Should dead hard just kill the survivor when they press the button?
Like really what else?
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3014666#Comment_3014666
The calm Spirit change makes no sense,removing sounds from those actions is barely useful already
Thank you. Idk what they were thinking
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@Aven_Fallen said:
You dont need Stridor anymore. Iron Will not reducing Grunts of Pain by 100% is useless. Now Jake has 3 bad Perks instead of 2. Yay.
Even more so now that calm Spirit is even more useless
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@Viciusaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/3014615#Comment_3014615
I wouldn't say useless, but def not as useful as it has been to lose the killer in chase.
75% reduction isn't helping at all especially if the killer has stridor or a good headset
It's completely dead
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Iron will is now useless now (I could be exaggerating but still)
So probably
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Prepare for more tunneling
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Imo I don't think iron will should be up there but I know that's controversial
Also Tenacity and wglf should not be up there. They are fine perks and don't need to be changed.
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I would like a robotic killer. It could be fun
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@BrokenSouI said:
https://www.youtube.com/watch?v=W1fWZXslTlE
@dspaceman20 here you go BTW. Rather post it here then in the other thread that turned in to a cess pool.
Some notes:
1:26 - I keep my eye on her. See she's going to try to blink in to the house. I break back out after showing im going in. Its just reading the nurse.
2:28 - I PERSONALLY mess up because i thought i heard her start to charge her blink. So i ran back towards her instead of keeping distance when all they were doing is walking.
3:59 - At the log. I turn slightly towards it because objects mess with her blinks
4:07 - She's looking directly at the corner of the shack. I know its a corner blink. As a nurse player. I know the time it takes to charge to get there. Perfectly done double back. It wasnt luck. It was knowledge
4:16 - Putting objects between us
4:54 - I do get stuck, but i also keep my eye on the nurse and see how long she's held her blink. I know she's going sailing
5:07 - i hear her charging. I know she's coming. I know she cant see me. While this is as much of a guess on my end. Its an even bigger guess on her end where each other will be.
5:15 - i FINALLY get caught. I should of stayed near the rock to forced her to guess. I should of ran back towards the pallet and where she was. But i ran out in the open and i PERSONALLY messed up by going out in the open. Thinking i had enough time to make it to the jungle gym to break LOS again.
8:27 - I had NO clue she actually seen me. I had no clue she was coming. Well done by them.
8:37 - Pause it here. Its quick and also my mistake.....You can CLEARLY see her turned sideways to start a prediction blink. I took my eyes off of her, and i totally messed up. She followed it up with a nice prediction blink. While I should of stayed at the corner/locker. Beings she wasnt even looking at the corner. 100 % my fault. I dont pretend to be the BEST survivor and i certainly make mistakes. Highlighted here. But yea...There you go. A full game of me playing the last nurse i faced.
Thank you do much. I will definitely watch and learn
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3013194#Comment_3013194
Only if you drop them to lock the Killer between the two. Only Killers who can TP won't have to break them to free them, but I think only Nurse is not concerned—Onryō and Dredge still need to find the right TV/locker to TP out of the place.
What are the odds of the killer standing in between the two and how does the killer even get in that situation?
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@TeabaggingGhostface said:
There should only be ever two god pallets, and that is the pair of clocktower pallets on midwich
Thoes are God pallets?
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@foxsansbox said:
I don't think it's unfair to ask for considerably more pallets to be ambiguous, instead of the polarizing 'dropping this is worthless' or 'Lol RPD pallet hallway gluck ever catching me'
I agree
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@YOURFRIEND said:
Who's "killers"? You think there's like a discord where everybody that plays killer gets together and comes to a consensus? Do you think they all have brain slugs that connect them as a single consciousness?
Honestly, if you don't play killer you're only playing half the game which is just dumb as hell. Play the entirety of the game you presumably paid for and enjoy.
Your very right it was wrong of me to say killers and not everyone. I will change that
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3013122#Comment_3013122
Not being able to destroy your own, limited portals is pretty bad. Name any other killer that can’t recycle their power in some way, without survivor input needed.
That doesn't seem to bad. It makes the killer think about optimal places to put it. It gives him strategy. What's wrong with that?
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Dis he need anything else? he seems balanced why buff him?
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Turning SADako's TV's off, Kidnapping Pinhead's box, before that was changed, closing Dredge's lockers when the Teleport itself is slow AF for the majority of the match, why add the extra slowdown of closing lockers, crouching against Hag traps, crouching vs Nemesis Tentacle, Disarharming Trappers traps, etc, there's so manny cases of a killer power being dictated by Survivors.
I'm confused by this... do you want killers to not have any counterplay in general?
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Why not just nerf her addons. There is no reason why she have overpowered addons and other killers bearly have decent ones. Even experienced nurse mains agree her range and recharge addons are too much.
Also why does her blinks count as an m1. It makes exposed perks on her overpowered. Blight another s teir killer power doesn't count as a m1 and he is fine without it. So why does nurse?
I'm not saying nerf her into the ground but she could use a bit of a tone down. Nerf whatever you need form the survivor side to compensate but these aspects of nurse should go.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3011922#Comment_3011922
Pretty much
https://hover.gg/app/posts/1187019
Just gonna leave this here. And wait for the "bUt It WaSnT a GoD nUrSe !!!" comments to roll in. Or whatever excuse they can come up with for me making the nurse look silly. If you notice. I even do something that some people seem incapable of doing. Admitting I ######### up. When I got hit.
Thank you for sharing your knowledge.
I feel like I do the same things your doing but I still get caught easily. What am I doing wrong?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3011559#Comment_3011559
I could upload the match I had last night. We effectively 2 or 3 outed last night. But I got greedy for the end game and died after she made a nice read and I messed up by not keeping my eyes on her.
I made her leave me though. And when I got downed. It was mostly from my mistakes. Including one where I thought she would blink past, but she kept walking. Does that count ? Is that suffice ? Or will you just say "well that nurse wasn't very good ! " Instead of acknowledging things I did to make her miss her blinks
Please do and make sure you give a step by step please and thank you :)
Also could you educate us on how to play againts nurse running her range addons?
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Since your telling people to get better, you must be an absolute God against nurse right?
Can you show us your gameplay against nurse and teach us?
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SAVE ME FROM DEAD HARD!!!!!
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3010253#Comment_3010253
Seemed pretty obvious it was a stock/placeholder photo.
No idea why some people are so hot and bothered with BHVR.
I wasn't hot and bothered. I was making a joke.
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3010246#Comment_3010246
to capture screenshots, we don't play actual valid games, otherwise we'd risk not getting the footage that we require!
I was joking. (I didn't mean anything from it)
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Does the people at bhvr really that bad to get really low points
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@sizzlingmario4 said:
I’d be fine if they made survivors like Jeff a tad bit quieter but they shouldn’t be on Ace levels of quiet
I'm fine with that
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@Raptorrotas said:
Not to dismiss your issue, but arent survs hearing themselves differently than killers?
Its been quite some time but i remember my first survivor round because i was surprised at claudettes loud gasping when i played her compared to hearing sirvivors in my previous killer rounds.
Really? Does it sound different to killers?
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Is it just me or am I skeptical it will really solve a lot? A lot of people overreact on the forum.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3007582#Comment_3007582
Yeah because I'm on console.
Do you play on playstation? Because you can play left 4 dead 2 on xbox.
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I agree with everyone else. Even though overcome Is good sprint burst is better. I don't see overcome being meta
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@Cybil said:
Can't wait for Pharmacy to become a decent perk.
All that need to do is make it give a purple medket. Possibly a secondary effect too
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Ugh No!
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Discrimination a bit much isn't it?
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Yeah map RNG us weird.
I remember I was playing survivorsxwith some friends and we got coal tower with just l and t walls back to back. There were only like 5 pallets
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This is a deep question.
It's like asking why do people get offended if someone gives them the middle finger. I think its because society ( or a group of people that created a community I'm this case) has collectively decided its a bad gesture. It's completely arbitrary and based on subjective feelings.
sociology is interesting.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3006910#Comment_3006910
Jump into a custom match with a friend on mother's dwelling, have him start 20 meters ahead and run on a straight line after you blink into the ground and fatigue. See how long it takes you to catch him and let us know 🤣
Point taken. Back to the drawing board!!!
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Doesn't nurses power recharge during her fatigue? Why not make it so that it doesn't do that anymore?
Would that be bad?
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@sizzlingmario4 said:
Change nearly all of her addons. Range and 3 blinks can go in the trash can, recharge should get nerfed, and almost everything else should be buffed/reworked to not be meme status (but still not super strong) so she would actually have addon variety.
In addition to the special attack thing, I’ve also considered the idea of her not being able to see auras while blinking but I’m not 100% sure about that.
I would agree with all of this. Any compensation for these changes would be fine by me.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3006150#Comment_3006150
are you in favor of the same limitation getting applied to S tier survivor perks?
Unless survivors have unique abilities like killers I would say no. Plus that's already being taken care of with the perk changes coming soon
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Along with changes to gen speeds and camping and tunneling (hopefully) I predict a change to stealth to have it become meta
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3006139#Comment_3006139
I disagree with you. She needs some add-ons nerfs for sure. But all killers should allowed to use all perks.
Normally I would agree with you but nurse throws everything out of order. Most decent or good killer perks becomes completely s teir overpowered on her because of how well it synergize with her power.
She need some kind of restriction
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3006120#Comment_3006120
Special attacks won't work for Nurse. She can not chase you with m1, this mean so much perks will be useless for her. That does not look fair to me honestly.
I don't know about you but a killer that can go through walls and ignore all the material survivors have against killer should not have an insta down.
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@anarchy753 said:
I can't believe Circle of Healing isn't on there.
Rework the damn perk and then boons can be good and interesting without CoH breaking ######### everything,
I highly doubt that since every other boon is really bad even if circle of healing was nerfed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3006054#Comment_3006054
Wont be once spine chill gets nerfed and then both can sit together on the trash tier perk list that barely anyone uses
Yeah. Oh God spine chill is going to be absolutely terrible isn't it. I just know it